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shrub for fritzy
Ok earlier I made a post in the Depot Map thread and I wanted to know is it possible to add a feature of implementing shrub? I have seen few mods able to combine into one...
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Re: shrub for fritzy
Is there a particular feature you want?
Like Denny said - many Shrub features are already in there. I just haven't advertised them, but most have been there since the very first version. Theres a thread on the forums here somewhere where I listed most of the Shrub features I've included. NOTE THOUGH: If its a really complex feature, it may not get done this version. I'm already looking at a TODO list of 50 or so items for the next version, and I'm getting ready for finals at school here soon too, so my time is really short right now (and will be for the next whole month). If its something fairly simple to implement, or something that has public source code available to use, I'll add it, but anything more complex than that may have to wait a version. *COUGH* FG42 *COUGH* 9_9 ;) :o As an aside: the lack of documentation is something that will change for the next version. I'm working on the wiki ATM. There is a basic, unfinished page there now for Fritzbot. Check it out. TBH - writing documentation is like pulling teeth with me, its just one of those things I'm not crazy about, but its really needed and it will get done one way or another for the next version! :D |
Re: shrub for fritzy
Add the slap feature:P
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What's wiki btw? Oh and about the FG42, as long as you add it i'll be a happy man, whichever version it's added. :D |
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IDK, but one of the links at the top of the forums says Wiki.
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Yea, at the top of the forum page is the "wiki". If you click it, it takes you to the main wiki page, with all of the bots having a page there, as well as other bot info. Near the bottom is Fritz's wiki page.
Its not much ATM, I just started on it. As for a waypoint tutorial, once I get the tools in your hands, if you want to write up a tutorial (perhaps on the wiki), I'd appreciate it. I have an idea: Personally, I like the idea of you guys being the "official" waypointers - that way I could bundle the path files with each Fritz bot release, they would be peer reviewed by everyone here, and people wouldn't have to go to 3-4 different sites to get all the paths they want. Through Bots United, we have a hugh filebase where we can post as many files and updates as we like. Also, if someone out there in Internet Land paths for some custom map, all of us can review it, and if its a good job, we can host it here or even bundle it with Fritz too. I don't like how it is with most bots: 20 different ppl making path files, some good, some not, and you have to search all over the net to find them because they each have their own site. And its usually a pain to get in touch with the author about bugs, missing features, or requests for the path file. I'd like BU to be the hub of all Fritz activity. Would you guys be interested in being the "official waypointers", perhaps even taking requests? Any thoughts/ideas/suggestions? btw: I would haver a cooler code name for Fritz than "wiki"! :P |
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I also agree with what you are saying in that it does suck having to search thousands of sites for a particular waypoint. But unfortunatly not everyone will comply by this, there's still gonna be rogue waypointers out there or even worse plagerizers who take our waypoints, modify them slightly and re-release saying it's their work. This probably won't be that bad because of the flexability of the scripting system and how user's can set them up anyway they like. But speaking for myself, and i think Ghost would agree that any new waypoints, suggestions, requests etc. you'll only find them 2 places, his site (mainly release news) and the Fritzbot Site/Board. I personally will use the board for all my activity and the waypoints i'm working on will be in my sig, so everyone will know what i'm up to and all. You should make a sub forum for just waypointing related announcements, help, and requests and such. That way it sort of keeps everything organized. |
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If you know of some stable mirrors, we could at least provide links to maps. I'd be curious to know of some myself, as its hard to find any map locations that aren't private, or setup like FilePlanet. I hope and would encourage anyone who makes path files to join BU, simply because that way it guarentees people will see their work: the file can be bundled with the Fritz download, and they get recognition and credit. |
Re: shrub for fritzy
Hey Mal, how are the waypointing tools coming along? They pretty straight forward?
Oh i checked my DVD, 452 Maps i have on thier o_O I may go through them all and write up a list of the one's i would definitely want to waypoint. |
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@Maleficus what do you exactly need?
