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waypointing
why i cant waypoint other maps instead of the four included in fritzbot ??
I really want to waypoint, but there are no other maps i can do :( |
Re: waypointing
I think the best way is to type \map battery for example just change battery to whatever map you want
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Re: waypointing
ThnQ, baskville, it worked, but now.....
i cant connect waypoints... when i use "/Node_connect 1 0" (without the quotes) i get a message confirmed, but then i dont see a line between the nodes... ??? How come... ?? 0_o :cursing: :scared: |
Re: waypointing
i am doing the same thing funnily enough and i dont see a connect but it does say it is connected!! so i am assuming it is all ok! only way to find out is to start small and load up a bot afterwards to see if it is all working!! good luck and dont give up
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Re: waypointing
haha, thats the problem, when i try to add bots it cant! Because its saying there is no path :P
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Re: waypointing
also... When i have saved (yes i did :P) then when i close all server and stuff down and restart with bots, i want to use node system again, all nodes are gone, even the hud says that there are zero!! :(:(
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Re: waypointing
i guess we need need some help from the boss!! are you following the waypoint guide?? http://fritzbot.bots-united.com/tutorial/ this is where i am getting my info but have only started to just read it, please someone help us NOOBS!!
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Re: waypointing
yeaaaaaaaaahs :P and read your PM Baskville ;)
And iam following, but my program just wont listen to me |
Re: waypointing
you can call me dumb but PM?? hey i dont do all this chat thing normally but this bot has got me hooked!
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Re: waypointing
nvm, i have found out :P wasnt using a vid_restart :/ u have to do that before u start...
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Re: waypointing
yeah and i just workedout what PM is:blushing: :blushing: what a dumb ass, i would like to take you up on offer though!!
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Re: waypointing
if you want to see the visible joins of the nodes just turn off the drawradius and you can see the lines that join them together!! still getting my head round the info, cant even get one of the bots to move yet!!
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Re: waypointing
Just a quick note, if bots have no valid actions to perform they generally will just stand around and complain. So if you're having trouble getting them to move that's most likely the issue. If you already have some properly placed actions with all of their necessary variables assigned correcetly and they still don't move - then the nearest pathnode may need some tweaking.
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Re: waypointing
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Correct.
Heres a quick example for the map rail gun on how to path for the bots, and create a goal for the bot to accomplish. Here, theres 12 path nodes, that lead out to the tracks, and 2 actions: one is the camp action, and one is the aim action (where the bot looks while camping). It should give you an idea of how to get started. Extract the .zip file into your FritzBot folder, it has everything already setup for you. Just type "devmap railgun" when you start Fritz, then add 1 axis bot (addbot Fritz), and watch him go. Then turn on the node editor to see how it all works. Cheers! |
Re: waypointing
well thats the problem, the bots are runnig and camping, next to the tower...
but i cant see the waypoint and its saying there are 0 waypoints... |
Re: waypointing
strange, for some reason the bot example for railgun you sent when i added fritz he decided he was having none of it! he just handed himself ammo in the hut and refused to move, i extracted it to the corrct file but no joy. Oh and one other thing do you need an action on every node or can you just set a path for them and a final goal, Example, on fueldump i was just trying to get at least one engineer bot to come out of the hut (nodes set to correct radius, about 25 i think it was so they pass through the door) then default of 70 and get him to just build the mg gun, the little git again just stood there, Please help a confused man, maybe one day it wall come to me!
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Re: waypointing
maybe i will just have a good long read of the manual!
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Re: waypointing
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I just cant load the waypoints there is 0 on the field, and my waypoint file a cfg that is made with waypointtool doesnt work either, it says the command are invallid, but im on the editor mode... this all is very strange :P 0_o |
Re: waypointing
when you go to the waypoint tool are you going to the part that says write config? i guess thats where you tweak stuff?? dunno, maybe the real waypointers out there are laughing at us, maybe we will get an answer, either way please tell me Mal is the bot meant to move in the railgun file you sesnt or did you forget to send that file?0_o
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Re: waypointing
it does write config files so something is going on when you press it, just got to put it in the valid file i spose!
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Re: waypointing
hang on this is getting even weirder, i just opened the file (the railgun one) and saw the nodes and the two actions are there, but my bot just stands there like a lemon:cursing: what the hell is going on??
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Re: waypointing
Yeah, reading the manual is a good idea....
If it's saying the commands are invalid, then you aren't in editor mode. Remember to start the editor, you need to do this: /sv_pure 0 /devmap <mapname> (it must be devmap) Then /node_editor 1 /node_vis 1 /vid_restart Also, read this thread and make sure you have the latest waypoint tool: http://forums.bots-united.com/showthread.php?t=5073 Quote:
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Re: waypointing
ok, now this tool looks different to the one i was using!! Right can i whisper something and dont let anyone else hear!! Come closer.......(whats the difference between adding a route and adding a node? do you need to add both as you travel the map?)
Sorry for seeming so dumb but .....well i get impatient and just want to mess around trying to get a bot to move then do the real thing. |
Re: waypointing
The bots will travel the shortest path to an action by default. Routes give them alternate paths to use to get to the actions.
For instance, On Oasis, if there were no routes defined for the allies to grab the flag, all of them would be coming from the same way. The waypoints will work without routes, so you can ignore that for now. |
Re: waypointing
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OMG its working, thanks to you!!!:clap:
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Re: waypointing
Just one slight thing now, the AIcript does not work, can you send me a version that does work please
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Re: waypointing
The AIScript was a blank one. YOU have to create the actions, and decide what you want the bots to do with the script yourself. ;)
Look thru some of the default maps/aiscripts, to get an idea. |
Re: waypointing
Its starting to come together now,slowly but surely, listen, thanks for all the help you been giving guys:clap: would of pulled my hair out by now if i had not had all the help, and thanks for not ignoring my questions. Top notch guys, but im sure i will be back asking something else soon :unsure:.
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Re: waypointing
Thanks for all the help guys, i really like you guys, quick replies and have patient with noobs (if i can call myself so...:P)
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Re: waypointing
i cant the bots make to move i have tried everything... read the manuals looked at the railgun example, there they move even without the "ent". And at battery.... NOWAY i cant move them... :cursing:
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Re: waypointing
only objective actions need an ent number on them.
if you post or email (check pm for email) the navs, I can take a quick look and see what's going on |
Re: waypointing
Quote:
http://rapidshare.de/files/18740404/battery.nav.html |
Re: waypointing
Both of those actions are allied actions and they are both in goal -1. /node_drawhud 2 shows the properties. Actions at the start of the map need to be in goal 0.
to make that nav work, do the following after starting the node editor: /action_axis 0 0 /action_goal 0 0 /action_axis 1 3 /action_goal 1 0 /action_links 0 1 /node_save /map_restart /addbot fritz BTW, you can add attachments to the posts here. Click the button that says 'Post Reply', not the button that says 'Post Quick Reply' and it gives you an option to manage attachments. Be sure to read through this as well: http://wiki.bots-united.com/index.ph...ting_Waypoints |
Re: waypointing
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SORRY :( |
Re: waypointing
Make sure to read the guide. This section tells about the actions:
http://wiki.bots-united.com/index.ph...Basic_Concepts /action_axis 0 0 simply means make action number 0 an axis camp action |
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