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-   -   Bot Movement ? (http://forums.bots-united.com/showthread.php?t=6065)

Bubbacs 16-01-2007 15:36

Bot Movement ?
 
Morning.
I have a dedicated box with nuclearfallout.
Linux OS.
MetaMod 1.19P28
HLDS is updated.
Running AMXX with minium plugins.
Have pod_bots installed and working somewhat.

My question and bug issue is this:
The bots stand around in spawn and or just run in different directions and donot attempt to either engage the T's and the T's do not attempt to plant the bomb?
Sometimes they just stand and look at each other for maybe 5 secs before firing.
Then times two will stop in spawn and look at each other until I kill one off and then the other will move.
I run only aztec, train, dust, dust2, inferno.
Was wondering if maybe there is a setting I am missing that should be set for them to actually attempt the objectives against each other?

Thanks,
Bubba

P.S. Opps....I have version V3B16c of you bots.

person135 16-01-2007 17:12

Re: Bot Movement ?
 
I would recommend using v3b16d of podbot. That is what I am using right now and I am very satisfied. KWo has asked me to test out the newer versions, but I just didn't have time. Other than v3b16d, you should just use v3b17. The next version I'm testing out is v3b17 KWo, unless a newer version comes out before I test it.

But, last I remembered, v3b16c worked OK when I played it. I don't know why yours isn't working. Maybe your server has too little resources, and so the bots are operating really slowly. Try adding fewer bots. If you add too many and your computer can't support it, then the bots will behave really slowly.

Bubbacs 30-01-2007 03:13

Re: Bot Movement ?
 
Hello again.

I now have the latest version which came with KwO's complete package.
Deathmatch and etc.
The problem is these things move very slow and lethargec like.
And they do not shoot at the enemy when looking right at them?
Some of these will wonder off to say B bomb site on dust2 and sit there the whole round.
Now I am not using the Deathmatch right now.
And I have 6 bots on 3 vs 3 when ever real peeps are not there.
But it gets annoying when we have say 4 players and 2 bots and the bots just stand around and I looked at one on dust2 at CT spawn and he just stood there while I began to shoot at him and he never shot back!?

Is there a .cfg that can fix this?
I have used bots 2 years ago and they rocked then.
I only wish to use to attract players.
Yes I have a nuclearfallout server with plenty of specs to run this.

Any advise or maybe taking a look see for your self would be great.

216.52.148.53:27015

Thanks,
Bubba.

Ancient 30-01-2007 04:17

Re: Bot Movement ?
 
Peace mode might be enabled.
But on dedicated servers Waypoint menus aren't enabled.

So I would probably say something in the config or something isn't correct.

Bubbacs 30-01-2007 05:10

Re: Bot Movement ?
 
Well the waypoint menus is not what I am looking for....I think.
I have waypoint cfg's already in the folder.
But I can't see anything about a peace mode!?!?

And what's this about the waypoints not being enabled on dedicated servers?
You talking about <b>IF</b> I wanted to make waypoints?

And while I am here.......whjat AIM does the best job?
There are 4 choices and I am at work and can't remember the names.
But which one would give the best results.

Bubba.

KWo 30-01-2007 11:53

Re: Bot Movement ?
 
Quote:

Originally Posted by Bubbacs (Post 53982)
I now have the latest version which came with KwO's complete package.
Deathmatch and etc.

The deatchmatch etc comes with AMX X. The package which contains podbot mm with AMX X and metamod we are calling as All-In-One. If You have the podbot mm only (but with all waypoints, configs, binaries) we are calling it as the Fullpack.
Please, write the number of the version. Saying "the latest one" might be confusing since the version number migt be changed 2 times a week (according how much free time I have to work on it). You can see the bot version when You type:
meta list
If You can see podbot_mm V3B17 - You shouldn't experience the problem with bots not shooting. Some versions about V3B16e...h they had that problem. If You are using any of those older versions - please, update the binaries, at least.

Bubbacs 30-01-2007 16:10

Re: Bot Movement ?
 
Yes sir Mr. KWo.
I have the V3B17 version now.
Updated it last night.
They seem to be shooting better and they don't take forever to pull the trigger.
Can you tell me if I should be using the metamod version v1.19 plain or 1.19p28
I see where you have the plain one bundled with all your packages.
Could this make a difference?

