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give us wip 11 !!!
allright i cannot wait anylonger! i need that wip 11! the last wip was 9 and that was released about january, anyway those bots keep gettin stuck at spawn, and wip 10 crashes my server. How about a new release huh? Whatever u got going is fine, its gotta be better than wip 9.
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Re: give us wip 11 !!!
you can download a CVS client and always be up to date:)
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Re: give us wip 11 !!!
perhaps musicman can compile one for you?
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Re: give us wip 11 !!!
sure here it is;)
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Re: give us wip 11 !!!
I love this cvs stuff!! :-)
Thanks MusicMan, I havn't learned to compile myself but there are allways a friendly soule out there who can do it for you! ;-) |
Re: give us wip 11 !!!
When will the Linux version be ready, please? I would like to update the Bots-United bot server and my server....or I will just have to learn to compile in Linux :)
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Re: give us wip 11 !!!
lol...
I thought it was nessessary for someone using linux to know how to compile.... |
Re: give us wip 11 !!!
hmm, been trying it (the MusicMan compilation) now for 50minutes and there are still bots stuck in base. And when the bots get stuck the fps goes from 80-100 down to 10-20. Tried it on de_dust, listenserver, 7 bots, removed the rbx and rbn files. You can really notice now when a bot is stuck, the game allmost comes to a full stop :(
@Stefan, listened to your 'song', quite good actually! =) But I don't understand how you find the time!! Do you sleep at all????:( |
Re: give us wip 11 !!!
1 Attachment(s)
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BTW, even after downloading the sound effect pack from AoS, I'm still missing the imgood12.wav and would appreciate it if someone posted it :o -eric |
Re: give us wip 11 !!!
its funny how some maps complain about simple maps like de_dust while i play them every day without a problem...
as i said, iw ill release something when its READY and when its READY it should be PLAYABLE ... ;) The imgood12.wav is attached here ;) (zipped) odd btw, i have it from that AoS sound pack.. ??? |
Re: give us wip 11 !!!
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anyway, thanks about the song. All i can say is i just do what i like when i like. So i code when i want to, and i play a song when i want to. But yes, i make long days. Not as long as PMB though (afaik). :D |
Re: give us wip 11 !!!
i run cs 1.5 server and i have the same problem with the build that was posted in this thread. T bots get stuck at spawn on de dust and de aztec and cpu usage goes to 100 percent. small maps like iceworld run fine
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Re: give us wip 11 !!!
I played this compilation (MusicMan) some more today and it went a bit smoother, maybe because i restarted steam after noding the map? Well, beside some small fps drops.... IT IS AWESOME!! I had one bot running out of ammo and he immediatly switched to his pistol and killed the other bot. (who was reloading) This hearing thing is cool. One bot jumped down from the top of the tunnel (de_dust) and killed 2 bots he heard running down there.
Keep up the good work, this bot gets better every day! |
Re: give us wip 11 !!!
Hmm perhaps i should make the WIP Beta version updated every day i have changed something about the code. This way you got a dll from myself and every day the latest..
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Re: give us wip 11 !!!
Wip#11
CS16 STEAM Linux Server Metamod 1.17.1 AMXx 0.16 bot.cfg: realbot csversion 1 realbot internet 1 realbot skill -1 realbot server players 2 2 bots are added automaticaly. If one human enters the game one bot is kicked and so on. All OK until now. My problem: If the number of players is more than 2, the game starts from the beginning (the timeleft will be again equal with the timelimit of the map). This goes over and over again if on the server are more than 2 players (the number of bots added). My temporary solution: realbot server players x where x=average number of players on server + 1 Some help, please. Thank you, Rasvan |
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