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-   -   HL2DM bots... (http://forums.bots-united.com/showthread.php?t=3629)

Pierre-Marie Baty 21-02-2005 18:16

HL2DM bots...
 
guess what ;) ...

they work! :D

pnyxxpress 28-02-2005 20:04

Re: HL2DM bots...
 
How about providing the run down how to do this. I'm moving to a rural area and I've been looking for this mod.

Thanks..

Cheeseh 28-02-2005 20:23

Re: HL2DM bots...
 
All my bots do is to press primary attack with the grav gun occasionaly trying to attack me, but they haven't picked stuff up.. so I have to dropped stuff near them so they can fire things at me and hit me :P

I don't think we can get very far without some weapon code for bots.

Pierre-Marie Baty 01-03-2005 02:47

Re: HL2DM bots...
 
it's a matter of time, pony... give the coders a few weeks and I bet a HL2DM bot is out then :)

Grav gun code, cheesy ? Hah, don't tell me that will stop you! :D

tjoep 17-03-2005 09:12

Re: HL2DM bots...
 
Still nothing for us to play with ?
How are the bots comming along PMB?

Pierre-Marie Baty 18-03-2005 08:11

Re: HL2DM bots...
 
Well, I was expecting someone would have ported botman's HPB template to Source... it's straightforward... but since nobody seems to be doing it, maybe I gotta do that myself :|

Is it just me or is everybody else extremely busy ? Not that I'm not myself, anyway... :|

tjoep 18-03-2005 10:33

Re: HL2DM bots...
 
I'm just to technical impaired, I guess. ???:(
Maybe if somebody wrote a nice guide or tutorial, I would manage (I hope) But if somebody just released an working bot, it would be even better. Nothing fancy you know. Just some stupid bot is good enough for me ;)

botman 18-03-2005 15:53

Re: HL2DM bots...
 
"Is it just me or is everybody else extremely busy ? Not that I'm not myself, anyway..."

I've been busy working on a game, but I've got some more freed time now that Brothers In Arms is done. I'm currently working on a super secret project that's Half-Life2 related that will be similar to a project I had on my old planethalflife.com website.

Stay tuned. :)

botman

Pierre-Marie Baty 18-03-2005 16:41

Re: HL2DM bots...
 
Quote:

I'm currently working on a super secret project that's Half-Life2 related that will be similar to a project I had on my old planethalflife.com website.
Hahaha, said that way, I really, really wonder what it could be :D

Cheeseh 18-03-2005 18:09

Re: HL2DM bots...
 
hehe.

I have my bot source working with HL2 although I haven't got the latest up yet. I need to do that soon, I'll have a lot of free time for a while.

Cheeseh 18-03-2005 20:50

Re: HL2DM bots...
 
Here we go, I did it :P (my latest source that works with hldm2)

http://filebase.bots-united.com/inde...on=file&id=259

botman 19-03-2005 15:14

Re: HL2DM bots...
 
"Hahaha, said that way, I really, really wonder what it could be"

It's probably not what you think it is.

botman

tjoep 24-03-2005 22:05

Re: HL2DM bots...
 
Quote:

Originally Posted by Cheeseh
Here we go, I did it :P (my latest source that works with hldm2)

Thx man.

Gun-Nut 16-04-2005 14:25

Re: HL2DM bots...
 
hey anyone compiled the bots yet i would love to try them out :D

botman 16-04-2005 23:37

Re: HL2DM bots...
 
You would have probably heard about it if someone completed a bot for HL2DM.

No news = no bot.

botman

Cheeseh 17-04-2005 20:14

Re: HL2DM bots...
 
There is still no weapons code out there that allows bots to figure out what weapons they have/ammo etc, (botman: can you rant this to everyone in hlcoders for us? :P )

I mean, the bot template with the latest SDK assumes the user enters the weapon the bots should use as a cvar in the console, which is certainly not the way it should be done as a final bot..

any news in this department ??

botman 18-04-2005 14:47

Re: HL2DM bots...
 
