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-   -   Carentan map bugs (http://forums.bots-united.com/showthread.php?t=4721)

the bindlestiff 01-12-2005 07:40

Carentan map bugs
 
I've begun to check out the seven new maps released with Fritzbot 0.53, the first being "mp_carentan." I found three versions on the web and selected the one with the latest date: 6 May 2002 (5,016,070 bytes).

There were a lot of problems:

1. The objectives shown on the Limbo menu do not appear to be related to the map (which is a six-flag CP map).

2. Raising all six flags does not end the game, and raising a flag does not show a change in the stack of "progress" icons located in the upper left of the screen.

3. The team player "status list" shown in the upper right corner of the screen does not show the players' location but does show their health. So you can't tell if a player is at a specified objective location or not.

4. All bots, allied and enemy, are stuck in their spawn locations. One of them (allied and axis each) continually shoots at the ceiling. I verified that bot_pause was set to "0."

Have I got the wrong map or what??? I can't believe that this many obvious bugs would not have been discovered earlier.

Meanwhile, back at the ranch, the f0x is busily occupied in transforming his beautiful Linux box into a half-breed so we can play together using 0.53.

Cheers!

the bindlestiff 01-12-2005 08:12

Re: Carentan map bugs
 
Next map checked was "mp_forest", 10 Feb 2003 (2,065,919 bytes). This is a CP map.

Bugs found (when loaded from the console):

1. There are no objectives listed in the Limbo menu and no objective icon list on the screen.

2. The game does not end when all the flags have been raised.

3. The bots didn't load with the map.

BUT when loaded from the MainMenu, the objectives WERE present and the only problem was that the bots didn't load and I had to load them manually from the console.

Then I immediately tried loading the map again from the console. This time the objectives were present!! Again, the bots didn't load.

I was the only human player connected for this testing on my personal "listen" server.

420Blunt 01-12-2005 08:27

Re: Carentan map bugs
 
Try setting g_gametype to 7 for checkpoint maps.

Sgt.slick 01-12-2005 09:05

Re: Carentan map bugs
 
Quote:

. The objectives shown on the Limbo menu do not appear to be related to the map (which is a six-flag CP map).
Yeah mp_carentan is a dodgy map. The guy who created it must of just added any video or screenshots. Half-arsed!

Try mp_theguns if you havn't already, it's a decent map.

the bindlestiff 01-12-2005 09:23

Re: Carentan map bugs
 
Duhhhh!! So SIMPLE!!!! Thanks, Blunt.

All the time I thought that the gametype was set automatically (as it is from the Menu, where you select it from a list). Show you how ignorant I am! Won't make that mistake again.

That fixed the objective problems for Carentan and Forest. However, the other problems remain. The bots are totally screwed up in Carentan.

Now the GOOD news: Carnage Canyon, Crossing, X_lab, and Flooded Town seem to be working okay.

But none of the bots load automatically with the maps. If this were guaranteed to be always the case (and it isn't right now), I could exec them in the map rotation. But since the bods DO load with some maps, that would produce double numbers of bots -- not a good thing . . .

Maleficus 01-12-2005 09:30

Re: Carentan map bugs
 
You didn't forget that someone has to join for the bots to join right? ;)


There are a lot of dodgy maps in the community that are really loved by players because they are fun, but are nightmares to deal with because of how buggy/poorly done there are.

the bindlestiff 01-12-2005 17:24

Re: Carentan map bugs
 
I thought that I was counted as a player being connected and that if another player joined, then the bots would stop loading automatically. At least that was the way it worked for me on 0.51.

What's happening now is that (running as a listen server with me as the only player) the bots load automatically on the first map of my maprotation.cfg OR will load automatically if I choose a map from the Main Menu.

For the maps following the first map in the rotation cycle the bots do not load automatically or if I load a map from the console.

What I want to happen is for the bots to load with the maps in my rotation config. I don't mind doing them manually from the console if I want just a specific map to run. But they HAVE to reliably load on the map rotations because that is how they run on a dedicated server (and mine is just about ready to start up) and HAVE to do that for any number of human players from 0 to the max allowed.

I just ran an experiment: I inserted exec...bots.cfg commands into the first two maps of my map rotation config. The number of bots did not double as I expected on the first map -- they loaded normally, as they did for the second map. BUT NOW a new problem arose -- the enemy bots did not see me at all. I could stand in front of them and fire away and they totally ignored me.

So I'm confused! Gotta leave right now to meet some friends to go bike riding. More later. . .

