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-   -   V3019l binaries bugs (http://forums.bots-united.com/showthread.php?t=6855)

dor123 18-07-2008 01:44

V3019l binaries bugs
 
Ok, just want to say, i'm not sure all of them are bugs, but i'm sure most of them ain't right.

1. Sometimes, only on a listen server, the bots repeat what they say twice.
I'm not sure it happens at all maps, but I do know it HAPPENS.
Example:
Laserdance:HEHE
Laserdance:HEHE
Or:
Funky Byte: Is winning all you ever think about?
Boter(Made that name up):It's best to not think about the win....
Funky Byte: Is winning all you ever think about?
Boter: It's best to not think about the win...
And so on. (This bug isn't really important to me since I usualy play with pb_chat and pb_radio cvars set to 0.)

2. This happened to me with V3019k bianries, but i'm pretty sure it would happen in V3019l as well.
it's not really a bug, but I was at the stairs at the tunnel at de_dust2, I was in a shooting battle with a PODBot, and when I went down the stairs while shooting him, got out of his eye field behind the wall, and he kept aiming and shooting at the wall to the direction I went and gave me a headshot:wacko:.
It's not that hard to do, following someone with the crosshair to the direction he went after he passed a wall, but in this case the bot went too far...
BTW, I noticed the bots do it quite alot but instead of shooting they just keep aiming at the wall the exact way the guy went.
By the way, don't you think it's a bit crossing the limit when on the highest level (100) they run next to the wall and shoot before the wall ends on the enemy they never saw and most likely they will hit?
(Not throught the wall, but when they run, the bullet flies a bit to the direction they were running so it flies directly to the enemy at the end of the wall, behind it.)

3. I'm not quite sure about this one, but I have noticed that the bots play a bit better against a human-being than the other bots. If I run infront of a bot, few meters away from him, he will most likely kill me.
When I saw the other bots running infront of the faces of the enemy bot, he just let them pass by and only when they passed the wall he remembered to shoot...

4. Maybe there's a CVAR for this, but since I started playing with PODBots, guess how many times I saw them throwing a flashbang? ONCE.
Smokegrenades? 0-3 times.

5. I think (I know I'm saying that alot) that this one only happens when CSDM is on.
Sometimes, I when a bot kills someone else (A bot, don't know if it happens with humans too.), the frag says that I killed that guy with a grenade.
Example:
If my name is ProRo, instead of a frag that shows that Botnic killed Laserdance with an m4a1 (just for the example), you see: ProRo killed Laserdance wit han hegrenade. There was a time even, that when a bot killed me I think with an hegrenade, the frag said I kill myself.
I don't know if it affects the number of kills/deaths on the score (TAB), still annoying...

6. This happens mostly when CSDM is on.
After the bots respawn, they hesitate, don't move or do anything, not even getting a new gun only after a few seconds they gather their energies (:wacko:) and start moving. By then I give each and everyone of them a nice headshot.

7. When a bot has a Rifle, and no enemies around, sometimes he just stops and start zooming at the wall.
What I mean is let's say the first zoom (Right click) is x2 and the second (Another click) is x4. The bot looks at the wall and changes zoom to x2 then x4 quickly then back to normal. He does that a couple of times.

8. Sometimes instead of looking for enemies they just like get tired of searching and just camp, even though there's no enemy near by or anything. Not only they camp for now reason, they look at the wall while doing it.

9. When they want to throw hegrenades, they change to hegrenade, stop, aim at enemy, throw, and back to weapon. They do it so slowly I swear I have no idea how they don't get killed. Most of the times they do.
They don't even run forward a bit to make the throw longer.

10. When a zombie bot sees me, he will mostly try to kill me, the only player in the server, instead of the other enemy bots that are closer to him. As long as i'm in his range of sight, he will try to kill me. Even if he chased an enemy, as soon as he sees me when i'm close, still farer than the first target of his, he will be like hypnotized on me or something.
I even made a demo where you can see a zombie coming torwads me and another bot, when he came close to us, so I ran behind my friend bot, and he passed him, like he didn't even existed and let my friend bot attack him freely, concentrating on me coming towards me.

