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-   The RealBot 'Source' (http://forums.bots-united.com/forumdisplay.php?f=52)
-   -   Latest source committed at.... (http://forums.bots-united.com/showthread.php?t=2056)

stefanhendriks 23-06-2004 10:25

Latest source comitted at....
 
I will constantly reply this thread when the source is updated, will safe some trouble for you guys and also for me... ie "When is the new source updated?" questions...


latest committed at : 23/06/04 - 10:24 GMT + 1







Please keep all discussion in the thread this link points to. Thank you.

stefanhendriks 25-06-2004 09:40

Re: Latest source committed at....
 
latest committed at : 25/06/04 - 9:40 GMT + 1

this source has been compiled and put on the filebase

Quote:

// Revision 1.12 2004/06/25 07:39:00 stefan
// - upped to build 3050
// - fixed reaction time (instant reaction time) bug
// - added evy's goals, but they are not used yet
// - fixed some radio responses here and there for swat behaviour.
// - swat leader automaticly assigned again when one dies
// - HINT: you can see any changes made by me, by looking at DD/MM/YY - Stefan (ie, 22/06/04 - Stefan, will let you find all changes i made that day)

stefanhendriks 01-07-2004 20:14

Re: Latest source committed at....
 
Latest committed at:

01/07/04 - 20:10 GMT + 1

Quote:

- fixed skill 10 bots not causing memory bugger on re-adding (respawning)
- added extra check for respawning bots so auto-add function cannot crash
- fixed 2 nitpicks pointed out on the forums
A compiled version is available at the filebase (same link @ the filebase).

stefanhendriks 01-07-2004 20:27

Re: Latest source committed at....
 
Quote:

// - forgot to fix an issue on engine.cpp (WeaponList retrieval for CS 1.6) , its fixed now.. thanks Whistler.

again, filebase is up to date ;)

stefanhendriks 02-07-2004 18:46

Re: Latest source committed at....
 
Quote:

// $Log: bot.cpp,v $
// Revision 1.14 2004/07/02 16:43:35 stefan
// - upped to build 3051
// - changed log() into rblog()
// - removed BOT.CFG code that interpets old RB V1.0 commands
// - neater respons of the RealBot console
// - more help from RealBot console (ie, type realbot server broadcast ... with no arguments it will tell you what you can do with this, etc)
// - removed message "bot personality loaded from file"
// - in overal; some cleaning done, no extra features added
filebase updated

note:
this update also incorperates a 'mid-in' update of the source, which fixes the 'devide by zero' bug that was mentioned on the forums (the radio crash bug).

stefanhendriks 06-07-2004 22:16

Re: Latest source committed at....
 
Quote:

- bumped to build 3053

- minor modifications in 'realbot debug nodes dumpbmp'...

- .BMP filename linked to the map name

- X and Y axis are now marked by darker line

- Meredians (256 units wide per default) are of alternating colors to get

idea of the map size and node position

- added a new goal type GOAL_WEAPON for spawned weapons

BUT goal system does not use them yet...

Commited by Evy, but he forgot to post it.


stefanhendriks 08-07-2004 11:06

Re: Latest source committed at....
 
08/07/04 - 11:05 (GMT+1)

Fixed some shield detection, could cause improper buy behaviour... hopefully its fixed now.

filebase updated

Josh_Borke 16-07-2004 14:57

Re: Latest source committed at....
 
latest source committed today, available only from CVS for now...

evy 17-07-2004 23:32

Re: Latest source committed at....
 
Just committed some files into CVS for build 3055:

- bumped version to 3055
- handling of es_ and as_ maps with new goals
- added two debug commands:
realbot debug goals
realbot debug bots
- added two nodes commands (for dedicated servers mainly)
realbot nodes connect n1 n2
realbot nodes disconnect n1 n2
- slight modification in goal scoring (only reduced score when two bots of
the SAME team select the same goal)


-eric

stefanhendriks 27-07-2004 22:47

Re: Latest source committed at....
 
bot.cpp is updated

Quote:

// Revision 1.17 2004/07/27 20:46:33 stefan
// - removed 'unused variable i' in function Dump, stops MSVC complaining


evy 30-07-2004 17:04

Re: Latest source committed at....
 
CVS repository has been updated (mostly about buying weapons, thanks to Josh):

Code:

- jumped to version 3057
- improved readibility (wapen_tabel -> weapons_table) :-P
- all Josh Borke's modifications to the buying stuff:
        * using a switch() instead of several if
        * better buying code for shield and primary weapons
        * new command 'debug pistols 0/1'

HTH

-eric

evy 07-08-2004 20:46

Re: Latest source committed at....
 
