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-   -   bots sticking together on v3b17a (http://forums.bots-united.com/showthread.php?t=6108)

person135 02-02-2007 18:23

bots sticking together on v3b17a
 
2 Attachment(s)
When I tested v3b17a, the bots were stuck together again. This has happened a couple of times, like 5 times in my 30 minutes playing.

here are pictures (and yes, it is raining in the map)
http://forums.bots-united.com/attach...1&d=1170436964

http://forums.bots-united.com/attach...2&d=1170436983

Ancient 03-02-2007 15:13

Re: bots sticking together on v3b17a
 
Bots do run into eachother. The unstuck code is being worked on.
Sometimes 2 or more bots try and use the same waypoint and get stuck while trying to move, but this shouldn't be an all-the-time thing.

Is this getting stuck issue a very common thing like constantly getting stuck? or just a few times?
I think radi's might also help avoid bots getting stuck.

Sometimes to avoid bots getting stuck make many alternate routes to the goals to try to get less bots sticking together.

If a bots get stuck don't worry about it, most of the time that I see bots stuck they unstuck eachother.

person135 04-02-2007 03:17

Re: bots sticking together on v3b17a
 
yeah I know that's not a big problem. KWo just said that he would solve the problem once and for all. They get unstuck after like 5-20 seconds. The waypoints, I have my own custom waypoints for many maps that are very very good (they take advantage of camping and "guarding a position" waypointing).

SoUlFaThEr 04-02-2007 15:54

Re: bots sticking together on v3b17a
 
if the bots are getting stuck on your own personal waypoints very often, place my original waypoints back in there for a test and see if it happens "as often" as yours. if it does not, take a look at how i make my waypoints.

One case that can always cause them to get stuck hugging each other in spasms of blood lust, is if youo, on their ACTUAL main route, having a lot of waypoints whith a radius of 0.
Passages through a door way are one.

The second screenshot is a perfect case of the 0 radius problem.

the first screen is only that these bots happened to chose exatcly the same vector line to go between those 2 waypoints.....(ive not seen this waypoint so its merely a guess).

check your radii in those spots where the porblems are.....by ladders and doors theres nothing to do but wait until my man KWo gets them to stop feelin' so much looooooove.

person135 05-02-2007 21:40

Re: bots sticking together on v3b17a
 
my waypoints are just more advanced versions of yours. I just added to them, a lot. I will check on the radii of the waypoints.

SoUlFaThEr 06-02-2007 06:22

Re: bots sticking together on v3b17a
 
conceeded are we? your tone sounds insulting.

im not sure how much more "advanced" you can get. I made them sleek. if you overstuff up the ground with waypoints, your bots act slower. most peoples bots are slower than mine to target areas because they put in too many waypoints. My impotant waypoiont selections were special as well....they helped avoid the bots always going one direction.

just taking advantage of a camp spot or a specific area doesnt necessarily make your waypoints more advanced. The waypoints I made for the official standard maps, and all the 300 or so custom maps I waypointed, were not waypointed for my own playing style, they were made to appeal to many types of battling strategies and not just one. your position guarders.....i know where they are if ive played your waypoint for 2 rounds. you wont get that in mine.

Im one of those less is more guys. and thats advanced actually. I didnt remake this bot for 2 years with these guys because in unadvanced. Most waypointers ive ever met are either not at all thorough...or are overthorough.

T-Wrecks and me are that nice middle ground. Maybe thats why we are here as moderators because of our experience with the bot in the last 5-6 years. Ive been gone a while and a lot has happened.

Dont word yourself way above me. I dont like the attitude.

Sorry, im old.

KWo 06-02-2007 16:51

Re: bots sticking together on v3b17a
 
Please, don't increase the temperature of the topic.

@SF - please don't think everyone around is trying to insulte or attack You. Your waypoints they were pretty good for this what was in code 2-3 years ago. Since that time few things was changed in code (for example buttons, lifts), so even >BKA< T Wrecks was improving a bit these default ones (it was 1.5 years ago - I don't know exactly what - but he found something he could improve, so I believe there WAS probably something to do...). But You will stay forever as the best waypointer for podbot even if someone will find something he can improve. :)
Glad to see You alive and back here again, BTW. :)
I really need waypointers and beta testers so, please, peace. :)

Back to the topic - I know the problem with bots getting stuck, so it wasn't a need to create a separate bug report about it. And this is nothing new in V3B17a...

There are few things I'm working on right now - ATAC3 and CSDM 2.1 beta (plugins for AMX X) - I promised to finish. Bot support and my enhancements in those plugins. Once I finish those works I'll try to research again the unstuck code (the same way I did it for weapons and fireing). Another thing is that - I'm out of my country with limited internet accesss. I can browse AMX X forum withot any problems, but bots-united is filtered by some filter in that company I'm right now at delegation. So, please be patient. I'm about to upload the new beta to the repository with disabling radio usage (requested by few people here and at AMX X forum) - so if You can use pb_radio 0 they will not use and they will not react on radio commands - so maybe You can see if they are stuck less or not (that notice would be helpful for me).

BTW - I don't think any of You is older than me (this year I'll finish 37 :P )...

