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-   -   Sandbot v0.4 (http://forums.bots-united.com/showthread.php?t=10048)

tschumann 05-03-2017 06:23

Sandbot v0.4
 
Sandbot v0.4 has been released!

Mirrors
ModDB: http://www.moddb.com/mods/sandbot/downloads/sandbot-v04
Bots United: http://filebase.bots-united.com/inde...ct=view&id=468

Changelog
- [All] Increased number of allowed waypoints to 2048 (thanks 256 colors).
- [All] Added bot_count cvar to control how many bots spawn by default (mapname_bot.cfg has been removed).
- [All] Added MetaMod support.

Tagged release is available at https://github.com/tschumann/sandbot/releases/tag/v0.4

Persephone 09-03-2017 18:06

Re: Sandbot v0.4
 
So, now is supported with metamod?

Great, but I forgot one thing. Is possible to edit BOT names? Most people probably think if this is meaningless, but for me, it's important.

Can you help me?

lokkdokk 10-03-2017 18:39

Re: Sandbot v0.4
 
DoD bots have a fast speed. Please fix it.

tschumann 11-03-2017 03:49

Re: Sandbot v0.4
 
Quote:

Originally Posted by Persephone (Post 66721)
So, now is supported with metamod?

Great, but I forgot one thing. Is possible to edit BOT names? Most people probably think if this is meaningless, but for me, it's important.

Can you help me?

Yes there is now MetaMod support.

It's not possible to edit bot names - the framework supports it I think but I removed the ability because I didn't want to maintain the file reading code around it. I guess I could add support back but I'll need to tidy up the spawning code first.
I'll also take a look at the crash in Opposing Force CTF too.

Quote:

Originally Posted by lokkdokk (Post 66723)
DoD bots have a fast speed. Please fix it.

Yes I know - I think I might know what the issue is so hopefully I'll have it fixed in the next version.

Persephone 13-03-2017 08:30

Re: Sandbot v0.4
 
I've got a problem when I want to change a bot_count

How to changing it? 11 BOTS is too many for me, at least 3 is enough (because I mixing it with another BOTS)

tschumann 14-03-2017 11:19

Re: Sandbot v0.4
 
Quote:

Originally Posted by lokkdokk (Post 66723)
DoD bots have a fast speed. Please fix it.

Do you know what the walk speed is in Day of Defeat? I tried looking at my own speed/maxspeed/velocity but they all said 0. I think sprint speed may be 600 but I'm not sure.

Quote:

Originally Posted by Persephone (Post 66729)
I've got a problem when I want to change a bot_count

How to changing it? 11 BOTS is too many for me, at least 3 is enough (because I mixing it with another BOTS)

Set the bot_count cvar - you'll probably need to change maps for this to take effect. I think the behaviour may need some work anyway - I added it so that people could create a game and not have to add bots themselves but possibly it could be smarter.

lokkdokk 14-03-2017 18:27

Re: Sandbot v0.4
 
Quote:

Originally Posted by tschumann (Post 66730)
Do you know what the walk speed is in Day of Defeat? I tried looking at my own speed/maxspeed/velocity but they all said 0. I think sprint speed may be 600 but I'm not sure.

DoD console says it 500.

use sv_maxspeed to check it

tschumann 17-03-2017 12:09

Re: Sandbot v0.4
 
Okay I'll look into that - I was using entvars_t.maxspeed (which HPB Bot also uses for Counter-Strike). It seemed like that was the right thing to use at the time but maybe not.

Messiah 01-04-2017 16:52

Re: Sandbot v0.4
 
Hello. Thank you for this work. Since I'm not able to start Sturmbot & Shrikebot at Debian server it is just in time.

I tried sandbot-v0.4 @ dod_avalanche with standart waypoints, bots are very stupid and they move around the spawn point of each team and not moving anywhere else. Also "loading waypoint file: dod/maps/dod_avalanche.wpt" takes more then 5 seconds, it looks strange. Is there any way to debug this point? Maybe there is some waypoint error?

Persephone 17-04-2017 20:38

Re: Sandbot v0.4
 
Still there is no update yet?

I will waiting even if it takes a very long time


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