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Suggestion
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Re: Suggestion
welcome aboard fR4gn0tiX :)
well I don't think the 1st one is a good idea... definately no humans would do that :) as for the 2nd one, maybe that message should just be removed as no human players would spam such messages when using a hostage (and afaik I removed such messages in YaPB 1). |
Re: Suggestion
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Re: Suggestion
Jumpbug will be very good for bots with skill 100. I too want to add this feature for my YaPB3, but my mathematics is bad....
P.S. JumpBug guide on xtreme-jumps.eu |
Re: Suggestion
Only thing I can think of off the top of my head at the moment that I really would like to see would be to add some kinda of 'push' feature for Podbot like the CZ Bot has. For instance when a bot runs into another bot, he is kinda pushed out of the way. This would eliminate the problem with stuck bots, because currently they still get stuck far to often, not as much as before, but it's not as good as the CZ Bot.
Hmm ok another, if this is possible, could add some kind of 'aggression' behavior and this aggression behavior's value would determine if the bot would pursue an enemy he has heared, or spotted, instead of always taking cover or going the opposite way. |
Re: Suggestion
IMO, when a player bumps into a bot, the bot should be pushed away.
Often in narrow hallways, e.g. 3 or 4 bots build a unpassable barrier and the player cannot go through. It would be good if player could just walk his way and bots don't offer any resistance at all and are "pushed away". |
Re: Suggestion
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I like this idea "it realy peees me off when there is no retreat potion". or when you want to "SHOTTY RUSH" and the door way is blocked or hall way. It would be nice to get through the bots. |
Re: Suggestion
I have allready a plugin for that but KWo might rather implement this directly into pb.
PS: only teammate bots. Enemy bots should have resistance. I can deliver the code for KWo, if he demands. |
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can i have a Download link????. |
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KWo is really smart & a superb logical thinker! :thumbup: well to find the answer, it is best to test this at certain map areas and certain maps. I will do it. This problem allways occured at "narrow corridors". One place that i know of where it definitely happend in the default maps, is in dust2 , near the terrorist spawn, @ the wooden door which is 45° open. The passage through this door is very narrow. If a (few) bot(s) would stop at that spot and would stop walking, no one could get in. I will observe more and report back |
Re: Suggestion
thay wont move out of the way some times and block your retreat.
or thay crouch and you carnt get in lol. thay dont get stuck togeather thay just wont move for the real player. |
Re: Suggestion
yep thats true
but test with the newest build and see if the problem still exists. podbot has alot of new changes. Quote:
but i saw that with the earlier builds. confirmation is needed if it is still the case with the latest (p?) build. |
Re: Suggestion
if you push against them after a bit thay will move but it is too late by that time your dead.
that is why i asked for your plugin to install so thay will move out of the way quicker. in my Clan we like to SHOTTY RUSH "its not a rush without a shotty and its not a shotty without a rush". and if some one is in the way you are standing too long and you get shot. CS1.6 can you please post me a link to your plugin for me to try. i have resorted to puting team kill on to get around this issue. i team KILL to get through now. |
Re: Suggestion
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then KWo can maybe do two things:
if KWo decides to not implement the above..i will go to my ftp server..search for the sma and post it. But IMO this is an essential feature for better human + bot gameplay. No one likes blocker bots. Often players also shoot or even TK bots to get through. |
Re: Suggestion
Please post the link to the plugin (I want to see that code). I don't want to add any new cvar (there is too many already...). I wanted bots to be pushed away from other players (no matter if it's a bot or a human), but maybe now it works correctly only if the player moves (that code is smart and not much complicated - the bot predicts the path of the player and his own - then - if he think he may get stuck - he is pushed left/right from his "trajectory", eventually - if it's already too close - is pushed back. The side effect is - if that happens on the edge of the roof, they may fall down. :D
No one yet reported that as a bug, but that's the fact and this is what I'm fighting against for now. BTW - I've finally fixed the stupid bug with bots taking the knife in the midlle of reloading the weapon. The fix will be included in the next build. |
Re: Suggestion
i had a better version i think but i cant find it.
this one is good. Specifications:
http://www.speedyshare.com/files/218...vemod_edit.sma |
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UM UM i dont know what to do with this LOL rofl
KWo can you please post compiled version please :blush: i have never compiled one of these lol. and dont know how. |
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http://www.speedyshare.com/files/218...emod_edit.amxx
Another thing: this plugin pushes the blocker away from you in a straight line..but the real solution would be to "bump" the blocker randomly to any direction. Oh ..i think i remember which plugin was the real good anti blocker plugin. I will try to find it on my ftp... |
Re: Suggestion
forget this one.
This one is the ultimate anti bot blocker plugin: [AMXX Plugin for PodBot] No more bot blockers |
Re: Suggestion
I had to split this thread into 2 separate threads. The part started by Pagyra is here. If You want to post anything related to this what Pagyra suggested, please post in his thread.
Next time - if anybody wants to post new ideas - please create a new thread instead continuing any existing one. |
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