![]() |
jk_botti v1.20 release - bug fixes, new feature: lift support
binaries (i686, win32 & linux)
http://koti.mbnet.fi/axh/jk_botti/jk_botti_mm-1.20-win32.zip http://koti.mbnet.fi/axh/jk_botti/jk_botti_mm-1.20-linux.zip source http://koti.mbnet.fi/axh/jk_botti/jk_botti-1.20-source.rar What is new in 1.20:
What is new in 1.10:
What is new in 1.01:
What is new in 1.00:
Credits:
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
hi
the bots dont stay in the server :( jk_botti.cfg: min_bots 2 max_bots 2 |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
If you use min_bots/max_bots with same value then workaround for this bug is to have two 'addbot' lines in jk_botti.cfg.
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Well well.. two different server with similiar (mix/max_bots) problem and I can't reproduce it. What am I missing here :S
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
once again, superb coding! :D
thank you |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
of course i have 2 addbot in the cfg :)
in the previous releases it worked fine |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
oh .. if you have two addbots in cfg you don't need to use min/max_bots settings, just leave theim commented with #.
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
1 Attachment(s)
Ok, here's v1.21 win32 DLL.
* Rewrote min/max_bots code. * Increased config-file processing and bot adding speed. |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
I need Linux .so file. ;)
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
1 Attachment(s)
here
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Ok installed, min_bots 0, max_bots 6. Now in the server there is 9 players and still one bot, it works better than before but still is not perfect. ;)
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
1 Attachment(s)
here's 1.22. I added 'jk_botti debug_minmax 1/0' option. Turn it on when min/max start going wrong and copy console debug output here.
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Maybe something is wrong in your client struct...
Code:
status EDIT: OK I just checked the server again and it seems that all is fine for now. (11:50 GMT+3) |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
1 Attachment(s)
Ok, I got new version to test with another way of check if client is valid.
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
OK I just installed it but something strange showed up in to the console:
Code:
[jk_botti] Loading waypoint file: valve/addons/jk_botti/waypoints/crossfire.wpt |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Quote:
I guess it's in engine bug (currently running engine_amd.so). I don't remember this appearing few years back so it's quite new. I'll check other engine_ix86.sos to see if it's compiler bug. Reverse-engineering shows that "Got a NaN origin on %s" is located in engine_xxxx.so/swds.dll ... |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
"Got a NaN origin on %s", SV_CheckVelocity in QuakeWorld. It seems that only one entity causes triple error output:
http://cvs.icculus.org/cvs/twilight/...phys.c?rev=1.6 I ran engine_i686 and engine_amd, both show error. engine_i486.so hangs on same place. |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
More debuging engine_i686.so shows that this isn't caused by one entity but once for every three dimensions of checked vector memory. Bug: Use of uninitialized vector memory?
I think I read about this sort of problem on some mm plugin.. gcc and msvc initialize array/vector memory differently, gcc making NaNs and msvc zero. HL-engine probably assumes msvc behavior. Anyways it's valve bug. |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Ok running JKBotti 1.23, here output.
Code:
# name userid uniqueid frag time ping loss adr EDIT: I will hide the STEAM_ID's and IP's for security reasons. |
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Ah, logic error in PickRandomBot.
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
Any fix? :)
|
Re: jk_botti v1.20 release - bug fixes, new feature: lift support
1 Attachment(s)
here.
|
All times are GMT +2. The time now is 16:41. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.