SoUlFaThEr 06-02-2007 18:25

Re: bots sticking together on v3b17a
 
oh!!
i just turned 37 so yer a bit up on me hehe

Sorry Person.
Sorry KWo.

not sure why but i did react badly to that. I know things changed. i made my points for what we had at the time.

im just sort of ugly when someone with a bit less experience...begins talking my down. since im gone from the project because of my own, I should actually keep my mouth shut :)

apologies accepted?

KWo 07-02-2007 13:45

Re: bots sticking together on v3b17a
 
Sure - but I still cannot find anything he wanted "tell You down". I didn't find there he would say "Your waypoint were bad, I had to improve them". He just said "my own are more advanced, I've added a lot to them" which for him it was some kind of improving, but probably he wanted to say "I changed them for my personally preferences" which might be hard to discuss if it's really improvement or not. :)

SoUlFaThEr 07-02-2007 16:31

Re: bots sticking together on v3b17a
 
well no big deal :D

personally if i tell someone my work(even if i modified someone elses work, which is something i never do anyway out of principle) was more advanced.....id be telling them their ability is not as high as mine. that was the whole thing in my head. since hes new....it sort of hit me wierd to read what he wrote :)

forget it tho please.

KWo 08-02-2007 12:34

Re: bots sticking together on v3b17a
 
Quote:

Originally Posted by SoUlFaThEr (Post 54100)
id be telling them their ability is not as high as mine.

You are taking everything too much personally.
Look at this example - Botman spent a lot of time to figure out how does HL whole work, to get bots working at all, so he didn't have time to make his HBB_Bot so advanced as podbot or some other bots. I don't think he may take as any offence if someone can say him "based on result of Your HPB_Bot, Count Floyd did more advanced bot". Everyone knows that only because of the hard work Botman did, it was whole possible to make other bots.
You have waypointed more than 5000 maps (sorry if the number I wrote is still below the real one), so only thanks Your good job other waypointers could learn how to whole waypoint maps and a lot of people (who can count them?) they were playing with podbot thanks Your waypoints.
Even if someone could find one waypoint on the map which maybe could be better to place it a bit more left/right - it really changes nothing.


Back to the topic:
I 'll try take a look at this stuck bots problem as soon as it will be possible. I wrote already few things into code to prevent bots stucking and unstuck them better, but it seems it still not enough...

I just saw another problem - the bot sometimes doesn't want to plant the bomb (he is just keeping it in its hands in the goal WP without planting). Why no one can see this to report it? I really need beta testers... :(

SoUlFaThEr 08-02-2007 15:40

Re: bots sticking together on v3b17a
 
nobody is around anymore? im seeing like...just you post lately me and person.

im seriously sorry...

making me feel bad having no testers....and id really like to help you out i just really dont have the time. once my beta2 of Kreedz Climbing gets released i can probably relax a bit and come help you out. but that release may be up to April 1, which is my deadline.

person135 09-02-2007 04:45

Re: bots sticking together on v3b17a
 
Sorry if I offended you or anything Soulfather. I just based my waypoints on the pubs I play in a lot. I just make them behave like the players I see in the servers I play in. It's just that I don't see any camp waypoints and such at points where I think people camp a lot and other stuff.

I mainly play on the internet, but sometimes I play with bots. If my friend agrees to play LAN with me, then I play with bots a whole lot. However, if it's just by myself, then I tend to play with them less. I will try to play with bots (not just pbmm) more in the future though.

And I'm not that new here, or at least I don't think so.

SoUlFaThEr 10-02-2007 03:14

Re: bots sticking together on v3b17a
 
no sweat dude :)

i wasnt ever really that crazily fond of placing a lot of camp spots for various reasons.

waypointers taste !

KWo 10-02-2007 19:34

Re: bots sticking together on v3b17a
 
Quote:

Originally Posted by SoUlFaThEr (Post 54122)
making me feel bad having no testers....and id really like to help you out i just really dont have the time. once my beta2 of Kreedz Climbing gets released i can probably relax a bit and come help you out. but that release may be up to April 1, which is my deadline.

Don't worry - I know You are busy. I'm glad You whole found a time to speak with us a bit. :)
And good luck with Your project. :)
About that what person135 said - if You could speak with him a bit at priva - maybe he can send to You (by email or so) his pwfs to let You look a bit what was really a deal with it to let You understand what he is getting as "improving" or so. Of course if You can find time to look at it. I believe You can even give him some advices to let him do it better. :)

Ancient 10-02-2007 23:23

Re: bots sticking together on v3b17a
 
Quote:

Originally Posted by person135 (Post 54068)
my waypoints are just more advanced versions of yours.

I see how soulfather would kick you in the ass after that :P

A camp spot on every corner or behind every box isn't helpful to the overall goal(s).

If you feel the need to edit my or other peoples waypoints, go ahead.

A way I think would help avoid stucks, is spacing out the waypoints, but that also could be bad is some cases, areas, and spots.

KWo 28-02-2007 18:41

Re: bots sticking together on v3b17a
 
The stuck problem has been definitevly fixed in V3B18. Please try it. :)

person135 18-03-2007 17:39

Re: bots sticking together on v3b17a
 
OK I just tested v3b18, not v3b18a (I forgot about that one). The bots stuck together a lot. I didn't see much difference in the camping, but I don't mind that now. Solid work. Maybe it's my waypoints that are causing bots to stick together.


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