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Stripper2 and Respawn entinty
I have server:
AMXX 0.16 Metamod 0.17.4 booster ATAC Chickenmod I have problems When I write this in cfg [add] { classname/info_player_start angle/180 origin/640 240 48 } respawn don't add :(( when I write this code // Add a sprite for the teleporter... { classname/env_sprite PRECACHE_SPRITE(sprites/enter1.spr) frame/1 framerate/10 rendermode/5 renderamt/255 scale/0.80 spawnflags/1 // SF_SPRITE_STARTON model/sprites/enter1.spr origin/-1120 1317 35 } // Add the teleporter... { classname/trigger_teleport target/teleport_1 origin/-1120 1317 35 bbox_min/-20 -20 -20 bbox_max/20 20 20 } alll good work... Help me! I want add respawn to play 16 vs 16 thanks all, I am from Ukraine, I don't speak english :) |
Re: Stripper2 and Respawn entinty
well info_player_start are CT spawn points.
perhaps you forgot to add info_player_deathmatch which are T spawn points. |
Re: Stripper2 and Respawn entinty
no! I have many cfg to all maps.. this not problems.... :(((
who help me??? |
Re: Stripper2 and Respawn entinty
who have good work respawn??? help me
I think its not work becouse I have new metamod??? I was run in windows, have this problems too |
Re: Stripper2 and Respawn entinty
respawn or spawn?
I don't think stripper does respawns. |
Re: Stripper2 and Respawn entinty
oopss
ok... see.. I want in maps, where is limit 10 vs 10, rework to spawn 16 vs 16,... I did all in readme.. but he don't work... :(((((((((((((((((((((((( cfg all right! where is problem?? help me plz.... to test I have maps no respawn.. and do to this map test spawn.. don't work... hm? |
Re: Stripper2 and Respawn entinty
well what you're doing seems right.
make sure you set the new spawn points a good distance from other spawn points or it won't work. |
Re: Stripper2 and Respawn entinty
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Re: Stripper2 and Respawn entinty
nobody help me
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Re: Stripper2 and Respawn entinty
who help me?? :)
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Re: Stripper2 and Respawn entinty
Use Austin's MapHack utility instead; this way, your spawn points will be saved permanently inside the map.
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Re: Stripper2 and Respawn entinty
I would try to increase the players number first :D, it might work then
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Re: Stripper2 and Respawn entinty
2Pierre plz only Stripper2
2Neo we tested in server 0/32 players ,) |
Re: Stripper2 and Respawn entinty
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but i think every map has a limit in stuff u can add |
Re: Stripper2 and Respawn entinty
Yes, that's right. Your map may have too many entities...
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Re: Stripper2 and Respawn entinty
de_nuke have too many entities??? lols! :)
1 year ago this plugin was work.. now he don't work :(( |
Re: Stripper2 and Respawn entinty
Can you add spawn points correctly into other maps ?
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Re: Stripper2 and Respawn entinty
no! other maps have this bug :(((
This team are full :(((( May be metamod need old?? :((( Metamod 1.17.4 |
Re: Stripper2 and Respawn entinty
I need very this fix... becouse We play in lan 32/32
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Re: Stripper2 and Respawn entinty
Use Austin's MapHack utility: it does the same thing.
The new spawn points are saved directly inside the map, but the map remains 100% compatible to the original. It WILL NOT force other players to download it. |
Re: Stripper2 and Respawn entinty
32/32 isn't possible... or at least I don't think you can actually have 64 players in counter-strike..
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Re: Stripper2 and Respawn entinty
As I remember, stripper2 stopped working with the steam release long ago, particularly with spawn points. Unless someone has updated it since then.
What is wrong with using BSPEdit to add in more spawn points? THis is realy the best way to do this. The HL engine supports at most 32 players/bots in a game at once. So you can have 32 spawn points per team but your combinations of players can only add up to a max of 32 total. The ABS servers run 28 bots vs 4 humans! LOL! Also, spawn points mus tbe at least 72 units away from each other or one player/bots will die at round start. I will, probably later tonight post a new version of MakHack (PM remember that ?!) This is a meta mod utility that makes it SUPER simple to add in more spawn points. All you do is start a LAN game, hit the key for "Auto spawn point add" walk around until you have enough spawns, and then hit a few keys to add different guns and kevlar and nades and stuff, and then hit save. It is workign almost perfectly. Will post ti tonight after writing up some docs. |
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