Caen2 waypoints have escaped!
Well, they were let go, actually.
Caen2 is finished and ready to play! One of the main British objectives after D-Day was to capture the French city of Caen, a major crossroads in Normandy. But the attempt failed, giving the Germans time to make preparations to mount a major defense of the city. From mid-June to early August, 1944, British and Canadians forces battled to wrest Caen from the stubbornly-resisting Germans, turning the town into rubble in the process. Early on in the battle, a small group of Americans carrying Allied maps of the forthcoming attack have come into contact with Axis forces near the Caen Canal. The Axis have a damaged tank that they intend to repair and use to attack the Allied headquarters. If they succeed in taking the maps, they intend to rush them to Axis headquarters using the fast boat that is tied up along the canal. The Axis may have an easy time getting their tank going but after they cross the bridge over the canal the going will get very tough, indeed. Wear your helmets because there will be plenty of artillery and air strikes to keep you ducking. And bring your swim fins in case you fall in the canal! :) . The map is available at Filefront: http://returntocastlewolfenstein.fil...le/Caen2;46895 The waypoints are in the Filebase at http://filebase.bots-united.com/uploads/Caen2_1.00.zip Enjoy!! :big_grin: |
Re: Caen2 waypoints have escaped!
Awesome map. I got it up and running on my server.
thekillbox.servegame.com:27960 |
Re: Caen2 waypoints have escaped!
Thx!!!!!!!!!!!!!!!!!!!!
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Re: Caen2 waypoints have escaped!
the waypoints working very good!
thx man! EDIT: one stupid question: when ive got the box, what do i have to do whit it? or where i have to bring it? |
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Re: Caen2 waypoints have escaped!
ah ok! thx mate!
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Re: Caen2 waypoints have escaped!
Thanks for this pack, I have it on my server :)
runs well! |
Re: Caen2 waypoints have escaped!
Would it be possible to include the sound notification fix by McSteve and the clipping exploit fix by Mortis in the Caen2 map script?
This has been addressed for etpro servers. http://bani.anime.net/banimod/forums...=5932&start=60 If possible I'd like to have this addressed for my fritzbot server as well :) Trouble is I have no idea how to edit things in .script files :blush: |
Re: Caen2 waypoints have escaped!
Link to waypoints is not working :(
Adder |
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