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-   -   FritzBot Preview #3 Comment Thread (http://forums.bots-united.com/showthread.php?t=3588)

Maleficus 15-02-2005 04:54

FritzBot Preview #3 Comment Thread
 
Now that the latest Fritz is out, lets collect comments, suggestions, and bugs here. :D

CrapShoot 15-02-2005 06:32

Re: FritzBot Preview #3 Comment Thread
 
Very nice. I like how they play the map. These are definately much better than wolfbots on beach.

One thing that I did notice is that in stopwatch mode the bots get kicked at the end of half a round (when they swap sides). Support for g_gametype 6 in the next release would be great.

EDIT: It seems that they get kicked in g_gametype 5 as well. Could it be because I made a custom bot.cfg?

Maleficus 15-02-2005 08:47

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by CrapShoot
Very nice. I like how they play the map. These are definately much better than wolfbots on beach.

One thing that I did notice is that in stopwatch mode the bots get kicked at the end of half a round (when they swap sides). Support for g_gametype 6 in the next release would be great.

EDIT: It seems that they get kicked in g_gametype 5 as well. Could it be because I made a custom bot.cfg?


Yea, I have them kicked at the end of the game, then the game adds them back in - it adds whatever bots are in the mp_beach_bots.cfg file. Its actually a temporary fix to the problem you wrote me about where they would get reconnect issues in dedicated mode - its ugly, but I never got the time to solve the problem the proper way (as you can probably tell - I was pretty busy with the OBJ support!). ;)

I didn't think about SW support, so that was an oversight on my part. :(

Panzerknacker 15-02-2005 14:35

Re: FritzBot Preview #3 Comment Thread
 
I downloaded it on the 15th. Looks very good. ;)

Well, i started to play and after a while i called a medic,It was Denny:P . So he came to me and started to shoot me and didn't stop shooting until he was out of ammo. So I gave him new ammo and started to shoot at me again. :P
When I was dead and got to the objective I called for a medic and Denny came and healed me.

Its strange that he was shooting at me, could this be a bug?

Denny 15-02-2005 14:56

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Panzerknacker
I downloaded it on the 15th. Looks very good. ;)

Well, i started to play and after a while i called a medic,It was Denny:P . So he came to me and started to shoot me and didn't stop shooting until he was out of ammo. So I gave him new ammo and started to shoot at me again. :P
When I was dead and got to the objective I called for a medic and Denny came and healed me.

Its strange that he was shooting at me, could this be a bug?

lol, i get moody sometimes 8)

Gatekeeper 15-02-2005 23:46

Re: FritzBot Preview #3 Comment Thread
 
These guys are awesome, they're by far the best bot mod I've seen for RtCW or ET. The game crashed a couple times but "behaved" for the most part (nothing as bad as the latest AIMod for ET :|). So far they haven't killed me and stabbed my body though. :D

Denny 16-02-2005 01:07

Re: FritzBot Preview #3 Comment Thread
 
Wow Mal, these bots play Objective mode really well. I mean the War Room alays had someone in it, not only that i took the docs one round and as i was crossing that walkway leading toward the transmitter and i got blasted by a panzer right before i even entered the doorway.

Anyways, i didn't notice any bugs yet, but you've done great work with these bots so far. I can't wait till the waypointing system is established, it should be fun.

I'll keep an eye out for any bugs and let you know of any if i find them.

Ancient 16-02-2005 02:09

Re: FritzBot Preview #3 Comment Thread
 
Your Install instructions are very Hard to understand.

I don't know what you mean by adding this to your shortcut. Do you need to have that stuff? hmm. RTCW root is RTCW/Main?

hmm just updated to v1.41 and just added bots after I installed. Very Didifferentkjj Daminit stop lagging !!@OIud;ofasui;OUSDOifua;lkxjsafdfasljfasdl;kfasj

Okay well I'm havin hard times talling so can someone help me a little bit?

Denny 16-02-2005 02:32

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Ancient
Your Install instructions are very Hard to understand.

I don't know what you mean by adding this to your shortcut. Do you need to have that stuff? hmm. RTCW root is RTCW/Main?

hmm just updated to v1.41 and just added bots after I installed. Very Didifferentkjj Daminit stop lagging !!@OIud;ofasui;OUSDOifua;lkxjsafdfasljfasdl;kfasj

Okay well I'm havin hard times talling so can someone help me a little bit?

Put this in your shortcut (it's a shortcut to the Wolf MP executable)
"....\WolfMP.exe" +set fs_game fritzbot +exec server.cfg"

If you need a custom shortcut you can put on your desktop, i can give you mine as well, you'll nedd to change the path of course, but it works.

The dots represent the path to your WofMP.exe file, if you need a server config and map rotate file, let me know and i'll give you a copy of mine. Otherwise you can just select "FritzBot" from the mods list inside Wolf to activate it. So you don't NEED the shortcut, but it is way quicker.

