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-   -   Waypointing: A little problem (http://forums.bots-united.com/showthread.php?t=2894)

Black Spider 30-10-2004 13:19

Waypointing: A little problem
 
I didnt post this in the "Waypointing" forum because i think it should be here.
(If i'm wrong, just move it :), will remember that)

Let's imagine we have a map, without objectives, and we want to add waypoints for sniper positions etc. I added some, paths are good, added one bot and it sticks to it's spawnpoint.

Again, i think this is easy to solve. Tried different ways to accomplish it...

Thanks & greetz,

Black Spider

@$3.1415rin 30-10-2004 13:37

Re: Waypointing: A little problem
 
did you save your waypoints and then loaded them again before testing ? that has to be done to update the navigation tables

adding waypoints and "autowaypointing" while running around isnt a problem, right ?

Black Spider 30-10-2004 13:43

Re: Waypointing: A little problem
 
Well, to be sure, i saved them, be sure it DID write to the file, and closed everything.

I started CS again, created a listen server and added one bot on CT.
(I haven't done waypoints for T's yet, is that a problem?)

I modified the waypoints, i didnt add spawnpoints, to test, and the bot starts following a wall, and after a few secs, he went to the first node, and then started running around it (in circles).

EDIT:
Adding waypoints and paths and using autowaypoint-mode isn't a problem.

EDIT:
I spec-ed 20 rounds, kicked the bot every round, to add one next round.
Now, it seems to work, they're doing their job.

But, is there a way to let them follow a path without returning?
I know you can do that with a single path, but it automatically adds 2 paths to waypoints.

@$3.1415rin 30-10-2004 14:03

Re: Waypointing: A little problem
 
could you send the waypoint file and a link to the map if it's no std map to johannes(AT)lampel.net ? thx

Black Spider 30-10-2004 14:06

Re: Waypointing: A little problem
 
OK, i will do that, but you saw that the problem with the waypoints is solved?

And that the only question now is how to make a path that they can follow, but WITHOUT returning.

Thanks a lot.

Black Spider

@$3.1415rin 30-10-2004 14:10

Re: Waypointing: A little problem
 
ah ok, if everything is fine now, no need to send it to me. but once it's finished, we can upload it to the filebase.

there are often 2 paths between waypoints, you can often see those 2 different colored paths. if you want to remove one direction, use "pathwaypoint remove1" / "pathwaypoint remove2"

Black Spider 30-10-2004 14:16

Re: Waypointing: A little problem
 
Quote:

Originally Posted by @$3.1415rin
use "pathwaypoint remove1" / "pathwaypoint remove2"

When i use those commands, i hear the recognition sound, but the paths still appear. No matter what path i try to delete.

EDIT:
Sometimes it looks like i removed one of them, but in 2 secs it reappears.
(Autowaypointing = OFF)

@$3.1415rin 30-10-2004 14:21

Re: Waypointing: A little problem
 
just tested it, looks like it's workin

go to the first waypoint, type "pathwaypoint remove1", then to your second and type "pathwaypoint remove2".

Black Spider 30-10-2004 14:30

Re: Waypointing: A little problem
 
OK, the waypoints have one path now.

Problem 1:
The bots are still coming back to spawn.

Problem 2:
They don't move when the game begins. They stuck to one node for at least 15 seconds.

It's in a level where both teams should run to an elevator, to get the AWP.
So it's quiet important they run to the elevator directly, without turning back.

I appreciate the help you gave me before.

Black Spider

PS:
I will figure this two problems out myself, thanks a lot for your help in 'the past'.

@$3.1415rin 30-10-2004 16:05

Re: Waypointing: A little problem
 
if there's no path back, they shouldnt go back ...


anyway, good luck with testing

Black Spider 30-10-2004 20:06

Re: Waypointing: A little problem
 
It was the map that did it for some reason, i waypointed the map "hamsters.bsp" and it works just GREAT :). They move immediately when spawning, and go searching for me :D.

I don't know if u know the map 'hamsters', the map has two hamster cages (one is CT-spawn, other is T-spawn), and 2 tube-systems (sometimes they go through each other), from cage to cage. And IN the cage, you can get up @ two different places, but nobody should go there, because you can't get down alive without being shot by an enemy.

Do u agree with me when i say that only the tubes + spawns should be waypointed (no sniper points because the tubes are transparent)?

Black Spider

@$3.1415rin 31-10-2004 08:51

Re: Waypointing: A little problem
 
yes, just waypoint everywhere where the bots should go. but also waypoint there where they might fall down, so that they can try to come back :)

Black Spider 02-11-2004 05:36

Re: Waypointing: A little problem
 
ok, thanks!

Greetz,

Black Spider


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