420Blunt 01-12-2005 23:43

Re: Carentan map bugs
 
Here's a link for the correct carentan map.

http://wolfmap.gameprophets.com/details.php?file_id=844

Denny 01-12-2005 23:50

Re: Carentan map bugs
 
Are you sure you even have the right carentan map because the one i did is not a Checkpoint map, it's a hybrid checkpoint/objective map (pathed to work in SW/MP mode) in which the allies must complete all objectives (one was removed because the bots would bug out on it really bad, that was the sewer lid) and the allies after that must take all checkpoint flags to win the match. The Axis win if time runs out. This is the Carentan map made by General Electric btw, not the other one (note to self, make note in wiki about that).

Sorry about that, i should have know that before release. Good to hear you got forest working right. Thanks for letting us know about this stuff. :)

the bindlestiff 02-12-2005 02:57

Re: Carentan map bugs
 
I have installed the map using the link provided by Blunt. Thanks! I had found three other maps by that name and had chosen the one with the latest date.

The "Carentan Streets" works as a CP with all objectives listed. When run as an MP, the objectives are listed as text only - no pics of the objs. The bots are COMPLETELY non-functional for either version. They're permanently stuck in the respawn locations.

Minor FG42 bug: when first selected and fired, it cannot be reloaded unless another weapon is selected first, then if you return to the FG42, it can be reloaded. And, yes, I have the FG42 patch installed.

Denny 02-12-2005 03:13

Re: Carentan map bugs
 
Quote:

Originally Posted by the bindlestiff
I have installed the map using the link provided by Blunt. Thanks! I had found three other maps by that name and had chosen the one with the latest date.

The "Carentan Streets" works as a CP with all objectives listed. When run as an MP, the objectives are listed as text only - no pics of the objs. The bots are COMPLETELY non-functional for either version. They're permanently stuck in the respawn locations.

Minor FG42 bug: when first selected and fired, it cannot be reloaded unless another weapon is selected first, then if you return to the FG42, it can be reloaded. And, yes, I have the FG42 patch installed.

Huh, i wonder what's up with that because they work fine on my PC. Try loading the node editor and see if they are spawning near any nodes. They may be spawning in some weird location that i didn't path (it's unlikley as i would notice, but you never know)

Don't play Carentan Streets in CP mode though as it doesn't work anyway (i didn't path it to support CP mode and the AIScript declares it as an objective map). Also remember if you previously played a checkpoint map and switched to checkpoint game mode for that map, you need to switch back to MP/SW mode when you next play an onjective map through the console otherwise it automatically loads the next map as a CP map. Hope that wasn't confusing. :|:D

You probably knew that though but i figured i'd mention it. I'd never release a waypoint showing the problems you described so if something happened it must have happened with a code update or maybe a cvar (or waypoint setting) is wrong or something because it was working perfectly fine through testing, i'll run through it tonight and post back the results.

Mal changed a whole bunch of reload settings for the FG42 (like you need to switch out of scope mode in order to reload the weapon) so it may have had some affect on the normal reloading that was after i sent him the base code though so i can't tell what he changed and such. But he'll find it, he's an ace at finding bugs really, he can find even the smallest bug within minutes, it's amazing. 8)

Maleficus 02-12-2005 06:27

Re: Carentan map bugs
 
Its not a bug with the FG42 - you can't reload in scoped mode, but you can in normal mode. If your in scoped mode and expend all your ammo, it will auto reload, but will move you out of scoped mode to do it.

This was done as an attempt to make the gun a bit more balanced. The scoped fg42 in wolf is a much more dangerous weapon than in ET, so I tweaked several things to balance it. The how and why it reloaded was one of them.

It reloads fine for me in normal mode no matter what, and thats what it should do. Were you in scoped mode when you tried to reload?


I'll have to work on a different system to get bots loaded. I never really thought anyone would want to use Fritz as a server mod, but more as an offline mod for times you want to play wolf, without the lag or losers.

But, I support you guys wanting to run your servers with Fritz, and will have a solution for this bot loading problem ready later tonight.

Maleficus 02-12-2005 06:43

Re: Carentan map bugs
 
Solution found and posted in the "small patch" thread. Check it out and let me know.

Denny 02-12-2005 07:56

Re: Carentan map bugs
 
Well i just tried mp_carentan (using the latest patch) and it was running great. The bots we're having a little trouble with the sewer ladders (i'll look into that sometime) but it wasn't really bad or anything. Other than that everything was running great.

Try that new patch and see if that fixes you're problem. :)

Sgt.slick 02-12-2005 08:35

Re: Carentan map bugs
 
Quote:

Originally Posted by Maleficus
Its not a bug with the FG42 - you can't reload in scoped mode, but you can in normal mode. If your in scoped mode and expend all your ammo, it will auto reload, but will move you out of scoped mode to do it.

This was done as an attempt to make the gun a bit more balanced. The scoped fg42 in wolf is a much more dangerous weapon than in ET, so I tweaked several things to balance it. The how and why it reloaded was one of them.

Good job.