11. I gave the last man alive more HP, but still I felt it was a bit easy to run away from all the zombies coming at me. Most of them didn't if looked for me, they just waited i'll show up or something. The others who chased me I could kill rather easliy. When I play Zombie Mod by the way, I play with all bots on aggressive stat, godlike (100). (Zombie Plague 3.56e).

Ok, I think that's pretty much it, I will update if I missed something.
I have made demos to some bugs, but I need to figure out if I can upload them to the Demos & Waypoints sub-thread (That's where KWo said people should upload to).

I'm new to Bots-United, so hi all!
Sorry for the length:sweatdrop:,
dor123:thumbup:

The_Thing 18-07-2008 07:36

Re: V3019l binaries bugs
 
Quote:

7. When a bot has a Rifle, and no enemies around, sometimes he just stops and start zooming at the wall.
What I mean is let's say the first zoom (Right click) is x2 and the second (Another click) is x4. The bot looks at the wall and changes zoom to x2 then x4 quickly then back to normal. He does that a couple of times.
This is not only for csdm this is also for every game type. Example : PUB, Zombie mod etc. It looks like they have a some kind a hack's :D :D
And even if they are a zombies they look on wall if they don't have a weapons only knifes.

KWo 18-07-2008 08:59

Re: V3019l binaries bugs
 
Quote:

Originally Posted by dor123 (Post 58494)
1. Sometimes, only on a listen server, the bots repeat what they say twice.
I'm not sure it happens at all maps, but I do know it HAPPENS.
Example:
Laserdance:HEHE
Laserdance:HEHE
Or:
Funky Byte: Is winning all you ever think about?
Boter(Made that name up):It's best to not think about the win....
Funky Byte: Is winning all you ever think about?
Boter: It's best to not think about the win...
And so on. (This bug isn't really important to me since I usualy play with pb_chat and pb_radio cvars set to 0.)

I think someone already reported it to me, but I didn't understand that time the problem. Now I see what You mean. I have also pb_chat 0, so I could miss that out. Thanks for pointing that out.

Quote:

Originally Posted by dor123 (Post 58494)
2. This happened to me with V3019k bianries, but i'm pretty sure it would happen in V3019l as well.
it's not really a bug, but I was at the stairs at the tunnel at de_dust2, I was in a shooting battle with a PODBot, and when I went down the stairs while shooting him, got out of his eye field behind the wall, and he kept aiming and shooting at the wall to the direction I went and gave me a headshot:wacko:.
It's not that hard to do, following someone with the crosshair to the direction he went after he passed a wall, but in this case the bot went too far...

The ycan hear You (well - use headphones with higher volume, so You can hear them, too - same good), so the know You are just coming from some direction. In V3B19m they are even starting to shoot through the wall at some randomized enemy's position behind it. But as soon You are visible the bot can do a headshot for You (that's normal).
Quote:

Originally Posted by dor123 (Post 58494)
BTW, I noticed the bots do it quite alot but instead of shooting they just keep aiming at the wall the exact way the guy went.
By the way, don't you think it's a bit crossing the limit when on the highest level (100) they run next to the wall and shoot before the wall ends on the enemy they never saw and most likely they will hit?

The enemy position is randomized (200,200) units. If You get really killed You were unlucky. In most cases they don't hit the target (You can watch them longer time).
(Not throught the wall, but when they run, the bullet flies a bit to the direction they were running so it flies directly to the enemy at the end of the wall, behind it.)
Quote:

Originally Posted by dor123 (Post 58494)
3. I'm not quite sure about this one, but I have noticed that the bots play a bit better against a human-being than the other bots. If I run infront of a bot, few meters away from him, he will most likely kill me.
When I saw the other bots running infront of the faces of the enemy bot, he just let them pass by and only when they passed the wall he remembered to shoot...

I think it's fixed in V3B19m - it was a bug with checking illumintion of the player. In some cases the bot was considering he cannot see the head of the enemy, so he was trying to hit his corps. So sometimes You could see the bot is not trying even to hit the head of his enemy. You need to try it with V3B19m.
Quote:

Originally Posted by dor123 (Post 58494)
4. Maybe there's a CVAR for this, but since I started playing with PODBots, guess how many times I saw them throwing a flashbang? ONCE.
Smokegrenades? 0-3 times.