"any news in this department ??"

I had talked to Alfred and others at Vavle about this before. I think that they believe that the latest SDK includes everything someone needs to create a bot for any Steam engine game. I haven't had the time (or the desire) to look at this stuff in depth in the last 6 months, so I can't say for certain if Valve is correct and people just aren't seeing how this should be done, or if things have been left out and Valve is too busy working on other stuff to care about it right now.

botman

FrostyCoolSlug 24-04-2005 18:46

Re: HL2DM bots...
 
i've been looking into the 'example' bots that valve provided with the SDK, seems very crude..

*Bot runs forward*
*Bot hits wall*
*Bot turns*
*Repeat*

a HL2DM bot may be a long way off because of this, i wouldn't mind having the Counter-Strike bots as an example of creating a nav mesh, even something simplistic, that will get bots running around..

Looks like its waypoint city for developers again though :/

MarD 27-04-2005 18:52

Re: HL2DM bots...
 
Heyyo,

Botman.. busybots: source!?!?!? 8D

or is it plugins?? OOHH!! OOHH!! *faints* :P

Cheeseh 30-04-2005 20:14

Re: HL2DM bots...
 
I've posted a request about the HL2 weapons for bots in hlcoders list, lets hope I get some useful info.

Fisch.666 06-08-2005 14:44

Re: HL2DM bots...
 
Hi!

!
Quote:

Originally Posted by Cheeseh
Here we go, I did it :P (my latest source that works with hldm2)

http://filebase.bots-united.com/inde...on=file&id=259

Is a compiled plugin from this source available for download? I ask this because i don't know how i can compile this source on my linux box. :|

Thanks in advance for your reply!

Cheeseh 08-08-2005 18:30

Re: HL2DM bots...
 
There is for windows but it is out of date, I also don't have a clue on how to compile it on linux :p My linux machine hasn't been up for a while so I can't try myself right now

Fisch.666 10-08-2005 22:29

Re: HL2DM bots...
 
Ok, thanks for your reply and this info. :)

BeaverMon 14-08-2005 19:44

Re: HL2DM bots...
 
So do we actually HAVE a bot for HL2DM that will play Deathmatch and Team Deathmatch? 8D

Cheeseh 15-08-2005 17:54

Re: HL2DM bots...
 
no, because I haven't heard from any that have managed to get weapons to work yet.. and valve aren't exactly helping

KWo 15-08-2005 20:50

Re: HL2DM bots...
 
Quote:

Originally Posted by Cheeseh
no, because I haven't heard from any that have managed to get weapons to work yet.. and valve aren't exactly helping

Officialy - it's true, but...Some our colleague from other board figured out the problem with weapons (he used some his-own method to get the info he needed ;) ) and he promised to publicity the info he has when he will release 1.0 version of his mod he is currently working on (right now it's at 0.7). Pierre was looking a bit at the result of his work, and can confirm it. :)

Fisch.666 15-08-2005 20:55

Re: HL2DM bots...
 
Hi KWo,

thanks for this great news!!! Can you post the link to this thread in the other forum? Thanks again!

KWo 15-08-2005 21:13

Re: HL2DM bots...
 
No - I can't . This our colleague wants to do it by him-self, but in right time (he just told me that 1.0 version of his mod will be released during few weeks, so stay tuned ;) ).

Pierre-Marie Baty 15-08-2005 23:50

Re: HL2DM bots...
 
What KWo refers to with this "alternate method" is, strictly speaking, hacking into places in memory we shouldn't be allowed to. Although this may lead to a functional bot framework, it should not distract us from our objective of getting a real interface for bots by Valve.

Please, bump the HLcoders mailing list on this issue !

botman 18-08-2005 16:30

Re: HL2DM bots...
 
Quote:

Originally Posted by Pierre-Marie Baty
Please, bump the HLcoders mailing list on this issue !

