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-   Sandbot (http://forums.bots-united.com/forumdisplay.php?f=85)
-   -   progress (http://forums.bots-united.com/showthread.php?t=10041)

Persephone 26-05-2020 22:31

Re: progress
 
Any progress sir?

While we're waiting for your updates, I will ask something to you.

Does the BOT have an unique way of fight which human players didn't ?

Look at this screenshot for example. When playing Opposing Force CTF mode, after round was cleared, you can save the game result and store it on ofctfstats.log inside the gearbox folder. Pay attention to the stats I've print bold.

https://i.imgur.com/zwTth4f.jpg

In that custom map, there is no Rocket Launcher, Tau Cannon, Gluon Gun, or any explosive weapons. The only weapon that could deal most damage is Sniper Rifle. However, no matter how accurate I used it, I never dealt damage higher than it when I shoot it at their head (even with Accelerator Power Up which increase damage). And in some cases, even it wouldn't have killed them instantly. Look at this :

https://i.imgur.com/d4KoUgu.jpg

See? My highest damage was only 100. So it means I never reach damage higher than it. Imagine when BOT can deals damage more than 100 to you (even just with Desert Eagle) and you will die instantly. It's pretty annoying and I hope your Sandbot never do such a thing.

In addition, when I was playing Wizardwars with HPB_BOT, their "magic missile" seems can be "reflected" when passing above a trampoline (below the Thornplant). However, when I did the same thing, my projectile never being reflected. That's why I ask to you once again : Does BOT have an unique power which normal human don't ?

https://i.imgur.com/yPneMDa.jpg

RoboCop 27-05-2020 20:56

Re: progress
 
Is that Wizard Wars 1.2.7?

Persephone 28-05-2020 10:34

Re: progress
 
Yes, it's a Wizardwars 1.2.7

It's not the latest version though, because there is a version newer than it (1.3.0), however :

1. In 1.3.0, you have to edit listenserver.cfg inside the Wizardwars folder to make Thornplant usable in deathmatch mode (not just CTF mode). In 1.2.7, you don't need to do such a thing.

2. In 1.3.0, BOT are good at spamming satchel, but almost never used their staff for melee combat. This is sometimes give them disadvantage because some classes like Geomancer or Frostmage are great when attacking with their staff.

3. In 1.3.0, BOT never play as Dragoner and Sylvanist. Therefore, the only way to fight them is against human player.

Now back to the topic. If you know anything about BOT's unique power, please tell me. I'm just afraid if attack type dealt by the BOT is something like "Direct HP Removal" instead of "Physical Damage". And don't forget about magic missile above :)

RoboCop 28-05-2020 21:12

Re: progress
 
Quote:

Originally Posted by Persephone (Post 67348)
Yes, it's a Wizardwars 1.2.7

It's not the latest version though, because there is a version newer than it (1.3.0), however :

1. In 1.3.0, you have to edit listenserver.cfg inside the Wizardwars folder to make Thornplant usable in deathmatch mode (not just CTF mode). In 1.2.7, you don't need to do such a thing.

2. In 1.3.0, BOT are good at spamming satchel, but almost never used their staff for melee combat. This is sometimes give them disadvantage because some classes like Geomancer or Frostmage are great when attacking with their staff.

3. In 1.3.0, BOT never play as Dragoner and Sylvanist. Therefore, the only way to fight them is against human player.

Now back to the topic. If you know anything about BOT's unique power, please tell me. I'm just afraid if attack type dealt by the BOT is something like "Direct HP Removal" instead of "Physical Damage". And don't forget about magic missile above :)

I've got the src code for WW 1.2.9

tschumann 30-05-2020 07:44

Re: progress
 
Sandbot doesn't do anything special (that I know of or have seen - it is mostly HPB Bot under the hood) - I assume that the bot used one of the powerups to increase its damage?

Not sure about the deflected rocket either - sometimes I see satchels get bounced in bounce in Half Life deathmatch but again, everything should just get passed through to the game/mod .dll

The only special thing that Sandbot does is to decrease the friction of bots on one of the Opposing Force CTF flags with ice, otherwise the bots would not be able to play properly.

Progress - getting there - still need to test recent changes.


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