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-   -   Suggestion (http://forums.bots-united.com/showthread.php?t=7459)

fR4gn0tiX! 26-12-2009 13:43

Suggestion
 
  • When you are near bot and press E (+use) bot says "Roger That!" and follows you.
  • When bots are "using" hostages they are saying: "Using a hostage!". Maybe replace that with "Talking to hostages"?
  • Teach them Jump Bug. When they are falling from high places, they are ducking, when they are 4 units above the ground they realise duck and exactly same time they press jump, so they will make a Jump Bug and they wont lose any health. It's hardest technique for humans, but for bots it will be easy :D

Whistler 26-12-2009 14:30

Re: Suggestion
 
welcome aboard fR4gn0tiX :)

well I don't think the 1st one is a good idea... definately no humans would do that :)

as for the 2nd one, maybe that message should just be removed as no human players would spam such messages when using a hostage (and afaik I removed such messages in YaPB 1).

fR4gn0tiX! 26-12-2009 20:02

Re: Suggestion
 
Quote:

Originally Posted by Whistler (Post 60921)
no human players would spam such messages when using a hostage.

Wrong! I do! :D I've binded it to MOUSE3 xD, but i think you're right, will be better to remove that message. and what about third? maybe add a cvar pb_jumpbug 0/1 and pb_jumpbug_chance 75% ? or something like that...

Immortal_BLG 27-12-2009 03:14

Re: Suggestion
 
Jumpbug will be very good for bots with skill 100. I too want to add this feature for my YaPB3, but my mathematics is bad....

P.S. JumpBug guide on xtreme-jumps.eu

mattisbogus 27-12-2009 05:47

Re: Suggestion
 
Only thing I can think of off the top of my head at the moment that I really would like to see would be to add some kinda of 'push' feature for Podbot like the CZ Bot has. For instance when a bot runs into another bot, he is kinda pushed out of the way. This would eliminate the problem with stuck bots, because currently they still get stuck far to often, not as much as before, but it's not as good as the CZ Bot.

Hmm ok another, if this is possible, could add some kind of 'aggression' behavior and this aggression behavior's value would determine if the bot would pursue an enemy he has heared, or spotted, instead of always taking cover or going the opposite way.

CS1.6 28-02-2010 19:49

Re: Suggestion
 
IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".

-={SR}=-Reaper 04-04-2010 05:20

Re: Suggestion
 
Quote:

Originally Posted by CS1.6 (Post 61153)
IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".


I like this idea "it realy peees me off when there is no retreat potion".
or when you want to "SHOTTY RUSH" and the door way is blocked or hall way.

It would be nice to get through the bots.

CS1.6 04-04-2010 05:53

Re: Suggestion
 
I have allready a plugin for that but KWo might rather implement this directly into pb.
PS: only teammate bots. Enemy bots should have resistance.

I can deliver the code for KWo, if he demands.

-={SR}=-Reaper 04-04-2010 07:00

Re: Suggestion
 
Quote:

Originally Posted by CS1.6 (Post 61327)
I have allready a plugin for that but KWo might rather implement this directly into pb.
PS: only teammate bots. Enemy bots should have resistance.

I can deliver the code for KWo, if he demands.

can i try the plugin please????.
can i have a Download link????.

KWo 04-04-2010 22:02

Re: Suggestion
 
Quote:

Originally Posted by CS1.6 (Post 61153)
IMO, when a player bumps into a bot, the bot should be pushed away.

Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away".

Is that still needed since last build when bots are better unstucking and pushed away from other players/them-selves?

CS1.6 05-04-2010 01:25

Re: Suggestion
 
Quote:

Originally Posted by KWo (Post 61334)
Is that still needed since last build when bots are better unstucking and pushed away from other players/them-selves?

exactly!
KWo is really smart & a superb logical thinker! :thumbup:


well to find the answer, it is best to test this at certain map areas and certain maps. I will do it.

This problem allways occured at "narrow corridors".

One place that i know of where it definitely happend in the default maps, is in dust2 , near the terrorist spawn, @ the wooden door which is 45° open. The passage through this door is very narrow. If a (few) bot(s) would stop at that spot and would stop walking, no one could get in.