The bot is throwing a flashbang into some corridors (example de_dust2). About HE and smoke - and has been changed in V3B19m, so You need to test it first if it works better now or not.
Quote:

Originally Posted by dor123 (Post 58494)
5. I think (I know I'm saying that alot) that this one only happens when CSDM is on.
Sometimes, I when a bot kills someone else (A bot, don't know if it happens with humans too.), the frag says that I killed that guy with a grenade.
Example:
If my name is ProRo, instead of a frag that shows that Botnic killed Laserdance with an m4a1 (just for the example), you see: ProRo killed Laserdance wit han hegrenade. There was a time even, that when a bot killed me I think with an hegrenade, the frag said I kill myself.
I don't know if it affects the number of kills/deaths on the score (TAB), still annoying...

Not related to podbot mm. It's AMX X/CSDM problem...
Quote:

Originally Posted by dor123 (Post 58494)
6. This happens mostly when CSDM is on.
After the bots respawn, they hesitate, don't move or do anything, not even getting a new gun only after a few seconds they gather their energies (:wacko:) and start moving. By then I give each and everyone of them a nice headshot.

Put mp_feezetime to 0 then. They believe they should do nothing after respawning for a while to buy weapons (they don't know they are playing CSDM or normal game).
Quote:

Originally Posted by dor123 (Post 58494)
7. When a bot has a Rifle, and no enemies around, sometimes he just stops and start zooming at the wall.
What I mean is let's say the first zoom (Right click) is x2 and the second (Another click) is x4. The bot looks at the wall and changes zoom to x2 then x4 quickly then back to normal. He does that a couple of times.

I think it's fixed in V3B19m - please try that version.
Quote:

Originally Posted by dor123 (Post 58494)
8. Sometimes instead of looking for enemies they just like get tired of searching and just camp, even though there's no enemy near by or anything. Not only they camp for now reason, they look at the wall while doing it.

I think looking at the wall should be fixed in V3B19m. I was changing the code for that (they do it only when the enemy is behind the wall and is shootable through it).
Quote:

Originally Posted by dor123 (Post 58494)
9. When they want to throw hegrenades, they change to hegrenade, stop, aim at enemy, throw, and back to weapon. They do it so slowly I swear I have no idea how they don't get killed. Most of the times they do.

The nades throwing has been changed again in V3B19m - please try if it works better now. The bot additionally checks the position the enemy is looking at, to prevent be an easy target.
They don't even run forward a bit to make the throw longer.
Quote:

Originally Posted by dor123 (Post 58494)
10. When a zombie bot sees me, he will mostly try to kill me, the only player in the server, instead of the other enemy bots that are closer to him. As long as i'm in his range of sight, he will try to kill me. Even if he chased an enemy, as soon as he sees me when i'm close, still farer than the first target of his, he will be like hypnotized on me or something.

I think You should try V3B19m - I have changed the enemy selection to the closer one, so it should work better.
Quote:

Originally Posted by dor123 (Post 58494)
11. I gave the last man alive more HP, but still I felt it was a bit easy to run away from all the zombies coming at me. Most of them didn't if looked for me, they just waited i'll show up or something. The others who chased me I could kill rather easliy. When I play Zombie Mod by the way, I play with all bots on aggressive stat, godlike (100). (Zombie Plague 3.56e).

Well if V3B19k wasn't good for that, more than likely V3B19m isn't better in that matter... I'll take a look at this for the next version.

So please try V3B19m and check Your list what is better (eventually worse). :)

dor123 18-07-2008 18:27

Re: V3019l binaries bugs
 
Thanks for all the help KWo, I will download the latest beta and see if there are any changes. If I know you it will be better :).

Another bug:
They need to know better when to run from the bomb if they ain't got time to defuse (CT) or even Ts after they planted they guard the bomb too much and don't get enough time to run away and die from explosion.

Did you fix that? I have no time to check the latest beta i will check in a day or two.


Thanks for everything and i'll keep sending reports,
dor123:thumbup:

Sc0Rp 19-07-2008 15:17

Re: V3019l binaries bugs
 
Quote:

Originally Posted by KWo (Post 58496)
I think someone already reported it to me, but I didn't understand that time the problem. Now I see what You mean. I have also pb_chat 0, so I could miss that out. Thanks for pointing that out.

