.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   POD-Bot mm Waypoint Format (http://forums.bots-united.com/forumdisplay.php?f=21)
-   -   xRenegade waypoint requests (http://forums.bots-united.com/showthread.php?t=7691)

Ancient 18-08-2010 05:47

xRenegade waypoint requests
 
as_forest
cs_wpndepot
cs_thunder

http://www.cfegames.com/maps.php?op=cs_wpndepot
http://www.cfegames.com/maps.php?op=cs_thunder

If you have more requests place them in a reply to this thread (don't send me a private message).

Also to check waypoint progress go to this link: Waypoint Progress (CFEGames.com)

xRenegade 18-08-2010 18:49

Re: xRenegade waypoint requests
 
Thanks a lot for the thread man.


After learning that the bots can indeed use the "use key" to open doors, I have a few more requests:

Each of the maps, including the ones above can be found in this pack:
http://www.fileplanet.com/111784/110...sic-Map-Pack.-


Maps I need, along with the ones mentioned in OP:

cs_hideout: Bots have been known to run into walls and get stuck in doors on this map for some reason. I downloaded plenty of waypoints for this map off the internet, no luck with finding a good one.

cs_prison (This one is tough. There is a certain door in the map which needs to be operated by a wheel. You need to actually hold the use key to open the door completely. On top of that, there is a jump that needs to be performed in order to avoid falling into a pit with no way out. If bots can still perform both of these, then a quality waypoint would be appreciated. If not, just ignore this one.)

cs_bunker

es_frantic

cs_siege_b1: (Just an older version of siege. Nothing special)

es_trinity: This map is up for question. At the CT spawn, there is a huge brick wall which blocks the way. It takes at least 3 people to simultaneously shoot at this wall to break it down. With waypoints I downloaded, they don't shoot at this wall. If the waypointer can find a way to make the bots shoot at the wall and break it, then a waypoint for the whole map would be great. If not, don't worry about it.


Also, if it matters, I am using YaPB. At least, that's what the folder in my addons is called. Not sure whether this is a more "advanced" version or not.

Thanks for the site, Ancient :)


edit: Just tested thunder and wpndepot. Wpndepot plays awesome with the bots and thunder couldn't be any better to be honest. Good work and thanks a lot.

Ancient 18-08-2010 21:21

Re: xRenegade waypoint requests
 
I also provide YaPB 2.55 waypoints, however, cs_prison and es_trinity sound like they are not bot friendly and I won't waypoint them.

as_forest:
http://www.cfegames.com/maps.php?op=as_forest

xRenegade 19-08-2010 03:14

Re: xRenegade waypoint requests
 
Quote:

Originally Posted by Ancient (Post 62021)
I also provide YaPB 2.55 waypoints, however, cs_prison and es_trinity sound like they are not bot friendly and I won't waypoint them.

as_forest:
http://www.cfegames.com/maps.php?op=as_forest

Lol, Prison and Trinity aren't even human friendly. :D


Thanks again. Really excited for the other waypoints. You seem to know what you're doing when it comes to this. :thumbup:
I've actually been learning a little bit myself, fixing 1 or 2 nodes where bots were acting up. I hope to get it down completely soon.

edit: I've been waypointing cs_prison for a little bit. So far so good. I set a specific path so that the bots don't have to worry about turning the wheel, since there is 2 ways out. I'll be extremely proud if I finish this with little to no flaws in the end. I could use the practice.

Ancient 20-08-2010 00:33

Re: xRenegade waypoint requests
 
In order for cs_hideout to work, it must be played in Counter-strike: Condition Zero, because in the regular counter-strike, hostages are unable to climb ladders, while in condition zero they can.

The only way for the hostages to get anywhere is if they go up a ladder and there are no alternative ways to get out.

xRenegade 20-08-2010 02:17

Re: xRenegade waypoint requests
 
Quote:

Originally Posted by Ancient (Post 62025)
In order for cs_hideout to work, it must be played in Counter-strike: Condition Zero, because in the regular counter-strike, hostages are unable to climb ladders, while in condition zero they can.

The only way for the hostages to get anywhere is if they go up a ladder and there are no alternative ways to get out.

It's fine. This was a known problem back in the day the map was popular during the beta stages. People were convinced that the hostages were just there for decoration. I'll probably play the map on CZ as well as 1.0 (I use Zbots for 1.6).

Ancient 20-08-2010 02:41

Re: xRenegade waypoint requests
 
I recommend using YaPB and Podbot MM together when you play.
It shows to be a challenge to have two different fighting styles from two different bots in one map.

cs_hideout is waypointed the best as I can get it, but there are a lot of features that are not going to be used by the bots.
I'll post it when there is another map done.

xRenegade 20-08-2010 02:48

Re: xRenegade waypoint requests
 
Quote:

Originally Posted by Ancient (Post 62027)
I recommend using YaPB and Podbot MM together when you play.
It shows to be a challenge to have two different fighting styles from two different bots in one map.

cs_hideout is waypointed the best as I can get it, but there are a lot of features that are not going to be used by the bots.
I'll post it when there is another map done.