The reason your lagging, and i may be wrong here, is because your hosting an Internet server instead of a LAN server and someone may be trying to connect to you. If you want the server.cfg i got, it'll set it up as a LAN server. My suggestion is to just not even be on the internet when playing Fritzbot (unless you wanna).

PrestonKh 16-02-2005 05:52

Re: FritzBot Preview #3 Comment Thread
 
WTF!! I GOT PWNED BY A BOT!!:'(
Nice work Mal! I really like how you made them ultra realistic. Some impressive features I encountered:
1. Bots spawn killing
2. Bots able to land airstrikes precisely accurate
3. Bots knife, throw grenades in very good spots, and more importantly know how to snipe!
4. Bots understand giving ammo and health (unlike the nubs on a people server)

PS: PLZ MALEFICUS COME OUT WITH DEPOT ON THE NEXT RELEASE!!!!!! I'll PAY YOU!

Denny 16-02-2005 06:06

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by PrestonKh
PS: PLZ MALEFICUS COME OUT WITH DEPOT ON THE NEXT RELEASE!!!!!! I'll PAY YOU!

When he gets a waypointing system down i wouldn't mind helping get the vanilla RTCW maps waypointed for release with his mod. Castle and Keep are de best! 8)

Maleficus 16-02-2005 06:37

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by PrestonKh
WTF!! I GOT PWNED BY A BOT!!:'(

LOL! Than my work wasn't a waste! :D I told you I had some tricks up my sleeve. :)

I love depot too - it WILL be supported, don't worry!

ANCIENT:
You extract fritz into your "RTCW" directory, not the "MAIN" directory. The easy way to start Fritz is to start up Wolf like normal, and select "FritzBot" from the mod menu.

Denny: Glad you like them! I've been working really hard to get them to intelligently play Obj. Working on the script/path system will be one of my next priorites.

GateKeeper: oh don't worry, they will knife/shoot you eventually. :) I've seen it quite a few times. Yes, there is a small memory leak somewhere in the code that causes the crash - I almost considered canceling the release date so that I could find it and fix it. Its very minor, and doesn't happen often, but I'm still not happy about it, and will probably end up releasing a patch in the next week or two to address that issue, and a few other small bugs and annoyances.

Panzer: yes, its a bug. The whole time I've worked on the bots, I've always had Friendly Fire on. A week ago, I was playing with it off, and I liked it on BEACH. However, I forgot to let the medic bots know that! What the bot was trying to do was TK REVIVE you, but since FF was off, it didn't understand why you couldn't die, so it just kept on shooting you, trying to TK you. :P If you put FF back on, you'll see them TK REVIVE like normal, under certain conditions.

What I'll do is let the bots understand that if FF is off, that a TK REVIVE is not possible. That fix will be included in the patch.

Crapshoot: the fix for the bots being kicked will also be in the patch.

Thanks for the comments guys - I'm glad your enjoying Fritz. The bugs and annoyances will be addressed in a patch - give me a week or two. :)

Cheers!


ps: PrestonKh, I'll be waiting for my check in the mail! :P

PrestonKh 16-02-2005 06:50

Re: FritzBot Preview #3 Comment Thread
 
Come out with Depot tomorrow or sooner and you will :P !
A suggestion when you do work on it, please script "some" bots to spawn kill. I have crazy ideas where they can. What I really wish though was some capability with shrub. Now that my friend would kick @$$!

P.S. if you got PayPal, email me it at PrestonKH@excite.com
It will be a surprise.

Denny 16-02-2005 06:58

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Maleficus
What I'll do is let the bots understand that if FF is off, that a TK REVIVE is not possible. That fix will be included in the patch.

Amazing! I mean to get the bots to understand when and if FF is turned off is just sick! These bots are shaping up to be even better than some retail bots i know of like Unreal Tournament, Battlefield 1942 and Quake 3 to name a few.

IMO i keep FF turned on, just makes it a bit more challenging. 8)

Maleficus 16-02-2005 07:08

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by PrestonKh
Come out with Depot tomorrow or sooner and you will :P !
A suggestion when you do work on it, please script "some" bots to spawn kill. I have crazy ideas where they can. What I really wish though was some capability with shrub. Now that my friend would kick @$$!

P.S. if you got PayPal, email me it at PrestonKH@excite.com
It will be a surprise.

Heh, it will be a month or more, most likely, before Depot is supported. Its not because I can't do it now, its because I want to finish creating a easy to use path/script system that anyone can waypoint for.

