.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   The Agora (http://forums.bots-united.com/forumdisplay.php?f=38)
-   -   Austin! (http://forums.bots-united.com/showthread.php?t=3534)

Austin 06-02-2005 03:32

Austin!
 
Hey guys,
I am back.
Sorry to not update you all on what was happenning.
I had a heart attack and had to give up CS/CZ for a while.
I am fine now. It was the least serious attack you could have but it was
bad enough for me.

So, a little advice to the younger people out there.
EAT HEALTHY FOODS!

dead bwoy 06-02-2005 07:57

Re: Austin!
 
Welcome back, and glad you're ok!

Austin 06-02-2005 09:52

Re: Austin!
 
1) First thing I am doing is re-writing my map hack mm plug in. I am making it simple to add in more spawns and guns and things plus using my own read/write of bsp files instead of the code from ripent.

2) Is source worth it?
Thinking about upgrading to source...

3) Do you know if there is updated code samples of reading/writing the new source format bsp files? I haven’t had time to check this out but I would imagine there is an upgrade to ZHLT for source, including the source!


4) How is nav editing going for the cz bot?
Are there good doc on this now? (edit - foud your tutorial tx)

5) Can I adjust the bot’s camping without editing the nav files?

Just got back into it a few days ago am running a cz only server right now


sfx1999 06-02-2005 17:40

Re: Austin!
 
Welcome back! I was wondering where you went.

Anyway, while you were gone, someone came up with a program called EntEd to edit HL and HL2 BSP files' entities. It needs optimized, because at the time it was written, it just moved the entity lump for HL2 maps to the end of the file if it was too big (my idea).

Anyway, if you want to make it work better, you can use this information here.

And may you have good health.

Austin 06-02-2005 19:10

Re: Austin!
 
Quote:

Originally Posted by sfx1999
Welcome back! I was wondering where you went.
Anyway, if you want to make it work better, you can use this information here.

I guess that bspfile.h is from the new source sdk?
I will get a copy of hl2/cs source, and then dl the sdk and go from there.

EntEd looks barebones, but nice. Good work!
Thanks for the info...

stefanhendriks 06-02-2005 19:58

Re: Austin!
 
wow, heart attack! Glad you're okay!

Source, imo worth upgrading!

Pierre-Marie Baty 06-02-2005 20:17

Re: Austin!
 
Yes! Source is worth upgrading. Even if we expect changes in the SDK from Valve in the near future, but after all that was also the case when HL1 first was out. They need time to find and fix the SDK weak points.

I was wondering where you went too! heart attack... nasty :( Glad you're ok! :)

sfx1999 06-02-2005 20:19

Re: Austin!
 
http://www.geocities.com/sysys/ented/

I'm in the special thanks as small_pox. Anyway, welcome back again.

Austin 06-02-2005 22:22

Re: Austin!
 
Thanks for the imo, stefan.
I needed one more to push me over the edge.
I was just a "little" leery with valve's track record!
Going to buy it today and setup a source server.
I guess this also means a new pci express machine and Ati Radon x800.
The never ending quest for bigger and better hardware!

PM!
Hey dude, you are still at it!
The new sdk looks like an improvement, at least a move in the right direction - formal support for plug-ins and bots! I have only done a little reading but what I saw I liked.

Can some one point me in the direction of a sample plug-in project for source ready to build and test? Perhaps the sdk has a reasonable one? Will know later today….

I don't like to talk too much about myself, but incase anyone is wondering my "event" put me in the hospital for 3 days and sort of scared me at the time. As it turns out it was a very minor heart attack. At the time it was happening I thought "this might check me out of here!"

I am fine and that is all I need to say.

So I am looking forward to experimenting with the new sdk with y'all real soon!
Tx.

Pierre-Marie Baty 06-02-2005 22:51

Re: Austin!
 
hey Austin!

http://wiki.bots-united.com ;)

biohazerd87 06-02-2005 23:01

Re: Austin!
 
hey dude glad to see you're ok!

Austin 06-02-2005 23:35

Re: Austin!
 
Quote:

Originally Posted by Pierre-Marie Baty

Looks like you guys got a year of work done in the three months I was off!
Great stuff. Thanks!

>BKA< T Wrecks 07-02-2005 19:53

Re: Austin!
 
Wow, you're back! =) Sorry that I didn't post earlier, but this is the first time I see your thread. Boy, am I glad that you recovered well and are back into business! Phew... don't you do that again, eh? ;)

*EDIT*
I remember you used to be a Super Moderator... is this some forum bug, or have I missed something? ???:(

botmeister 13-02-2005 07:52

Re: Austin!
 
HE LIVES!

Great to see you back and healthy again. =)

Austin 13-02-2005 18:25

Re: Austin!
 
botmeister,
Good to see that you are still at it too!

>BKA< T Wrecks
I was checking around the pb_mm forums.
Looks like you guys have done a great job keeping the legacy of podBot going. I am gonig to have to setup a cs server and check out the latest version!

tx guys.

>BKA< T Wrecks 14-02-2005 12:12

Re: Austin!
 
And I thought you had moved to CS:S and/or CZ with their respective official bots. Well, all the better. As you can imagine, I've waypointed two or three more maps during your absence. :D

ATM, we're all waiting for a major PBmm update: sPlO was going to improve team tactics etc. Sounds like quite a major overhaul, and I bet there will be lots of tweaks and adjustments to be made, and bugs to find. I'm sure this will cause some more activity in the PBmm forums than during the last weeks. You don't wanna use the latest dll for your server, though: There's a totally harmless, but pretty annoying bug which makes bots say "Stick together, team" all the time. :P Or a T bot planting the bomb will say "Storm the front" instead of "Need backup" - it can be pretty funny at times. ;)

KWo 14-02-2005 14:43

Re: Austin!
 
sPlOrYgOn is almost one step to release a new version, but needs also fix some stupid bugs with bots don't switch to pistols during walking and don't switch to pistols when enemy is close to them.

Zacker 15-02-2005 16:15

Re: Austin!
 
Welcome back Austin!

Better late than never...

Bluesman 23-02-2005 22:34

Re: Austin!
 
Welcome back Austin!

Austin 24-02-2005 03:32

Re: Austin!
 
Quote:

Originally Posted by Bluesman
Welcome back Austin!

Mannn, thanks everyone!

dub 25-02-2005 00:33

Re: Austin!
 
welcome back austin & best of luck for now & the future.


All times are GMT +2. The time now is 02:31.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.