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-   -   HPB Bot andAdminmod - possible? (http://forums.bots-united.com/showthread.php?t=1701)

aragorn 19-05-2004 09:40

HPB Bot andAdminmod - possible?
 
Hi, I run a HLDM (valve) server with Adminmod, I have tried to install HPB Bot but, just can't get the thing to work. I follow the instuctions, but no bot's appear. Any ideas?

Is this the best bot program for HLDM (valve) not CS or anything?

Kind Regards

Andy

Pierre-Marie Baty 19-05-2004 12:57

Re: HPB Bot andAdminmod - possible?
 
what appears when you type "meta list" in the server console ?

aragorn 19-05-2004 21:11

Re: HPB Bot andAdminmod - possible?
 
Hi here it is:

] meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] Adminmod RUN - admin_mm.dll v2.50.59 ini Start Start
[ 2] Spawn & Chat Pr RUN - sc-prot_mm.dll v1.13 ini ANY Pause
[ 3] WinHL-Booster RUN - booster_mm.dll v1.70 ini Chlvl Pause
[ 4] Stripper2 RUN - stripper2_mm.dll v1.00.00 ini ANY Pause
[ 5] Playername RUN - playername_mm.dl v2.81 ini Chlvl Pause
[ 6] phpua_mm RUN - phpua_mm_i386.dl v1.1.1b ini Start Pause
[ 7] RUN - hpb_bot_mm.dll v4.0.3 ini Start ANY
7 plugins, 7 running


Also, is this the best bot to work with HLDM (valve) or is there another?

A

Pierre-Marie Baty 19-05-2004 22:07

Re: HPB Bot andAdminmod - possible?
 
Depending on what you expect from a bot, nobody but yourself can state which bot is the best :)
Give a try to Killaruna's Parabot too (http://parabot.nuclearbox.com)

Given your config the bot should be running (plugin #7). Try typing "HPB_Bot addbot" in the server console (beware of the capital letters). This should add bots to the game. Also, make sure you have waypoints for the map you want to add bots into.

aragorn 19-05-2004 22:23

Re: HPB Bot andAdminmod - possible?
 
Thanks, that worked, I take it it doesn't come with waypoints, how do I create them, or can I get them from somewhere?


That parabot site worked, but the download link didn't:(

A

Pierre-Marie Baty 20-05-2004 18:23

Re: HPB Bot andAdminmod - possible?
 
A google search might come up with HPB_bot waypoints. The bot also has an integrated waypoint editor but I couldn't tell you much how it works. Botman must know... or at least tell you where to find the info :)

Sorry, I didn't know that the parabot download was removed... it's the official site, though. Try typing "download parabot" also in Google to see if you can't download Parabot elsewhere.

aragorn 20-05-2004 23:43

Re: HPB Bot andAdminmod - possible?
 
Hi, how do I get bots to start on the map automatically? At themoment I have to type HPB_Bot addbot to get one on?


Aragorn

aragorn 20-05-2004 23:49

Re: HPB Bot andAdminmod - possible?
 
Also, where do I put the waypoint files?

Pierre-Marie Baty 21-05-2004 00:19

Re: HPB Bot andAdminmod - possible?
 
Do a little bit of effort on your own please... 9_9

http://hpb-bot.bots-united.com/hpb_bot.html

aragorn 21-05-2004 13:58

Re: HPB Bot andAdminmod - possible?
 
Is there a better forum than this? ;)

botman 21-05-2004 15:13

Re: HPB Bot andAdminmod - possible?
 
"Also, where do I put the waypoint files?"

There is a "HPB_bot_ReadMe.txt" file in the Half-Life\HPB_bot directory. Read that CAREFULLY before asking questions.

"Is there a better forum than this?"

By "better" do you mean "other"? If so, then no, there isn't any other HPB bot specific forum.

botman

aragorn 21-05-2004 20:35

Re: HPB Bot andAdminmod - possible?
 
I find the bots move "strangely" on our servers, it's like they have lag or high ping and move then suddenly move quickly to another position, any ideas how we can fix this. Btw I have waypoints running.


Aragorn

http://www.battlesonline.co.uk

botman 21-05-2004 23:45

Re: HPB Bot andAdminmod - possible?
 