It has to do with the dynamic replies. Some keywords can be set so the bot replies to what you/bot typed. If a word inside a dynamic reply is the same as the keyword for that dynamic reply, you get those almost endless reply-loops.

dor123 20-07-2008 02:06

Re: V3019l binaries bugs
 
Quote:

Originally Posted by Sc0Rp (Post 58513)
It has to do with the dynamic replies. Some keywords can be set so the bot replies to what you/bot typed. If a word inside a dynamic reply is the same as the keyword for that dynamic reply, you get those almost endless reply-loops.

How could you explain:

Quote:

Originally Posted by dor123
Laserdance: HEHE
Laserdance: HEHE

------------------------------------------------------------------------------------------------------------------------------

Quote:

Originally Posted by The_Thing
Doesn't happens only when CSDM is on.

I never said it does happens with CSDM on. look carefully.

KWo - I downloaded the latest binaries, i'll check them somewhen but I won't catch the bugs too fast, it might take some time.

Also, about the bots, the CTs need to know when it's good to defuse the bomb and they need to learn to do it quickly and don't waste time. (Also when to run away)


Thanks,
dor123:thumbup:

Sc0Rp 20-07-2008 16:48

Re: V3019l binaries bugs
 
I don't have botchat.txt available right now but I know "HEHE" is a dynamic reply. But I don't know if the word HEHE is the same as answer as keyword.
If not, then it's simply coïncidence.
Bots say what is typed inside botchat.txt in random order, so there's always a chance that they say the same line twice ( without replying to any bot/human ). The more lines inside botchat.txt, the smaller the chance of this occuring. If you put for example only 20 lines inside botchat.txt, chances will increase dramaticly.

I only play with pb_botchat on if someone reported a bug and testing is required. Otherwise I don't see why I let them talk, it distracts me more than it entertains :turned:

dor123 22-07-2008 21:43

Re: V3019l binaries bugs
 
Quote:

Originally Posted by Sc0Rp (Post 58529)
I don't have botchat.txt available right now but I know "HEHE" is a dynamic reply. But I don't know if the word HEHE is the same as answer as keyword.
If not, then it's simply coïncidence.
Bots say what is typed inside botchat.txt in random order, so there's always a chance that they say the same line twice ( without replying to any bot/human ). The more lines inside botchat.txt, the smaller the chance of this occuring. If you put for example only 20 lines inside botchat.txt, chances will increase dramaticly.

I only play with pb_botchat on if someone reported a bug and testing is required. Otherwise I don't see why I let them talk, it distracts me more than it entertains :turned:

I tested it, and it looks like the double chatting doesn't happen when I turn all mods from metamod's plugins.ini except for adminmod, podbot and headshot mode.

Maybe it will work normally with more chat lines in botchat.txt even with other mods on.. i'll try it out.

By the way, first: the bots repeat what they say most of the times with the latest beta (Everything I talked about untill now in this post is referred to V3019m), even more often than the older binaries.
Second and lastly, not only the word HEHE occured twice, but every second sentence of the bots did too.

I'll keep on testing the latest binaries (Even though I tested a bit and no problems found yet I think...:unsure:).



dor123:thumbup:

Sc0Rp 24-07-2008 17:06

Re: V3019l binaries bugs
 
There are normally enough lines to prevent double chat messages too often.
But what you said about turning off metamod inside plugins.ini, you mean you could play with bots without metamod.dll itself?

dor123 25-07-2008 01:32

Re: V3019l binaries bugs
 
Quote:

Originally Posted by Sc0Rp (Post 58574)
There are normally enough lines to prevent double chat messages too often.
But what you said about turning off metamod inside plugins.ini, you mean you could play with bots without metamod.dll itself?

Lol, how am I supose to do that?! ;)

What I ment is I only use Adminmod, Headshot Mode, and PODBot mm, which means that these are the only thing written in metamod's plugin.ini.
I deleted the amxmodx line and the amx line, et cetera.
I never said anything about removing metamod itself. How can I use adminmod and other stuff without it? :shifty:

Anyhows, if you say adding more lines to botchat.txt won't help much, I won't try. Unless it would help? Any ideas?

