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-   -   [Update] RCbot Svencoop Resident Evil Waypointpack Revision 1.5 (http://forums.bots-united.com/showthread.php?t=3636)

MarD 23-02-2005 06:38

[Update] RCbot Svencoop Resident Evil Waypointpack Revision 1.5
 
Heyyo,

Ok, The pack has been updated to include Resident Evil Outbreak. Revision 1.5.. boo ya.

I ran through them a few times, and I don't see how I can improve these much more... soo... enjoy! :)

http://filebase.bots-united.com/inde...on=file&id=279

Quote:

Originally Posted by ThE_MarD's Readme for RCbot Svencoop Resident Evil Waypointpack.txt
Heyyo,

Revision v1.5

I made these waypoints for the fun of it all. Now remember, these levels weren't designed for bot usage in mind.

For RE1, bots cannot navigate the slippery roof and tends to fall off. You must get the key there for them. They tend to know how to do all the other objectives... though they seem to not care for completing objectives all the time. Also, inside the mansion, break the broom for the bots, they sometimes can't break it cause of that weird melee weapon attacking style they have. :p

For RECO, they really don't like this level. You'll need to do the majority of the objectives. They tend to kill off most of the smaller monsters for you, and can sometimes help with harder badguys like archville. ;)

For REO1, they help keep the zombies off you quite well at the beginning of the map. They seem to have problems detecting the elevator buttons a lot, which severely cripples their ability to help you. They usually help out with a few objectives though, which is nice. :)

Just extract it into your "$moddir\rcbot\waypoints\svencoop" folder and pwn. :D

Later-a-much, and LONG LIVE THE D!
ę ThE_MarŠ


biohazerd87 14-03-2005 01:02

Re: [Release] RCbot Svencoop Resident Evil Waypointpack Revision 1.0
 
added... pending upload

MarD 16-08-2006 15:40

Re: [Update] RCbot Svencoop Resident Evil Waypointpack Revision 1.5
 
Heyyo,

Ok, all good to go now. Updated to include the latest in the series.. REO1. ;)


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