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Pierre-Marie Baty 10-01-2004 12:11

unfinished map
 
3 Attachment(s)
Does someone want to finish a map I started some time ago ? I have strictly no time for it :(

I'd love to see this map finished, with appealing textures and all.

It's a good map anyway. ;)

stefanhendriks 10-01-2004 14:03

Re: unfinished map
 
its a freaking cathedral? wow, that looks l33t pmb! (seen the thumbnail only)..

Bert 10-01-2004 14:21

Re: unfinished map
 
You should've uploaded it as a .map, not all of us use WC/Hammer :p

Pierre-Marie Baty 10-01-2004 14:57

Re: unfinished map
 
here you are (added attachment) ;)

PaInTbaLLa18 12-01-2004 04:21

Re: unfinished map
 
how do u make maps

Pierre-Marie Baty 12-01-2004 04:31

Re: unfinished map
 
To make maps, you use a 3D design program that is configured for Half-Life and the mod you want to make maps for. The most known of them is Hammer Editor (also known as WorldCraft).

There are many mapping tutorials available on the net to get you started quickly. Use your favourite search engine and type in "HL mapping tutorial" or something like that.

GreenMan 15-01-2004 13:41

Re: unfinished map
 
wow! very nice PMB, nice to see your skills arent just focused on coding hehe :P

i'd be very happy to finish this off for you, i was thinking of a CS_Assault style map where the CTs have to break in to the cathedral, what do you think?

im currently getting the Hammer editor ship-shape then ill texture the thing :) hope you like it

Pierre-Marie Baty 15-01-2004 14:40

Re: unfinished map
 
sure, do whatever you want with it :)

Actually this was my first map and I'm afraid the r_speeds may be a bit high... perhaps you'll need to simplify brushes and/or use cleverly sprites and func_walls, dunno...

Nova 15-01-2004 18:01

Re: unfinished map
 
Quote:

Originally Posted by Pierre-Marie Baty
sure, do whatever you want with it :)

Actually this was my first map and I'm afraid the r_speeds may be a bit high... perhaps you'll need to simplify brushes and/or use cleverly sprites and func_walls, dunno...

Please, post this map when its finished, ok ?

Nova

stefanhendriks 15-01-2004 18:36

Re: unfinished map
 
yes, i am also eagerly awaiting the finished product. I really like the idea already of this map, can't wait for a finished playable map.

Fiber_Optic 15-01-2004 21:44

Re: unfinished map
 
Blood in a church... should be interesting... :D

GreenMan 19-01-2004 18:34

Re: unfinished map
 
sorry im taking so long guys, ill try and get this thing textured ASAP, ive just got 2 exams this week and then ill finish the texturing and upload just the cathedral on its own (fully textured) so you can all see what PMB has made, its very cool :)

ill make the map a fully playable CS map sometime soon in the future

Fiber_Optic 19-01-2004 20:12

Re: unfinished map
 
Yeah no problem... work! You'll finish it asap.

GreenMan 21-01-2004 17:28

Re: unfinished map
 
ok, ive tidied up the map a bit, removed some dodgy brushes that were stopping the map from compiling (two wooden beams in the attic-like bit had vertex errors), but for some reason the map causes CS to crash when i try to run it, in normal CS it quits to the desktop and with Steam-CS it performs an illegal operation, and i have no idea why

pierre, may i ask which WAD you used to texture it? it wasnt any of the original CS wads and im curious to see how you textured the cathedral, i had to texture the thing from scratch cos all the walls were white for me

Pierre-Marie Baty 21-01-2004 17:41

Re: unfinished map
 
I used the big Half-Life's HL.wad only... but you should really be able to do a better job in texturing it from scratch, because the textures in the HL.wad prolly *suck*, really :)

How.Dare.You 21-01-2004 18:16

Re: unfinished map
 
Great looking map.

I have the same problems when compiling the map, cs crashing, even though it has no error's. Very strange indeed. I'll keep working on it.............watch this space.

GreenMan 21-01-2004 20:07

Re: unfinished map
 
lol, i thought i had halflife.wad already loaded into hammer *stoopid* :P

How.Dare.You, what are you using to compile the map? im using ZHLT Compile GUI v6 because the bog standard Hammer compiler cant handle the number of WADs ive included in the map, ive used textures from pretty much every WAD in the cstrike directory :P

i wonder if you get the problem using the same compiler

How.Dare.You 22-01-2004 15:50

Re: unfinished map
 
I use ZHLT Compile GUI v9, although I have tried the original tools supplied with VHE and still get the same problem with crashing.

