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-   Sandbot (http://forums.bots-united.com/forumdisplay.php?f=85)
-   -   Sandbot v0.4.1 released (http://forums.bots-united.com/showthread.php?t=10070)

tschumann 10-09-2017 04:14

Sandbot v0.4.1 released
 
Sandbot v0.4.1 has been released!

Mirrors
ModDB: http://www.moddb.com/mods/sandbot/do...s/sandbot-v041
Bots United: http://filebase.bots-united.com/inde...ct=view&id=470

Changelog
- [All] Replaced botdonshoot console command with bot_shoot cvar (controls whether bots will shoot at real players).
- [Windows] Updated Windows compiler to Visual Studio 2017 (from Visual Studio 2008).
- [Linux] Updated Linux compiler to gcc 6.3.0 (from I'm not sure what - gcc 4.8.2? gcc 4.9.0?).
- [Linux] Added a bunch of extra gcc flags to better optimise the code (thanks RoboCop@Bots United).
- [Linux] Tidied up the Makefile.
- [Linux] Added debug symbol generation to Makefile.
- [Day of Defeat] Bots will now move at walk speed instead of sprinting everywhere.
- [Day of Defeat] Bots will now say when they're reloading.
- [Opposing Force] Added Opposing Force CTF support.
- [Natural Selection] Marine bots will now say when they're reloading.
- [Natural Selection] Marine bots are now slightly less accurate to compensate for the fact their vision isn't reduced in dark areas.

Tagged release is available at https://github.com/tschumann/sandbot...ses/tag/v0.4.1

Persephone 11-09-2017 20:47

Re: Sandbot v0.4.1 released
 
Added Opposing Force CTF support :D

Finally, it's good to see them playing on CTF maps like this, although they are too many (just ignore Hasan, Frizqha, and Rina, they are HPB_BOT) -_-

Someday later, if you can make bot_count works properly, just tell me, okay? :)https://s26.postimg.org/tl9cu1dp5/Water_lilies.jpghttps://imgur.com/a/WEtmz

tschumann 12-09-2017 13:28

Re: Sandbot v0.4.1 released
 
Yes, finally got it working.
What's the problem with bot_count?

Persephone 12-09-2017 20:40

Re: Sandbot v0.4.1 released
 
Did you forget about that? 11 bots is too many for me (especially if playing on small map like this)

That's why we need to change bot_count, so we can decide the number of bots playing depending on the map.

tschumann 14-09-2017 12:21

Re: Sandbot v0.4.1 released
 
I can reduce the default but it's a cvar which should take effect once you restart or change the map.

Lifeisverystrangeindeed! 22-09-2017 22:26

Re: Sandbot v0.4.1 released
 
The game crashes for me on OP4. I cant play locally using the bots without it crashing in a few frames. Its really annoying, which means I can only use jk_botti in DM, and not play the CTF/CP mode with sandbot

tschumann 23-09-2017 03:35

Re: Sandbot v0.4.1 released
 
Which map are you on? Are you using MetaMod/MetaMod-P or something like? What operating system are you using?

Lifeisverystrangeindeed! 23-09-2017 04:50

Re: Sandbot v0.4.1 released
 
If I start any map the game crashes. Im using normal Metamod, version 1.20. I have Windows 10 x64 home edition, and Im using the Steam version

tschumann 23-09-2017 07:39

Re: Sandbot v0.4.1 released
 
Hm, I haven't tested with plain MetaMod in a while (usually I use MetaMod-P). When it crashes do you get a .mdmp or .dmp file in Steam\dumps\ ?

Lifeisverystrangeindeed! 23-09-2017 14:51

Re: Sandbot v0.4.1 released
 
I get a .dmp file in Steam\dumps\

tschumann 24-09-2017 06:37

Re: Sandbot v0.4.1 released
 
Can you upload one of the .dmp files and I'll take a look?

Lifeisverystrangeindeed! 24-09-2017 17:26

Re: Sandbot v0.4.1 released
 
Doesnt let me upload .dmp files and Visual Studio wont let me look at the file and copy paste what it says

tschumann 25-09-2017 03:55

Re: Sandbot v0.4.1 released
 
I just tested myself on a few levels with regular MetaMod and didn't get a crash. Can you upload a .dmp file somewhere else?
Possibly it doesn't like being run with jk_botti.