Right now, I can barely use it, its so cumbersome and ugly. Its still changing too - so it doesn't make sense to keep re-waypointing for maps when the system is changing every week (I'm constantly trying new ideas and expanding it, to see what works best and cheapest). Thats why I'm only releasing a few maps at a time. ;)

I used to play DEPOT to death for a couple years on this crazy 64 player server that only played DEPOT, so I know that map really well and a lot of its tricks and hiding places. :)

You don't really have to pay me - it was a joke. I wouldn't accept your money anyhow: I do this for love of AI and the Wolf community. :)

btw: there are a LOT of shrub features already in the mod - I've just never really advertised them.

EX:

Helmets actually protect against headshots.

Can revive underwater.

Medics drop health packs when die.

Get another helmet with ammo pack.

Get more needles with ammo pack.

You can shove blocking players on your team (bind a key to "shove").

Meds and Engs can pick up other team's SMG.

You don't pick up ammo if you dont need it.

Lts can only pick up their own ammo, not the ammo of other LTs.

etc, etc - I don't even remember all of the features, I'd have to look thru the src, but most have been around since the very first version of Fritz. :)

The Ghost 16-02-2005 10:31

Re: FritzBot Preview #3 Comment Thread
 
I have to say great work Maleficus, looking forward to the weekend so i can have a thorough fragfest with them.

Denny 16-02-2005 10:38

Re: FritzBot Preview #3 Comment Thread
 
I have a couple of possible bugs.

One is i keep getting random memory errors when running Fritzbot and it crashes to the desktop. This is on Windows 2000 SP4, Wolf 1.41, i think this may have been mentioned before, and it could just be from something totally different because it doesn't happen often. Twice and i've run Fritzbot about 5 times now.

Second is the shove command, i don't know if this can be fixed though but i went to camp on the file cabinet in the war room with the good ol tuna burner (aka flamethrower) and there was an LT up there, so i kept shoving him until he fell off the side, then he kept running against the cabinet as if he was lost. There was also a medic up there camping and when i shoved him off he camped right below the cabinet and didn't move.

Just thought i'd mention those.

Maleficus 16-02-2005 10:55

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Denny
I have a couple of possible bugs.

One is i keep getting random memory errors when running Fritzbot and it crashes to the desktop. This is on Windows 2000 SP4, Wolf 1.41, i think this may have been mentioned before, and it could just be from something totally different because it doesn't happen often. Twice and i've run Fritzbot about 5 times now.

Second is the shove command, i don't know if this can be fixed though but i went to camp on the file cabinet in the war room with the good ol tuna burner (aka flamethrower) and there was an LT up there, so i kept shoving him until he fell off the side, then he kept running against the cabinet as if he was lost. There was also a medic up there camping and when i shoved him off he camped right below the cabinet and didn't move.

Just thought i'd mention those.


Yea, your talking about the same memory leak I described above. :( I don't know whats causing it ATM, so I'll have to REALLY comb thru the code and find it, and once I do, it WILL be fixed in the patch.

The camp area in the warroom is a bit small - all thats required is a slight modification of the nav file, and that won't happen anymore. It will also be included in the patch. :)

Denny 16-02-2005 11:41

Re: FritzBot Preview #3 Comment Thread
 
Excellent, thanks mal.

Just one more thing for next release or something. I think you should not implement those specific abilities that the bots have in their bot files, reason i say is they play pretty good at the moment, i mean it wouldn't be too bad to implement those, but they'd be a pain to edit when it came down to it. I mean they'd add more realism (as far as actual server play) but they'd be tough to get right and n00bs would have a tough time editing those.

This is totally up to you of course, either way, doesn't matter to me, i think they play great right now and adding those abilties may drown the power & challenge of Fritzbot i think. Not unless you removed those and added say an Easy, Medium & Hard setting, possibly through a server cvar. That's up to you though, i'm pretty sure if those were implemented that probably wouldn't be finalized for awhile, and even then, they may be pretty cool anyway.

Maleficus 16-02-2005 12:47

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Denny
Excellent, thanks mal.

Just one more thing for next release or something. I think you should not implement those specific abilities that the bots have in their bot files, reason i say is they play pretty good at the moment, i mean it wouldn't be too bad to implement those, but they'd be a pain to edit when it came down to it. I mean they'd add more realism (as far as actual server play) but they'd be tough to get right and n00bs would have a tough time editing those.

I've been thinking the same thing, to be honest. Right now, their behavior is intelligent, yet varied enough, that each bot ends up with their own personality anyhow.

I'll probably remove them, and just simplifiy the whole .bot file feature.

PrestonKh 16-02-2005 13:09

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Maleficus
Heh, it will be a month or more, most likely, before Depot is supported. Its not because I can't do it now, its because I want to finish creating a easy to use path/script system that anyone can waypoint for.