Oh, and by the way in my other post I typed: "I turn all mods from metamod's plugin.ini..." and what I ment is that I turned them OFF, I deleted them from plugins.ini. The mods, not metamod ;)

Oh and another thing, if you are an official PODBot mm tester, why am I supose to check for bugs if it's your duty (After all)?

I'll keep testing anyways,
dor123:thumbup:

KWo 25-07-2008 13:49

Re: V3019l binaries bugs
 
Quote:

Originally Posted by dor123 (Post 58589)
Oh and another thing, if you are an official PODBot mm tester, why am I supose to check for bugs if it's your duty (After all)?

I'll keep testing anyways,
dor123:thumbup:

So now it's also Your duty (check Your tittle). :D
You want to get helped, You need to help also this community. :)

Sc0Rp 25-07-2008 15:18

Re: V3019l binaries bugs
 
Lol, you don't have to interprete that name litterally.
It's kinda chosen for a laugh because I feedbacked the most once I got cs installed a while ago ( now cause of pc crash I can't test anymore )
The only thing I can do for now is to help people with my podbot-knowledge built up in the many years of playing it.
I'm not officially "official"; I named myself this way.
If you want a special name on that spot, just check your "user cp".
But don't copy existing names plz.

Ancient 25-07-2008 20:13

Re: V3019l binaries bugs
 
Why are you talking about politics and such with custom titles?
It seems silly and childish.

Sc0Rp 26-07-2008 19:57

Re: V3019l binaries bugs
 
Is that question pointed at me?
If not, I still don't understand your question. I don't see any politics related stuff in this topic. I'm probably misunderstanding it 0_o.

dor123 26-07-2008 23:44

Re: V3019l binaries bugs
 
LOL, look what you have made from one silly question :P...
I didn't actually thought you are an "official" PODBot mm tester xD
Anyways, umm it seems like there are few things that bother me so far with the latest release.

It happened to me once for now but still - there was one time the there were 3 CTs looking for terrorist and they all suddenly stayed at the same place when 1 of them walked forward and backward, forward and backward and he did it a couple of times before he came to his senses... Also the Ts still don't really know when to run away from bomb and another thing is that they switch to knife when they finally remember to run few seconds b4 the bomb explodes and when they see a CT while running they like trying to attack with the knife and either they get killed by the CT or by the bomb so it should really get fixed...


Lol i'm regrreting asking that question b4,
dor123:thumbup:


P.S thanks to admins for making me an UNOFFICIAL PODBot mm tester XDDDD lol!ROFL

The_Thing 28-07-2008 14:37

Re: V3019l binaries bugs
 
Quote:

Also the Ts still don't really know when to run away from bomb and another thing is that they switch to knife when they finally remember to run few seconds
I already said that in my thread.

Sc0Rp 28-07-2008 15:50

Re: V3019l binaries bugs
 
I'm not an admin here.

Some T's have the "agressive" personality, they do not care weither they are killed by the bomb explosive or not.
If they're with a lot, it can appear as a bug cause you don't see many bots trying to survive the round.
For the T's that do care, most of them indeed run away too late and those that got away on time mostly end with the knife in their hands, being an easy kill for any remaining CT's.
It's a fact.

dor123 29-07-2008 06:13

Re: V3019l binaries bugs
 
Quote:

Originally Posted by Sc0Rp (Post 58622)
I'm not an admin here.

Some T's have the "agressive" personality, they do not care weither they are killed by the bomb explosive or not.
If they're with a lot, it can appear as a bug cause you don't see many bots trying to survive the round.
For the T's that do care, most of them indeed run away too late and those that got away on time mostly end with the knife in their hands, being an easy kill for any remaining CT's.
It's a fact.

Just because it's a fact, it doesn't mean it cannot be changed, can it? :O

The_Thing, sorry I never saw your post :/


dor123:thumbup:

Sc0Rp 29-07-2008 16:46

Re: V3019l binaries bugs
 
You will have to wait till the podbot-developer KWo tells you weither it can be changed or not.

dor123 30-07-2008 04:50

V3019m binaries bugs
 
Ok, so far found few things with V3019m.

