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Hud Icons?
are the bots able to see em?
ie do they use it know they are in a buy zone...if i remember ..then i think they did i just want to be sure.. |
Re: Hud Icons?
they do "see" hud icons..
such as the bomb and defuser and the buyzone like you mentioned |
Re: Hud Icons?
finally ur here :)
i thought so..then here's my question, why don't they plant anywhere at the bomb site...??? so far they only plant at goal pt's |
Re: Hud Icons?
hmm why don't you code that? :D
well i was at some 2 hour assembly ;) |
Re: Hud Icons?
yeah i was thinking that it must be similar to the buy zone one should it's a mere copy paste and shift stuff :)
u at sckool :P i'm at work..with nothing to do :( hey also where do i find the wp colours so i can change the goal wp to purple? i've seen the rgb code but i can't find where the colours are specified for wp's |
Re: Hud Icons?
in the function called WaypointThink
it'll call the DrawWaypointBeam and specify the colors i'm not at school, i'm at home now.. |
Re: Hud Icons?
wow this code could be optimized alot o_O
wouldn't it be easier to store colours in an double array??...i should go over my java O(n) runtime notes again.. |
Re: Hud Icons?
no... you should go over your java O(1) runtime notes :D
yea I haven't touched the waypoint code at all... but I did try to change the size of waypoint when being pointed at... but thaty didn't come out too well.. Whatever happened to hud icons? [edit] maybe we can ask PMB about how he makes his bots find cover.. then use that and check if the bomb is blinking and find cover then plant the bomb.. [/edit] |
Re: Hud Icons?
....still searching for the buy zone icon code.i wasn't really worried about taking cover since arming the bomb doesn't take long
it's more arm anywhere and take cover where u can see\hear bomb to guard it |
Re: Hud Icons?
no...
take cover so the cts must find the bomb.. how many games have you seen T's just plant right at the center in plain vision? |
Re: Hud Icons?
Quote:
I think you have sufficient possibilities with the existing methods, although the idea itself isn't bad. |
Re: Hud Icons?
u could have this scenario where anywhere is possible...and at a random chance the bot can plant at the wp instead.
but having anywhere..means u may find it at odd places :) (ps: can anyone point m,e to where i find the icon referring thing...ie bot checks if it's a buyzone or not, i can't find it :( ) |
Re: Hud Icons?
bot_client.cpp
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Re: Hud Icons?
Quote:
its easier when ct is defusing uncovered quite simple shot form distance straight in the head because he cannot move then.... :D |
Re: Hud Icons?
yes that is another tactic...
but we didn't even implement the bot planting anywhere in bombzone instead of just at goal waypoints.. so... the bots won't be that advanced for quite a while... |
Re: Hud Icons?
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Re: Hud Icons?
Hm, that's worth a thought. He's right, goal WPs have their radii set to 0 by default. If the radius were rised to a high value like 96 or something, would the bot plant the bomb somewhere inside this radius? (Of course, with the restriction that he couldn't plant anywhere where his C4 icon isn't blinking. The question is what would happen if the bot moved inside the goal WP radius, but out of the bomb zone - would he try to plant the bomb anyway and get stuck, or would he manage to go back into the bomb zone on his own?)
@ [NvT]_KaszpiR_: Yes, this tactic also has its advantages. I usually try to cover both by setting 1 or 2 goal WPs in open areas and some others at covered places or at really mean spots, for example where a bomb would fall into a gap between crates, or maybe on top of a crate that can only be reached with several jumps... 9_9 If the respective code, however, were changed to a more random bomb placement, such mean little spots would be much less likely to be chosen, I think. |
Re: Hud Icons?
yea for now we'll just trust the waypointers in handling where the bomb goes..:D
lets hope we don't have people putting 1 goal right in the middle of the bombsite :P |
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