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Big problem with the new mEAnMod
I got the new mEAnMod and the new realbot, And when i add bots like 5 mins later the mEAnMod Kicks the bots out and adds like 10 ct bots by it self. I tried it without the mEAnMod and it works great.
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Re: Big problem with the new mEAnMod
Did you try reading the meanmod's documentation? It's likely you didn't change the m_botmode and m_autobalancebots commands:
Code:
botmode < option > |
Re: Big problem with the new mEAnMod
is still go the problem :(((
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Re: Big problem with the new mEAnMod
In console, type in command:
m_autobalancebots Your current settings will be displayed, copy and paste in here what they are. Also, show us your settings in server.cfg or listenserver.cfg, whichever you are using. |
Re: Big problem with the new mEAnMod
nvm i got it to work but the bots still dam speed hack.
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Re: Big problem with the new mEAnMod
Make sure sv_maxspeed is set to 320
also read this from the "WhatsNew" document * Add m_botrunspeed <speed> Sets running speed for all bots speed: 0 - 1000 default: 0 (disabled) You can use this CVAR to correct speed problems with bots running too fast seen under CS 1.6, or you can it tomake your bots harder or easier to hit by adjusting how fast they can run. The default of "0" disables the feature, and bots will run around at normall speed. |
Re: Big problem with the new mEAnMod
o dam my sv_maxspeed was 1000 i changed it 320 and it works great thx
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Re: Big problem with the new mEAnMod
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Re: Big problem with the new mEAnMod
Yes, in steam not all messages that are sent in CS 1.5 are sent in CS 1.6. That makes it a lot harder to code things properly. An example is that you now manually have to know settings for weapons (like weapon ID and such) instead of catching data about weapons via the engine. (therefor buytable.ini is VERY IMPORTANT, and thus it is VERY IMPORTANT users install realbot in the correct directory).
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Re: Big problem with the new mEAnMod
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Re: Big problem with the new mEAnMod
In CS 1.6 i never seemed to get the WeaponList engine message!? Previously i could catch information about max ammo, ammo types, etc. (you know what i mean). But in CS 1.6 it got removed. (and its a known bug).
Unless they somehow inserted it back in, i get nuts of this (steam). |
Re: Big problem with the new mEAnMod
Quote:
15:47:14 :: Message_Begin 15:47:14 :: ...MessageType: 78 15:47:14 :: ...MessageDest: 3 15:47:14 :: ...WriteString : weapon_p228 15:47:14 :: ...WriteByte : 9 15:47:14 :: ...WriteByte : 52 15:47:14 :: ...WriteByte : -1 15:47:14 :: ...WriteByte : -1 15:47:14 :: ...WriteByte : 1 15:47:14 :: ...WriteByte : 3 15:47:14 :: ...WriteByte : 1 15:47:14 :: ...WriteByte : 0 15:47:14 :: Message_End 15:47:14 :: Message_Begin 15:47:14 :: ...MessageType: 78 15:47:14 :: ...MessageDest: 3 15:47:14 :: ...WriteString : weapon_scout 15:47:14 :: ...WriteByte : 2 15:47:14 :: ...WriteByte : 90 15:47:14 :: ...WriteByte : -1 15:47:14 :: ...WriteByte : -1 15:47:14 :: ...WriteByte : 0 15:47:14 :: ...WriteByte : 9 15:47:14 :: ...WriteByte : 3 15:47:14 :: ...WriteByte : 0 15:47:14 :: Message_End etc |
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