![]() |
V3B19n Bugs Report
I've tested the new beta and there are few things that I wanted to report:
The bot's wallhack seemed to be approved. Now, they know where anyone is, anywhere. Sometimes they look up at the ceiling when there is in all cases something above them, an enemy. They look up suspiciously at the ceiling, not shooting, just walking, and they swtich to HE grenade, and throw it up and in most cases they are beneath a lower ceiling than before when they throw the granade, which increases their chance to get hit by it. Not only that, they now shoot/spray the wall just like that even when they are far because an enemy is there, in 100% of the cases. No way they heard him, neither his shooting, they simply know. About the HE throwing, it seems that they don't only do it when there might be an enemy, they also decide, while doing nothing, maybe looking for enemy, to switch to HE grenade and throw it at the wall or anywhere else with no good reason. They do it quite alot. For example - a T went by, suddenly noticing an enemy that just disapeared behind the wall. He shot one time at the wall where he last seen the enemy CT, switched quickly to a grenade, and threw it up high on the wall, again for no good reason(it was beraly the enemy's direction). The also fall from high places. Sometimes, they also discover an enemy in their sight of vision, aim at him, let him run a bit, then remember to shoot. And sometimes, they simply stop. Stop like they are thinknig of something, maybe drinking their cup of coffe, and come back from the day-dream. Well, as for AI, it's pretty good they rest like human-beings. ~Note~ I only played for about half an hour or even 15 minutes, but they were clearly issues that might pop up often. There might be more things that I haven't review here, will keep checking and adding to this thread. dor123:thumbup: |
Re: V3B19n Bugs Report
Quote:
So it isn't KWo's fault. |
Re: V3B19n Bugs Report
Quote:
|
Re: V3B19n Bugs Report
Quote:
|
Re: V3B19n Bugs Report
Also sometimes bots starting to run everywhere as usual, but always looking straight up in the sky and not get bothered by any actions around, until next round starts. Also they still have problems with bomb defusing (crouching around bomb).
Sometimes they freeze while 2 or more bots gets stuck in 1 waypoint, so they in a couple of seconds absolutely do nothing, so there's no problem to kill them. Server load is better now, but still I think it can be improved more. |
Re: V3B19n Bugs Report
Quote:
Maybe it got alot to do with the map?0_o |
Re: V3B19n Bugs Report
Quote:
Quote:
How about looking bots at the sky? Do they really do that still same often or they are looking only at the ceill if the enemy is above them? |
Re: V3B19n Bugs Report
some new bugs I have spotted so far:
1) "pb remove" isn't working 2) the bot may start camping after calling "follow me", so the other bot which follow him, will just stupidly stand and watch him camping, rather than taking any position or just run away 3) they still switch to the knife and not reload pistols very often, I'd better think they should try to hide and reload if the distance isn't very close (use knife only in extreme situations) 4) wallshooting with awp, he just stand and shoot randomly to the wall with awp without scope, so he's 100% miss his guessed target (they must shoot maximum 1 or 2 shots and then proceed another task) |
Re: V3B19n Bugs Report
Quote:
Note: If You are removing the bot by userid pb #userid You need to know what userid is. Just write in the server console the command "status" and You will see such lines: # name userid uniqueid frag time ping loss adr # 1 "[POD]Harvey_Keitel (96)" 33 UNKNOWN 1 08:56 0 0 00000000:000000000000:0 # 2 "[P*D]Jack_Palance (99)" 34 UNKNOWN 1 08:56 0 0 00000000:000000000000:0 So the userid is not the number from the first column (1-32), but it is the number in the third column. So if You want to kick the first bot [POD]Harvey_Keitel (96) by userid, You need to write in this case this line: pb remove #33 If You want to kick the bot by the name, You need to use quotes if its name contain the space: pb remove "[POD]Harvey_Keitel (96)" I hope that clearly describe for You how to use pb remove command. Quote:
Quote:
Quote:
Some of the behaviours You have pointed here - maybe they are odd or stupid for You, but they are just their playing style. Different players are using different styles. I have seen a lot of players just trying to shoot (even from mp5navy) through the wall if they expect some enemies behind it (just hearing somebody there). Haven't You? Look - even these settings in botskill.cfg - HEAR_SHOOTTHRU and SEEN_SHOOTTHRU - they were there since the very begininng - I remember it from PODBOT 1.4x (very old, non metamod version of podbot, released by its original author - Count Floyd). You have 2 choices - You can edit botskill.cfg to decrase values of HEAR_SHOOTTHRU and SEEN_SHOOTTHRU (they are just frquencies of probability it may happen the bot will start to shoot something behind the wall after hearing/seeing something) or You can just completly disable it by the setting - pb_shootthruwalls (which by default is 1). I believe that should solve all Your problems with shooting through walls. |
Re: V3B19n Bugs Report
I just seen them rushing from the corner with knives and empty pistols, so they killed another bot so they had time enough to reload, but they just continued running with knife.
