.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   POD-Bot mm Waypoint Format (http://forums.bots-united.com/forumdisplay.php?f=21)
-   -   biohazerd87 & T Wrecks WP project (http://forums.bots-united.com/showthread.php?t=1948)

>BKA< T Wrecks 12-06-2004 11:26

biohazerd87 & T Wrecks WP project
 
Ok, here's a list of 50 quite recent maps (mid-2003 to now) I would like to release PODBot 2.6mm waypoints for. Many of these maps have never been decently waypointed anyway, so this could be quite a useful release. I have already waypointed some of them, so I post the entire list here for you, biohazerd. This way you can see which ones are left to do. We then need to agree on who waypoints which maps... ok, here we go:

as_cyclops finished Nobody makes as_maps thes days...
cs_ark
cs_bbicotka finished, but it doesn't work well because of the button code...
cs_caution_b5 I'm gonna fix my PB 2.5 Wp for this one.
cs_expo finished
cs_fjellheimen finished
cs_hispanic I'm gonna fix my PB 2.5 Wp for this one.
cs_manoir finished
cs_mopo3 finished
cs_neighborhood2_tlr finished
cs_pacific finished
cs_pine finished
cs_pipeline finished
cs_psychobilly finished
cs_siege2k finished
cs_waterside finished Yeah, I already released it, but it fits in here.
de_alps finished
de_ark
de_artmuseum The name tells it all... very cool looking!
de_arboretum_v4 finished
de_aztec_ruins Based on aztec, but bigger & new layout
de_batcave Batman's hideout, by the ever-great Mataleone (cs_rio)
de_builder_yard A suburb that's being renovated...
de_comicpirates Once again I can fix my PB 2.5 WP for this.
de_dam_final finished
de_indust (v1) finished No dust clone! It's an industrial area.
de_indust (v2) finished Slightly changed layout for even better gamplay
de_isolation finished
de_marrakech Once again I can fix my PB 2.5 WP for this.
de_mog Mogadishu...
de_odile Abbey on a mountain, based on a real location!
de_pipeline by the mapper of de_meltdown
de_plaka finished Greek harbour village
de_primoturno finished Industrial area at dawn
de_priory A priory in ruins.
de_ritual2 finished Looks like Maya ruins or something...
de_rust finished Interesting dust spin-off!
de_sahara finished
de_san_coiba Deserted military base in the jungle
de_sandstorm finished Egyptian temple
de_shooting A long bridge, 1 bomb spot in the middle... strange map.
de_sledge finished
de_smyrna finished
de_struction I don't remember, but nice name!
de_toltec Aztec by night, slightly modded & great atmosphere
de_trome Uh, I don't remember. :D
de_wastefacility The name tells it all
de_vine finished
es_san_coiba comes in a bundle with the de_map
fy_ruins looks like piranesi at night after a bomb raid...

Huntkillaz 12-06-2004 12:32

Re: biohazerd87 & T Wrecks WP project
 
coolies i'll try keep my wp pack diff then :)

my brother just added a few to my list.

de_museum
de_snipeit5
cs_church2
cs_1701e
cs_beersel
de_egypt
cs_church2
de_bridge

------------------to do--pb2.5updating----
cs_gamma_assault
de_cityrush
cs_hive_apc
awp_snowfun
ka_matrix
as_morpheus
cs_downtown
de_dust4


-----hmmm seems so far they haven't been done by u :D -----

>BKA< T Wrecks 12-06-2004 14:01

Re: biohazerd87 & T Wrecks WP project
 
1 Attachment(s)
That's not entirely true. I already waypointed de_museum for the 1st custom map WP pack I made together with SoUlFaThEr. Or, to be accurate, Austin once requested it, I made it for him and later included it in said WP pack.
Hehe, I even found the little show-off pic I sent to Austin to demonstrate what I mean when I say "thorough waypointing"... :D Take a looky if you like...

