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.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Sandbot (http://forums.bots-united.com/forumdisplay.php?f=85)
-   -   progress (http://forums.bots-united.com/showthread.php?t=10041)

RoboCop 22-04-2018 13:45

Re: progress
 
Nothing much its just they don't seem to combat at the best it can at bot_skill 1, unlike the other HL1 bots I've used...

The Storm 23-04-2018 00:18

Re: progress
 
E[POD]Bot is working fine with Metamod and Singleplayer. You can check there.

RoboCop 24-04-2018 21:57

Re: progress
 
I just had this crash from your latest SB 0.4.2 build:-

Code:

../common/singleprocesspipe_any.cpp (200) : Assertion Failed: m_Peeked.second == false || m_nEventCount > 0

Program received signal SIGTRAP, Trace/breakpoint trap.
[Switching to Thread 0xf1a58b40 (LWP 14229)]
0xf2e87a0a in ?? () from ./steamclient.so
(gdb) bt
#0  0xf2e87a0a in ?? () from ./steamclient.so
#1  0xf256f900 in ?? () from ./steamclient.so
#2  0xf2569c78 in ?? () from ./steamclient.so
#3  0xf255ffac in ?? () from ./steamclient.so
#4  0xf25626aa in ?? () from ./steamclient.so
#5  0xf2563536 in ?? () from ./steamclient.so
#6  0xf2e8f420 in ?? () from ./steamclient.so
#7  0xf2e8e09b in ?? () from ./steamclient.so
#8  0xf2e8e25d in ?? () from ./steamclient.so
#9  0xf2e90b63 in ?? () from ./steamclient.so
#10 0xf7e9af72 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#11 0xf7dd143e in clone () from /lib/i386-linux-gnu/libc.so.6
(gdb)


tschumann 26-04-2018 12:44

Re: progress
 
Quote:

Originally Posted by RoboCop (Post 67057)
Nothing much its just they don't seem to combat at the best it can at bot_skill 1, unlike the other HL1 bots I've used...

Hm, coincidentally I just tidied up the bot_skill code and noticed that bot_skill 1 wasn't using the top level of accuracy available.

Quote:

Originally Posted by The Storm (Post 67058)
E[POD]Bot is working fine with Metamod and Singleplayer. You can check there.

Thanks I'll check it out, though I thought E[POD]Bot was for Counter-Strike and not for any single player game.

Quote:

Originally Posted by RoboCop (Post 67061)
I just had this crash from your latest SB 0.4.2 build:-

Code:

../common/singleprocesspipe_any.cpp (200) : Assertion Failed: m_Peeked.second == false || m_nEventCount > 0

Program received signal SIGTRAP, Trace/breakpoint trap.
[Switching to Thread 0xf1a58b40 (LWP 14229)]
0xf2e87a0a in ?? () from ./steamclient.so
(gdb) bt
#0  0xf2e87a0a in ?? () from ./steamclient.so
#1  0xf256f900 in ?? () from ./steamclient.so
#2  0xf2569c78 in ?? () from ./steamclient.so
#3  0xf255ffac in ?? () from ./steamclient.so
#4  0xf25626aa in ?? () from ./steamclient.so
#5  0xf2563536 in ?? () from ./steamclient.so
#6  0xf2e8f420 in ?? () from ./steamclient.so
#7  0xf2e8e09b in ?? () from ./steamclient.so
#8  0xf2e8e25d in ?? () from ./steamclient.so
#9  0xf2e90b63 in ?? () from ./steamclient.so
#10 0xf7e9af72 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#11 0xf7dd143e in clone () from /lib/i386-linux-gnu/libc.so.6
(gdb)


Hm, not sure what's going on here but it looks like a crash is Steam? Do you have a debugger attached?

RoboCop 26-04-2018 14:44

Re: progress
 
Well I don't know if you can do this but is it possible for you to compile a Debug build of Sandbot in order to see the specific details and key cpp files triggering the crash?

As for EPB I did recompile that build couple years ago but didn't do any significant changes.

https://apg-clan.org/vbdownloads.php...ownloadid=1003

tschumann 28-04-2018 05:23

Re: progress
 
Quote:

Originally Posted by RoboCop (Post 67064)
Well I don't know if you can do this but is it possible for you to compile a Debug build of Sandbot in order to see the specific details and key cpp files triggering the crash?

As for EPB I did recompile that build couple years ago but didn't do any significant changes.

https://apg-clan.org/vbdownloads.php...ownloadid=1003

You can run make symbols and you'll get a debug sandbot.so (or at least it still has symbols in it).
But the stack-strace looks like a problem with Steam - when does it happen? It looks like something is spawning a process (the clone at the top) and I guess either the parent or child process is crashing for some reason.

tschumann 17-08-2018 13:20

Re: progress
 
It's been a little while but I'm still working on it.
The other day someone reported that savegames in single player are blank and I'm working on a fix for that.
I also want to get Opposing Force Capture Point mode working but haven't had a whole lot of time to take a close look at that.

Persephone 18-08-2018 13:27

Re: progress
 
I'm glad if this bot is still being worked 😄

Let me know if you have any updates

tschumann 23-09-2018 08:48

Re: progress
 
Finally sorted out my MetaMod issues - seems like using the raw cvar_t doesn't work in MetaMod for some reason, but directly querying the engine does.

tschumann 09-12-2018 07:37

Re: progress
 
It's been quiet but mainly because I've been working hard on another project (https://www.moddb.com/mods/sandpit).
I want to get Opposing Force Capture Point working and release that soon.


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