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-   -   2hide (channel Gun) waypoints (http://forums.bots-united.com/showthread.php?t=6111)

TomTom 03-02-2007 22:15

2hide (channel Gun) waypoints
 
Things being so dead in these forums I decided to start this thread now.

2hide Waypoint project:
One of my favorite maps back when ET first came out.
First WIP is now posted. Surprisingly playable for a first WIP in my tests so far. Got a "lever" to work without any script file changes (mapper Drakir used a func_door). Heck of a lot of nodes to do the map.

Anyway the pk3 (just rename the .zip to .pk3) is now on my site here, comments and suggestions welcome.

-----
update:0.01 (zombie fix+) now posted


nedd3h 04-02-2007 01:28

Re: 2hide (channel Gun) waypoints
 
will check this out as soon as i get some time... it's added to my to do list :)

TomTom 05-02-2007 02:10

Re: 2hide (channel Gun) waypoints
 
Still at it, just posted 0.02.
Killed and deactivated actions that were sometimes drawing bots in the wrong direction at the end. More late game camps and tweaks.

lordbeaver 05-02-2007 19:24

Re: 2hide (channel Gun) waypoints
 
omg is this for ET ? can't wait to try it. good job tom. :clap:

lordbeaver 05-02-2007 19:31

Re: 2hide (channel Gun) waypoints
 
oh btw, i can only find the map 2hide_cal_r1..is it the same thing?

lordbeaver 05-02-2007 19:32

Re: 2hide (channel Gun) waypoints
 
nevermind, guess i found 2hide.pk3 :D

TomTom 06-02-2007 00:53

Re: 2hide (channel Gun) waypoints
 
Sorry for anyone else who needs the map...
http://wolfmap.gameprophets.com/details.php?file_id=578

http://ftp.games.skynet.be/pub/wolfe...main/2hide.pk3

http://www.student.uit.no/~paalde/games/aw/maps/etmain/2hide.pk3


I have not checked out the 3 variants yet they seem to be competition versions. If there is a request i could adapt these waypoints at a later date.

TomTom 18-03-2007 22:16

Re: 2hide (channel Gun) waypoints
 
O'BOY! THINGS ARE DYING OFF IN THESE FORUMS AGAIN.
Anyway while porting my 2hide wip0.03 over to support 2hide_cal_r1, I noticed a minor error in the aiscript. That got me back testing 2hide and fixing some other minor stuff. So I have just posted 0.04 to my website. I am still evaluating the diffuse of the big gun. Once I am happy with that I will start the formal testing to make 2hide a beta release.

I will also release the first wip for 2hide_cal_r1 in the next week or so. So for those of you who prefer a shorter competition type game that may be more to your liking.

BTW I will not support 2hide_cal nor 2hide_cal_r as they are earlier bugged versions of 2hide_cal_r1

mikeqc 23-08-2009 22:48

Re: 2hide (channel Gun) waypoints
 
i have downloaded 2 hide,not 2 hide_cal_r1,and 2 hide wip 0.04 and the map dosent show in the menu.ive tape /map 2hide in the cosole ok,then the map load,but when i try to ad bot it said no path avalaible.sombody know whats wrong?

TomTom 24-08-2009 01:53

Re: 2hide (channel Gun) waypoints
 
Vous devez changer le nom du fichier Fritz_2hide_wip0.04.zip à un nom comme Fritz_2hide_wip0.04.pk3 et le mettre dans le répertoire /fritzbot. Si vous avez décomprimé ('unzip') le fichier ça va marcher aussi mais seulement avec /sv_pure 0.

(et en Anglais...)
Did you rename the Fritz_2hide_wip0.04.zip file to Fritz_2hide_wip0.04.pk3? And put it in the /fritzbot directory. If you unzipped the file you must use /sv_pure 0.

mikeqc 24-08-2009 03:18

Re: 2hide (channel Gun) waypoints
 
Merci tom.jai décompressé le wip0.04 dans le repertoire/fritzbot et ca fonctionne tres bien.habituelment je ne faisais que placer le (wip)dans le repertoire /fitzbot, non renomé, non decompressé et ca marchait tres bien.Encore 1 gros merci et beaux travaille.

mikeqc 26-08-2009 19:29

Re: 2hide (channel Gun) waypoints
 
someone know wheres the 3 hidden room are?

TomTom 27-09-2009 08:14

Re: 2hide (channel Gun) waypoints
 
OK 0.95 beta is the release candidate for the next waypoint pak. Until then here is the link for the single map waypoint.

The competition version 2hide_cal_r1 won't make it in time for the waypoint pak.

Links expire Oct 26.
If you still can't find the secret rooms try \devmap and \noclip

nedd3h 27-09-2009 12:56

Re: 2hide (channel Gun) waypoints
 
Nice map, a lot of fun :)

I had a few games tonight with no obvious issues.


I did find 2 small bugs in the map.

1. when Axis you can see "the Wall" dyno icon in the command map
Can this be fixed with a mapscript edit?

2. missing wood_m12.tga texture

Quote:

WARNING: Couldn't find image for shader models\multiplayer\secretdocs\wood_m12.tga
MISSING WOOD_M12.TGA

http://ned.theoldergamers.com/et/woo...ard-before.jpg


I put together a fix for this if you want to extract it and add it to the waypoint pack...
http://ned.theoldergamers.com/et/2hide-texture-fix.zip


http://ned.theoldergamers.com/et/woo...oard-after.jpg






cheers
nedd


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