Cool - now we got a sh*tload of waypoints coming out soon... 8D Of course, if I'm convinced that your stuff is real high-quality, we could also do a second custom WP pack with three (counting your brother, even four) waypointers... =)

However, I think it will clutter up this thread if we cross-post every step of progress for each of the packs all here.
Can we reserve this thread here for the 50 "new" custom maps I listed?
Instead, there are 2 options I consider less confusing:
Either you could join us in waypointing the other pack, which is still open to lots of suggestions (you can find the thread here: http://forums.bots-united.com/showthread.php?t=1764 ). Or you could just open your own thread. As I said, if I'm convinced that your stuff is more or less 85 - 90% SoUlFaThEr quality (if not better, but that's much to ask), I'd really like to have you with us - if you want, that is. :) I think I haven't seen a fully tweaked, checked & completed WP set from you yet, that's why I'm not sure...

Whatever you decide, it's good to have waypoints coming in, preferably top shelf stuff that takes full advantage of that kick-ass waypoint editor! And it's good that we seem to avoid too much double waypointing and work organized instead... Well, keep 'em coming! :)

biohazerd87 12-06-2004 16:42

Re: biohazerd87 & T Wrecks WP project
 
Last night i finished
  1. de_oriental
  2. cs_india
  3. cs_boxoffice2k
if you want those waypoints let me know

I'll do these maps here
  1. cs_ark
  2. de_batcave
  3. de_wastefacility
  4. fy_ruins
  5. de_builder_yard
  6. de_shooting
probly some other ones later.
thanks

>BKA< T Wrecks 12-06-2004 17:13

Re: biohazerd87 & T Wrecks WP project
 
Sure I'd like to see them - but please, leave maps that are not on the list above in the other thread, ok?
( http://forums.bots-united.com/showthread.php?t=1764 )

Ok, so back to THIS thread: You want to waypoint these maps? Ok. In this case, I'm going to take care of some of the others. I think I'll focus on de_struction, de_toltec and de_trome first. As soon as we have these maps waypointed, we post that they are ready and pick new ones - so that the other one can see he should take other maps. Damn, you're quick! ;)

biohazerd87 12-06-2004 20:59

Re: biohazerd87 & T Wrecks WP project
 
i did all of them in 1 day so I didn't know you where doin those with SF

biohazerd87 12-06-2004 22:37

Re: biohazerd87 & T Wrecks WP project
 
Ok some problems with de_batcave
  1. the map is great and very difficult aginst bots
  2. There is an elevator/lift thing that only one bot can fit in at one time but if i waypoint it like 5 bots try to pack into it at a time which really doesn't work.
  3. There are some problems with bots falling off ledges but thats probley my fault and I didn't change some of the radii
  4. Bots will get on breakables
  5. There is one at T spawn it is like 5 boards covering a door orginaly i had the bots walk thru it but they would only shoot a couple of the boards so I made them crouch to go under the boards they broke but when they crouched they didn't break the boards.
  6. I am posting the waypoints for you to look at
WARNING: THIS ARE UNCOMPLETED WAYPOINTS WHICH WOULD BE POINTLESS TO DOWNLOAD THEM IF YOUR NOT >BKA< T Wrecks.

>BKA< T Wrecks 13-06-2004 11:56

Re: biohazerd87 & T Wrecks WP project
 
1 Attachment(s)
I just had a look at the WPs for de_batcave...

2. Did you use lift flags? I didn't have time to play around with waypointing the lift and testing in game... However, I remember I had a PB 2.5 waypoint where that lift was waypointed without lift flags or anything, and it didn't make too much trouble. If nothing works well, the lift can be left out, I think. It's not THAT important.

3. Ledges? Do you mean those bridges in the bat hangar? Well, these clearly have WPs with too big radii on them. I didn't see any narrow ledges that could cause problems, though. And in general, bots don't fall off ledges, unless they are engaged in combat or trying to go around corners on the ledge.

4. ???:( I have played this map with friends for some times, and all breakables I noticed are the wooden boards covering the cave entrance and those little "danger - keep off" signs at T spawn...

