![]() |
jk_botti v1.42 release!
Here's new version with bugfix for linux and tweaks to bot skills and better performance.
binaries (i586, win32 & linux) http://koti.mbnet.fi/axh/jk_botti/jk_botti-1.42-win32-linux-i586.zip edit: linux binary for (old) servers with (old) glibc 2.3: http://koti.mbnet.fi/axh/jk_botti/jk...-glibc-2.3.zip source http://koti.mbnet.fi/axh/jk_botti/jk_botti-1.42-source.tar.lzma What is new in 1.42:
What is new in 1.41:
What is new in 1.40:
What is new in 1.30:
What is new in 1.24:
What is new in 1.20:
What is new in 1.10:
What is new in 1.01:
What is new in 1.00:
Credits:
|
Re: jk_botti v1.42 release!
A late Christmas Present, thank you! :flowers:
|
Re: jk_botti v1.42 release!
Big thanks! :thumbup: how they must change a topcolor and bottomcolor?
|
Re: jk_botti v1.42 release!
teaching these bots as parabot?
|
Re: jk_botti v1.42 release!
It is bad for BOTS it is impossible to enter commands through a console ((
|
Re: jk_botti v1.42 release!
what commands?
|
Re: jk_botti v1.42 release!
Quote:
|
Re: jk_botti v1.42 release!
Use prefix jk_botti (or was it jkbotti)...
for example "jk_botti addbot" killing bot? I don't remember if jkbotti has such command. kicking bot? use "kick botname" |
Re: jk_botti v1.42 release!
Unknown command: jk_bott
Unknown command: jkbott Unknown command: addbot ( |
Re: jk_botti v1.42 release!
'jk_botti'
notice the "i" |
Re: jk_botti v1.42 release!
Sorry,I speak ENG very bad (((
Big thx!!! these bots is teaching? |
Re: jk_botti v1.42 release!
They learn waypoints from real players, like parabot.
To make newly learned waypoints active, you need to restart map. |
Re: jk_botti v1.42 release!
Ok ))
|
Re: jk_botti v1.42 release!
Sorry , JKBotti's really teach gaussjump or bunnyhoping ?
|
Re: jk_botti v1.42 release!
no, sorry
|
Re: jk_botti v1.42 release!
After playing with jkbotti for about 45 minutes. I could tell that the Bots were near expert marksmen on botskill 3.
Besides that, they were fun to play with. Constantly keeping me on guard. However, I seemed to notice that they don't use certain explosives. Rocket launcher seemed fine, but I couldn't help but notice that they never used tripwire mines. I'm not sure if they used grenades or not. The bots also don't seem to ever use medkits when they are near one. Navigating wasn't so great. When they had to jump several times to get to a certain area. They eventually got there, but it was very noticeable that they had a hard time getting certain places. The bots are fun to play with, but I guess that is the goal in the first place. ;):death::thumbsup: |
Re: jk_botti v1.42 release!
Awesome! Thanks for all you do!
|
Re: jk_botti v1.42 release!
testing your server with Deathmatch Classic under Linux (debian etch)
HLDS build : 48/1.1.2.3/Stdio 4383 secure (40) Metamod v1.19p32 2007/08/12 (5:13) running old glibc 2.3 build (2.4 soon, though) applied start fix wih LD_PRELOAD the libm.so plugin is loaded properly but bots when added by jk_botti addbot are not spawned in game there player isntance is creaded but bot does not spawn on map, as if was sitting on spect. also when using jk_botti autowaypoint 1 i recieve ON response but he waypoints are not created in the waypoints dir. moreover, i get the feeling that addons/jk_botti/jk_botti.cfg is not executed at all, or at least when executing it manually all commands should be prefixed with jk_botti. [edit] found some error mesages in logs: [jk_botti] Loading waypoint file: valve/addons/jk_botti/waypoints/dmc_dm2.wpt [jk_botti] Waypoint file valve/addons/jk_botti/waypoints/dmc_dm2.wpt not found! ... [jk_botti] jk_botti.cfg file not found gotta investigate this any suggestions? or recommendations for other dmc bot? |
Re: jk_botti v1.42 release!
Sorry, DMC not supported by jk_botti.
Supported MODs are: Half-life deathmatch and Opposing Force deathmatch. |
Re: jk_botti v1.42 release!
Quote:
you can find it there : http://www.moddb.com/mods/opposing-life2life so i use another name for the folder of mod than gearbox . when i launch server Console initialized. Protocol version 48 Exe version 1.1.2.1 (valve) Exe build: 15:34:33 Jun 15 2009 (4554) STEAM Auth Server couldn't exec language.cfg Server IP address 192.168.1.4:27021 No IPX Support. Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'. This is free software, and you are welcome to redistribute it under certain conditions; type `meta gpl' for details. JK_Botti: plugin attaching [jk_botti] Opposing Force DM detected. [jk_botti] Loading waypoint file: gearbox/addons/jk_botti/waypoints/op4ctf_xendance.wpt it makes errors all time because it searches all files in gearbox folder . my mod name is oplife , but is also oplifeld and oplifehd for tests purposes . if i copy the folder to gearbox then all is ok does it need and update or is there a setting ? there is also a strange thing : when i start server the 5 bots are created , then i join and play , when i quit all bots do it too . when i reconnect the bots are not coming back , i use the jk_botti.cfg of the archive |
Re: jk_botti v1.42 release!