Being able to continuesly shoot the fg42 and reload while in scoped view would definetly be an advantage, Then again the weapon only has 20 rounds.

Good descision, balance + realism. 8)

the bindlestiff 02-12-2005 09:01

Re: Carentan map bugs
 
The f0x and I spent about four hours playing tonight. We found several problems:

1. In Norway (with g_gameplay to 7) most of the allied and axis bots got tied up doing ring-around-the-rosie on the flag poles. I saw a medic, soldier and Lt stuck there on the allied team (don't know the classes on the axis team). They didn't seem to recognize that the flag was already up and kept trying to raise it. That left trying to win the round up to me and the f0x, plus one or two other bots. But it was pretty even since the axis team was similarly handicapped!

2. In Tram Seige (g_gameplay = 5), in certain situations the bots of different teams didn't see each other. This would often happen when they passed each other in tunnels or on ladders. But they sure saw me! In most other situations, they acted normally.

The most unusual case was when an allied player finally reached the radio room with the documents with only 5 hit points left. I managed to reach him and found him dancing around the room trying to reach the radio while at the same time there were five enemy bots lying in wait within the same room. They took no notice of him, but creamed me. When I finally reached the area again, he was still there and as I entered the room shooting at the enemy bots, he finally managed to jump on the proper table to win the round.

3. Not a bug, but an annoyance: In Horus2 and Crossing (and some others that I don't remember), the respawn point for all team players is at a single point. This means that if I hesitate at a respawn, say to type a comment to the f0x, there will be all sorts of body parts dancing around beneath me as other teammates try to spawn. In most of the maps, the spawning points are distributed over a more scattered area so this doesn't happen. A nuisance only.

Denny 02-12-2005 09:08

Re: Carentan map bugs
 
Those sound like Fritzbot bugs, not so much waypointing one's. I hear you on the spawn thing though, i've seen it on Chateau as well. It's not something we can fix but it would have been nice for more spaced out spawn points on some of those maps.

Nice observations btw. :)

the bindlestiff 02-12-2005 09:31

Re: Carentan map bugs
 
Re: Carentan Streets. My copy of the map is named "mp_carentan.pk3, dated 1/13/2002, size 4725044 bytes.

I've installed the latest "small patch" of qagame_mp_x86.dll dated 12/2/2005 1:07 am, size 602,112 bytes.

A quick startup via console and bots loaded via console, g_gameplay =5, resulted in exactly the same problem: all the bots stuck in position with one or two shooting at the ceiling. Strange. . .

It's 'way past my bedtime so I'll sign off for now. Will try to test the automatic bot loading tomorrow.

Quoting Maleficus (always forget how to use the "quote" feature on this forum):
-------------
I'll have to work on a different system to get bots loaded. I never really thought anyone would want to use Fritz as a server mod, but more as an offline mod for times you want to play wolf, without the lag or losers.
-----------
Well, that was our first intentions exactly. But we were plagued by very unbalanced ping times that made it almost unplayable for the person connecting (unless we cut down the number of bots+players to six or less). I live in the Northwest woods at the end of a long dirt road, and am just slightly outside the normal range for DSL. So my upload speed is dismal (download not too bad). A difference of 500 feet in line length is critical.

For a modest investment, a rental server seemed to be the way to get good pings for both of us. I've got the server running for plain-vanilla Wolf right now and the pings for both of us are quite good. When I'm certain that I can trust Fritzbot to behave reliably on the server, I'll upload it and we'll be ready to play. By "reliable," I mean that:
1. It'll load bots when one or more players are connected and

2. That it will recognize that players are connected when the maps are rotated and

3. Will continue to load bots as long as someone is connected to the server.

Doesn't do this on my listen server right now.

Maleficus 02-12-2005 10:27

Re: Carentan map bugs
 
The last little patch SHOULD work on a dedicated server. I would recommend trying this instead of a listen server.

Maleficus 02-12-2005 10:48

Re: Carentan map bugs
 
What are your bot settings btw? Ppl have played with low skill bots before and not realized that the bots suck on purpose when they are low skill. This would explain the awareness issues.

Play on AI skill hard, aim skill easy to get a balanced challenge.

Some of the problems you mentioned are map problems, which none of us here can do anything about. I would prefer not to path poor quality maps, but many of them are very popular so are requested a lot.

I think Carentan is a map issue. I've played it, and its very poorly made: some of the spawn points are inside walls. I've never seen the problems you describe tho - the bots actually give a fairly good game on it when I just tested it now.

If there 3+ versions out there of the map, there needs to be a link to the map version that was pathed made to eliminate this confusion.

Denny 02-12-2005 14:41

Re: Carentan map bugs
 
Here's the link to the CORRECT Carentan map
http://wolfmap.gameprophets.com/details.php?file_id=845

Called Carentan Streets by General Electric, it's not called Carentan like the other map. Here's what it says in the readme for the one i have....