Right now, I can barely use it, its so cumbersome and ugly. Its still changing too - so it doesn't make sense to keep re-waypointing for maps when the system is changing every week (I'm constantly trying new ideas and expanding it, to see what works best and cheapest). Thats why I'm only releasing a few maps at a time. ;)

I used to play DEPOT to death for a couple years on this crazy 64 player server that only played DEPOT, so I know that map really well and a lot of its tricks and hiding places. :)

You don't really have to pay me - it was a joke. I wouldn't accept your money anyhow: I do this for love of AI and the Wolf community. :)

btw: there are a LOT of shrub features already in the mod - I've just never really advertised them.

EX:

Helmets actually protect against headshots.

Can revive underwater.

Medics drop health packs when die.

Get another helmet with ammo pack.

Get more needles with ammo pack.

You can shove blocking players on your team (bind a key to "shove").

Meds and Engs can pick up other team's SMG.

You don't pick up ammo if you dont need it.

Lts can only pick up their own ammo, not the ammo of other LTs.

etc, etc - I don't even remember all of the features, I'd have to look thru the src, but most have been around since the very first version of Fritz. :)

Would this 64 server happen to be Happy Penguin? I'm in the clan or I think of myself as being in it. Anyway, I understand you want to polish up the bots.
-About the shrub...I was hoping to slap the bots around like crazy :P

Denny 16-02-2005 18:11

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Maleficus
I've been thinking the same thing, to be honest. Right now, their behavior is intelligent, yet varied enough, that each bot ends up with their own personality anyhow.

I'll probably remove them, and just simplifiy the whole .bot file feature.

It's not too bad as is though don't get me wrong.

Ancient 17-02-2005 01:24

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Denny
Put this in your shortcut (it's a shortcut to the Wolf MP executable)
"....\WolfMP.exe" +set fs_game fritzbot +exec server.cfg"

If you need a custom shortcut you can put on your desktop, i can give you mine as well, you'll nedd to change the path of course, but it works.

The dots represent the path to your WofMP.exe file, if you need a server config and map rotate file, let me know and i'll give you a copy of mine. Otherwise you can just select "FritzBot" from the mods list inside Wolf to activate it. So you don't NEED the shortcut, but it is way quicker.

The reason your lagging, and i may be wrong here, is because your hosting an Internet server instead of a LAN server and someone may be trying to connect to you. If you want the server.cfg i got, it'll set it up as a LAN server. My suggestion is to just not even be on the internet when playing Fritzbot (unless you wanna).

Where to put Fritzbot. D:/Program Files/Castlewolfenstien/Frtizbot????

Or

D:/Program Files/CastleWolfentein/Main/Fritzbot??????

That was a big part of my question too :)

CrapShoot 17-02-2005 01:34

Re: FritzBot Preview #3 Comment Thread
 
its /Program Files/Return to Castle Wolfenstein/Fritzbot

Denny 17-02-2005 04:30

Re: FritzBot Preview #3 Comment Thread
 
Here's a pic of that memory error mal, if you need it....

http://img.photobucket.com/albums/v3...8303/error.jpg

The Ghost 17-02-2005 04:37

Re: FritzBot Preview #3 Comment Thread
 
Played a bit more tonight, i noticed the sniper on sniper hill runs out of ammo and still keeps aiming and firing like there is ammo in the rifle. Not sure there is a way to fix it, just thought i'd mention it

Maleficus 17-02-2005 07:16

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by The Ghost
Played a bit more tonight, i noticed the sniper on sniper hill runs out of ammo and still keeps aiming and firing like there is ammo in the rifle. Not sure there is a way to fix it, just thought i'd mention it

Yea, its a bug, an oversight because the sniper rifle is actually treated as two different guns (mauser in non-scoped mode, and sniperrifle in scoped). It will be fixed in patch.

Maleficus 17-02-2005 07:17

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Denny
Here's a pic of that memory error mal, if you need it....

http://img.photobucket.com/albums/v3...8303/error.jpg

Thanks - I think I may know whats causing it. Hopefully I'll have it fixed soon!

Ancient 17-02-2005 14:13

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Denny
Here's a pic of that memory error mal, if you need it....

http://img.photobucket.com/albums/v3...8303/error.jpg

Hey I got that yesturday when I tried to play. :( Made me mad.

Denny 17-02-2005 23:49

Re: FritzBot Preview #3 Comment Thread
 
I got another Memory Error when i typed "/map_restart" in the console and hit enter, this one happens each time i try it. Doesn't really matter as the Reset Match voting still works.

Maleficus 18-02-2005 06:45

Re: FritzBot Preview #3 Comment Thread
 
Quote:

Originally Posted by Denny
I got another Memory Error when i typed "/map_restart" in the console and hit enter, this one happens each time i try it. Doesn't really matter as the Reset Match voting still works.

Yea, I saw that one yesterday.:'( It will be fixed.

Maleficus 18-02-2005 09:18

Re: FritzBot Preview #3 Comment Thread
 
Fixed the "map_restart" bug. Still looking for the memory bug.....


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