5. Yeah, that can be tricky. For bots to shoot such a breakable, the connection must go right through it. When you make normal (standing) WPs, the connection DOES go through one of the breakables, so the bots shoot that one. However, since the waypoints are standing WPs, the bots won't crouch and get stuck.
If you make crouch WPs, the connection will go under the breakables, so bots won't shoot it and get stuck.
The trick is to make both the WP in front of the entrance and the one behind it crouch WPs, at the same time forcing the connection between them to go through a breakable. Make the WP behind the entrance a standing WP, connect it with the crouch WP in front of the entrance and THEN add a crouch flag - this will cause your former standing WP to float a bit in the air, but this is no problem. I've attached the fixed WPs for that spot - try it out. On my PC, bots navigate this spot perfectly.

biohazerd87 13-06-2004 12:46

Re: biohazerd87 & T Wrecks WP project
 
Quote:

Originally Posted by >BKA< T Wrecks
I just had a look at the WPs for de_batcave...

2. Did you use lift flags? I didn't have time to play around with waypointing the lift and testing in game... However, I remember I had a PB 2.5 waypoint where that lift was waypointed without lift flags or anything, and it didn't make too much trouble. If nothing works well, the lift can be left out, I think. It's not THAT important.

3. Ledges? Do you mean those bridges in the bat hangar? Well, these clearly have WPs with too big radii on them. I didn't see any narrow ledges that could cause problems, though. And in general, bots don't fall off ledges, unless they are engaged in combat or trying to go around corners on the ledge.

4. ???:( I have played this map with friends for some times, and all breakables I noticed are the wooden boards covering the cave entrance and those little "danger - keep off" signs at T spawn...

5. Yeah, that can be tricky. For bots to shoot such a breakable, the connection must go right through it. When you make normal (standing) WPs, the connection DOES go through one of the breakables, so the bots shoot that one. However, since the waypoints are standing WPs, the bots won't crouch and get stuck.
If you make crouch WPs, the connection will go under the breakables, so bots won't shoot it and get stuck.
The trick is to make both the WP in front of the entrance and the one behind it crouch WPs, at the same time forcing the connection between them to go through a breakable. Make the WP behind the entrance a standing WP, connect it with the crouch WP in front of the entrance and THEN add a crouch flag - this will cause your former standing WP to float a bit in the air, but this is no problem. I've attached the fixed WPs for that spot - try it out. On my PC, bots navigate this spot perfectly.

Wow again I suck that was supposed to say bots get stuck on breakables lol and I will try a lift waypoint.

>BKA< T Wrecks 13-06-2004 23:27

Re: biohazerd87 & T Wrecks WP project
 
I hardly dare to say so, but I still don't get the breakables problem... :|... :D

Anyway, some news:
de_struction is waypointed
de_toltec is waypointed
de_trome is ~ 75% completed.

I'm gonna take care of
cs_caution_b5
cs_hispanic
de_comicpirates
de_marrakech
(i.e. the ones that only need to be fixed, updated & tweaked) next.

biohazerd87 14-06-2004 02:12

Re: biohazerd87 & T Wrecks WP project
 
the only de_wastefacility i found is
  1. de_wastefacility_final
  2. de_wastefacility_final1.1
I also can't find
  1. fy_ruins
  2. de_shooting
I will work on
  1. de_mog
  2. de_odile
  3. de_artmuseum
I also have de_ark done i just haven't given it to you yet

biohazerd87 14-06-2004 22:07

Re: biohazerd87 & T Wrecks WP project
 
Here is de_builder_yard with some radii fixes

>BKA< T Wrecks 14-06-2004 22:21

Re: biohazerd87 & T Wrecks WP project
 
de_shooting d/l link:
http://www.filefront.com/?filepath=/...e_shooting.zip

fy_ruins d/l link:
http://www.filefront.com/?filepath=/...s/fy_ruins.zip

Ok, I'll take a look at the fixed de_builder_yard, too...

biohazerd87 14-06-2004 23:26

Re: biohazerd87 & T Wrecks WP project
 
do you have AIM it would make communication easier.

>BKA< T Wrecks 15-06-2004 18:04

Re: biohazerd87 & T Wrecks WP project
 
AOL Instant Messenger, you mean? No.

Dang, I just wanted to upload the latest ZIP, but first I was greeted with an error, and then my browser crahed. If I could send you an e-mail via BU, communication would be a lot easier, too... :D
Seriously, I don't think we need to be in permanent contact because waypoints are something you can make on your own without problems. And in order to post progress / problems / questions once in a while, this forum, the PM system and e-mail is sufficient, I think. I mean, what's the difference between going online twice a day and fetch your mails and going online twice a day and see if someone on AIM or ICQ or whatever has something to say?
Could you PM me your mail addy so I can send you stuff without having to post it publicly?

