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-   -   Wroclaw Map Bugs (http://forums.bots-united.com/showthread.php?t=4713)

the bindlestiff 28-11-2005 17:45

Wroclaw Map Bugs
 
Yesterday I noticed that Blunt had added the waypoints for the map "Wroclaw_beta." I immediately downloaded the waypoints and then located the map on the web and downloaded it too. When my gaming buddy and I ran it last night, we encountered several weird problems. Bots were placing TNT at open areas on walls and wandering aimlessly. As an engineer, when I placed TNT on doors that gave the "blow this target" message, my TNT would go off but the wall/door did not open.

After some time, I got beaucoup error messages saying something to the effect that "bots have no valid goals within this map." We abandoned the map at this time. When we moved on to other maps, some worked properly but we found that for about a dozen others the map objectives were missing. There were no US/Axis flag icons on the screen, the objective list was completely blank and the main goal text seemed to be a remanent of one of the "good" maps that we had played previously.

Strange, indeed. I haven't had the time to debug this yet, aside from going through all 36 of my Fritzbot maps and finding out which of them were contaminated. These are maps that were perfectly good before Wroclaw. I don't know how one map could influence the others. If I can't locate the source of the problem, I think I'll restart from my last previous system backup and see if that removes it.

For now, I'm very puzzled. . .

Denny 28-11-2005 22:22

Re: Wroclaw Map Bugs
 
It won't work properly until the coming update is released because i had to fix the objectives on that map. The barrier removal system broke the objectives on that map so i had to add a code exemption to fix it but it's only avilable in the next patch. I'd wait until after the next release to play that map. Sorry about that. :)

renartthefox 28-11-2005 23:51

Re: Wroclaw Map Bugs
 
I guess it would be just as easy to post this here, than start a new thread. The bindlestif and myself were talking today about our furious play and our posts to the board here. We are wondering if your "want" to hear about problems we are finding in these maps, waypoint files and general play, or if your already groing tired of our constant posts of errors and other miscellaneous rabble.

thanks for listening

ANFSCD 29-11-2005 00:05

Re: Wroclaw Map Bugs
 
I'm gonna go out on a limb here and say that they want to hear about bugs and problems... Otherwise they would let you know ;) Correct me if I'm wrong guys.

Denny 29-11-2005 00:08

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by ANFSCD
I'm gonna go out on a limb here and say that they want to here about bugs and problems... Otherwise they would let you know ;) Correct me if I'm wrong guys.

He's right, by all means post any and all suggestions and bug reports and we'll look into them (some can be fixed, some can't). It helps us fix bugs and make better waypoints essentially, so don't be bashful by any means. We appreciate any and all help. :)

This applies to everyone as well, don't be afraid to report bugs or waypoint problems or anything else, we appreciate all the feedback we recieve.

CrapShoot 29-11-2005 04:18

Re: Wroclaw Map Bugs
 
Absolutely, please continue to report bugs / issues that you see. This mod is still in develpment and waypoints can always use tweaking. So feedback is a good thing.

the bindlestiff 29-11-2005 06:08

Re: Wroclaw Map Bugs
 
We thought that you'd appreciate our reports of bugs that we notice while playing Fritzbot. We just wanted to make sure that we weren't stepping on anyone's toes! Both "the f0x" and I have experience with computers and programming and we both are obsesesive about wanting things to work right.

RE Wroclaw, perhaps a wee line in a Readme would help those folks who don't frequent this forum regularly?

I don't understand how an errant waypoint file could cause so much havoc with the rest of my maps. Over a dozen of them lost their objectives and were unplayable because of it. Sure, we could run around trying to achieve the objectives as we knew them, but the bots usually just fought it out with the enemy bots. Without objectives, a round never ended.

After identifying the dozen maps that were affected, I tried the usual things: restarted Fritzbot, rebooted the computer, and reinstalled Fritzbot. None helped.

I fired up WolfMP and verified that the objectives were, indeed, there and functioning properly, so the problem HAD to be in Fritzbot. By trial and error (many errors), I discovered that if I loaded a misbehaving map in WolfMP THEN loaded it in Fritzbot, it would be fixed. So I did this for all the objective-less maps and now all seem to be functioning properly.