CVS repository has been updated:

Code:

- bumped version to 3058
- added a cNodeMachine::add2 which should do the same job as ::add
  but it seems to work better. ::add2 is used by Bsp2Rbn only for now.
- added the display of node flags (water, ladder, jump) next to the
  node position in 'debug nodes draw'
- suppress the debugging information which displayed the hit entity
  while establishing neighbourhood

So, little changes.

I tried to rewrite the NodeMachine::add() function by establishing 'better' ???:( neighbourhood relationships.

It is currently not used by the Realbot when auto-waypointing by looking at humans. If you want to help, I will welcome any feedback :) on this function:
- by looking at the code
- by renaming ::add() into ::old_add() and ::add2() into ::add()

-eric

evy 07-09-2004 18:42

Re: Latest source committed at....
 
Just committed to the CVS repository:

Code:

- bumped build nr to 3060
- minor changes in add2 (to better add nodes for Bsp2Rbn utilities)
- if compiled with USE_EVY_ADD, then the add2() function is used when adding
  nodes based on human players instead of add()
- else, it now compiles mostly without warnings :-)

As usual, the Windows & Linux DLL are available (or will shortly be) on:
http://www.students.hec.be/~evyncke/cs/realbot/

NB: I'll also shortly add the Frashman's code for buying weapons

-eric

rasvan 07-09-2004 19:08

Re: Latest source committed at....
 
Quote:

Originally Posted by evy
Just committed to the CVS repository:

Code:

- bumped build nr to 3060
- minor changes in add2 (to better add nodes for Bsp2Rbn utilities)
- if compiled with USE_EVY_ADD, then the add2() function is used when adding
nodes based on human players instead of add()
- else, it now compiles mostly without warnings :-)

As usual, the Windows & Linux DLL are available (or will shortly be) on:
http://www.students.hec.be/~evyncke/cs/realbot/

NB: I'll also shortly add the Frashman's code for buying weapons

-eric

Excelent.
Thank you !

evy 07-09-2004 21:17

Re: Latest source committed at....
 
Thanks to Frashman, a new code for the buy function has just been commited into the CVS repository:

Code:

- bumped version to 3061
- adding Frashman code to buy the weapon as selected by Josh's code
- Realbot is really the result of multiple people :-)

Thanks to both Frashman and Josh Borke for their code.

I guess that your comments are welcome as usual :P

-eric

stefanhendriks 10-09-2004 09:31

Re: Latest source committed at....
 
very nice to see it growing. I might pop out my head sometimes :)

evy 10-09-2004 10:00

Re: Latest source committed at....
 
Quote:

Originally Posted by stefanhendriks
very nice to see it growing. I might pop out my head sometimes :)

All your C++ source code on my PC and all the Realbots on my server are so happy that their father is still alive and kicking and still cares about them =)

Thanks for the kind wording =)

-eric

stefanhendriks 10-09-2004 16:44

Re: Latest source committed at....
 
You have no idea how much i follow this forums... sometimes my hands itch, but i have to stay put. Things go better now in 'the real world'. But i am not there and i am still working on a lot of things. Yet, i find time to read and post sometimes. :)

stefanhendriks 14-11-2004 20:27

Re: Latest source committed at....
 
Source code updated. Build 3062

stefanhendriks 26-11-2006 10:45

Re: Latest source committed at....
 
Since i cannot get the latest SVN source yet, i cannot update it either. I have some 'plans' , nothing concrete yet though.

stefanhendriks 13-08-2007 07:58

Re: Latest source committed at....
 
I have found back the 3062 build somewhere. Took a while to compile stuff again, but it is working. Since the BU SVN is down, i will try to get it somewhere else; probably @ google code.

stefanhendriks 13-08-2007 22:06

Re: Latest source committed at....
 
Nothing checked in, i need to set up an own SVN.

However, i do have changed, or better said, removed some bs code; which in effect:

- make the bots camp less
- always calculates paths with danger and fear in mind
- no stupid swat code anymore

BUILD 3064 will be released soon, just to have something working on Steam without hassle. After that, the code will change drasticaly.

stefanhendriks 22-08-2007 15:34

Re: Latest source committed at....
 
BUILD 3063 is released. SVN repository will be set up this week @ google code.


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