jk_botti v1.43 release!
binary release (i686, win32 & linux)
http://koti.kapsi.fi/jukivili/web/jk_botti/jk_botti-1.43-release.tar.xz source https://github.com/jkivilin/jk_botti What is new in 1.43:
What is new in 1.42:
What is new in 1.41:
What is new in 1.40:
What is new in 1.30:
What is new in 1.24:
What is new in 1.20:
What is new in 1.10:
What is new in 1.01:
What is new in 1.00:
Credits:
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Re: jk_botti v1.43 release!
Nice! :)
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Re: jk_botti v1.43 release!
For Ghost of Evil Spy
Thanks for yor BOT. Hmm, by the way, how to install this one? (v1.43) I will give comment about your BOT. High skilled, hard to kill, and play like real human. But...... When I want to make a video in my maps with your BOT, and I was started to recording it, your BOT become a "weird BOT" 0_o Dancing, act like a clown, and when I turn off the video recorder, they back to normal again. And one again, does your BOT not supported to be played in CTF mode? Sorry about my Language :) |
Re: jk_botti v1.43 release!
Nice!
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Re: jk_botti v1.43 release!
thanx, will test it today...
@Persephone: no the Bots DO NOT support CTF @ghost of evilspy: could You implement at least the function that the bots can go through the team choosing screen, is it so difficult to implement? i am now expanding the BRUT.me Opposing Force server with CTF and I dont like the hp bots //edit unable to open the packed files "unknown format or damaged" - Someone got more lucky? |
Re: jk_botti v1.43 release!
Hi,
I need bots for my HL1 DM windows server (APUk Deathmatch), I will give this a test today. I had a server years ago and have decided to start up another :) |
Re: jk_botti v1.43 release!
When searching for a server it says 0/32 on my server eventhough I have 6 bots on there, how can I fix this?
Thanks |
Re: jk_botti v1.43 release!
Valve has changed their server query system, and bots are not shown as players in search-list anymore. I don't know way to fix this.
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Re: jk_botti v1.43 release!
Thanks.
Is there a way to get the bots to get out of the water in the map undertow and get them out to the back part of the level in Crossfire? |
Re: jk_botti v1.43 release!
i dont know, i think it wil be hard, maybe turning off autowaypointing and manually edit waypints could help a little bit. bots sometimes go to the heliport but the chance is like 0,01%
i think it is good to edit the waypoints at maps where secret rooms are, the bot dont know how to open it and get stuck in front of them (its in my TODO too) but i think i have found another bug, sometimes when someone connects he is firstly registered as a bot, then a bot disconnects and the person joins. I think this is messing the amxbans, because people can join even if they are banned, maybe it is only bug in my amxbans, i dont know, but it looks in the IRC like this: [16:58:57] <@HLDM_SERVER> D_Shark (BOT) has joined the server [16:58:57] <@HLDM_SERVER> Rusalka (BOT) has left the server [16:59:00] <@HLDM_SERVER> D_Shark (STEAM_0:0:620423989) has joined the server and when someone banned tryes to join, the bot will be kicked and joins back, couldnt it be set that the bot will disconnect only after successful connecting of a player? [21:19:50] <@HLDM_SERVER> BANNED_PLAYER (BOT) has joined the server [21:19:50] <@HLDM_SERVER> Medilka (BOT) has left the server [21:19:54] <@HLDM_SERVER> Trezalka (BOT) has left the server [21:19:54] <@HLDM_SERVER> Kurtizana (BOT) has joined the server [21:20:12] <@HLDM_SERVER> BANNED_PLAYER (BOT) has joined the server [21:20:13] <@HLDM_SERVER> Kurtizana (BOT) has left the server [21:20:16] <@HLDM_SERVER> BANNED_PLAYER (STEAM_0:0:2598779628) has joined the server [21:20:16] <@HLDM_SERVER> BANNED_PLAYER (STEAM_0:0:2598779628) has left the server [21:20:17] <@HLDM_SERVER> Kombinator (BOT) has joined the server and i am using ATAC, and the bots punished everybody for teamkilling, even if it was bots fault of course, and it was a mess at hltp server :D so i set up that after 5 teamkills, the player will be banned for one hour. but when bots teamkill 5 times, ATAC writes that he will be kicked, be he is not, and the players think its unfair, couldnt it be set, that the punished bot will be kicked and other bot connects? but despite the little bugs i like the bot very much and thanx to them i have quite a lot of players on my BRUT.me servers and a lot of fun :), i am not good at coding and have not much free time, but if i find some, will do some research about it, can u help me with this evilspy? btw g0nz0uk, your apuk server is down :) |
Re: jk_botti v1.43 release!
Thanks, yes my HDLS had crashed, I need to somehow get it to automatically start up afer a crash.
AP-UK Deathmatch is now online :) Got stats working too http://81.171.156.81/stats Is it easy to edit waypoints? It is a shame more are not using this bot to keep it moving further, it is great but needs a tweak on some maps I think. Thanks |
Re: jk_botti v1.43 release!
its down again, run it as a service, then it will automatically restart...
nice stats, but i didnt run stats on my servers, to avoid rankers, dont like this style of gameplay... and what bot are u using? or none now? u can set this bot for every map with other settings in cfg, they are not perfect but i think the best, at least in my experience, i have edited only old podbots waypoints for cs, but this should be nearly the same, but of course it needs time |
Re: jk_botti v1.43 release!
How can I run as a service, I need this I think?
My bot is just jk_botti v1.43 Thanks |
Re: jk_botti v1.43 release!
there are more ways, for example use the program firedeamon
ahh oki, i misunderstood a little bit your last post... |
Re: jk_botti v1.43 release!
Ah sorry.
I was just asking how I can keep my HL server up using a service? And you asked what bot plugin I am using and I said jk_botti v1.43 Thanks mate |
Re: jk_botti v1.43 release!
no, i misunderstood this part:
"It is a shame more are not using this bot to keep it moving further" i am not native speaking englisham, but now its clear :), no problemo, people should help each other hope evilspy comes soon here and answers at least some of my questions :) |
Re: jk_botti v1.43 release!
Can you add a command with which to set the bots to play with the standard model of the player.Currently bots play with models that some players do not have them in the game and do not see the players.
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Re: jk_botti v1.43 release!
Quote:
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Re: jk_botti v1.43 release!
Is there a windows compresses file I can download?
I was running 1.42 last year and it crashed the server a bit too often. I would love to try the 1.43 because JK_botti bots are by far the BEST bots ever!! Thanks, Bill |
Re: jk_botti v1.43 release!
Use 7-Zip to open the archive.
http://www.7-zip.org/download.html |
Re: jk_botti v1.43 release!
Quote:
I installed the older version in a dedicated Linux server yesterday and it hasn't crashed yet, Must have been the windows box I was on last time... I will try the newer version once I crash. |
Re: jk_botti v1.43 release!
Dude, I like your BOT
They are pretty tough, their evasion are great, but if fighting against another BOT (such HPB_BOT or Akimbot) sometimes jk_botti got a little trouble :D |
Re: jk_botti v1.43 release!
These are my favorite bots for HLDM. Some of the reasons are: they jump and try to dodge a lot like humans would, and I have some maps that I want to play but don't want to bother making waypoints for so it's nice to have autowaypoints.
I wish they would deploy tripmines though. |
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