>BKA< T Wrecks 17-06-2004 00:20

Re: biohazerd87 & T Wrecks WP project
 
Ok, the mad double poster strikes again! Here's the latest progress on that biiiig waypoint pack biohazerd & me are working at:

as_cyclops finished
cs_ark finished, but it doesn't work well because of the button code...
cs_bbicotka finished, but it doesn't work well because of the button code...
cs_caution_b5 finished
cs_crestfinished forgot this map in the first post
cs_deadlinefinished this one, too!
cs_expo finished
cs_fjellheimen finished
cs_hispanic finished
cs_manoir finished
cs_mopo3 finished
cs_neighborhood2_tlr finished
cs_pacific finished
cs_pine finished
cs_pipeline finished
cs_psychobilly finished
cs_siege2k finished
cs_waterside finished Yeah, I already released it, but it fits in here.
de_alps finished
de_ark Biohazerd is going to take care of this map...
de_artmuseum Biohazerd
de_arboretum_v4 finished
de_aztec_ruins in the works
de_batcave Biohazerd
de_builder_yard Biohazerd
de_comicpirates finished
de_dam_final finished
de_indust (v1) finished No dust clone! It's an industrial area.
de_indust (v2) finished Slightly changed layout for even better gamplay
de_isolation finished
de_korbin finished Another one I forgot in the 1st post...
de_marrakech Once again I can fix my PB 2.5 WP for this.
de_mog Mogadishu...
de_odile Biohazerd
de_pipeline by the mapper of de_meltdown
de_plaka finished Greek harbour village
de_primoturno finished Industrial area at dawn
de_priory A priory in ruins.
de_ritual2 finished Looks like Maya ruins or something...
de_rust finished Interesting dust spin-off!
de_sahara finished
de_san_coiba Deserted military base in the jungle
de_sandstorm finished Egyptian temple
de_shooting A long bridge, 1 bomb spot in the middle... strange map.
de_sledge finished
de_smyrna finished
de_struction finished
de_toltec finished
de_trome finished
de_wastefacility Biohazerd
de_vine finished
es_san_coiba comes in a bundle with the de_map
fy_ruins looks like piranesi at night after a bomb raid...[/QUOTE]

38 down... 15 to go...

biohazerd87 17-06-2004 02:29

Re: biohazerd87 & T Wrecks WP project
 
Ok I fixed up WP for de_builder_yard and for de_batcave which i will e-mail you. I just got ahold of de_mog and I will start that map to.
de_ark is about 80% done. It is just shitty tho so I am going back over it to clean it up. And waste facility is about 95% done a few spots here and there but i e-mailed you about the button problem.

>BKA< T Wrecks 17-06-2004 10:23

Re: biohazerd87 & T Wrecks WP project
 
Read my mail for comments on de_wastefacility. We got a funny little problem there... :D

Ok, now let's see: AFAIR, you wanted to make WPs for:
de_ark
de_artmuseum
da_batcave (fixed)
de_builder_yard (fixed)
de_mog
de_odile
de_wastefacility (almost done except for those buttons)
de_shooting
fy_ruins
If you feel that's a bit too much, just say so.

The only WPs in this pack left for me to make are:
de_aztec_ruins (60% done)
de_marrakech (only needs new camp flags and some minor adjustments)
de_pipeline
de_priory
de_san_coiba
es_san_coiba

Ok, does this sound like a reasonable distribution to you or would you like to change anything? If so, please tell me today because there aren't that many maps left.

biohazerd87 17-06-2004 18:25

Re: biohazerd87 & T Wrecks WP project
 
that sounds fine to me unless you want to do more maps i really don't care. ok i'll read what ya said.

>BKA< T Wrecks 17-06-2004 22:40

Re: biohazerd87 & T Wrecks WP project
 
No problem, I can do some more. I now realise that I totally forgot about de_aztec_ruins, but I finished de_marrakech and de_san_coiba. Just tell me which maps you would drop. It would be best if you chose maps
- where you didn't start waypointing yet
- where you feel you don't like the map at all
- where you think you have too many problems
so that no good work is lost...