We might have to rip the map apart to find what's causing the problem >:(

Pierre-Marie Baty 22-01-2004 16:07

Re: unfinished map
 
lol, I'm sorry guys, it's my first map, I guess I would have done better compiling it step after step to ensure everything worked okay instead of doing all the complicated stuff first :D

What if you selected all the brushes and did a copy and paste in a new map ?

Good luck anyways :)

How.Dare.You 22-01-2004 16:17

Re: unfinished map
 
hehe, I like a challange.

*edit*

"Error: Exceeded MAX_MAP_CLIPNODES"

Get the CLIPNODES down and we've cracked it

GreenMan 23-01-2004 11:44

Re: unfinished map
 
hehe, dont apologise PMB, for a first map its absolutely AMAZING, you should see my first ever map (it was for quake, it was a room with double barrelled shotgun, two grunts and a dog half stuck in the floor lol)

im very impressed with the map overall, it looks purdy and for a first timer your use of vertex editing was really great, the map only had 2 problematic brushes which i have removed, i usually completely cock everything up when i use vertex editing and ive been mapping for years hehe :P

with regards to MAX_MAP_CLIPNODES, if anyone wants to know what that is, i believe it means that there is too much open space. in order to crack down on this i intend to put clipping brushes in nooks and crannies that players cant fit into anyway (correct me if im wrong How.Dare.You :)) with any luck it wont affect gameplay at all

fingers crossed, hopefully How.Dare.You and myself will get PMB's map running smoothly

PS: how come the ZHLT compiler didnt pick this problem up? i get no error at all

How.Dare.You 23-01-2004 12:00

Re: unfinished map
 
The error was reported in my compile log at the top and used about 2 lines of text. It was real easy to miss (and i did several times :|).

so far i have the entire outside (apart from around the top of the building) and i'm still getting the MAX_CLIPNODES. Time to start inside the building :|

How.Dare.You 23-01-2004 14:37

Re: unfinished map
 
I HAVE THE MAP RUNNING!!!!!! wOOOt!!

The main room need cutting down in size as you can see the skybox (if you stand at one end of the map and look at the other end) through the walls. Or put dividing walls in their and make several smaller rooms, however this will spoil the look of the cathedral.

Unfortunatly I can only get 6.7fps. The epoly count is 0, the wpoly count is 6845. This is well above the maximum wpoly count. It's gonna be real hard (almost impossable) to get the wpoly count down.

Although I could be wrong and GreenMan can sort it.

Pierre-Marie Baty 23-01-2004 15:42

Re: unfinished map
 
I was thinking... would it help if some of the more complex brushes were made separately into .mdl files ?

GreenMan 23-01-2004 16:43

Re: unfinished map
 
i too have the map running, its looking nice so far, though How.Dare.You is right, the map IS very complex and it may not be playable online, im currently hitting 6fps, same as How.Dare.You

however, do not despair, because firstly im running it at full brightness (no radiosity because there arent any lights in the map yet! :P), running the map with radiosity would improve the framerate VASTLY, and also i havent VISed the map because it takes too long to compile (that should hopefully cut down the r_speeds considerably), so not all is lost yet!

by the way, you can increase the max viewable distance by going to map -> map properties and altering the "max viewable distance" setting (its default is 4097 or something like that, i decided to double it which works great)

Pierre-Marie Baty 23-01-2004 17:14

Re: unfinished map
 
w00t 8D screenshotz guyz 8D screenshots plz 8D

stefanhendriks 23-01-2004 17:32

Re: unfinished map
 
l33t! i want to see some screenies too! :D

GreenMan 23-01-2004 21:54

Re: unfinished map
 
mapping is a funny old business, for some reason the "max_clip_nodes" error (which i had previously fixed) has magically come back and now it wont go away :(

im trying to get this thing sorted but it refuses to work :P ill get it done in the end, some day hehe

ah well, keep plugging, thats the key!