Very good idea. Im going to need one way point for YaPB and one for PB MM, right?

And yeah, if I remember correctly, there is a door with 2 switches on each side that need to be hit simultaneously. If bots can't use some features it's perfectly ok as long as they can navigate the map and not try to noclip around everything. So many good memories on hideout. Shame that all those good beta maps had to be kicked out and never seen again.

My prison waypoint is coming along very nicely also, but I'm having some trouble setting up a path. Bots will take a few steps out of the spawn, only to return through the waypoints around the spawn, instead of following the map.

Ancient 26-08-2010 04:20

Re: xRenegade waypoint requests
 
Sorry for the long wait. I have most of es_frantic done, I just have to add tons of camp spots around the map.

Also, I wanted to let you know, if you find any bugs or errors, point them out and let me know, I'll update any waypoints and reupload them to the website.

Expect some waypoints tomorrow.
Again, sorry for the long wait.

xRenegade 26-08-2010 23:05

Re: xRenegade waypoint requests
 
Quote:

Originally Posted by Ancient (Post 62048)
Sorry for the long wait. I have most of es_frantic done, I just have to add tons of camp spots around the map.

Also, I wanted to let you know, if you find any bugs or errors, point them out and let me know, I'll update any waypoints and reupload them to the website.

Expect some waypoints tomorrow.
Again, sorry for the long wait.

Not a problem at all.

I'll be sure to keep my eyes open about any bugs as well.

edit: I'll be away for the weekend. Just letting you know in case you post the waypoints and don't get a response from me.

Ancient 28-08-2010 07:18

Re: xRenegade waypoint requests
 
cs_hideout: http://www.cfegames.com/maps.php?op=cs_hideout (Condition Zero Map)
cs_bunker: http://www.cfegames.com/maps.php?op=cs_bunker
cs_siege_b1: http://www.cfegames.com/maps.php?op=cs_siege_b1
es_frantic: http://www.cfegames.com/maps.php?op=es_frantic

Please read the descriptions in case there are known bugs or warnings.
If you find any bugs or have issues on bot behavior in certain areas please let me know and I'll look at how to waypoint that area better.

xRenegade 30-08-2010 19:04

Re: xRenegade waypoint requests
 
Quote:

Originally Posted by Ancient (Post 62051)
cs_hideout: http://www.cfegames.com/maps.php?op=cs_hideout (Condition Zero Map)
cs_bunker: http://www.cfegames.com/maps.php?op=cs_bunker
cs_siege_b1: http://www.cfegames.com/maps.php?op=cs_siege_b1
es_frantic: http://www.cfegames.com/maps.php?op=es_frantic

Please read the descriptions in case there are known bugs or warnings.
If you find any bugs or have issues on bot behavior in certain areas please let me know and I'll look at how to waypoint that area better.

Thanks a lot. I'll play the maps and watch for any strange bot behavior.

Thanks. :punk:

xRenegade 30-08-2010 22:30

Re: xRenegade waypoint requests
 
The maps play pretty good overall. There were some minor issues on frantic but I was able to sort them out myself as they were very small and easy to fix.

If you don't mind, I have 2 final way point requests. Both are also in the map pack.

de_inferno_old: Smaller and older version of inferno
cs_siege_b6: Siege at nighttime.

Ancient 07-09-2010 23:51

Re: xRenegade waypoint requests
 
Sorry for the long wait.
My university classes started last week.

http://www.cfegames.com/maps.php?op=de_inferno_old
http://www.cfegames.com/maps.php?op=cs_siege_b6

There is also a siege map with a resident evil theme for AS maps that I recently waypointed:
http://www.cfegames.com/maps.php?op=...ent_evil_siege

xRenegade 08-09-2010 21:04

Re: xRenegade waypoint requests
 
Quote:

Originally Posted by Ancient (Post 62330)
Sorry for the long wait.
My university classes started last week.

http://www.cfegames.com/maps.php?op=de_inferno_old
http://www.cfegames.com/maps.php?op=cs_siege_b6

There is also a siege map with a resident evil theme for AS maps that I recently waypointed:
http://www.cfegames.com/maps.php?op=...ent_evil_siege

Not a problem. Thanks a lot. :D

Pretty sure that'll be all for now but I'll bookmark the thread in case things change. That should be everything, however. as_residentevil_siege sounds pretty interesting too. I'll give it a try.

Thanks!


All times are GMT +2. The time now is 17:03.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.