Well, no need to rush that decision. With 3 1/2 maps to waypoint from scratch and test in game, I reckon I'll have enough to do for the weekend. ;)

biohazerd87 21-06-2004 21:37

Re: biohazerd87 & T Wrecks WP project
 
just to let people know we are still working on this we are just contacting via e-mail so sit tight while we put this together

>BKA< T Wrecks 21-06-2004 23:11

Re: biohazerd87 & T Wrecks WP project
 
Well said! :D

Indeed, work is still in full progress. Meanwhile I got de_aztec_ruins and es_san_coiba finished.

How about de_wastefacility? I got the version without doors, so I reckon it makes some sense that I waypoint that one? I'm gonna finish the other ones first, though, i.e. de_pipeline and de_priory.

>BKA< T Wrecks 07-07-2004 23:08

Re: biohazerd87 & T Wrecks WP project
 
Ok, time for a *BUMP*...

There hasn't been much progress lately - biohazerd was on vacation, and I just didn't have time.
Meanwhile, I got de_pipeline finished. I lost half of the stuff I did in de_priory, so I gotta start that one again. Oh, and I started de_mog - it's about 75% done.

biohazerd, maps still left are:
[de_ark] Were your WPs final?
de_artmuseum
de_shooting
fy_ruins

Maps I still got to waypoint are:
de_mog (~25% left)
de_priory (~50% left)
de_wastefacility

biohazerd87 07-07-2004 23:34

Re: biohazerd87 & T Wrecks WP project
 
My Progress at the moment
de_artmuseum(43%)
de_shooting(don't have it yet but i will get it)
fy_ruins(don't have ti yet but i will get it)
My waypoints for de_ark are coming I totaly forgot about that I will get myself upto speed

>BKA< T Wrecks 08-07-2004 23:29

Re: biohazerd87 & T Wrecks WP project
 
lol, 43%... amazing how precisely you can calculate that. :D

Well, today I...
- tested my WPs for de_pipeline, and they are quite good.
- finished waypointing de_mog - got some more tests to perform and 1 bug to fix, though.
- finished waypointing de_wastefacility.

This leaves me with some tests for de_mog and the last half of de_priory. Phew, that's about 43 maps!

Oh, and you just take your time, ok? Whatever you do, don't rush it. I might do some more maps and replace cs_ark and cs_bbicotka with them if the new button code doesn't work significantly better.
Tomorrow I'm going to send you a mail with some screenies concerning de_odile... you fixed most of the errors, but there are approx. 5 bugs left that affect gameplay - which means that they should really be fixed before we release the pack. ;)

biohazerd87 09-07-2004 01:37

Re: biohazerd87 & T Wrecks WP project
 
Didn't I waypoint de_wastefacility, I know they sucked but are you going to do them. I don't care I just don't want to do the map 2 times thats all

sPlOrYgOn 09-07-2004 01:43

Re: biohazerd87 & T Wrecks WP project
 
he just said he finished de_wastefacility today...

biohazerd87 11-07-2004 04:45

Re: biohazerd87 & T Wrecks WP project
 
We should add 2 maps to this pack
de_chemise
de_colonial
and for the love of god can someone please upload fy_ruins or give me a DL link
I can't find it anywere i have even done a yahoo search for it

>BKA< T Wrecks 11-07-2004 11:19

Re: biohazerd87 & T Wrecks WP project
 
de_chemise* and de_colonial... been visiting lanmaniax, huh? :D 'Cuz I've been there, too, and already got the two maps.
How about this: I start with de_chemise and when I'm finished, we'll see how you advanced with the other maps - if you need some more time, I can do colonial, too. The last half of de_priory is all that's left for me to do for this pack.
As for fy_ruins, here's a crappy FileFront link, but better than nothing:
http://www.filefront.com/?filepath=/...s/fy_ruins.zip

*:Btw, actually the map name is de_chemiSE (for "second edition") - the way it's written now must be funny for French ppl... afair, "chemise" means something like "shirt" or "blouse"... :D

[edit]
Just had a look @ my mailbox and got your waypoint files for de_odile and de_artmuseum. And I wondered how many ppl had written mails to me when I saw that "new mails" notification... ;) Ok, gonna test now.

biohazerd87 11-07-2004 22:51

Re: biohazerd87 & T Wrecks WP project
 
almost finished fy_ruins and I didn't rush it's just really small. Some parts are not very bot compatible but I am pretty good at these types of maps.

