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PMTools2 progress
sample pmtools2 output
"listent" http://racc.bots-united.com/pmtools2-listent.png "dumpglobals" http://racc.bots-united.com/pmtools2-dumpglobals.png "hook_events 1" Code:
PMTOOLS (console): PMTools: Got event "server_cvar" |
Re: PMTools2 progress
Whoa that looks nice m8 :D
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Re: PMTools2 progress
that's a good thing, thx
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Re: PMTools2 progress
Any news about it ?
Thanks |
Re: PMTools2 progress
Well, to be honest I've taken a break. The latest SDK update from Valve broke one thing or two. The event manager interface has changed, and it is no longer possible to hook just any event and cycle through its key/value pairs, which is what hook_events was doing. And I haven't found a really mod-independent method to get to entities' data.
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Re: PMTools2 progress
Hah
I announce that PMTools2 is nearly done and that the plugin will be released sometime this week :) You gotta love the "trace" command :) |
Re: PMTools2 progress
It's a good thing thx PM :-D
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Re: PMTools2 progress
http://filebase.bots-united.com/inde...on=file&id=318
feel free to report any bug or misfunction you find (or better, fix it yourself :D) |
Re: PMTools2 progress
I showed the tool to my lead coder and here is what he had to say about it
Quote:
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Re: PMTools2 progress
I doubt you can dump gpGlobals, use tracelines and get entity properties via the console?(atleast this was not the case in HL 1)
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Re: PMTools2 progress
Quote:
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Re: PMTools2 progress
Zacker, tell your coder he's an idiot.
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Re: PMTools2 progress
He might be, but he is doing one hell of a job on coding SoW2.
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Re: PMTools2 progress
so... ...and what has this mod so unique, code-wise ??
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Re: PMTools2 progress
Sorry PMB, I did not mean to cause any trouble or insult you. I have great respect for you and your work and also thinks that PMTools2 is a nice tool(I did not show it to our coder without reason).
Here are some of the features he has implented until now: - NVG - Infrared(still looks crappy though) - Level system - SoW Classic gameplay - Respawn of all entities after round - Teams and classes - New gameplay mode which is not public yet Besides that he has also made both maps, models and graphics for SoW2:) We have hardly reached alpha stage yet and our lead coder has not even begun to look at the code(he is still working on SoW1). |
Re: PMTools2 progress
I suppose I am going to have to come in and make myself extremly hubble due to the extreme sincerity of the Mod leader.
When he posted the link to your tools I glanced over the description before I started the download. I DID download the tools though to check them out. I made a first impression post based on my "GLANCE" at description while my 56K connection dl'd the tools. I was however very much mistaken about what these tools could do and was quite impressed. I thought it was just going to relay network info, such as found in the netgraphs or other info that can be accessed via the console. At any rate, I was wrong and when I went to post about it I found that Zacker was boasting around the topic quoting you guys about how much of an Idot I was or the fact that I am a prick. Well, I suppose this is the last post I will ever make here as you guys are probably going to shun me for having said what I said. Fair enough. However I suppose I owe Zacker a big thanks aswell for now officially labeling me as a "Prick" Thanks. To the Creator of the tool, keep up the good work. And my appolgies for making a comment on our private forums, Like I said I was going to correct myself but Zacker beat me to the punch line. |
Re: PMTools2 progress
There was really no way to know that you hadn't given it a full look. Perhaps there were jumps to conclusions on both sides, and a bit of pre-mature gossip on Zackers part :)
No harm done. |
Re: PMTools2 progress
Quote:
I'm glad this is clarified. Feel free to post here wheneven you want, answer our questions when we have some, for we'll always try answer yours when you'll have some. I'm sorry if it became personal, I shouldn't have let it do so. :) Case closed ? |
Re: PMTools2 progress
Case closed for my side, I did not intend to do any harm - to anyone.
BB not having checked out the tools in depth and none of us knewing that was probably the reason of all this. It was just that I have great respect for PMB and great respect for BB. So when one of them says something which don't fit together, then I need to find out what the truth is. I am no coder myself and therefore I just rely on the coders I know when judging things. |
Re: PMTools2 progress
Thank you for you concideration.
I acctually do like your tools very much, I was just looking around through the source code yesterday and am planning on trying to expand them so as to offer more specifics for our mod. If I do manage to get that working I will of course let you know, and if you want I can also send you the code, but you have laid down a very nice ground work. :D If you have any objections please say so, and I will cease and desist. -BB |
Re: PMTools2 progress
As Microsoft would say, see license.txt for details :)
*looks at license* oops wait, there's a "bug" in the license now :D I took the one I used for metamod plugins but I gotta change it for Source now... |
Re: PMTools2 progress
Hi Pierre Marie and the others,
I'm (CCC Taz-Devil, it's my old account), i would to continue this tools. I sent a PM to Pierre Marie, for authorization to rewrite PMTOOLS with new Source Engine & metamod. I almost finished the coding |
Re: PMTools2 progress
sounds cool :)
anyway I don't think he still visit these forums... so if you would like to contact him check out his homepage for his current email address: (link removed, gpl violation and other license-violating stuff distributed there) |
Re: PMTools2 progress
Thx Whistler :)
Email send :) |
Re: PMTools2 progress
^ how's things going? :)
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