Lifeisverystrangeindeed! 25-09-2017 23:33

Re: Sandbot v0.4.1 released
 
Yea I fixed it, didn't like being run with jk_botti which is strange as it originally was able to run with it. Maybe the HPB code conflicts with jk_botti? BTW nice job on the update, they are nice replacements as long as you put them on bot_skill 10 where they get more "skillful" and act tougher. Op4CTF support is always a plus. BTW, what is the They hunger mod that sandbot supports? I cant find DM in They Hunger so I wonder how to activate it

Persephone 26-09-2017 11:44

Re: Sandbot v0.4.1 released
 
I never thought Sandbot will crash if playing with jk_botti or HPB_BOT. It never happened to me even if I used 4 BOTS at the same time.

By the way, Sandbot has already very tough. I think their skill is competitive for now. Just wait for bot_count fix and I will upload video for you on youtube. Play against 4 BOTS is awesome :)

They Hunger is a map for Sven Coop right?

The Storm 26-09-2017 12:08

Re: Sandbot v0.4.1 released
 
It's a HL mod - http://www.moddb.com/mods/they-hunger

tschumann 26-09-2017 12:33

Re: Sandbot v0.4.1 released
 
Quote:

Originally Posted by Lifeisverystrangeindeed! (Post 66872)
Yea I fixed it, didn't like being run with jk_botti which is strange as it originally was able to run with it. Maybe the HPB code conflicts with jk_botti? BTW nice job on the update, they are nice replacements as long as you put them on bot_skill 10 where they get more "skillful" and act tougher. Op4CTF support is always a plus. BTW, what is the They hunger mod that sandbot supports? I cant find DM in They Hunger so I wonder how to activate it

Hm, odd. I changed quite a bit since the last release but nothing that I think would cause a problem.
Thanks! Do you know if it's possibly to win a round on op4cp_park with a single player? I had a quick look the other day but couldn't quite work it out.
And yeah, The Storm linked to They Hunger - there are five deathmatch maps (thdm1 - thdm5) - it's pretty much Half-Life Deathmatch.

Quote:

Originally Posted by Persephone (Post 66873)
I never thought Sandbot will crash if playing with jk_botti or HPB_BOT. It never happened to me even if I used 4 BOTS at the same time.

By the way, Sandbot has already very tough. I think their skill is competitive for now. Just wait for bot_count fix and I will upload video for you on youtube. Play against 4 BOTS is awesome :)

What's the problem with bot_count?

Persephone 26-09-2017 18:35

Re: Sandbot v0.4.1 released
 
OMG, are you kidding me? I've told you many times and you still ask about that?

11 BOTS is too many dude. Playing it on small maps would just causing a chaotic gameplay.

Furthermore, in my custom map called "op4_warp" which using teleport system when respawn, playing it with too many bots will crash my game.

I'm sorry before. Actually, I don't want to do this, but it looks better if you check my video here so you can understand.

https://www.youtube.com/watch?v=OHBE...ature=youtu.be

I know if creating a BOT is very hard. But at least please understand my problem and I will support you to make sandbot better :D

tschumann 27-09-2017 13:15

Re: Sandbot v0.4.1 released
 
Quote:

Originally Posted by Persephone (Post 66876)
OMG, are you kidding me? I've told you many times and you still ask about that?

11 BOTS is too many dude. Playing it on small maps would just causing a chaotic gameplay.

I know you've mentioned it but I said it's a cvar - you can change it and it will take effect when you change the map.
I picked 11 as a sane, out of the box default for Opposing Force in general (both deathmatch and capture the flag) - there's probably no value that will be perfect for every map.

Persephone 28-09-2017 17:02

Re: Sandbot v0.4.1 released
 
Have you checked my video?

The Storm 29-09-2017 00:13

Re: Sandbot v0.4.1 released
 
@Persephone, you didn't make it clear before the the cvar does not have an effect after changed. The video now shows your issue. I'm sure that now tschumann will get what you meant.

In the mean time I have a suggestion that I haven't tested but... Try again to change the cvar but do not use the 'restart' command, just issue 'changelevel map_name' where map_name is the current map you are playing. I just guess that tschumann tested it in this way. :)

tschumann 01-10-2017 00:44

Re: Sandbot v0.4.1 released
 
Okay, I see now - looking at the code it's all a bit of a miss (over time I've fixed a few problems in different ways and it all really needs to be tidied up). Next release this should all work better.


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