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-   -   Searching for Killaruna (http://forums.bots-united.com/showthread.php?t=1942)

Drek 11-06-2004 23:15

Searching for Killaruna
 
I'm wondering if anyone knows of a way to get a hold of Killaruna, the creator of Parabot? I'm not looking for him to try to get him to update his bot so that it will work with Steam, although that would be very cool, I am wondering if he would consider releasing his source code.

Parabot was one of the most innovative bots based on Botman's template that I have ever seen. Working on the development of another bot I would love to see how he dealt with autowaypointing, and bot learning.

[+Duracell-] 11-06-2004 23:17

Re: Searching for Killaruna
 
I think he has another job somewhere. He has no time to work on Parabot anymore, he says.

Search for his posts on the forums...he's been around.

Drek 11-06-2004 23:45

Re: Searching for Killaruna
 
I'm an idiot... it didn't occur to me to search for him in the members list... duh! :o

Whistler 12-06-2004 02:25

Re: Searching for Killaruna
 
probably he will NEVER release the source code...
http://forums.nuclearbox.com/showthr...threadid=19097

Pierre-Marie Baty 12-06-2004 03:39

Re: Searching for Killaruna
 
one should never say never :)

I still hope he will one day :)

[+Duracell-] 12-06-2004 03:57

Re: Searching for Killaruna
 
Quote:

Originally Posted by Pierre-Marie Baty
one should never say never :)

I still hope he will one day :)

I hope so too. It'd be great if we could use his navigation system...or at least learn how he did it. It would save other bot projects lots of time from having to make waypoints.

I really hope he gets it updated for Steam...I loved playing his bot in countless custom HLDM maps.

Whistler 12-06-2004 11:36

Re: Searching for Killaruna
 
you can also take a look at Stefan's code, it also has autowaypointing - but it's not better than Tobias's and it just lags a lot on my old computer

Zacker 12-06-2004 11:38

Re: Searching for Killaruna
 
Parabot is one of the most amazing bots I ever played with. It was so sad to see it die. It would be really neat if Killaruna would release some more of the source code.

@$3.1415rin 12-06-2004 13:18

Re: Searching for Killaruna
 
@whistler : without wanting to insult stefan, but parabot's autowaypointing is beyond anything of the bots coded here, I think. it isnt only recording stuff like buttons, but uses hirarchical structures for pathfinding and more. In amsterdam we discussed if this may be ported to CS, and well, dunno. the layout of HLDM maps is just the right one for that system :)

Drek 12-06-2004 13:57

Re: Searching for Killaruna
 
Parabot is a wonder. I should have known that other people had already tried to convince him to release the source code. I also realized that HLDM style maps were probably ideally suited for his autowaypointing, however, you never know, it might be possible to port his code over to more complex mods, such as CS or Firearms, or DOD.

If Parabot can recognize objectives, and find ways to complete those objectives, which it can, then it should be possible to use that basic code to get bots to do things like capture flags, or retrieve items and carry them from one location to another, or escort hostages, or plant bombs, etc. etc.

I guess if nothing else it would be great if Killaruna could find somebody that he trusts enough to hand his code over to so that person can update it for Steam. I'm betting that it wouldn't take much to make it Steam compatible. This would at least allow people to continue to use this amazing bot.

Pierre-Marie Baty 12-06-2004 15:23

Re: Searching for Killaruna
 
Quote:

Originally Posted by Drek
I guess if nothing else it would be great if Killaruna could find somebody that he trusts enough to hand his code over to so that person can update it for Steam. I'm betting that it wouldn't take much to make it Steam compatible.

I would be willing to port his code to metamod and Steam, if he asked me to. And yes, there's no big work required here.

Whistler 13-06-2004 03:11

Re: Searching for Killaruna
 
1 Attachment(s)
try using this dll in the same way as Realfix... can't test it though, I'm unable to login to steam today (again) :(

Quote:

Originally Posted by Pierre-Marie Baty
I would be willing to port his code to metamod and Steam...

oops... perhaps this isn't good

Whistler 14-06-2004 03:25

Re: Searching for Killaruna
 
s/"perhaps this isn't good"/"perhaps it isn't good to port it to Metamod unless he's willing to release his source code to the public"
(well, where's the "edit" button gone ?)

...and I do hope he can release the source code, or give it to another person (PMB?). There are still some serious bugs (such as bots TK a lot) and we won't be able to fix them with "hacks" like this.

sPlOrYgOn 14-06-2004 03:28

Re: Searching for Killaruna
 
You can't edit after 720 minutes have past since you've first posted the post...

can someone put that somewhere so people will know?

Huntkillaz 14-06-2004 03:35

Re: Searching for Killaruna
 
Quote:

Originally Posted by sPlOrYgOn
You can't edit after 720 minutes have past since you've first posted the post...

can someone put that somewhere so people will know?

aka after 12hr's


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