EXCEPT for the fact the I have to manually load the bots from the console if I load a map from the console. If I load a map from the Main Menu, the lots usually load automatically. Before Wroclaw, the bots would always load no matter which method I chose to load a map (as long as I was the only player connected).

At present, I'm set up as a listening server but soon will have a rental server which will hopefully eliminate the f0x's lag problem due to my limited DSL upload rate.


Happy head-scratching . . .

Maleficus 29-11-2005 06:32

Re: Wroclaw Map Bugs
 
Hopefully this will no longer be an issue. The latest Fritz will be available in about 10 minutes (gotta finish uploading).

Cheers!

the bindlestiff 29-11-2005 06:46

Re: Wroclaw Map Bugs
 
Hate to tell you this, Maleficus, but your Fritz_053.zip gives me a "corrupted zip file - unexpected end of archive" error.

Sheesh! So I didn't wait long enuf and downloaded it while it wasn't finished uploading (got a MB of it, tho).

Now I can open it and will install it soon.

EDITED: (a few minutes later) Lordy, lordy -- seven new maps! Whoohaaa!


RE bugs: a itty bitty one -- the bot "blunt" is referenced in sf_cobra but there is no blunt.bot file to be found in the bot list in Fritz0.pk3.

Maleficus 29-11-2005 06:51

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by the bindlestiff
Hate to tell you this, Maleficus, but your Fritz_053.zip gives me a "corrupted zip file - unexpected end of archive" error.

Thats because it was still uploading. :|

56k sucks, but by the time you read this tho, it will be done.

Maleficus 29-11-2005 07:10

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by the bindlestiff
the bot "blunt" is referenced in sf_cobra but there is no blunt.bot file to be found in the bot list in Fritz0.pk3.

Uh oh. Looks like someone forgot to send me a .bot? :P 8o

Denny 29-11-2005 07:14

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by Maleficus
Uh oh. Looks like someone forgot to send me a .bot? :P 8o

blunt.bot has been in Fritz for awhile now, unless it was recently changed and not added, i swear i shot the sheriff not the deputy, lol. ;)

Maleficus 29-11-2005 07:17

Re: Wroclaw Map Bugs
 
I checked my old releases, blunt.bot isn't in there, and its not in my bot folder now. Unless it was sent to me and I lost it, I don't have it. :(

Denny 29-11-2005 07:20

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by Maleficus
I checked my old releases, blunt.bot isn't in there, and its not in my bot folder now. Unless it was sent to me and I lost it, I don't have it. :(

Uh oh! I don't have it either, see i use the botindex file when setting up map configs so it may have never been there and we just never knew. Kind of like a government cover up kind of thing, i think Blunt's into something big, FBI? CIA?

Only kidding, hey blunt if you got you're blunt.bot file, send it our way. :D

CrapShoot 29-11-2005 07:24

Re: Wroclaw Map Bugs
 
I have a blunt.bot. I believe I sent that bot file out at some point. So if we are going to point fingers here, I think we should blame Canada :p

EDIT: Its here

Maleficus 29-11-2005 07:26

Re: Wroclaw Map Bugs
 
LOL!

Hey - if you could send that my way, that would be great. In the meantime, I'm taking the release down.

As soon as I get the .bot, I'll re-upload it, but it will take about 15 minutes, as my connection is really awful tonight. ;)

Maleficus 29-11-2005 07:31

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by the bindlestiff
EDITED: (a few minutes later) Lordy, lordy -- seven new maps! Whoohaaa!
.

btw: fox.bot and bindle.bot have been added. :)

Denny 29-11-2005 07:32

Re: Wroclaw Map Bugs
 
We are SO in trouble, wait till the FAA finds out we forgot a bot file and we'll all be doing 20 in levenworth, i call bottom bunk. :D

Maleficus 29-11-2005 07:34

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by CrapShoot
I have a blunt.bot. I believe I sent that bot file out at some point. So if we are going to point fingers here, I think we should blame Canada :p

EDIT: Its here


Kewl - re-uploading now.

Give it about 15 miniutes.

Maleficus 29-11-2005 07:55

Re: Wroclaw Map Bugs
 
Its back up again.

Bindle or Fox: if you want to re-download the mod and re-install it, it will have the missing bot now.

Sorry for that snafu. Thx for helping to catch it early, you're prolly the only ones who got it this early in the morning.

