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-   -   HL2 Shaders, killing ur computer (http://forums.bots-united.com/showthread.php?t=3017)

stefanhendriks 21-11-2004 21:26

HL2 Shaders, killing ur computer
 
I've played HL2 now on my own computer, and i tried several settings. But i come to the conclusion... HIGH shaders kill ur computer dude!

I have a screenshot showing the differences; its helluva lot cooler with shaders on HIGH! Anyway, on LOW i can play on pretty decent resolution (1024x768), with HIGH shaders it will barely run on 800x600.. Without water it goes fine btw ;)

Find the shot at http://realbot.bots-united.com/images/hl2shader.jpg

@$3.1415rin 21-11-2004 22:05

Re: HL2 Shaders, killing ur computer
 
looks nice, and that's why the new gfx chips have such high numbers of parallel working units. for each texel pixel, or vertex you are drawing, you can now write a little program to modify it. no question that takes a lot of processing time in times of million pixel resolutions, thousands of polygons and highdef textures :)

TruB 21-11-2004 22:55

Re: HL2 Shaders, killing ur computer
 
i dont wanne go with my inlines on those stones..

>BKA< T Wrecks 21-11-2004 23:23

Re: HL2 Shaders, killing ur computer
 
lol, especially not in city 17, with zombies 'n' what not... :P

MarD 22-11-2004 07:11

Re: HL2 Shaders, killing ur computer
 
Heyyo,

Heh, even on that lower shader the game still looks nice. :)

All I can say is: if you think the shaders in HL2 kill your comp, you havn't seen HaloPC... I wish gearbox finished the optimizations before throwing it out on the market. :P

HangFire 22-11-2004 07:24

Re: HL2 Shaders, killing ur computer
 
PC ports rarely run very well, they're optimized for consoles. Blood Rayne also ran pretty poorly. Theif 3 also ran poorly (it wasn't really a port, but it was still optimized for consoles).

MarD 22-11-2004 22:22

Re: HL2 Shaders, killing ur computer
 
Heyyo,

Theif 3? really? cause I'm sure with patches I'd run great, it's on the same engine they used for Deus EX Invisible War, and that game ran bad, but once patched I could crank all the settings and I'd rarely have frameloss. Too bad it diddn't have gameplay like the original Deus EX, that game rocked... I wish someone completed the bot for it though, cause there was one in the makings before... :(

Well, gearbox tried to make this port run better by creating a whole new game engine... but due to deadline constrictions, the optimizations weren't complete... and same goes for the netcode, you get lots of warping, and have to aim ahead of the guy to shoot him down, or behind him if you're inna warthog to compensate for this incomplete netcode... oh well, with good training you can pwn pretty good. ;)

Ok, time to try to stay ontopic here. :P

I've tried HL2 coop. It's possible, just do what I said in the other thread and then once the main screen's loaded, go in the console and type disconnect, cause the main menu place where it shows a random part of city17 counts as the servers current map, and won't load other maps properly with it still going (yeah, odd how using the map command with already loaded maps doesn't work right with HL2, then again, built in MP was never completed...).

Well, anywho, it worked ok, diddn't lag down my comp too much, but you'll quickly see why MP wasn't complete... like, the model of gordon doesn't even have textures, it's just grey, and very low poly. I'm guessing they did this to lower the intensity that a an extra high poly model with full textures and stuff that you don't even see would lag down the game. So I'm guessing they just made it for hitboxes... anywho, in deathmatch/coop, it comes out cause like, everyone's this model, and all the guns aren't properly positioned to his arm... they're all sticking out from his well, crotch, lmao... I'll have to take a screenie of this next time. Watch the amazing crotch gravity gun lift stuff with ease... oh yeah, pure muscle baby.. LMAO! ;)

I'm gonna replace my gordon model with like, gman, so in MP I'd look cool. :D

stefanhendriks 23-11-2004 16:45

Re: HL2 Shaders, killing ur computer
 
i found some stuttering btw. I also have seen it on other computers. But according to several sources on the internet its a common problem. Should be fixed soon (tomorrow if i believe Valve).

Zacker 25-11-2004 19:41

Re: HL2 Shaders, killing ur computer
 
I have a powerful machine which runs all other games well, but it just dont like HL2.

I have found that the following settings give the optimal results for my machine:
800*600
medium models - High really kills my machine
high textures - Medium is ugly and high dont require much more
high shader - Parallax&normal mapping is a must
high shadow
reflect world
2xaa - dont improve much and dont require much
2xaniso - dont improve much and dont require much

@$3.1415rin 25-11-2004 19:59

Re: HL2 Shaders, killing ur computer
 
nvidia gfx card ? :P


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