Thanks,
Bubba.

Ancient 30-01-2007 23:40

Re: Bot Movement ?
 
Quote:

Originally Posted by Bubbacs (Post 53984)
And what's this about the waypoints not being enabled on dedicated servers?
You talking about IF I wanted to make waypoints?

I was just telling you that the waypoint menus are disabled in Dedicated servers. (I think. I read it somewhere).
I thought Peace mode that is used during waypoint was on, but I see that it is not the problem.

I'm using an older version of pbmm because I want my bots to shoot and do things properly so my info may be out of date.

Bubbacs 31-01-2007 18:41

Re: Bot Movement ?
 
Hello again guys.
I have now tried the ones that Mr. Ancient gave me.
I have tried the v3B17 ones.
And I still have them running in slow motion and not looking to defuse and or plant!
They also seem to get bunched up at spawns and look at each other.
I then slap and/or kick one of them and the other takes off.

Maybe some one like Mr. KWo could hand me a cfg file that they think would be best set up and I can try that.
I really do appreciate the efforts here, but would like to get at least 6 bots moving in a manner they did back in 2.8...at leats that's the number I remember.


If you need to see what I am talking about, please visit 216.52.148.53:27015

Thanks,
Bubba.

Ancient 31-01-2007 22:35

Re: Bot Movement ?
 
I visited your server, I like it. But the bots are in slow-motion. The reaction time isn't slow just the movement of the bots.

I see what you mean by not planting the bomb. The guy was in the goal area and was in a crouch position to plant but wasn't. I don't know if the bot kept giving out before the plant time was finished or what.

Other than the slow-mo, everything seems fine.
Before I read somewhere in one of these pbmm forums that you can have a booster or something.

The player (Me) run at the right speed given, but the bots seem to go half or 3/4 times as slow. It is noticable but I don't think it is bad as you described it.
I think its odd that, thats how it is happening.

Buts do tend to run into eachother on occasion.

I don't know what is wrong, but I think jeefo might know more about it than me.

person135 01-02-2007 05:41

Re: Bot Movement ?
 
you guys are having all these problems, and I can't help because I can't upload my v3b16d onto this site....

Bubbacs 01-02-2007 07:40

Re: Bot Movement ?
 
If you have a cfg file or the binary's please e-mail them to me.
I wish to get these bastids working again.


Thanks,
Bubba.

P.S. So that version works better?

Ancient 01-02-2007 13:04

Re: Bot Movement ?
 
I don't know if any version works better than the other.
Sometimes things get messed up while coding.

I also wanted to ask you if you tried using different bots to see if yapb or epodbot also work in slow - mo on your server.
This would only help me try and tell you if its the bot or your server.

Ancient 01-02-2007 23:22

Re: Bot Movement ?
 
Jeefo told me to tell you to try yapb 2. http://yapb.cfegames.com
He also told me that pbmm runs on server framerate so if your server frame rate is slower, that mgiht be the slow-mo reason.

Bubbacs 01-02-2007 23:38

Re: Bot Movement ?
 
ok i'll try the yapb's tomorrow.
but the frames are very high on this server!?!?!?
we run a 1000ticrate.
nuclearfallout.net provides the box and i pay extra fopr the frames to be high.

i would think that a server with those specs and such would be great for bots!?!?

Thanks,
Bubba.

jeefo 01-02-2007 23:47

Re: Bot Movement ?
 
Probably to high framerate the reason too. If yapb will run fine with default msec method (yb_msecmethod = 4), than you need to ask KWo to change the default frametime calculation method ;)

Quote:

Jeefo told me to tell you to try yapb 2. http://yapb.cfegames.com
I don't think, he can understand that page :P, here the direct link: http://yapb.cfegames.com/index.php?n...wnload&a=7&d=1

Quote:

He also told me that pbmm runs on server framerate so if your server frame rate is slower, that mgiht be the slow-mo reason.
I meant that, pbmm's msec code, depends on framerate of server, so that may cause slowmo on some servers...

Bubbacs 02-02-2007 08:05

Re: Bot Movement ?
 
Thanks jeffo and Ancient.

Well I uninstall the podbots and installed the yapb bots.
Right away I see they are sharper, but they were laggie.
They run fast but look like they have major lag issues.
But thats' something maybe can be fixed for my server which I checked is running 500 plus frames.

