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Adlernest
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Re: Adlernest
great! will get you some feedback asap!
:) |
Re: Adlernest
great job! :clap::clap:
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Re: Adlernest
Played it for a couple rounds - looks good.
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Re: Adlernest
minor updates:
added playerclips for the suicidal bots tweaked balance a bit i edited the link to the waypoints in the original post. |
Re: Adlernest
v1.01
• i haven't seen any allied bots go over the wall to get to controller, this is a common route in most non-bot games • an allied covert bot got stuck trying to jump onto table to get docs (i didn't see it myself so have no bot name) • levers are working well :) more feedback soon! |
Re: Adlernest
thanks nedd3h.
The bots should use the route over the wall in the version you have. It's pathed and routed for the engineers. In version 1.02, I've set the routing so the engineers will only use that path now as it's probably the safest / quickest way to get there. I've also tweaked the nodes back at the documents so they jump up on the table a bit better. v1.02 is here |
Re: Adlernest
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Re: Adlernest
you're right of course. I'll probably make it so after the initial rush, they will use the other route occasionally as well. It should be ok on the first rush as the defense doesn't really have time to set up.
Before I post that update, I'm curious to see what you think of the balance..and to know if you think I should send some of the offense through the Axis spawn... |
Re: Adlernest
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Re: Adlernest
version 1.03 is here
added route for allies to go through axis spawn sometimes modified door controls route for allied engineers added route for axis covert going to satchel cp fixed allied bots focus issue that was causing them to ignore axis in some cases |
Re: Adlernest
Dersaidin (creator of Adlernest) has released a mapscript that fixes an engame win/lose bug and server crash bug.
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I tested this bug and it crashed my server... it won't be long before this becomes common knowledge and noobs do this deliberately. script: http://www.dersaidin.ath.cx/maps/adlernest.script |
Re: Adlernest
1 Attachment(s)
thanks nedd3h.
Version 1.04 attached: 1) Added Dersaiden's script fixes 2) Fixed Axis soldier recharge time bug (weird) BindleStiff noticed this morning that Axis Panzers had 0 recharge time. I still dunno why or how it happened, but I fixed it by setting the recharge factor to default on the map load.... |
Re: Adlernest
thanks :)
server updated! |
Re: Adlernest
1 Attachment(s)
Attached a fix for a broken global accum. There's some mixed definitions in the SDK for the max number of them that can be used..0-7 is the range and I had one of the switches set up to use global accum 8..oops
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Re: Adlernest
thank you, will update my server this weekend :)
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