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Planned features
Planned for undefined future:
- Tau jumping (working on some ideas, probably will track real players and place special tau-jump autowaypoints) - Wall-gaussing (will need to look at CS bots how they implement shooting through walls for tips) - Jump over drop autowaypoints - Longjump over drop autowaypoints Please post you ideas and feature requests. |
Re: Planned features
I cant wait! :clap:
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Re: Planned features
Ugh.. it's going to be long wait :death:
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Re: Planned features
Take your time! :)
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Re: Planned features
Could You please, take a look at this.
I need to steel from someone the working code for affecting bots by the darkness, so maybe You can add this to JKBotti. That shoud be very easy to do for You. :) [EDIT] Nevermind. I found another bot code it has it already... :) [/EDIT] |
Re: Planned features
Request:
Support for HL1 DoD, the other supported bots have been dead for a long time now. |
Re: Planned features
Quote:
A multi-Mod bot. |
Re: Planned features
Multi-mod bot isn't going to happen. But sources are there if you want to try your own bot.
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Re: Planned features
As for shooting through walls:
1. traceline from player A to B , get wall intersection X 2. traceline from player B to A , get wall intersection Y "width" of wall is X - Y. You can do some tricks with that. Basically it is cheating of course. SO add some 'noise' in the aiming to make the bots not super lethal. Thats it? |
Re: Planned features
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Re: Planned features
Granted. WHen there are multiple walls in between the 'thickness' in my example would be huge, and a bot would not shoot through it.
Your method seems to be solving that problem, but you do an awful lot of tracelines; which is expensive. But, then again i can't think of anything better. |
Re: Planned features
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Re: Planned features
Hmm I think that the gauss can go via much more than one wall, it happened that I killed player behind up to 3 walls. :)
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Re: Planned features
I think it depends on how long you 'hold' the secondary fire button. Perhaps test it out? :)
edit: Or even better, check out the hldm multiplayer code with the sdk, should tell you a bunch as well. |
Re: Planned features
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Code:
// limit it to one hole punch |
Re: Planned features
I'm pretty sure anyway, perhaps the latest SDK don't have the latest hl.dll code. :)
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