just to say that it is all fine with the gearbox coded path . there is another pluggin that has the same thing with cstrike , i talk about it because it is a bots-united release . it creates log with writing lines like :
[Sun Aug 16 13:10:17 2009] Player (WONId -1) joined .... so i installed WON2Steam Log Fixer 1.1 but it did not changed the wonid to a steamid in the log PlayerLog plugin at http://filebase.bots-united.com/inde...act=view&id=75 |
Re: jk_botti v1.42 release!
i tested this morning to use linux os for server but metamod is stopping the server :
http://img29.imageshack.us/img29/1659/oplifelinux.jpg is there a way using config files to have it working ? or it obliges you to compile a new file ? |
Re: jk_botti v1.42 release!
i have found that the pluggin BunnyJump Plugin 1.13 is making the windows server crash when jk_botti is starting to create bots
|
Re: jk_botti v1.42 release!
the linux crash is solved if adding +localinfo mm_gamedll dlls/opfor_i386.so .
with linux there is no problem using bunnyjump and jk_botti . win server is having crash if i use cpustat_mm.dll p4 optimised or not with jk_botti loaded . i found it at http://www.bluetoast.org/files/Server/Metamod/Modifications/CPU%20Stat/ . |
Re: jk_botti v1.42 release!
there is a bug that occurs with linux but not windows :
server is 32 players and in the jk_botti.cfg i have 31 addbot . but when i do status at console the four first are not name of bots from addbot lines and they change at all round . after these bot the other names are from list and in order . to explain more this is end of jk_botti.cfg : addbot "bender" "bender" 1 addbot "beret" "beret" 1 addbot "bryan" "bryan" 1 addbot "cl_suit" "cl_suit" 1 addbot "ctf_gina" "ctf_gina" 1 addbot "ctf_gordon" "ctf_gordon" 1 addbot "ctf_scientist" "ctf_scientist" 1 addbot "deadgrunt" "deadgrunt" 1 addbot "dm_helmet" "dm_helmet" 1 addbot "donuts" "donuts" 1 addbot "drill" "drill" 1 addbot "droid" "droid" 1 addbot "egyptfemale" "egyptfemale" 1 addbot "gina" "gina" 1 addbot "grunt" "grunt" 1 addbot "helmet" "helmet" 1 addbot "hgrunt" "hgrunt" 1 addbot "kate" "kate" 1 addbot "leon" "leon" 1 addbot "otis" "otis" 1 addbot "recon" "recon" 1 addbot "recruit" "recruit" 1 addbot "robo" "robo" 1 addbot "rose" "rose" 1 addbot "scientist" "scientist" 1 addbot "shephard" "shephard" 1 addbot "spiderman" "spiderman" 1 addbot "swat" "swat" 1 addbot "t800" "t800" 1 addbot "tower" "tower" 1 addbot "uscm" "uscm" 1 min_bots 2 max_bots 31 // if i type status : #28 "WTF_Admin" 28 BOT 0 00:33 0 0 #29 "Crystal_Pistol" 29 BOT 0 00:33 0 0 #30 "Gene_Poole" 30 BOT 0 00:33 0 0 #31 "Big_Van" 31 BOT 0 00:33 0 0 # 1 "bender" 1 BOT 1 00:33 0 0 # 2 "beret" 2 BOT 4 00:33 0 0 # 3 "bryan" 3 BOT 3 00:33 0 0 # 4 "cl_suit" 4 BOT 0 00:33 0 0 # 5 "ctf_gina" 5 BOT 1 00:33 0 0 # 6 "ctf_gordon" 6 BOT 0 00:33 0 0 # 7 "ctf_scientist" 7 BOT 1 00:33 0 0 # 8 "deadgrunt" 8 BOT 2 00:33 0 0 # 9 "dm_helmet" 9 BOT 4 00:33 0 0 #10 "donuts" 10 BOT 1 00:33 0 0 #11 "drill" 11 BOT 0 00:33 0 0 #12 "droid" 12 BOT 2 00:33 0 0 #13 "egyptfemale" 13 BOT 1 00:33 0 0 #14 "gina" 14 BOT 0 00:33 0 0 #15 "grunt" 15 BOT 1 00:33 0 0 #16 "helmet" 16 BOT 0 00:33 0 0 #17 "hgrunt" 17 BOT 0 00:33 0 0 #18 "kate" 18 BOT 1 00:33 0 0 #19 "leon" 19 BOT 0 00:33 0 0 #20 "otis" 20 BOT 1 00:33 0 0 #21 "recon" 21 BOT 0 00:33 0 0 #22 "recruit" 22 BOT 1 00:33 0 0 #23 "robo" 23 BOT 1 00:33 0 0 #24 "rose" 24 BOT 1 00:33 0 0 #25 "scientist" 25 BOT 0 00:33 0 0 #26 "shephard" 26 BOT 1 00:33 0 0 #27 "spiderman" 27 BOT 1 00:33 0 0 31 users i did a cut and paste under windows so #** are wrong . |
Re: jk_botti v1.42 release!
hmm are you using clean (no other plugins) server?
what about maxplayers number? what about sv_visiblemaxplayers? |
Re: jk_botti v1.42 release!
