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-   -   Hud Icons? (http://forums.bots-united.com/showthread.php?t=1878)

Huntkillaz 05-06-2004 01:47

Hud Icons?
 
are the bots able to see em?

ie do they use it know they are in a buy zone...if i remember ..then i think they did i just want to be sure..

sPlOrYgOn 05-06-2004 04:43

Re: Hud Icons?
 
they do "see" hud icons..
such as the bomb and defuser and the buyzone like you mentioned

Huntkillaz 05-06-2004 04:44

Re: Hud Icons?
 
finally ur here :)

i thought so..then here's my question,

why don't they plant anywhere at the bomb site...??? so far they only plant at goal pt's

sPlOrYgOn 05-06-2004 04:50

Re: Hud Icons?
 
hmm why don't you code that? :D

well i was at some 2 hour assembly ;)

Huntkillaz 05-06-2004 04:55

Re: Hud Icons?
 
yeah i was thinking that it must be similar to the buy zone one should it's a mere copy paste and shift stuff :)

u at sckool :P i'm at work..with nothing to do :(

hey also where do i find the wp colours so i can change the goal wp to purple?

i've seen the rgb code but i can't find where the colours are specified for wp's

sPlOrYgOn 05-06-2004 04:56

Re: Hud Icons?
 
in the function called WaypointThink
it'll call the DrawWaypointBeam and specify the colors

i'm not at school, i'm at home now..

Huntkillaz 05-06-2004 05:10

Re: Hud Icons?
 
wow this code could be optimized alot o_O

wouldn't it be easier to store colours in an double array??...i should go over my java O(n) runtime notes again..

sPlOrYgOn 05-06-2004 05:13

Re: Hud Icons?
 
no... you should go over your java O(1) runtime notes :D
yea I haven't touched the waypoint code at all...
but I did try to change the size of waypoint when being pointed at...
but thaty didn't come out too well..

Whatever happened to hud icons?

[edit]
maybe we can ask PMB about how he makes his bots find cover..
then use that and check if the bomb is blinking and find cover then plant the bomb..
[/edit]

Huntkillaz 05-06-2004 05:20

Re: Hud Icons?
 
....still searching for the buy zone icon code.i wasn't really worried about taking cover since arming the bomb doesn't take long

it's more arm anywhere and take cover where u can see\hear bomb to guard it

sPlOrYgOn 05-06-2004 06:19

Re: Hud Icons?
 
no...
take cover so the cts must find the bomb..
how many games have you seen T's just plant right at the center in plain vision?

>BKA< T Wrecks 05-06-2004 10:07

Re: Hud Icons?
 
Quote:

Originally Posted by sPlOrYgOn
no...
take cover so the cts must find the bomb..
how many games have you seen T's just plant right at the center in plain vision?

Word! That's one advantage of specifying exact spots where to plant the bomb. And on most maps, you can specify quite a lot of points so that an approaching CT not only has to get to the bomb with the most possible difficulty, but also without knowing where it may be planted this time. A bomb planted on top of a crate is nice, but if the Ts do it all the time, it gets easy. But of course, it depends on the waypointer if there's some nice choice or not. I like to find several different and hard-to-find places for planting the bomb, but I've also seen waypointers who just place one node exactly on the "X"...
I think you have sufficient possibilities with the existing methods, although the idea itself isn't bad.

Huntkillaz 06-06-2004 00:22

Re: Hud Icons?
 
u could have this scenario where anywhere is possible...and at a random chance the bot can plant at the wp instead.

but having anywhere..means u may find it at odd places :)

(ps: can anyone point m,e to where i find the icon referring thing...ie bot checks if it's a buyzone or not, i can't find it :( )

sPlOrYgOn 06-06-2004 00:58

Re: Hud Icons?
 
bot_client.cpp

[NvT]_KaszpiR_ 09-06-2004 17:52

Re: Hud Icons?
 
Quote:

Originally Posted by sPlOrYgOn
no...
take cover so the cts must find the bomb..
how many games have you seen T's just plant right at the center in plain vision?

in real game, many times
its easier when ct is defusing uncovered
quite simple shot form distance straight in the head because he cannot move then.... :D

sPlOrYgOn 10-06-2004 02:11

Re: Hud Icons?
 
yes that is another tactic...
but we didn't even implement the bot planting anywhere in bombzone instead of just at goal waypoints..
so...
the bots won't be that advanced for quite a while...

KWo 10-06-2004 02:25

Re: Hud Icons?
 
Quote:

Originally Posted by sPlOrYgOn
yes that is another tactic...
but we didn't even implement the bot planting anywhere in bombzone instead of just at goal waypoints..
so...
the bots won't be that advanced for quite a while...

I don't remember - is this possible change the radius of goal waypoints? This can help a bit...

>BKA< T Wrecks 10-06-2004 09:31

Re: Hud Icons?
 
Hm, that's worth a thought. He's right, goal WPs have their radii set to 0 by default. If the radius were rised to a high value like 96 or something, would the bot plant the bomb somewhere inside this radius? (Of course, with the restriction that he couldn't plant anywhere where his C4 icon isn't blinking. The question is what would happen if the bot moved inside the goal WP radius, but out of the bomb zone - would he try to plant the bomb anyway and get stuck, or would he manage to go back into the bomb zone on his own?)
@ [NvT]_KaszpiR_: Yes, this tactic also has its advantages. I usually try to cover both by setting 1 or 2 goal WPs in open areas and some others at covered places or at really mean spots, for example where a bomb would fall into a gap between crates, or maybe on top of a crate that can only be reached with several jumps... 9_9
If the respective code, however, were changed to a more random bomb placement, such mean little spots would be much less likely to be chosen, I think.

sPlOrYgOn 10-06-2004 09:37

Re: Hud Icons?
 
yea for now we'll just trust the waypointers in handling where the bomb goes..:D
lets hope we don't have people putting 1 goal right in the middle of the bombsite :P


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