The movement should depend on the framerate of the server. Most servers (that aren't 100% CPU bound) will have a 60Hz framerate.

If your client has high latency to the server (which you say you don't have), bots and other players should all appear to have the same jerky behavior.

Perhaps your server is CPU bound and doesn't have enough spare CPU cycles to keep things moving smoothly. Have you tried running any performance stats on your server to see what the idle CPU time is?

botman

aragorn 22-05-2004 00:35

Re: HPB Bot andAdminmod - possible?
 
THe server is 2 x 2Ghz Xeons with a 1.5Gigs of memory, it's hardly doing anything, all the players run very smoothly and they say that the bot moves in a laggy way too, but all agree that everyone is running smoothly and all have around a 50 ping.....

Pierre-Marie Baty 22-05-2004 04:00

Re: HPB Bot andAdminmod - possible?
 
Disable WinHL-Booster. This plugin does nothing but screwing everything up. All it does is skipping game frames to make players believe they have a better ping, but in fact all the physics computations are made wrong and the bots can't think properly if you make them skip frames.

aragorn 23-05-2004 19:28

Re: HPB Bot andAdminmod - possible?
 
Right that worked, thanks, however, I still can't get a bot to start automatically. If I type HPB_Bot addbot then one is added. I use a dedicated server and this is my HBP_Bot.cfg file (part if it): What do you think?


pause 3

botskill 2

min_bots 1
max_bots 2
bot_chat_percent 10
bot_taunt_percent 20
bot_whine_percent 10
bot_chat_tag_percent 80
bot_chat_drop_percent 10
bot_chat_swap_percent 10
bot_chat_lower_percent 50
bot_logo_percent 40
bot_reaction_time 2
random_color 1
# add 6 bots using the default skill level (a random skin will be chosen)
bot_strafe_percent 10
HPB_Bot "addbot"

bot_strafe_percent 20
HPB_Bot "addbot"

Regards

Aragorn

Pierre-Marie Baty 23-05-2004 21:05

Re: HPB Bot andAdminmod - possible?
 
I believe there is no need to put HPB_Bot commands in the bot config file, since the bot config file is read by the bot itself and not the game DLL. Hence you can try something like this:
-----------------------------
#add 6 bots using the default skill level (a random skin will be chosen)
bot_strafe_percent 10
addbot

bot_strafe_percent 20
addbot
----------------------------
This should add you 2 bots in game. The "HPB_Bot" prefix is only needed when you type commands in the server console, not in the config file.

aragorn 23-05-2004 22:18

Re: HPB Bot andAdminmod - possible?
 
Still nothing, I can only type HPB_Bot addbot in the server console or on the game via the rcon to add a bot.

Pierre-Marie Baty 23-05-2004 22:48

Re: HPB Bot andAdminmod - possible?
 
You have to wait, though, because with the HPB_bot there is a 60 seconds delay on dedicated servers before bots join. This is to give real clients enough time to enter the game after a mapchange.

aragorn 23-05-2004 22:56

Re: HPB Bot andAdminmod - possible?
 
What could it be, I got nothing after 60 seconds, can I post any info for you?

Pierre-Marie Baty 23-05-2004 23:30

Re: HPB Bot andAdminmod - possible?
 
I don't know... at this point I guess only botman could tell what's wrong with your setup.

aragorn 24-05-2004 09:27

Re: HPB Bot andAdminmod - possible?
 
Is there anything I can post to help you out? config files, my server setup etc?

Aragorn

botman 24-05-2004 14:41

Re: HPB Bot andAdminmod - possible?
 
The HPB_bot.cfg file is only used for the FIRST map loaded by a server. From then on, how ever many bots there were at the end of a level will be started after the next level loads (it doesn't re-read the HPB_bot.cfg file).

If you want to change the number of bots available on each map, you need to create map specific .cfg files (see the HPB_bot_ReadMe.txt file for details on this).

You don't need the "HPB_bot" before any commands in the HPB_bot.cfg file (or the map specific .cfg files).

Also make sure that your server.cfg file isn't trying to exec the HPB_bot.cfg file (as some people have tried to do).

botman


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