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-   -   Turn off Bots shooting back after Teamattack (http://forums.bots-united.com/showthread.php?t=9978)

The Storm 09-07-2018 23:31

Re: Turn off Bots shooting back after Teamattack
 
Visual Basic? :D There is no Visual Basic here man. The IDE is called Visual Studio and the language the bots are developed is C++.

About the integration. Just overwrite all the sources in the project with the latest beta ones and then start integrating my code back. My changes are not very much so it would be also easy task for me to do it if you can wait several more days. I actually choose to base my code on non-beta release for stability but if you really want I will integrate it with the latest code.

P.S. Sure, if I come near Slovakia I will call you. :P

joeysmile 10-07-2018 00:16

Re: Turn off Bots shooting back after Teamattack
 
ahh okej :D I am not a coder, I can wait, because I think if I would have to do it, it would cost me more than a full day of work :surrender:
in fack the beta bots are quite stable, I see changes in processor, now the bots are eating more cpu, as I used the beta before, we are running them for 5 years and there were no big problems at all, there is only one specific bug I saw, when running gungame mod, and the settings are not deathmatch, but classic style, the bots spawn on normal spawns, but do not play instantly, there is a maybe one second or two gap, in some maps, they spawn, make a step andthen stop for a while and than play normal, really strange
except this, with the ffrev change, u can freely change the version to 1.23

The Storm 10-07-2018 23:26

Re: Turn off Bots shooting back after Teamattack
 
Hey, sorry but it has been a very busy day for me, I just got home and I'm directly going to bed... I hope tomorrow will be a bit better but in the worst case I will do it at the weekend. :)

The Storm 11-07-2018 21:38

Re: Turn off Bots shooting back after Teamattack
 
3 Attachment(s)
OK, here you are the latest code patched with ffrev.

P.S. KWo, if you want you can take the project and add a new official beta version?

P.S.2 There are a tons of warnings in the code. I disabled them manually from the project, but someday if KWo have time it should fix them. :)

joeysmile 11-07-2018 22:10

Re: Turn off Bots shooting back after Teamattack
 
Thank You very much again :), the bots seem to work perfectly, and the cpu consumption of that machine is now 50% lower and they are really a little bit more human (y)
who wants to test:
CLASSIC 195.62.17.35:27017
GUNGAME 195.62.17.35:27019

Mordekay 12-07-2018 19:56

Re: Turn off Bots shooting back after Teamattack
 
Erm, where is the linux version?:(

RoboCop 12-07-2018 21:59

Re: Turn off Bots shooting back after Teamattack
 
Quote:

Originally Posted by Mordekay (Post 67177)
Erm, where is the linux version?:(

https://github.com/APGRoboCop/podbot...ases/tag/V3B23

Try this, it should have podbot_mm.so and the full package for the configs from V3B22.

The Storm 12-07-2018 23:33

Re: Turn off Bots shooting back after Teamattack
 
I've also updated my previous post to add a Linux version. My build have statically linked libc++ and libm for better binary compatibility between systems but beware that I cross compiled it so I don't know if it actually works. :)

RoboCop 12-07-2018 23:47

Re: Turn off Bots shooting back after Teamattack
 
Quote:

Originally Posted by The Storm (Post 67179)
I've also updated my previous post to add a Linux version. My build have statically linked libc++ and libm for better binary compatibility between systems but beware that I cross compiled it so I don't know if it actually works. :)

Well I used a true Linux GCC compiler just in case.

Mordekay 15-07-2018 16:25

Re: Turn off Bots shooting back after Teamattack
 
Sorry, this version crashes my server after a minute or so, I'll try to get an error message other than the "segmentation fault" i can see in the console.


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