How.Dare.You 25-01-2004 10:34

Re: unfinished map
 
Quote:

Originally Posted by GreenMan
by the way, you can increase the max viewable distance by going to map -> map properties and altering the "max viewable distance" setting (its default is 4097 or something like that, i decided to double it which works great)

I live to learn something new everyday :) I didn't know about this feature lol

Quote:

Originally Posted by GreenMan
mapping is a funny old business, for some reason the "max_clip_nodes" error (which i had previously fixed) has magically come back and now it wont go away :(

Try turning the walls into func_wall, this helped me cut the MAX_CLIPNODES problem out.

botmeister 27-01-2004 05:00

Re: unfinished map
 
Hey how.dare.you old man :) Let these guys know about mean_underground, that was a cool map. Got any new ones going?

How.Dare.You 29-01-2004 17:43

Re: unfinished map
 
Helllllo Mr Meister, me old mucka.

I have a new 1 in the pipe-line ;) but it's a long way off being finished. mean_underground needs a revamp coz it's a little dark.

SoUlFaThEr 24-03-2004 19:24

Re: unfinished map
 
im seeing this project again now :)

Its, as i said to PMB long ago, just too much for this engine.

its awesome as a show map......but its too open with too many brushes for the engine to handle "nicely".

I) would also be interested in seeing this masterpiece finished......and somehow i wish you had asked me to do it :) i remember that there were many spots where 2 or 3 brushes could have been built as one and so on and so forth :)

Pierre-Marie Baty 24-03-2004 19:56

Re: unfinished map
 
oho someone to dig this thread from its grave :D

well SF, since you "wish I had", then now I ask you, officially, to do something potable with it.

Don't believe it's too much for this engine : we just don't run HL/CS on the same computers nowadays than in 1998 when it was out :)

And also I have a lotta ideas to cut down the brushes count. With an extensive usage of sprites and transparent textures, I'm sure I would make something enjoyable if days lasted 48 hours instead of 24.

For example, I could replace all the windows with sprites ; idem for all the barriers on the upper floor.
I could also create custom models and replace brushes with them: the arches, the pillars, or the wood under the roof. The problem is only the interior of the cathedral anyway.

SoUlFaThEr 24-03-2004 19:59

Re: unfinished map
 
sounds interesting with the models and sprites but ill say its worse having high r_speeds thatare caused by extensive amounts of Epoly.....which is what sprites/models/and Alpha textures.

hmmmm

the Carpenter 20-04-2004 21:18

Re: unfinished map
 
Hello all.
I'm working on a theory regarding such things.
I think this may be possible soon.
Lots of work to do yet though, as I have only theory to work on, at this point.
It's a good idea that I hope will work out for all of our sake.
Cheers !

Pierre-Marie Baty 21-04-2004 00:17

Re: unfinished map
 
hey, is that THE great white north carpenter from nukebox ? :)

Long time no see, man it's cool to have you here =) That will put some animation in this mapping forum... welcome Carp, make yourself at home :)

the Carpenter 21-04-2004 00:24

Re: unfinished map
 
Cheers !
Can do !
p.s. It's true ... I am a chatty, little bitch !
8D

SoUlFaThEr 21-04-2004 01:05

Re: unfinished map
 
YAY my buddys back

SORRY about the IRC thing just now man, i got totally sidetracked

Pierre-Marie Baty 21-04-2004 05:14

Re: unfinished map
 
so Carp, do you think you could turn this sort of cathedral into a playable TS map ? :)

everybody keeps telling me to give up, that it can't be playable... and to tell the truth I'm a total moron at mapping (just look at the way I use the entities, the only ones I use right are func_walls), not counting that I've no time to finish it anymore...

If you think your "theory" can apply here, feel free to use this beginning of a map as a sandbox !

the Carpenter 21-04-2004 05:22

Re: unfinished map
 
I have a map idea of my own that I will test out my theories on first, but after that I might give it a go.
I've DLed the files for now.
Hopefully I ain't just blowin' smoke ! lol
I have pretense, to say that I have improved upon design in the past.
Here's a photo of a "texture job" that I took on.
(I took the liberty of building something more decent for the fellow ... to match the tex, let's say.)
Kind of a burn job, as I've never heard back from the fellow about his map.
(Other than requesting I make him an X-Wing too. lol !)
http://www.accesscomm.ca/users/endo/showroom.jpg
8)


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