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-   -   Stripper2 and Respawn entinty (http://forums.bots-united.com/showthread.php?t=3862)

malina 17-04-2005 13:03

Stripper2 and Respawn entinty
 
I have server:
AMXX 0.16
Metamod 0.17.4
booster
ATAC
Chickenmod


I have problems
When I write this in cfg
[add]
{
classname/info_player_start
angle/180
origin/640 240 48
}

respawn don't add :((

when I write this code
// Add a sprite for the teleporter...
{
classname/env_sprite
PRECACHE_SPRITE(sprites/enter1.spr)
frame/1
framerate/10
rendermode/5
renderamt/255
scale/0.80
spawnflags/1 // SF_SPRITE_STARTON
model/sprites/enter1.spr
origin/-1120 1317 35
}

// Add the teleporter...
{
classname/trigger_teleport
target/teleport_1
origin/-1120 1317 35
bbox_min/-20 -20 -20
bbox_max/20 20 20
}


alll good work...

Help me! I want add respawn to play 16 vs 16

thanks all, I am from Ukraine, I don't speak english :)

sPlOrYgOn 17-04-2005 15:57

Re: Stripper2 and Respawn entinty
 
well info_player_start are CT spawn points.
perhaps you forgot to add info_player_deathmatch which are T spawn points.

malina 17-04-2005 17:54

Re: Stripper2 and Respawn entinty
 
no! I have many cfg to all maps.. this not problems.... :(((

who help me???

malina 17-04-2005 17:56

Re: Stripper2 and Respawn entinty
 
who have good work respawn??? help me

I think its not work becouse I have new metamod???
I was run in windows, have this problems too

sPlOrYgOn 17-04-2005 18:44

Re: Stripper2 and Respawn entinty
 
respawn or spawn?
I don't think stripper does respawns.

malina 17-04-2005 19:31

Re: Stripper2 and Respawn entinty
 
oopss

ok... see.. I want in maps, where is limit 10 vs 10, rework to spawn 16 vs 16,... I did all in readme.. but he don't work... :(((((((((((((((((((((((( cfg all right! where is problem?? help me plz.... to test I have maps no respawn.. and do to this map test spawn.. don't work... hm?

sPlOrYgOn 17-04-2005 19:55

Re: Stripper2 and Respawn entinty
 
well what you're doing seems right.
make sure you set the new spawn points a good distance from other spawn points or it won't work.

malina 17-04-2005 20:03

Re: Stripper2 and Respawn entinty
 
Quote:

Originally Posted by sPlOrYgOn
well what you're doing seems right.
make sure you set the new spawn points a good distance from other spawn points or it won't work.

I have test map where is distance normal... but I understand becouse he don't work... 1 year ago I do this plugin in server he good work, now he don't wont do spawn, what problems?? I think its metamod new bad??? hm???

malina 17-04-2005 22:12

Re: Stripper2 and Respawn entinty
 
nobody help me

malina 19-04-2005 13:58

Re: Stripper2 and Respawn entinty
 
who help me?? :)

Pierre-Marie Baty 19-04-2005 15:49

Re: Stripper2 and Respawn entinty
 
Use Austin's MapHack utility instead; this way, your spawn points will be saved permanently inside the map.

NeoSniperkiller 19-04-2005 19:53

Re: Stripper2 and Respawn entinty
 
I would try to increase the players number first :D, it might work then

malina 20-04-2005 12:44

Re: Stripper2 and Respawn entinty
 
2Pierre plz only Stripper2

2Neo we tested in server 0/32 players ,)

NeoSniperkiller 20-04-2005 13:06

Re: Stripper2 and Respawn entinty
 
Quote:

Originally Posted by malina
2Neo we tested in server 0/32 players ,)

o :D nvm then
but i think every map has a limit in stuff u can add

Pierre-Marie Baty 20-04-2005 16:32

Re: Stripper2 and Respawn entinty
 
Yes, that's right. Your map may have too many entities...

malina 23-04-2005 21:04

Re: Stripper2 and Respawn entinty
 
de_nuke have too many entities??? lols! :)


1 year ago this plugin was work.. now he don't work :((

Pierre-Marie Baty 24-04-2005 20:52

Re: Stripper2 and Respawn entinty
 
Can you add spawn points correctly into other maps ?

malina 25-04-2005 06:22

Re: Stripper2 and Respawn entinty
 
no! other maps have this bug :(((

This team are full :(((( May be metamod need old?? :(((

Metamod 1.17.4

malina 25-04-2005 06:24

Re: Stripper2 and Respawn entinty
 
I need very this fix... becouse We play in lan 32/32

Pierre-Marie Baty 25-04-2005 15:18

Re: Stripper2 and Respawn entinty
 
Use Austin's MapHack utility: it does the same thing.

The new spawn points are saved directly inside the map, but the map remains 100% compatible to the original. It WILL NOT force other players to download it.

sPlOrYgOn 26-04-2005 06:42

Re: Stripper2 and Respawn entinty
 
32/32 isn't possible... or at least I don't think you can actually have 64 players in counter-strike..

Austin 26-04-2005 18:04

Re: Stripper2 and Respawn entinty
 
As I remember, stripper2 stopped working with the steam release long ago, particularly with spawn points. Unless someone has updated it since then.

What is wrong with using BSPEdit to add in more spawn points? THis is realy the best way to do this.

The HL engine supports at most 32 players/bots in a game at once. So you can have 32 spawn points per team but your combinations of players can only add up to a max of 32 total. The ABS servers run 28 bots vs 4 humans! LOL!

Also, spawn points mus tbe at least 72 units away from each other or one player/bots will die at round start.

I will, probably later tonight post a new version of MakHack (PM remember that ?!)

This is a meta mod utility that makes it SUPER simple to add in more spawn points. All you do is start a LAN game, hit the key for "Auto spawn point add" walk around until you have enough spawns, and then hit a few keys to add different guns and kevlar and nades and stuff, and then hit save. It is workign almost perfectly. Will post ti tonight after writing up some docs.


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