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POD-bot mm requirements
Hi,
Im quite newbie at these bots theme, used POD-bot before too but was renting a server then. Now Im going to run a server from my home with my old CPU which is upgraded and with a free internet which nobody is using. So I was planing to do zombie swarm server and add ~20 bots and that 12 players could join. So my question would be: how much CPU and internet bandwidth does POD-bot mm take? If the 12 players would take, lets say ~756 mbit/s, then how much would it take with 20 bots and so on? Thx |
Re: POD-bot mm requirements
How old is Your PC? I mean what is the exact CPU and what the frequency it is working on? On my AMD2400+ 20 bots are running fine.
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Re: POD-bot mm requirements
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Thx |
Re: POD-bot mm requirements
Start with 8 bots - then add new bots one by one to see when it will start to lag. I cannot predict if on Your old PC it will lag or not. I'm not a seer. There are people at this forum they told me it works fine 20 bots on their servers, but they had the PC box not older than mine.
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Re: POD-bot mm requirements
Hm, yeah, I have to upgrade it pretty hard then... But You never mention anything about the speed of itnernet, doesnt that count? Sry, if Im newbie on bots. But I have an old regular PC, with 2.5 GHz processor (celeron; sux), pretty sure Im going to buy 2,5-3 GHz dual core, think it has 512 mb memory and 7200rpm 60GB harddrive. Im going to upgrade the memory AT LEAST to 1 mb.
Thx |
Re: POD-bot mm requirements
The CPU seems to be OK to run 20 bots. The CPU power has nothing with lags if Your internet connection is poor. In this case even if You put Pentium10 100THz it will not help... Botrs are on the server's side, so it has nothing with internet speed. It will affect only the amount of human players. But for that info You need to check Valve page's about requirements for internet speed.
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Re: POD-bot mm requirements
So when I would do 26 slots and add 14 bots which wont be kicked, that only 12 players could join, it wouldnt create any more lag than with 12 slots and 0 bots?
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Re: POD-bot mm requirements
Well thats not what I read.
I don't lag and I have a crappy pc. *celeron, 2.0 GHz* But yet I've played internationally with friends and 20 bots on server. And the pc stats that you wrote before pretty much match mine. So you should be better off since you have 500 More MHz. But I don't know about the Free Internet thing. My Sisters PC is worse but still works great for bots and cstrike. |
Re: POD-bot mm requirements
Hm but Im still not getting it. I know it takes more PC than the internet and that would be nice if the processor would fit with the bots, but I need to know does the POD-bot mm take any or how much internet, because I have quite pethetic internet and I wouldnt want that to happen :/.
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Re: POD-bot mm requirements
Well I'm not sure, but you'd think that all online games (Listenserver or dedicated) require some or small amounts of internet usage.
I have broadband and when I have cstrike up I surf there is no interference. So I can't really tell, but I assume it only uses a little bit. Oh, and I think the bots shouldn't be using any internet bandwidth since its working within the PC. |
Re: POD-bot mm requirements
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Re: POD-bot mm requirements
Oh, sorry for the double post, but I had an argue with my friend and he was telling that You are telling me this all wrong. He wanted me to ask:
"Doesn't the server send info about bots to players (their movement and actions) and this takes 0 bytes of bandwidth ?" Thx |
Re: POD-bot mm requirements
Well I said,
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KWo and other bot devs can probably give you 100% answer. I just assumed the scores and records are sent to the server then when a person views server info and scores and the server gives the current game stats etc... |
Re: POD-bot mm requirements
Well, yesterday when I was talking to my friend I had lost all of my hope, thx for giving it back. KWo and other devs havent answered for now anymore. But the thing is, I asked from 3 different places: Here, my friend, and my fried who works with servers - here I got answer that it doesnt take bandwidth, my friend said that it takes alot of it, and my friend who works with servers said that he really doesnt know... What do You think Im feeling right now? :confused: Because Im really hoping to do that server. But thank You, I will try to contact KWo again then.
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Re: POD-bot mm requirements
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Yes - the server needs to send the info to all human players through the internet about the position and actions of all players. But... It needs to send the same info to all humans regardless if there are some bots on the sever or there are only some humans. What I want to say is this - if You don't have any bots on Your server, but You have there 20 humans playing, the server needs to send the info to all 20 clients about the rest 19 positions and actions. But if You have there 19 bots and 1 human only, the server needs to send the info through the internet only to that one human (since the bots are on the server's side - the info about bots positions and their actions are already on the server - no need to send the info between bots through the internet). This is why the bots don't get more bandwidth than humans. Lets assume - more human players - You need a better internet connection; more bots - You need to have a better CPU to make more calculations the bots need. I hope now that's clear for You... |
Re: POD-bot mm requirements
Hm my fried was talking about the same thing, ONLY he told that the info sending is more worse. But still 1 more question: if I have a bad internet like 768kb/s and if I can run 12 players with it, as said in the internet, then will I be able to run ~14 bots with it? I mean with 1 human it takes the internet very little when requires the bots info, but with 12 humans who need the bot info? So would I run into lag with this connection?
Thx EDIT: the info thats needed to send human players, how much does it take of the connection, i mean not excactly but close? |
Re: POD-bot mm requirements
I cannot answer - You need to ask Valve (the question is related to CS requirements, not bots requirements). What I can say is this - I think (I may be wrong) it's sufficient for normal game playing, but if Your players will need to download the map, models and other stuff to play any non-standard map, they may need to wait long time to download all this stuff before playing. But this will happen only once for a map for a particular player.
Instead keep asking - setup the server and just try. It will take You less time when You experience it Your-self than You will ask about something no one here can really answer You (since we are not testing our stuff to see what are the minimum requirements). But when You will see the results on Your server - please write us the info here about Your tests with Your server and internet - I mean if You can play good or not there. About the question who need the info - Your human players need to see where are bots and what they are doing. But I think - to send that info to 1 player - it's one packet on the LAN. The packet will be longer or shorter only depanding of how many players is there (how many infos about different players You need to send to one player). |
Re: POD-bot mm requirements
Actually the bots take part of the connection - only upload. Here how I explain. The server know the position of the bots so it doesn't send any packages between the bots (its normal for bots) but it does send the position of each bot to each real player on the server, i.e. costing only some kbps of upload but if there is more bots it cost more, but one bot take much-much less connection and in this case upload, than a real player. But if there is no real players to the server there will not be any packages send (i.e. idle connection). :)
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Re: POD-bot mm requirements
Ok, I think I got everything I need. Thank You all.
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