Yapb and zombie mod problem
Issues:
1. Team detection - In Biohazard Mod when zombie(TR player) infect a human(CT player) the CT player will change team to TR, but this player won't attack any other CT player, it will still attacking the Zombie player(TR). Also when infection begin,server automatic infect few humans into zombies,and if server take random humans from CT to make zombies,that zombies won't attack other humans in CT team. Who can help me to fix this problem. I use 1.8.2. dev |
Re: Yapb and zombie mod problem
okay, will add optional offset-based team detection way.
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Re: Yapb and zombie mod problem
Ok.
I noticed that bots from the same team are often collide and then simply stop and do not move until one of them dies. |
Re: Yapb and zombie mod problem
Is there any way to force bot to throw grenade if he have one?
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Re: Yapb and zombie mod problem
Can a higher value cause server lag?
// Bot difficulty. As it-is. // // Default: 4 // yb_difficulty "4" |
Re: Yapb and zombie mod problem
jeefo зачем оффсеты?
Просто добавь нужные интити из ЭТОГО проекта и все у тебя будет хорошо и в плане кроссплатформенности и в плане читаемости кода. Тут боятся нечего - например класс CBasePlayer это просто восстановленный класс, который VALVE зажидила публиковать, вот и все, этот класс уже не менялся хрен знает с какого года. Тебе не нужна реализация функций этого класса, тебе нужны только переменные... |
Re: Yapb and zombie mod problem
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Re: Yapb and zombie mod problem
I try one amxx plugin but then only made things worse.
Dont have demo,if record will post. Anyway,I can not realize why this not work for me bind "=" "yb menu" Do I need to install a amxx plugin for this to work? |
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