I will observe more and report back

-={SR}=-Reaper 05-04-2010 03:33

Re: Suggestion
 
thay wont move out of the way some times and block your retreat.
or thay crouch and you carnt get in lol.
thay dont get stuck togeather thay just wont move for the real player.

CS1.6 05-04-2010 03:44

Re: Suggestion
 
yep thats true

but test with the newest build and see if the problem still exists.
podbot has alot of new changes.



Quote:

or thay crouch and you carnt get in lol.
true. good observation! As i said in another thread this is seen often in cs_siege..in the vent that leads out from the hostage room to the indoor parking lot.

but i saw that with the earlier builds.

confirmation is needed if it is still the case with the latest (p?) build.

-={SR}=-Reaper 05-04-2010 04:47

Re: Suggestion
 
if you push against them after a bit thay will move but it is too late by that time your dead.
that is why i asked for your plugin to install so thay will move out of the way quicker.
in my Clan we like to SHOTTY RUSH "its not a rush without a shotty and its not a shotty without a rush".
and if some one is in the way you are standing too long and you get shot.

CS1.6 can you please post me a link to your plugin for me to try.

i have resorted to puting team kill on to get around this issue.
i team KILL to get through now.

CS1.6 05-04-2010 04:55

Re: Suggestion
 
Quote:

Originally Posted by -={SR}=-Reaper (Post 61338)
if you push against them after a bit thay will move but it is too late by that time you dead.

As i understand there is allready a "bump / push feature" in pb?

then KWo can maybe do two things:

  • no waiting time till bots are pushed.
  • create a cvar like pb_bump_wait_time <value> // the value decides how long (in seconds) till bots are pushed

if KWo decides to not implement the above..i will go to my ftp server..search for the sma and post it. But IMO this is an essential feature for better human + bot gameplay. No one likes blocker bots. Often players also shoot or even TK bots to get through.

KWo 05-04-2010 10:40

Re: Suggestion
 
Please post the link to the plugin (I want to see that code). I don't want to add any new cvar (there is too many already...). I wanted bots to be pushed away from other players (no matter if it's a bot or a human), but maybe now it works correctly only if the player moves (that code is smart and not much complicated - the bot predicts the path of the player and his own - then - if he think he may get stuck - he is pushed left/right from his "trajectory", eventually - if it's already too close - is pushed back. The side effect is - if that happens on the edge of the roof, they may fall down. :D
No one yet reported that as a bug, but that's the fact and this is what I'm fighting against for now.
BTW - I've finally fixed the stupid bug with bots taking the knife in the midlle of reloading the weapon. The fix will be included in the next build.

CS1.6 06-04-2010 22:34

Re: Suggestion
 
i had a better version i think but i cant find it.

this one is good. Specifications:

  • humans push bots. bots cant push anybody. my edit (good)
  • only if you aim at bot, it is pushed. It must be edited that bot is pushed upon touch!
  • only bots in own team can be pushed (good)
  • wait time is present in code (Unnecessary. Can be deleted)

http://www.speedyshare.com/files/218...vemod_edit.sma

-={SR}=-Reaper 07-04-2010 03:53

Re: Suggestion
 
UM UM i dont know what to do with this LOL rofl

KWo can you please post compiled version please :blush:
i have never compiled one of these lol.
and dont know how.

CS1.6 07-04-2010 05:16

Re: Suggestion
 
http://www.speedyshare.com/files/218...emod_edit.amxx


Another thing:

this plugin pushes the blocker away from you in a straight line..but the real solution would be to "bump" the blocker randomly to any direction.

Oh ..i think i remember which plugin was the real good anti blocker plugin. I will try to find it on my ftp...

CS1.6 07-04-2010 07:22

Re: Suggestion
 
forget this one.

This one is the ultimate anti bot blocker plugin:

[AMXX Plugin for PodBot] No more bot blockers

KWo 08-05-2010 15:09

Re: Suggestion
 
I had to split this thread into 2 separate threads. The part started by Pagyra is here. If You want to post anything related to this what Pagyra suggested, please post in his thread.
Next time - if anybody wants to post new ideas - please create a new thread instead continuing any existing one.


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