Cheers!

renartthefox 29-11-2005 07:55

Re: Wroclaw Map Bugs
 
hewp~!

After downloading the (initial) patch, I am getting an error connecting to bindlestif's server here is the error :

BG_IndexForString:unknown 'fg42' :(models/players/multi_axis/wolfanim.script,line 20


hewp~!

Denny 29-11-2005 08:01

Re: Wroclaw Map Bugs
 
Uh oh! Does he run a dedicated server? If so, it's a dedicated server issue. Dedicated Servers don't like modified core RTCW files at all, we use those wolfanim.script files to update the player animations for the axis and allies. You could delete them (or choose not to run a dedicated server) but the 3rd person player animations are gonna be pretty awful.

I'll look into it further, i don't run dedicated so i never noticed those kinds of things and when i try to run dedicated RTCW locks up so i never noticed. Sorry about that. :(

Maleficus 29-11-2005 08:08

Re: Wroclaw Map Bugs
 
Is bindlestiff have the latest version on his server yet?

See if you have the issue when both of you get the latest (as in just right now re-released) patch, re-install it, and see if there are any issues.

Also, see if running in sv_pure 0 helps.

renartthefox 29-11-2005 08:11

Re: Wroclaw Map Bugs
 
He has pure server set to 0, and he runs with 053 with no problems. It seems to be some error for me. I used a linux text editor to look at the wolfanim.script file on line 20, it reads:

set weapons machineguns = MP40 AND Thompson AND Sten AND Flamethrower AND venom AND panzerfaust AND fg42 AND fg42 scope


why wont it work ?

Denny 29-11-2005 08:16

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by renartthefox
why wont it work ?

It does, but as i said if he's running a dedicated server what i mentioned above could be the case. We've been having all kinds of dedicated server issues during the process of adding the FG42, i thought this one would be alright but that may not be the case. As i said though i can't start a dedicated server even so i never could find out.

CrapShoot 29-11-2005 08:20

Re: Wroclaw Map Bugs
 
From what I remember, he is running a non-dedicated server.

Try setting sv_allowdownloads 1 on the server side and cl_allowdownloads 1 on the client side.

Then try setting sv_pure to 1 if 0 isn't working after that.

IRT Denny: I haven't had any problems with my dedicated server and the fg42.

Denny 29-11-2005 08:22

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by CrapShoot
IRT Denny: I haven't had any problems with my dedicated server and the fg42.

Okay cool, so it isn't a dedicated server problem, thanks for letting me know CrapShoot. I'd try what CrapShoot suggested. I haven't been having any problems like that either so it's probably something server side, punkbuster maybe.

the bindlestiff 29-11-2005 08:26

Re: Wroclaw Map Bugs
 
I have seta sv_allowdownload "1" in my server.cfg and have removed the "+dedicated 0" from my command line.

Sv_pure is set to "0" on the command line, which I thought was required for Fritzbot.

And I have PunkBuster disabled.

We intend to run Fritzbot on a dedicated rental server real soon -- hopefully 0.53 will allow us to do that!

CrapShoot 29-11-2005 08:29

Re: Wroclaw Map Bugs
 
I just sent a pm to renart with my server information to see if he can connect. I think that sv_pure 1 is going to be required for dedicated servers (and possibly non-dedicated now).

renartthefox 29-11-2005 08:35

Re: Wroclaw Map Bugs
 
I made the attempt to connect to Crapshoot's server, with the same results. I think the error is on my end.

Maleficus 29-11-2005 08:38

Re: Wroclaw Map Bugs
 
Bindle: can you connect to CrapShoots server?

I'm trying to duplicate the problem by creating lan/internet servers, but can't seem to. I've tried with sv_pure both on and off, with no difference.

But, I'm creating them thru the menus, not a cfg file, so I'm not sure if there is any difference.

renartthefox 29-11-2005 08:42

Re: Wroclaw Map Bugs
 
The bindlestif was able to connect to Crapshoot without fail. It is starting to seem to me that the problem is here on this machine. Any of you running linux ? Although I dont think linux is the problem. The wolfanim.script seems the same as anyone elses.


