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-   -   Joining a team in CS 1.6 (http://forums.bots-united.com/showthread.php?t=9984)

Neoptolemus 04-06-2015 21:27

Joining a team in CS 1.6
 
Hi everyone,

I downloaded the latest HPB Bot source (version 4.0) as I want to try implementing my own variation of the detour and recast libraries.

Having successfully compiled the dll however, and setting up metamod, I cannot get the bots to join a team, they just sit in spectator mode.

Looking at the source and doing some debugging, they correctly interpret the team select VGUI message and issue the command "menuselect <team>", but this appears not to work as they never receive the next VGUI message to choose a T or CT model.

Menuselect doesn't work for me either if I enter it at the console, so I can only surmise that the system has changed in the current version of CS 1.6 (steam version).

What is weird though is that I downloaded the EPODbot 5.3 source and tried it, and the bots join the teams just fine. In the source they're still issuing the "menuselect" command, but somehow it works for them. The FakeClientCommand function has changed in EPODbot but it looks like it's a change to the way the command is parsed to allow for scripting, rather than a fundamental change to the way its issued.

Anyone able to enlighten me as to why the HPB bot cannot join but EPODbot can? By the way, I disabled the MOTD as I noticed HPB bot cannot handle it by default, so they're not stuck on it (I've also confirmed that they do get to the team select menu).

Thanks in advance!

The Storm 06-06-2015 15:36

Re: Joining a team in CS 1.6
 
Hello,

There is little trick when creating the bot. Locate the code that connects a bot on the server(CREATE_FAKE_CLIENT in bot.cpp) and there you will see setting some client values like "cl_updaterate". There you need to add one more:
Code:

SET_CLIENT_KEY_VALUE(clientIndex, infobuffer, "_vgui_menus", "0");
This should get the bots joining a team. :)

P.S. Also note that there is other issues that are present in HPB_bot that are not fixed because of missing maintainer, like this snipped from E[POD]bot that will fix your server behave strange and crash when you kick a bot.
Code:

// Fix from Pierre-Marie Baty
if (BotEnt->pvPrivateData != NULL)
    FREE_PRIVATE(BotEnt);  // free our predecessor's private data
BotEnt->pvPrivateData = NULL;    // fools the private data pointer
BotEnt->v.frags = 0;      // reset his frag count


Neoptolemus 07-06-2015 00:39

Re: Joining a team in CS 1.6
 
That's brilliant, that got it working :) I had completely forgotten that you could disable VGUI menus (it's been that long!).

The only other thing I had to do was implement a fix in BotClient_CS_ShowMenu for the team select menu (it looks like the menu string was changed from #Team_Select to #Team_Select_Spect), I used EPODbot's method of just using strncmp to compare the first 12 characters.

There's some more tidying up to do as bots don't detect the new round properly, then it will be a process of stripping everything out right to the bare bones.

I'm intending to abstract a lot of this stuff out and expose a simplified bot API based around events like SeePlayer(), TakeDamage(), ReceiveHUDNotification() etc. I don't know if there is still any interest in something like this, but if anyone would like an updated bare-bones template to play with then let me know and I'll upload something.

The Storm 07-06-2015 01:24

Re: Joining a team in CS 1.6
 
Hello again,

I guess that it is bug in the function BotClient_CS_HLTV. The state variable there although static it will never be incremented to 1 so the new round will never be detected...
However I don't think the fix would be simple, because every other bot projects that I know use it as global variable and reset it in MessageBegin/End in order to always have correct count.

Good luck. :)

P.S. Actually a fix would be to increment the value each time the function enters and to put it back to zero when reaches 1. However this might not be enough, because I don't know how much states the HLTV message can have. But you can try to debug it. :)

To be more exact, do it like this:
Code:

void BotClient_CS_HLTV(void *p, int bot_index)
{
  static int state = 0;  // current state machine state
  static int players;
  int index;

  if (state == 0)
  {
      state++;
      players = *(int *) p;
  }
  else if (state == 1)
  {
      // new round in CS 1.6
      state = 0;
      if ((players == 0) && (*(int *) p == 0))
      {
        for (index = 0; index < 32; index++)
        {
            if (bots[index].is_used)
              BotSpawnInit (&bots[index]); // reset bots for new round
        }
      }
  }
  else
  {
      state++;
  }
}

Sorry, had posted the code with mistake.

Neoptolemus 08-06-2015 09:01

Re: Joining a team in CS 1.6
 
Thanks again, it's good to see this forum still has some life in it yet! The round restart code still isn't quite working yet, it's probably because BotClient_CS_HLTV isn't being called properly. I'll take a look in a bit...

EDIT: Never mind, the bots do detect the new round correctly, but the HPB bot source has no logic for buying equipment, it just resets all their variables in BotSpawnInit. There's no logic either to handle the 5 second "buy" period at the start of each round, so the bot expects to be able to move right away. This isn't an issue as I want to strip this stuff out anyway.

The Storm 08-06-2015 22:01

Re: Joining a team in CS 1.6
 
Yeah, I check out the forum from time to time, it's also nice for me to see that someone is up to something.

Good luck with your work, I will expect the results. :)

P.S. Also check out this framework of koraX:
https://sourceforge.net/projects/kxb...ework%201.0.0/

It might be better start than HPB_bot. :)

Neoptolemus 09-06-2015 15:30

Re: Joining a team in CS 1.6
 
Thanks for the heads up. I took a quick look at koraX but couldn't find a proper description of it anywhere. A quick 2-minute scan of a few source files seems to indicate a system to automatically generate waypoints and paths (i.e. not needing to manually place them as with traditional HPB-based bots), some techniques to understand the topography of a map and a much more sophisticated decision-making system.

Looks interesting, will need to take a closer look after work! Will take a look at them in action too.

For me, I've finished gutting HPB bot, so everything has been stripped right back including the navigation system. All that's left are some bots that can "join" a server, pick a team, issue client commands and receive server messages. Now to start building my own framework :) Once I have something worth posting about, I'll create a blog and put the link here.

The challenging part will be analysing the BSP files to create a triangle soup for the recast library to operate on, but luckily I'm a data nerd so I quite enjoy that sort of thing.

The Storm 09-06-2015 19:38

Re: Joining a team in CS 1.6
 
If you are going to check out koraX bot, download the bot itself, not the framework. The bot version is 1.1 but it might need updates of the hlsdk and metamod headers and recompile to work properly.

About BSP data. Check out the RACC bot template. Most of the work done there is about scanning map and navigating without manual waypoints. It uses navigation meshes just like the official CSBot.

Neoptolemus 10-06-2015 10:48

Re: Joining a team in CS 1.6
 
Quote:

Originally Posted by The Storm (Post 66160)
If you are going to check out koraX bot, download the bot itself, not the framework. The bot version is 1.1 but it might need updates of the hlsdk and metamod headers and recompile to work properly.

About BSP data. Check out the RACC bot template. Most of the work done there is about scanning map and navigating without manual waypoints. It uses navigation meshes just like the official CSBot.

You're right, trying to use koraX "out of the box" results in a nasty crash to the desktop. I'll take a look at fixing it at some point.

I'll also look at RACC, I do remember reading PMB's posts on the tech behind his bot. I couldn't read a line of code back then and had no idea how BSPs worked, so it was a bit like the technobabble in sci-fi films but was still impressive. It's fun to come back to those same posts now and be able to understand it properly.

The Storm 11-06-2015 00:39

Re: Joining a team in CS 1.6
 
So it seems that you have been longer with us than I thought. Is that your first registration?


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