Return To Castle Wolfenstein Map Info


Map : MP_CARENTAN 2002/04/08


Map Info : Multi-Player Mode : MP Only
Map Playing Time : 12
# of Objectives : 5
# of Player : 48
Allied Respawn : 20 Sec
Axis Respawn : 30 Sec
Respawn side choice might not work.....


Created by : [QC] General Electric
a.k.a Maz-Turbation


Location : MOntréal, Qc, Canada
Email : Sylvain_Carrier@hotmail.com

Misc Info :

Needed Software : - WinXP Pro Eng (The damn OS)
- GtkRadiant Nightly 1.2.1 & 1.2.6 (Mapping and Compiling tools)
- Adobe Photoshop 6.01
- RoQ.exe for the .ROQ

PS: I decided not to include the little movie (.RoQ)..... 10 sec movies for 10 more megsto download....
so i removed it

PC: Asus P4S333, Intel P4 1.60A 512k (overclocked at 2.1Ghz), 128M DDR 333,
40G HD Quantum Fireball Plus 7200, GeForce2 MX 400 64M TV, Cable Connection 512M Windows Pagefile

Compiling Time : 90 sec BSP
4 Min -Vis (83k Visdatasize)
20 Minr -Light -smooth -Extra



Bio EN: I'm 25 Year old and this is my 2nd time mapping, my first one was MP_Storage2. Carentan
required 100 hours of work. I took some of my idea from Band of Brothers
Part 3. (you know? the 11 hours Movie from Tom Hank & Speilberg)
The name and date used are NOT FICTIVE!... there is a town called "Carentan" in France
and the allied forces regain control on june 11 (D-Day 6).


Bio Fr: J'ai 25 ans et ceci est le resultat de ma Deuxieme expérience en question de "Mapping".
Ca m'a pris 100 heures de travail pour celle-ci. J'ai pris quelqeus une de mes
idee dans Band of Brothers Part 3 (le film de 11 heure de Steven Speilberg et Tom Hank)
Les nom et les date dans cette map ne sont PAS FICTIF! Il y as une ville appeler Carentan
qui le 11 Juin 1944 est retouner au main des alliés au 6ieme jour du débarquement.

The PK3 has the date, May 01, 2002 6:44PM. The above map works, tried last night.

And i agree with Mal and Sgt. Slick, some of these maps aren't top quality and are poorly made, even some of the one's we waypoint.

the bindlestiff 02-12-2005 17:05

Re: Carentan map bugs
 
Carenten Streets is certainly CONFUSING! The link that you cited is the same that Blunt referenced and is the one I'm using. But it is NOT the same map as you're referencing. The readme is dated 5 Jan 2002 and does not bear any resemblance to the one you quoted.

I'll look further on the web for the correct one. . .

Denny 02-12-2005 17:48

Re: Carentan map bugs
 
Try this one...

http://www.fileplanet.com/dl.aspx?/p...r/carentan.zip

This is starting to confuse me too....???:(

420Blunt 02-12-2005 18:26

Re: Carentan map bugs
 
The link i provided is different than denny's and is the correct map.

http://wolfmap.gameprophets.com/details.php?file_id=844

the bindlestiff 02-12-2005 22:49

Re: Carentan map bugs
 
AND THE WINNER IS:

Quote:

Originally Posted by Denny
Try this one...

http://www.fileplanet.com/dl.aspx?/p...r/carentan.zip

This is starting to confuse me too....???:(

All the other Carentan maps are COMPLETELY different from this one!! And the bots now function normally, too. We'll give this one a trial-by-fire tonight!

There was no readme included with the download, but the title page reads "by General Electric" and the pk3 file date is 1 May 02 7:44pm, 5016070 bytes.

On another note, the FG42 reload problem has been fixed. You can now do a normal reload at any time (except while scoping).

CrapShoot 02-12-2005 22:53

Re: Carentan map bugs
 
The link that 420Blunt provided works too:

http://wolfmap.gameprophets.com/details.php?file_id=844

(the file ID in the link is 844, there is also a carentan that has the file id of 845 that doesn't work)

This one is called Carentan / DDay-6 by [QC] General Electric, not Carentan Streets.

the bindlestiff 02-12-2005 23:37

Re: Carentan map bugs
 
The map called "Carentan Streets" is the one that is wrong.

The Blunt map (dated 29 Apr 2002) and the latest Denny map (dated 1 MAy 2002) appear to be identical and are the correct ones. Screenshots of the two are attached so you can see why I was so confused.

Denny 04-12-2005 02:24

Re: Carentan map bugs
 
My bad, well...at least we found the right map. Sorry about all the confusion. :D


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