About awp he shot about 5 bullets. All things I mention that they do "not like that they should do it" only as notes to you to improve their skill, I think the first goal of the bot should be "playing as the real human does, with skill, not cheated aim or wallhack", so that's why I'm pointing to the errors in their playing style. |
Re: V3B19n Bugs Report
Do the bots use weights in decision making?
|
Re: V3B19n Bugs Report
Quote:
2) I didn't test if they attack me from behind the wall, but I did notice one time, when I was dead, that a T is shooting at the wall. I spectated the last CT alive and he was behind the wall that the T shot at. But overall they didn't do it just like that, and they didn't do it to me, and they didn't do it alot (please don't forget I only played for about 15-30 minutes, and I haven't played for about a day or two). 3) I'll test the bots again soon (as I said before, haven't played for a day or two). EDIT: about the looking at the sky thing, I think it happened quite alot but i'm not sure. I'll tell you after I test again (this time i'll tst longer, when I have more time). *ON A SIDE NOT* KWo, I really hope you understand i'm not the smartest kid (yes, i'm a youngster) around, and I only play for about 15-30 minutes per day (because I really suck at CS), so don't rely on my bugs reports TOO much since there might be some mis-understanding or something.:blushing: Hope that cleared a thing or two? dor123:thumbup: |
Re: V3B19n Bugs Report
Quote:
pb wpmenu Then You should select 9 (options) and then 1 (WP on/off). More info about Waypoints is here: http://podbotmm.bots-united.com/doc_..._wp_basic.html |
Re: V3B19n Bugs Report
Ok, i'll check that out.
by the way, I don't know if it means anything, but i'm testing the bots in a listenserver. if that's doing any bad affects, I can use dedicated. but i can't buy a server (or a test server). Here is the path they should've go. Here is where the bot fell down from (it only happened once). This is where they should've been after following the waypoint. And sorry for my stupidity, but does this means they have to fall down to get to the marked places? |
Re: V3B19n Bugs Report
They shouldn't fall there. Only in the case they are really stressed while attacking (reloading the weapon or so). Those marked places are just points the bot should look at while camping...
|
Re: V3B19n Bugs Report
first, it only happened once so i'm not sure it's a major problem that will happen alot.
second, I think that the bot had noticed an enemy and he shot at him together with the CT that was down and I think he fell few seconds after they killed the enemy T, but, exept for that, there was no reasonable stress... again I don't quite remember if there was an enemy or not it happened few days ago... third (nothing to do with falling down), about the HE throwing, they still throw it to some wierd, unreasonable directions, and sometimes they throw it with no enemy around/no good reason... fourth, about the looking at the sky thing, I played for about 30-45 minutes and it didn't happen alot (if at all). What did happened, was that when a round starts, and there are alot of bots (maybe even if there aren't alot), they stay at their team spawn (in this case, CT), everyone together, doing nothing exept for walking around a bit in the base untill they remember to go fight... Almost like the mp_freezetime cvar is set to more than 2 or 3... lastly, there's a problem with the "Follow me." radio command. Sometimes they listen, sometimes they don't. A bot at the start of the round used that command, most of the bots replied "Affirmative.", only few, if at all, followed that specific bot. And if I used the follow me radio command right after a bot used it, alot say "Affirmative." (to me, not to the bot because i used it after everyone responded to him) but only 1 or 2 actually followed me. No matter how high the numbers of "Affirmative." that followed my command, beraly half of the bots that responded to me actually came. Hope you understand what I say. |
Re: V3B19n Bugs Report
Quote:
You also must stand on an easy to reach place for the bots, otherwise I guess they reach your destination as close as possible and then give up trying reaching you. But it also looks strange to me that more bots respond to the command than there are executing their respond. |
Re: V3B19n Bugs Report
The bot also has to see You to follow You. Otherwise - if You disappear for him behind a door or some obstacle - after 10 seconds they cannot see You - they'll stop to follow You.
|
Re: V3B19n Bugs Report
Quote:
By the way, I was behind the wall when I used the follow me command... i'll guess that was a mistake. And Sc0Rp, my maxnumfollowers cvar is set to default (5) but no bot actually followed me (exept maybe for 1...). |
Re: V3B19n Bugs Report
Quote:
p.s.: Maybe a silly question but how many bots are in your team? Chances could increase that when you have 6 bots on your side and your numfollowuser is 5, the preset value cannot be reached. I used to play 8 vs 8 most of the time so there were 7 bots on my team and my numfollowuser was set to 3 and never experienced any inconvenience. |
Re: V3B19n Bugs Report
I'm closing this topic, since V3B19o is available. You can report any bugs in the new topic dedicated to that version instead here.
|
All times are GMT +2. The time now is 18:04. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.