www.rtcw-prison.net provides space for rtcw maps and for your project and other (wolfenstein) maps if you like to.. hope i helped :) |
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Honestly, "wave" from the UberSoldat mod, gave me some pretty good waypoint tools, and I may just borrow from them mostly, to get things up and running faster. No sense in reinventing the wheel. :) Check THEM out, and tell me what you think. |
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@Pencil: Thanks - I'm looking for mirrors for maps that the waypoint team ends up waypointing for, so that we can point them towards a specific location to get the maps, while the mod and the waypoints will be hosted here. Also - any help in getting the word out about Fritz is welcome too. :D :) |
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I'm wondering: for the next version, should I try to advertise Fritz more?? ???:( |
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But on the other hand the more people know about it, the more of a risk you run having more "Rogue Waypointers", this is what we were talking about earlier. By Rogue Waypointers i mean miscellaneous people creating waypoints for either maps we've already done, are currently doing or are future requests and not letting the general Fritz community know about it. Mal said he'd like this BU forum to be the main hub of any/all Fritzbot activity, including waypoints so people don't have to go sifting through 800 sites to find 1 waypoint. On the other hand of that though, it could encourage more people to join the forum and activley participate in the Fritzbot community. But that's entirely up to you mal, either way it don't matter. You sort of have to weigh the pros and cons. Although i feel you should get the regonition you diserve for making what some have dreamed about for years, and doing it very well at that. Fritzbot's only gonna get better, we got a strong community and a strong mod coder guy (who eats cherrios each morning so he can get his daily dose of calcium :D). |
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Well, there are several reasons why I don't think that will be an issue. 1. I'm going to give you and others the tools FIRST, in the next couple weeks. They will be for you guys only for the moment, so that you can path maps, while I continue on the AI code. Hopefully that way when I'm ready to release, all of the stock maps will be done, and those nav files will be bundled with the Fritz release. AFTER the release, then I can release the tools to everyone. So you guys will have a head start. ;) 2. The Wolf community has grown up and matured, and overall, most of the people I've seen are really supportive of mods. 3. Most people like to be recognized for their hard work - its basic human nature. If someone out there REALLY had a hankering to make waypoints, they'd probably come to us anyway, to show off their work or to ask to help out with waypointing - which I encourage. If it really became a problem, I could just make it where only you guys and people who request to be on the waypointing team have the path tools, but I REALLY doubt it would come to that. :) ideas/comments/suggestions? btw: did you try that link I posted the other day for the tools wave made? Did they seem pretty good? |
Re: shrub for fritzy
I hope so, i think i'd be great if we had a centralized community and that you get lots of publicity for your mod, i'm talking like PC Gamer type publicity, maybe the pope would be interested in Fritzbot (hey you never know). :)
About that tool, it keeps locking up my PC (and it's a pretty bad lock). In fact Fritzbot is the only thing that'll load on my PC. Did you test the mod mal? So i know if it's a coding error or a problem on my end. Actually i can't load plain old WOlfMP either, that locks up. Fritzbot works fine though. ???:( |
Re: shrub for fritzy
Scratch that last problem, i fixed it, apparently RTCW set some wacky video resolution in my cfg file (1024x1600 ???:() anyway, set it to a window, 800x600 works great, both WolfMP and the tool.
Okay so onto the tool. The menu looks fine, a bit big but that's okay, looks very wolfbotish which is fine, the only problem was i didn't have any node files to test, and the buttons weren't working (i think because i didn't have a node file). Could you PM me one for the one of the stock maps mal? |
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It seemed fairly intuitive with the menu system. A couple of the node flags didn't seem to work, but I'm sure those will be re-coded to support fritz. EDIT @Denny there is a node file for mp_assault included, just run the bat file, then type /map mp_assault in console. It seems that the node files are inside the pk3 |
Re: shrub for fritzy
I agree with Crapshoot, and about them flags not working. You'll have to tweak it for fritzbot features but i'd say it ain't a bad little tool. It reminds exactly like wolfbot and from the looks of it works the same as well, but that's cool. Just wish there was more console commands, i use to custom bind the menu and the place waypoint buttons so i could be more efficient in waypointing maps (it made things quicker). Same with other console commands that did the same things as the menu does like doors, etc.
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1) I have not seen any mod even remotely *comparable* to it. 2) Its a great mod for people that run low internet connections 3) Like you said, feel proud of what you created. Look how many attempted to try and fail. |
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If I understand correctly, his work on the tools, which were originally for UberSoldat, wasn't complete. So any missing features were things he probably didn't get around to. I've already added console functions, for every possible thing you'd want to do with the nodes - thats what I used to path all of the Fritz maps up til now, and they will not be removed. In fact, my lazy side is tempted to just hand those out as is, but it would be really hard to work that way, and I want to make it easier for you guys. I haven't even touched wave's code yet, but Fritz's path system is totally different from UberSoldat and Wolfbot, so there will be a LOT of changes because of that. |
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And Mal don't get me wrong i didn't mean to come off like i was saying you shouldn't publicize Fritz at all, i just wanted to let you know of that thing we discussed earlier, i think publicizing is a great idea, in fact i've made mention of it on a couple Doom and Unreal Tournament forums myself. |
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Denny's idea of binding keys to the console commands is a good one. |
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If that and the console tools will make you guys happy - I'll go for it! :D You can already see a nodes location, its connections, radius, etc. Give me a couple weeks - finals are the week of the 19th, and TBH: I just don't have the time to work on Fritz until then - its crunch time for me ATM. When I'm done, I'll get you guys those tools. :) |
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