1. One time (I'm sure it could happen more than one time I just need to play a bit longer), while the CTs looked for the Ts, not sure if bomb planted already or not, there were 3 CTs and they stayed at the same place together, and were looking at the walls, just standing there doing nothing while one of them went forward, backward, forward, backward for a couple of times while holding a pistol at the same place. he could've got killed with ease.

2. There were 2 CTs near the bomb, the bomb was planted (obviously), and I think one of them was defusing it cuz he looked to the bomb's direction although I think he just stared on the ceiling, and the other one waited for him to finish or looked for something to do.
I came, killed the one who was defusing, and the other one just stood the same place he was b4, looking on the floor, like he was looking for equipment or something and theres no way he didn't know I was there cuz I just killed his friend who was few milimeters from him.
He just stood there and mostly was an easy target. Didn't went to defuse bomb and didn't even looked at me.

4. About double chat messages - if the bots are dead, and i'm dead too (the only player on the server), and the dead bots talk, it doesn't double it's normal. But no matter if i'm dead or not the alive bots will mostly say the same things twice. Again - it doesn't happen when I turn off all mods exept for AdminMod HeadShot mode and PODBot from metamod.

5. Sometimes, when the bots got nothing to do (well, at least that's what they think), they turn around or something, looking around on the walls and stuff with a pistol and I founf that very strange because again they were easy targets and even if not it's still dumb the way the look at the ceiling.

6. That is the bug that bothered me the most.
it seems that in the latest binaries the bots developped some sort of WallHack:scared:. I saw the terrorists, shot them, they saw me, shot at me back, I went to behind the wall, and they like sprayed the wall and hit me ALOT, and mostly killed me. It's like they knew where I am. I tested it and it wasn't luck. It happened alot. I just stand behind the wall and they simply shoot me right through it like they can see me. I even moved alot, stopped, stayed at the same place few seconds, and they killed me.
There was also a thing that a terrorist shot the wall, alot like there was someone there, and I changed the spec view to last living CT and I saw he is in the exact place behind the wall where the T shot!!!! :O
Another thing is when they know there's an enemy behind the wall, no matter if because of the bug or simply they saw them going back there, when they are spraying, the team that was with me (CT) shot with damn PISTOLS on the wall, not desert eagle that can go through it easily, but USP!!! I'm not sure that the terrorist did that too. The CTs actually expected to hit someone that way...
I know what you're thinking, that when their crosshair got locked on me they followed my moves and guessed where am I if I continued going the same way, OR you're probably thinking that I made alot of noise from footsteps but first of all they we're too far to hear it and secondly they hit me even when I stood perfectly still. Even if they did heard my footsteps it still nearly impossible to figure out EXACTLY where I am!


Thanks alot for any help,
:thumbup:

KWo 30-07-2008 08:52

Re: V3019l binaries bugs
 
Try to don't stand in one place behind the wall, but move. Then they cannot hit You so easy (well - it may happen, but accidently). They are trying to hit the last position they were expecting You. With randomization vector ((-200.0,+200.0), (-200.0,200.0), 0.0) to Your exact position. You have to be really unlucky if they can hit You that way...
About that double messanging - You want to tell me it happens only in the specific configuraton of Your plugins running on the server?

dor123 30-07-2008 12:27

Re: V3019m binaries bugs
 
Quote:

Originally Posted by KWo (Post 58672)
Try to don't stand in one place behind the wall, but move. Then they cannot hit You so easy (well - it may happen, but accidently). They are trying to hit the last position they were expecting You. With randomization vector ((-200.0,+200.0), (-200.0,200.0), 0.0) to Your exact position. You have to be really unlucky if they can hit You that way...

There's no way, I walked around doing circles and only then I stopped and they could still shoot me and kill me and they did it more than once there's simply no way it's simply lack of luck.

Quote:

Originally Posted by KWo
About that double messaging - You want to tell me it happens only in the specific configuraton of Your plugins running on the server?

Yes, as I said it only happens when I have my metamod's plugins.ini look like this:
Code:

win32 addons/adminmod/dlls/admin_MM.dll
win32 addons/podbot/podbot_mm.dll
win32 addons/HookMod/dlls/HookMod_MM.dll
win32 addons/amx/dlls/amx_mm.dll
win32 addons/amxmodx/dlls/amxmodx_mm.dll
win32 addons/statsme/dlls/statsme_mm.dll
win32 addons/booster/booster_mm.dll
win32 addons/headshot/headshot_mm.dll

But when I have plugins.ini look like this:
Code:

win32 addons/adminmod/dlls/admin_MM.dll
win32 addons/podbot/podbot_mm.dll
win32 addons/headshot/headshot_mm.dll

No double-chatting at all.

