Suggestion for CSDM 2.1.3d by KWo
Hi,
First off, I did not know the best place here to post a request for CSDM 2.1.3d made by KWo. So forgive me if I'm in the wrong section. I could have posted it @ https://forums.alliedmods.net/showthread.php?t=47306 but last post of KWo dates from 06-17-2014! Posting there seems useless since my request is addressed to KWo who isn't replying to questions for almost 3 years. Ok so I installed the already mentioned version of deathmatch & it works perfectly fine. But I have a suggestion I would like to see implemented. When I have set the autoitem flags "a" & "h", everybody receives armor ( aka kevlar ) & helmet. But I want to have the bots NOT being equipped with this. Removing the flags "a" & "h" from autoitems menu & set the flag "a" to the equip menu ( there is no "h" flag at the equip menu ) gives players the option of playing with or without it: 1. Yes, armor up 2. No Armor But this goes for bots too. In other words there are bots having kevlar/helmet and bots who don't ( since the bot randomly chooses ). Inside csdm.cfg I can restrict primary and secondary weapons at the [botprimary] & [botsecondary] but no option for kevlar/helmet. Changing pb_restrequipammo ( podbot.cfg ) isn't an option since that is for buying only, not for selecting ( using for example CSDM ). Talking about normal gameplay: If bots carry weapons and you activate knife mode, the bots will only use their knife but will still carry a weapon ( unless they've been all restricted to buy in podbot.cfg ). What I wanna say is that kevlar/helmet is being used automatically once it's being equipped upon a player. So my question is: Can you add for example [botequip] kevlar or [botequip] kevlarhelmet Depending on what you CAN put there. For example; making buy-binds you need to have the exact weapon/equipment string ( is that the correct word? ) in order to make the bind working. I dunno if the same goes for the weapon names found inside csdm.cfg but I think you know this better than me. If it ( kevlar or kevlarhelmet ) is there, the bot can choose between 1. Yes, armor up 2. No Armor If it ( kevlar or kevlarhelmet ) is not there, this item is restricted so the bot can not choose option 1, forcing it to use option 2. Make sure autoitem isn't somehow overwritten. When you set "a" & "h" flags at autoitem & the kevlar/kevlarhelmet isn't present in [botequip], bots must still receive it. In other words autoitem flags being the dominant settings. Also make sure it only affects bots, not humans. The same as you did for [botprimary] & [botsecondary] which also doesn't affect human players. As a final question: What does the equip menu flag "a" ( ; a - armor ) stand for? Only armor or Armor & helmet? In other words, choosing "1.Yes, armor up" gives the player only armor or armor & helmet? Perhaps you can change the in-game equip menu to look like this? 1. Only armor 2. Armor & helmet 3. No thanks Maybe you can also change the word helmet from the autoitem menu into "armor & helmet" or "armor/helmet" since you are unable to buy/receive only a helmet in cs1.6, using CSDM or not. Setting "h" as autoitem flag automatically gives the player armor as well. So bottomline of this final question/proposition: Autoitem flags can be configured to be set only armor. Equip menu flags, currently, are not. Can you change this? Example: no need to add "h" flag to equip menu, only change the in-game menu. P.s.: @ anyone who reads this message and is able to contact KWo in any other way than I am, please do so! I could have sent a PM to him but the last time he was online was more than half a year ago. Who knows when the next time is he will log in or look at this forum. Posting this as a thread gives the ability for everyone to see this message and, in case of a PM, not only KWo. Thanks in advance! |
Re: Suggestion for CSDM 2.1.3d by KWo
I couldn't edit my post anymore.
Just a small idea that popped up after my first post about the [botequip]. Maybe it's better to add 2 new cvars ( correct word? ). botequipforce = 0|1 0 is no force; bot can choose between all choices ( the way it is now ) 1 is force; bot gets forced to use specific choice specified in: botequipchoice = 1|2|(3) 1 for option 1 from equip menu 2 for option 2 from equip menu ( 3 for option 3 from equip menu ) if you would implement my suggestion from original post. So botequipchoice only works if botequipforce is 1. Again thanks in advance, Sc0rp. |
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