Now I started with 6 bots, 3 per team and I jumped in. They were warping around, but they were playing and following the defuse and plant routines.
4 maore real players got on and it was still same with the bots with the exception they were hard core players and did kick our ass.

So I decided to load up the server with 24 bots and something strange happened.
When we spawned they were just fine and ran fast, did NOT lag around and went wild on a killing spree.
BUT.......and this is the weird part.
When it got down to 6 bots or less they started to lag around again and couldn't make up their minds where to go!?!?!?
Oh, and they chat their ass's off all the time. :-)

P.S. The version you allowed me to download says it's version 2.50
I only see version 2.30 on the forums and web site!?? Is this correct?
And is there maybe a version before which might not be laggie?

Thanks,
Bubba.

Ancient 02-02-2007 12:44

Re: Bot Movement ?
 
When you say that the bots ran fast, are you saying they ran faster than you? or just normal-like?

Bubbacs 02-02-2007 15:24

Re: Bot Movement ?
 
normal just like me.
with the exception of the lag.
when they ran it was in regular motion.
not like the others when you went to my server.

Bubba.

KWo 02-02-2007 17:40

Re: Bot Movement ?
 
There is no reason to run server higher than 150 fps. With that value pb mm works fine and without lags. :P

Bubbacs 02-02-2007 18:16

Re: Bot Movement ?
 
Ok, and I'll agree with you.
But the server provider sets it up for better registry and such.
And if this is not needed then why would they do that?
I fully understand the fps for US humans is maxed out anyway at 100 in game.
But the fps effects the bots?

I really hate to degrade the server performance and have guys not like the registry and fps. it does give the game a smoother performance and flow.

Guess I am being picky!

But I do wish to thank you for all your help.

Bubba.

Ree 03-02-2007 11:59

Re: Bot Movement ?
 
Hello all,

I haven't had the time to play with the bots for maybe half a year or even more. Back then I was very satisfied with the bots. Not so long ago I bought a new machine and decided to check the current version of pb. I thought if they didn't improve it during that time, then at least it will be as good as it has been. I was utterly disappointed...

First of all, I downloaded the version from here. In the cfg I set bot skill to [80; 99]. I even lowered/increased a few values which are supposed to improve the behaviour of the bots. Inhuman turns is on which is supposed to make them even more deadly.

I tried dust and dust2. Here are the problems I noticed:
  • Bots run slowly. Noticeably slowly. This means CTs have pretty much no chance to defuse if they aren't a few meters from the planted C4 and the bots are easy targets.
  • They often get stuck after running into each other.
  • They often do not pay attention when they are attacked (even when they see the attacker).
  • Some completely stupid he throws. I've seen a bot throwing a he at the wall. No one was around.
  • Ts often do not plant the C4. They take it out and sit at the planting zone without doing anything.
These are my observations. I'm just wondering what happened. It's as if I was playing with dumb morons. I pretty much only died in the case of instant headshots, otherwise the bots were nothing. I always thought you guys had done a decent job, but honestly the version I tried is unusable.

And it's not my PC since it's up to date (Athlon 3800+, 2x1 GB Corsair DDR2, X1900XT running XP Pro SP2).

I really hope I tried the wrong version.

Ancient 03-02-2007 12:47

Re: Bot Movement ?
 
I thought http://filebase.bots-united.com/inde...on=file&id=222 (Bv16f) was the one that KWo was updating.

The link you gave I guess is more up-to-date.

Ree 03-02-2007 14:49

Re: Bot Movement ?
 
Erm... I guess the newest version is here, no? I have noticed the dll I'm using and the one in the link are 5 days apart. Although I doubt all these problems are fixed in such a short timespan, I'll give it a go.

Ancient 03-02-2007 15:07

Re: Bot Movement ?
 
Thats the latest beta version for windows. (.dll)
Usually the podbot.cfg isn't changed, but the .dll and .so's are changing conastantly.

Ree 04-02-2007 15:28

Re: Bot Movement ?
 