That won't help. Valve is actually trying to LIMIT what can be done through plugins to prevent people from creating all kinds of crazy gameplay plugins that just confuse new customers (i.e. people who are just now buying Counter Strike: Source).

The more Valve opens up the plugin interface, the more confused customers contact Valve complaining about how they couldn't figure out why this one server that they connected to was doing all this crazy stuff.

botman

Cheeseh 19-08-2005 01:07

Re: HL2DM bots...
 
lol, seems rather arrogant of valve to limit plugins because of this (not saying I don't believe you botman!) Valve == evil

Lazy 19-08-2005 02:41

Re: HL2DM bots...
 
Thats a pretty stupid thing to do, maybe they could put up some kind of filter to leave out servers running those mods?
They have to face the fact that on its own Counter-Strike, ect are not that entertaining after a while.
Thats where server-side mods come in and change up the gameplay in interesting ways.
Look at TFC and the NeoTF server mod, wether you hated it or not it added a unique and fun gameplay change rather than "grab flag, cap, grab flag, cap".
If anything these server side mods are one of the reasons why they stay popular for so long.
As for anyone who says "just make your own mod"...
How many people want to play a mod with only a few changes to gameplay? Not only that the player/server count just won't be there.

But when has valve listened to its customers anyway?
As far as I know r_3dsky is still a cheat cvar despite it giving a large performance increase and causing no unfair advantages.

KWo 19-08-2005 08:43

Re: HL2DM bots...
 
Instead complaining about evil Valve (it directs You to nowhere), just wait patiently for publicing the info by our colleague from other board he took from Valve code. He even has the strucures of data, so it has everything (I think) You will need to code bots for CS:S (and probably for other mods, too).
Stay tuned. ;)

Pierre-Marie Baty 21-08-2005 15:43

Re: HL2DM bots...
 
...and at the next game DLL update, everything will break! Oh boy... I'm so tired :(

KWo 21-08-2005 20:15

Re: HL2DM bots...
 
Here You have guys the info I've got as a reply to this what Pierre wrote:

Quote:

Originally Posted by BAILOPAN
my code scans for things dynamically so the offests are automatically found. It only breaks if the code changes a serious amount.
CS:S DM has been using the same offset signatures for almost 3 months (that's more than 10 updates) :)



Because he is really busy since he is working on 3 forums as a main moderator-admin and on 3 projects, he is full time student and has a job - that's why he even can't write the reply him-self here for this moment.
We just need to wait... :)

Bluesman 10-09-2005 22:39

Re: HL2DM bots...
 
Quote:

Originally Posted by KWo
We just need to wait... :)
[/size]

And we waiting...

KWo 10-09-2005 23:22

Re: HL2DM bots...
 
Sorry - I can't push him every day if we will wait long time yet or not. You can ask him Your-self. :P

Bluesman 29-09-2005 23:21

Re: HL2DM bots...
 
Quote:

Originally Posted by KWo
We just need to wait... :)
[/size]

Yes...we just need that 8D

KWo 30-09-2005 08:39

Re: HL2DM bots...
 
The problem is - last time Bailopan is working as only one developer with 3 big projects - AMXMODX , CSS : DM and SourceMod. Other people left him alone (SniperBeamer, PM OnO to) - so for one man is too much work on 3 projects pararelly - that's why all things go slowely now. When I asked him last time about possibility to share result of his work , because some people at BU still are complaining (:P ), he told me so: "Find me someone to help or stop complaining". He needs realy good coders, because working on HL2 code without HL SDK is really difficult and because of this also the code of sourcemod and CSS : DM is much complicated (because based on disasembled HL2 code). So I can folllow him - "find someone to help him or stop complaining the sources of his work aren't released". :P
He doen't want to release his surces until they will be really good to release.He doen't want to release his surces until they will be really good to release.
If You know guys someone as a good coder wanting work on SourceMod and CSS : DM - please ask him if he wants work for these mods with Bailopan and report it me.

Zacker 30-09-2005 16:52

Re: HL2DM bots...
 
I am still surprised by the low amount of Source bots...


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