And you didn't answered my other bugs...:bored:

I'll be waiting,
dor123:thumbup:

The Storm 30-07-2008 13:57

Re: V3019m binaries bugs
 
Why the hell you are running AdminMod, AMXMODX and StatsMe together? lol :D

KWo 30-07-2008 14:25

Re: V3019l binaries bugs
 
I don't need to answer to Your other bugs. I just need to... fix them.

hookMod is the most suspected - making maybe chatting twice. Try to add the plugins one by one to metamod's plugins.ini to see when it starts to happen.
And yes - agree with The Storm - there is no reason to use all those 3 mods at once. AMX X has build in all the functionality of AdminMod and Stats-Me (for that one You just need to install CS addon pack from the official AMX X download page).
Remember - more software installed on the server -> more problems...

Sc0Rp 30-07-2008 16:31

Re: V3019l binaries bugs
 
@dor123: since you are active on podbot testing and I'm unable of it, you may test a specific bug that is explained in the thread "C4 detection bug" ( located inside Bug Reports )
You will find a description of how to test it, in my first post of that thread.
Please post any comments/notices inside that thread instead of this one.
Thx in advance.

KWo 30-07-2008 18:58

Re: V3019l binaries bugs
 
You could write that info to him as a private message instead spamming the topic not related to Your problem...

dor123 30-07-2008 20:32

Re: V3019l binaries bugs
 
You guys have a point :bored:
I'll stop using AdminMod and StatsMe...
And i'll also try disabling HookMod and other stuff one by one...

Quote:

Originally Posted by Sc0Rp (Post 58681)
@dor123: since you are active on podbot testing and I'm unable of it, you may test a specific bug that is explained in the thread "C4 detection bug" ( located inside Bug Reports )
You will find a description of how to test it, in my first post of that thread.
Please post any comments/notices inside that thread instead of this one.
Thx in advance.

I have sent you a private message. Don't spam this thread plz :)

Ok here's another bug - when a bot get flashed sometimes he like freezes in his place, and looking around like crazy. it looks like he's shaking or something. he does that until flash is completely gone. Sometimes when he got a gun he shoots like crazy to the direction he maybe saw enemies at, but they are also doing that with a KNIFE...

Thanks,
dor123:thumbup:

KWo 31-07-2008 09:06

Re: V3019l binaries bugs
 
Quote:

Originally Posted by dor123 (Post 58687)
Ok here's another bug - when a bot get flashed sometimes he like freezes in his place, and looking around like crazy. it looks like he's shaking or something. he does that until flash is completely gone. Sometimes when he got a gun he shoots like crazy to the direction he maybe saw enemies at,

That is normal - mad shot at last enemy direction. Blinded behaviour. What You are doing when You are blinded? You have never seen any nervous player shooting without seeing the enemy whan he was blinded?

Quote:

Originally Posted by dor123 (Post 58687)
but they are also doing that with a KNIFE...

That's a bug...

dor123 31-07-2008 15:08

Re: V3019l binaries bugs
 
Quote:

Originally Posted by KWo (Post 58698)
That is normal - mad shot at last enemy direction. Blinded behaviour. What You are doing when You are blinded? You have never seen any nervous player shooting without seeing the enemy whan he was blinded?

Not much, because some players, like me, know the low odds of hiting that way especially if your recoil isn't that great so we prefer going backwards away from the enemy until we can see a little bit only then start shooting.
Unless of course I am really close to enemy only then I shoot like crazy but if I can go behind the wall (if i rememeber the direction of it so I could walk there even if i'm blinded), there's more chance i'll do that instead of crazy shooting... That's like suiciding:death:

Another thing, i'm not sure if this happens in V3019m as well, but I think sometimes when they get blinded they shoot like crazy even if there was no enemy around at all. They are simply wasting ammo... still i am not sure if it happends here cuz it happened to me in older binaries...


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