(confusion is nothing new)

Denny 29-11-2005 08:48

Re: Wroclaw Map Bugs
 
I don't run Linux myself. Hmmm...you know it just occured to me, i used wordpad i believe to edit those files, maybe it added some funky windows format that can't be read properly by Linux or something. I'm with Renart on this one, confusion for sure. :|

Maleficus 29-11-2005 08:57

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by renartthefox
The bindlestif was able to connect to Crapshoot without fail. It is starting to seem to me that the problem is here on this machine. Any of you running linux ? Although I dont think linux is the problem. The wolfanim.script seems the same as anyone elses.


(confusion is nothing new)


I don't know why I didn't ask this before, but are you running wolf on Linux?

Because that would be the problem right there - with the addition of the FG42, you HAVE to run windows for both server and client now!

I really hope thats what the issue is, because nothing else makes sense.

Denny 29-11-2005 09:01

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by Maleficus
I don't know why I didn't ask this before, but are you running wolf on Linux?

Because that would be the problem right there - with the addition of the FG42, you HAVE to run windows for both server and client now!

I really hope thats what the issue is, because nothing else makes sense.

For real? Any particular reason why?

Maleficus 29-11-2005 09:06

Re: Wroclaw Map Bugs
 
Because, before - there was no critical code in the cgame.dll that you needed (just extras like the timer, etc). So, you could get away with running a linux client, and connecting to a windoze server, because the server was running the important stuff.

When we added the FG42 - you need to have the same cgame.dll to even see the fg42 at all. Hence the error msgs - his client doesn't have the cgame code we added. Only someone running the Fritz cgame.dll on windows would see it.

i.e. his client doesn't know HOW to draw the FG42, so it freaks when it sees
it in the render pipe, and shuts down.

Adding the FG42 made Fritz move from a server-side mod, to a full blown, "have to download to play" mod.

Hence, he would have to run Fritz in windoze to connect to his friend's server.

Damn - we better make a note of this on the Wiki and on the front page. So noone else gets bit by this confusion.

the bindlestiff 29-11-2005 09:11

Re: Wroclaw Map Bugs
 
So 0.53 is broken for Linux with the addition of the FG42?

I have WinXP and the f0x is on Linux. Can anything be done to make us compatible? We've been happily playing on 0.51 with me acting as server and him as client.
If we can't play with the upgrade and all the bug fixes and improvements, our hope for using a dedicated rental server is in great peril!

Maleficus 29-11-2005 09:18

Re: Wroclaw Map Bugs
 
I'm really sorry, but there isn't. :(

Does he have Windoze at all? If he does, I would highly encourage its use for Fritz.

It will run fine as a dedicated server under windoze - CrapShoot can atest to that I'm sure.

Denny 29-11-2005 09:20

Re: Wroclaw Map Bugs
 
Quote:

Originally Posted by Maleficus
Because, before - there was no critical code in the cgame.dll that you needed (just extras like the timer, etc). So, you could get away with running a linux client, and connecting to a windoze server, because the server was running the important stuff.

When we added the FG42 - you need to have the same cgame.dll to even see the fg42 at all. Hence the error msgs - his client doesn't have the cgame code we added. Only someone running the Fritz cgame.dll on windows would see it.

i.e. his client doesn't know HOW to draw the FG42, so it freaks when it sees
it in the render pipe, and shuts down.

Adding the FG42 made Fritz move from a server-side mod, to a full blown, "have to download to play" mod.

Hence, he would have to run Fritz in windoze to connect to his friend's server.

Damn - we better make a note of this on the Wiki and on the front page. So noone else gets bit by this confusion.

Yeah i'll add to the wiki right now, unless you want to. Damn, i didn't think the FG42 would do anything like that. Well to be honest, i always thought a mod needs to be compiled under windows and linux seperately in order for compatability with each, i was under the impression a windows compile wouldn't work on a linux system (i'm a coding n00b though, so i could have been mistaken)

How could this be aleviated (if it can)? Have seperate builds like a windows one with the FG42 and a Linux one without it?

renartthefox 29-11-2005 09:20

Re: Wroclaw Map Bugs
 
It looks like -=(thef0x)=- will be going back under the thumb of Microsloth (dual boot) for the purpose of a gamer's viewpoint. I do think that creating a upgrade that will negate linux users from using the upgrades will be a grreat detriment to a fantastic game. I hope for the lovers of open_source software, that this can be corrected.


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