>BKA< T Wrecks 13-07-2004 14:02

Re: biohazerd87 & T Wrecks WP project
 
Ok. I got de_priory waypointed in the meantime, only need to test the stuff.

biohazerd87 26-07-2004 22:39

Re: biohazerd87 & T Wrecks WP project
 
Sorry I haven't gotten to talk to you but I sufferd a huge computer lose. One of my 120 GIG HD's went out and lost about half the data. I got most of my CS stuff off including to waypoints. I have been overly busy with work and I just changed a whole bussiness over to new computers, altho it was good pay dealing with the people trying to get documents from old computers to new wasn't easy, sorry to you T Wrecks mostly and to everyone else waiting for this waypoint pack. I will get back to the waypoint ASAP, it will be worth the wait once this waypoint pack is complete!

>BKA< T Wrecks 26-07-2004 23:10

Re: biohazerd87 & T Wrecks WP project
 
Awww, man! This is serious shit... A HD crash. The flawed HD wouldn't happen to be manufactured by IBM ?

Ok, in the meantime I can work for the other WP pack and maybe have a look at the final version of de_wastefacility. Now that the button code is so much better than it used to be, I think we can include the version with buttons.
Can you give me a short overview about which maps are still left to do and which ones are completed?

Anyway, I'm so glad to hear from you! I was about to send a mail to you to ask what has happened... :|
Well, you just take care of your PC and of all important things right now. And waypoints are not what I'd call important. If you have a map too much left to do, just tell me. I'm quite active at the moment and finished 3 maps today... :D

biohazerd87 27-07-2004 08:19

Re: biohazerd87 & T Wrecks WP project
 
K I just need to look over the things you sent me about de_odile and I e-mailed you de_artmusem i think it was i don't know if you got it or not i never heard back from you but you may have not gotten the e-mail. So i will finish up de_odile by Thursday

>BKA< T Wrecks 27-07-2004 11:22

Re: biohazerd87 & T Wrecks WP project
 
I have your WP for de_artmuseum. Somehow I forgot it, that's why I never told you anything about it. It's basically ok; there's just one point where a connection goes through a door when this door is open. It's at that elevated gallery at the bombspot with the two huge sculptures. And there's a staircase at the bottom of which there's an unwaypointed area (although this would be a nice place to camp, hehe). Tell me if you wanna fix it up yourself or if you prefer if I make a quick fix (keeping your name on the WP set, of course ;) )

biohazerd87 27-07-2004 21:38

Re: biohazerd87 & T Wrecks WP project
 
I would just go ahead and let you do it casue it isn't worth Zipping then e-mailing it to me then unzipping it then fixing it then zipping it and sending it back lol, and the other thing is in all honesty I could care less weather my name is on it or not, I mean not to be rude your offer was fine with me but I am doing this for other people you know, not to let other people know I did it... that make sense?o_O

>BKA< T Wrecks 27-07-2004 22:16

Re: biohazerd87 & T Wrecks WP project
 
That does make sense... but I just can't fix 2 connections of a WP set somebody else did and then write my name all over it... it doesn't matter if the person in question cares or not - it's just not right. Gee, does that make sense to anyone but myself? :D
Anyways, so I'm gonna fix de_artmuseum.
You're going to complete de_odile.
You said you had finished fy_ruins.
de_batcave was finished, too.
This only leaves de_shooting, right?

biohazerd87 29-07-2004 18:56

Re: biohazerd87 & T Wrecks WP project
 
Here are the waypoints for de_odile I fixed one thing so i included a pic....are there any maps left?

biohazerd87 31-07-2004 19:47

Re: biohazerd87 & T Wrecks WP project
 
did you get that "T"

>BKA< T Wrecks 01-08-2004 17:34

Re: biohazerd87 & T Wrecks WP project
 
Yup, got it alright. I'm terribly short on time right now, that's the problem. Don't have time right now, you'll get a PM tomorrow.


All times are GMT +2. The time now is 05:59.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.