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-   General Forum (http://forums.bots-united.com/forumdisplay.php?f=36)
-   -   give us wip 11 !!! (http://forums.bots-united.com/showthread.php?t=2001)

someone00101 18-06-2004 21:42

give us wip 11 !!!
 
allright i cannot wait anylonger! i need that wip 11! the last wip was 9 and that was released about january, anyway those bots keep gettin stuck at spawn, and wip 10 crashes my server. How about a new release huh? Whatever u got going is fine, its gotta be better than wip 9.

MusicMan 18-06-2004 22:10

Re: give us wip 11 !!!
 
you can download a CVS client and always be up to date:)

stefanhendriks 18-06-2004 22:56

Re: give us wip 11 !!!
 
perhaps musicman can compile one for you?

MusicMan 18-06-2004 23:31

Re: give us wip 11 !!!
 
sure here it is;)

[BBB]sluggo 19-06-2004 01:07

Re: give us wip 11 !!!
 
I love this cvs stuff!! :-)
Thanks MusicMan, I havn't learned to compile myself but there are allways a friendly soule out there who can do it for you! ;-)

[WPSC]Silver Ghost 19-06-2004 01:27

Re: give us wip 11 !!!
 
When will the Linux version be ready, please? I would like to update the Bots-United bot server and my server....or I will just have to learn to compile in Linux :)

sPlOrYgOn 19-06-2004 01:28

Re: give us wip 11 !!!
 
lol...
I thought it was nessessary for someone using linux to know how to compile....

[BBB]sluggo 19-06-2004 02:04

Re: give us wip 11 !!!
 
hmm, been trying it (the MusicMan compilation) now for 50minutes and there are still bots stuck in base. And when the bots get stuck the fps goes from 80-100 down to 10-20. Tried it on de_dust, listenserver, 7 bots, removed the rbx and rbn files. You can really notice now when a bot is stuck, the game allmost comes to a full stop :(

@Stefan, listened to your 'song', quite good actually! =) But I don't understand how you find the time!! Do you sleep at all????:(

evy 19-06-2004 08:25

Re: give us wip 11 !!!
 
1 Attachment(s)
Quote:

Originally Posted by [WPSC]Silver Ghost
When will the Linux version be ready, please? I would like to update the Bots-United bot server and my server....or I will just have to learn to compile in Linux :)

Here is the Linux one :D

BTW, even after downloading the sound effect pack from AoS, I'm still missing the imgood12.wav and would appreciate it if someone posted it :o

-eric

stefanhendriks 19-06-2004 18:10

Re: give us wip 11 !!!
 
its funny how some maps complain about simple maps like de_dust while i play them every day without a problem...

as i said, iw ill release something when its READY and when its READY it should be PLAYABLE ... ;)

The imgood12.wav is attached here ;) (zipped)
odd btw, i have it from that AoS sound pack.. ???

stefanhendriks 19-06-2004 18:12

Re: give us wip 11 !!!
 
Quote:

Originally Posted by [BBB]sluggo
hmm, been trying it (the MusicMan compilation) now for 50minutes and there are still bots stuck in base. And when the bots get stuck the fps goes from 80-100 down to 10-20. Tried it on de_dust, listenserver, 7 bots, removed the rbx and rbn files. You can really notice now when a bot is stuck, the game allmost comes to a full stop :(

@Stefan, listened to your 'song', quite good actually! =) But I don't understand how you find the time!! Do you sleep at all????:(

When bots get stuck they should not slow down at all. Atleast i have no troubles with them and i should notice....

anyway, thanks about the song. All i can say is i just do what i like when i like. So i code when i want to, and i play a song when i want to.

But yes, i make long days. Not as long as PMB though (afaik). :D

someone00101 20-06-2004 02:28

Re: give us wip 11 !!!
 
i run cs 1.5 server and i have the same problem with the build that was posted in this thread. T bots get stuck at spawn on de dust and de aztec and cpu usage goes to 100 percent. small maps like iceworld run fine

[BBB]sluggo 20-06-2004 04:26

Re: give us wip 11 !!!
 
I played this compilation (MusicMan) some more today and it went a bit smoother, maybe because i restarted steam after noding the map? Well, beside some small fps drops.... IT IS AWESOME!! I had one bot running out of ammo and he immediatly switched to his pistol and killed the other bot. (who was reloading) This hearing thing is cool. One bot jumped down from the top of the tunnel (de_dust) and killed 2 bots he heard running down there.
Keep up the good work, this bot gets better every day!

stefanhendriks 20-06-2004 11:51

Re: give us wip 11 !!!
 
Hmm perhaps i should make the WIP Beta version updated every day i have changed something about the code. This way you got a dll from myself and every day the latest..

rasvan 24-06-2004 17:48

Re: give us wip 11 !!!
 
Wip#11
CS16 STEAM Linux Server
Metamod 1.17.1
AMXx 0.16

bot.cfg:
realbot csversion 1
realbot internet 1
realbot skill -1
realbot server players 2

2 bots are added automaticaly.
If one human enters the game one bot is kicked and so on.

All OK until now.

My problem:
If the number of players is more than 2, the game starts from the beginning (the timeleft will be again equal with the timelimit of the map).
This goes over and over again if on the server are more than 2 players (the number of bots added).

My temporary solution:
realbot server players x
where x=average number of players on server + 1

Some help, please.

Thank you,
Rasvan


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