I have an issue/error on my dedicated HLDM server
I used to run jkbotti 1.42 on windows server but now I am running linux and I keep getting the error in console: jk_botti.cfg cannot be found I can add bots manually with this command: jkbotti addbot But I really need jkbotti plugin to find the jkbotti cfg and load it for me. Is there a fix for this? or could I be doing something wrong? |
Re: jk_botti v1.42 release!
|
Re: jk_botti v1.42 release!
Easy bot.
can you add 'HARD MODE' like YaPB? That they were playing on a level with Parabot. I think the bots easy because they use bot_aim2 (POD-Bot Easy Too) how to do so, would have been difficult bots? I want a very difficult bot. In order to improve my skills of Half-Life :guns::guns::guns::guns::guns: Thanks :) |
Re: jk_botti v1.42 release!
wow, this bot work with zxc :ohmy:
hullu,How about Opposing Force CTF? The boat, simply to show where the flag and to where bring it. Man a few times this show, and the bot will repeat it. Tell the bot that this is an important point, that he sought it. |
Re: jk_botti v1.42 release!
Great Bot! Kickass bot =)
Play 5x5x5x5 at gasworks with botskill 1. Very funny and adernaline game! But there is also an issue for an example of a bot at close range using crowbar but I run away from him and he ran after me with crowbar and I safely shoot him down. How do I remove the bot did not use the crowbar? |
Re: jk_botti v1.42 release!
Whew it's been 6 years since I last posted although I still visit this cool forum every now and then to check out some bot stuff and now I'm totally impressed with the new HLDM and Op4 bot...the great JK_BOTTI!!! ....it's like it's 2001 onwards again for me hehe playing with this new fresh bot!!!
|
Re: jk_botti v1.42 release!
Quote:
"botweapon weapon_crowbar avoid_this_gun 1" |
Re: jk_botti v1.42 release!
Quote:
|
Re: jk_botti v1.42 release!
Currently loaded plugins:
description stat pend file vers src load unlod [ 1] BunnyJump Plugi RUN - bunnyjump_mm_i38 v1.12 ini Start Start [ 2] dproto_EF RUN - dproto_i386.so v0.9.87 ini Start Never [ 3] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY [ 4] Eye1.2 Metamod RUN - eye_mm_i586.so v1.2 ini Chlvl Chlvl [ 5] Ham Sandwich RUN - hamsandwich_amxx v1.8.1.3 pl3 ANY ANY [ 6] FakeMeta RUN - fakemeta_amxx_i3 v1.8.1.3 pl3 ANY ANY [ 7] Engine RUN - engine_amxx_i386 v1.8.1.3 pl3 ANY ANY [ 8] Fun RUN - fun_amxx_i386.so v1.8.1.3 pl3 ANY ANY [ 9] JK_Botti open - jk_botti_mm_i386 v1.42 ini Start ANY 9 plugins, 8 running why [9] JK_Botti open ??? why not RUN? |
Re: jk_botti v1.42 release!
Yay I'm botting again just like year LoL!
Really love this bot for hl current version BUT... it's starting to crash on me now. It happens when I try to access console and type jk_botti or whatever command and then it suddenly freezes. It also freeze when I'm on the menu during play. So I just binded certain jk_botti commands on the config.cfg and once in game the bot runs smooth as silk no crashes whatsoever. |
Re: jk_botti v1.42 release!
Do you think you could re-release the source code in a Zip or Rar format. Im having trouble opening that attachment on the first page.
TA |
Re: jk_botti v1.42 release!
Does this work:
1. Go to http://gitorious.org/jk_botti/jk_botti/trees/master 2. Click 'download master as tar.gz' on right panel |
Re: jk_botti v1.42 release!
what about manual waypointing?
because autowaypoint sometimes confusses the bot, they dont go around the map, they just runs in small rooms. Just port HPB_Bot waypoint menu to jk_botti. when op4ctf support is made? i maded op4ctf waypoints for hpb_bot, but playing with those bots is too boring - not good at combat. can you just add bot join ctf team and manual waypointing for ctf experience with those bots. |
Re: jk_botti v1.42 release!
You need to move around the map a lot and let the round ends so the
waypoints gets saved much better. Maps that are so complicated and has lots of narrow sections really needs good waypoints and jk_botti can't navigate this maps smooth enough they do just jump around back and forth but the great PARABOT can. Yeah I installed my hl won copy just to play with it again and boy this bot is good too bad it really wont work on hl steam. Yet jk_botti is bad ass on close engagements/combat really human like reaction almost as good as Jumbot. |
All times are GMT +2. The time now is 07:44. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.