YaPB2 Updates
Hello!
Yes, 2.55b is a fail. Buggy, laggy, crashing here and there. So i decided to release updated version for YaPB. Let's say 2.6 :) Here's the current changelog: Code:
Cleaned up the source code a bit, removing all "engine-independent" stuff. |
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cool :)
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ok, some more
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Fixed bot's escapes from bomb too early. |
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Can anyone test OSX version ?
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Sourcecode: https://github.com/jeefo/yapb
Never tried Github before, there will be (maybe) some mistakes in usage of git. Don't bother. Linux Playtest Server: 91.211.118.128:27021 @ 1000fps, seems to new msec calc from jkbotti solved bot freezing when running 1000fs servers |
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BTW you have not forgotten about "THIS"? :)
I'm glad to see you here :) |
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I'm glad to see that someone alive here too :) |
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I'm alive too. :P
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works like a charm under Mac OS X 10.10 Developer Preview :)
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Great! I will release finals next monday.
And will update bot as i have time to do it. |
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I'm still alive :)
currently updating confcenter :) |
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i have some request feature that i want to ask for a long time :D :D i will relist and post it :) thanks so much jeefo |
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This bot camping problem (on at least hostage maps) is severe, both CT and T very often camp in wrong places (often on spawn). Very pronounced problem on cs_backalley. They just don't want to fight :/
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http://yapb.jeefo.net/ci/project/release/yapb.dll |
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EDIT: Ok. I've tested cs_backalley and cs_havana, CT bots leave the spawn much faster now. Btw there is a problem with a tube on cs_backalley, bots often come in numbers and stuck there because some bot just blocks the way sitting in the tube, or they all jump in a tube, trying to unblock, after some time they usually unblock but it is funny to watch and takes time. |
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ALso, just now: alt-tabing back to CS with YAPB at cs_assault (as spec) and it freezes after few sec after the hostage use (takes 1.5GB of RAM and 100% of 1 core), dies after that. |
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EDIT: Another crash, alt-tabbed back to CS when CT was near hostage and it freezed at that moment. Could be hostage related. |
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+ bots shooting from vertical ladders (for example on cs_assault), accuracy is nil and bot should either get down or get up and shoot properly. + sometimes bot shoots or kills another bot and after that aims at the next enemy that he could not possibly see and even fires few times (usually after killing the enemy). + What the obsession with "reporting in", sometimes they like it a lot. + On cs_assault in a tube, bot with sniper rifle was trying hard to go to the left tube but failed and went forward instead. EDIT: No crash so far. Will test more. |
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Waypoint attached. |
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@Fixer:
can you verify that all problems you're discribed still persists in current build? |
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CT bot camping at spawn: fixed on cs_havana, somewhat crappy on cs_backalley, reintroduced differenly on de_dust after your last change (they freeze at spawn and just stand). Crash near hostages/Alt-Tab: not observed yet. CT box problem at de_dust: problem persist. Tube at cs_assault problem is not fixed: bot goes into the tube, trouble start after that. Ladder climbing while shooting: probably still problematic. Some bugs that I forgot: Bots often walk very closely to each other, following behind (for example) very closely, making traffic jams, can not walk around. Problems with jumping on unreachable boxes. Struggle with C4 defuse on boxes on de_dust. I've added some short demos that could help. |
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the box problem and bomb defuse on boxes is a more waypoint issue, than the bot one, i have added check, so if bot's fails to reach waypoint two times in a row, bot will find new goal for himself. |
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+ My earliest problem with CT bot camping/slow start at cs_backalley and cs_havana is fixed imho. + About bot defusing on box on de_dust, interesting is that when on box already, bot can't defuse bomb on it, just jumping above it. + CT bot with hostages walks thru window and loosing them (for example from second floor window on cs_mansion). + Two bots take knifes and walk in circles around each other endlessly. + Tube at cs_assault - bot goes in, I'm not sure it ever leaves it, seems ladder problem for both T/Ct. + Tube traffic jam at cs_backalley and possibly other maps. + Bot on bot camping (add check here too?). + Sometimes (rarely) bot throw frag granades away 180 deg from the enemy (?) not sure o_0 but I caught it few times with frag/flash on cs_assault. + Very rarely bot is walking while looking backwards for 5 seconds, this is some kind of tactic? Tunnel in de_dust. Name: Yet Another POD-Bot Version: 2.7 (Build: 4160) Compiled: Jun 11 2015, 21:34:46 tz: +3 Please, look my demos with nice bugs. |
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