OK, I have some interesting results. I tried an identical podbot mm installation on another PC - an ancient PIII 450 MHz, 320 MB SDRAM and a Voodoo3 2000 PCI running Win XP Pro SP2. The bots on this machine move fine and they kick some serious butt! My question is why the bots are slow on my AMD machine and do fine on the old one? Does it have to do something with my current machine having an AMD CPU?

Any info regarding the same would be greatly appreciated.

dballs442 11-03-2007 09:44

Re: Bot Movement ?
 
Hello,
im running podbot_full_V3_B18 and i am having the same problem. the bots move in slow motion. about 3/4 full speed. when the T's try to plant they start to plant then stop. seems like they are programmed to hold the 'use' button down for x amount of seconds (i believe its 3 secs to plant) but since they are running in slow mo they stop holding the 'use' button b4 the c4 is planted. i am only running 4 bots at a time to get ppl in the server. bots leave as ppl come in. plz help with this annoying problem. maybe my server specs can help the diagnosis.

server specs:
nuclearfallout 250 fps accelerated server (ip is 72.5.102.38:27015)
location = Denver

sv_clienttrace 3.5
decalfrequency 60
mp_decals 100
mp_falldamage 1
pausable 0
sv_aim 0
sv_cheats 0
sv_maxspeed 500
sv_maxrate 25000
sv_minrate 2000
sv_timeout 120
sv_netsize 0
sv_maxunlag 0.2
sv_gravity 800
sv_airaccelerate 5
edgefriction 2
mp_fragsleft 0
mp_consistency 1
sv_allowupload 1
sv_allowdownload 1
//sv_visiblemaxplayers 18
//sv_challengetime 45
sv_minupdaterate 10
sv_maxupdaterate 100
sv_maxrate 25000
sv_minrate 3000
sys_ticrate 1000
max_queries_sec_global 150
max_queries_sec 3

my comp:
amd 3500+ 64bit (oc to 2.42 gig), 2x 1 gig corsair xms pc3200 (400 mhz), saphire ati radeon x850 xt PE, asus av8-e deluxe, XP pro sp2.

KWo 11-03-2007 11:30

Re: Bot Movement ?
 
I think Your sys_tickrate is the problem. Why do You need it so high? What is the fps on Your server? If You are running any booster program (to increase fps), don't go with fps over 150 (otherwise the bots go in slow motion).

dballs442 11-03-2007 21:47

Re: Bot Movement ?
 
sys_ticrate came like that by default. ive tried to set the sys_ticrate to 100, 250, 50 etc. and no difference. the fps is boosted to 250. i was reading earlier in this forum that ppl were having problems after 250 fps. you siad eilyer in another post regarding the same problem: "I think You cannot get working bots with booster above 250 fps". (http://forums.bots-united.com/showthread.php?t=5636). is there a command i can use to lower my fps in my server to test the theory? as well is there any hope for bots to someday run on boosted servers, as boosted servers are becoming more and more popular? i mean NFO has 1000 fps servers now, and they run NICE!

KWo 12-03-2007 09:21

Re: Bot Movement ?
 
fps 250 it 's somewhere about phisical limits the function pfnRunPlayerMove can pass the parameter saying how long time the bot should move on the server during the frame (msec value) - it's about 4 msec. But I was playing on servers they had fps_max 150 and everything was smoothly and no lags. There is no reason to have it higher - it doesn't work appareantly better, but it may make some troubles like this one with slow motion. Please try first with fps_max 150 (setup for it Your booster) and then compare with 250.

dballs442 13-03-2007 06:28

Re: Bot Movement ?
 
well i was just informed by NFO that my server was upgraded to a 500 fps server without me knowing. i asked them to turn down the fps (they only go as low as 250 for some reason) and long behold the bots run normally (nearly. i think 150 is the best for them). is there any hope that in the future there will be bots that can run above 150 fps? or is there another type of bot that already can run above 150 fps?

KWo 13-03-2007 09:56

Re: Bot Movement ?
 
Quote:

Originally Posted by dballs442 (Post 54487)
is there any hope that in the future there will be bots that can run above 150 fps? or is there another type of bot that already can run above 150 fps?

I've just got some idea how to do something for that, but I'll try it not before V3B18b (for V3B18a is too late, because it's coming today :D )

dballs442 14-03-2007 01:55

Re: Bot Movement ?
 
excellent! plz hit me up when you have gotten the bots to run at 500 fps. thanks!


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