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biohazerd87 09-05-2004 22:54

More Ideas
 
Again these are idea's and are just thoughts.
  1. Make the bots "see" more like people. EX: When there is a very dark hallway the bot would have more difficulty seeing or might even buy night vision.
  2. Already mentioned. But be able to really customize bots like the Realbot Manager where you can pick everything from favorite gun to the likeyhood of him to defuse the bomb.
  3. This is an idea and a question. But make a waypoint with a pathway that is only visible when a door is open. EX: If bots try to open a door with a button while running into the door the door will not open all the way. So adding this type of waypoint would allow him to open the door completely before running into the door.

sPlOrYgOn 09-05-2004 22:57

Re: More Ideas
 
#1. mentioned but dunno how to do it..
#2. you can customize which gun they like more in botweaponst.cfg
#3. that already exists

Pierre-Marie Baty 09-05-2004 23:29

Re: More Ideas
 
I think he means a preferences profile per bot...

sPlOrYgOn 09-05-2004 23:31

Re: More Ideas
 
oh per bot... 9_9

biohazerd87 10-05-2004 00:03

Re: More Ideas
 
yeah per bot and how do i fo number 3 you say it exists?

sPlOrYgOn 10-05-2004 00:14

Re: More Ideas
 
the Button Flag.
But SoUlFaThEr said that the button flag shouldn't be used for doors..
I think it's because the podbots check for a button if they bump into a door like in de_prodigy

biohazerd87 10-05-2004 00:36

Re: More Ideas
 
I know about that i wrote this
  1. But make a waypoint with a pathway that is only visible when a door is open. EX: If bots try to open a door with a button while running into the door the door will not open all the way. So adding this type of waypoint would allow him to open the door completely before running into the door
Do you understand what i am saying? Lets say you have a waypoint on one side of the door and one on the other. Well the bots will just try to run right thru the door that isn't open. And when another bot pushes the button they door never opens becuase the bot is trying to run thru the door as it opens so what i was wanting is if you could make a waypoint with a pathway ONLY visible when the door is open that way he only walks into the door when it is open

sPlOrYgOn 10-05-2004 00:46

Re: More Ideas
 
wouldn't that require new waypoint files?
either that or a faster computer to trace line each path and check if a door is in the way and if it isn't then make it a valid path?
if that happens the AStarSearch would never choose a path through there would it?

Pierre-Marie Baty 10-05-2004 01:08

Re: More Ideas
 
Sure, but the point of this fix is even debatable. Cause normally, the bots should NOT "run through" a door that isn't open. Hence the problem shouldn't even exist. Rather fix this one correctly first.

I believe it's just an incorrect waypoint placement. Try putting the waypoints further from the door each side, and ensure the door button is visible from there.

biohazerd87 10-05-2004 01:32

Re: More Ideas
 
tried that but i will play around with them a little more and see what happens

>BKA< T Wrecks 10-05-2004 17:07

Re: More Ideas
 
1. That visibility thingy: You could do it with an additional waypoint flag, like RealBot does. However, this would require new waypoint files.
I don't have any idea how you could have the bot reacting to different lighting. It's a really cool idea, and I'd love to see bots having difficulty to shoot you when you're camping in front of a dark doorway or something. But I dunno if it's possible to add that feature without giving up WP compatibility.

2. Bot personalisation: Yes, not bad. However, at least IMHO, this should remain an option, with other ways of adding bots (bot menu or whatever) still remaining. Nobody wants to spend seven hours choosing each bot's likelihood to fall over its own shoelace on a de_map on thursdays in a dark corner when less than 4 players are remaining and he's carrying a gun with more than 10 rounds of ammo left and the bomb has been planted etc etc etc... It's great if you have the possibility to do so, but it should remain a possibility (as I am sure you all had planned it, just to make things clear).
Come to think of it, would it be possible to add a further cfg file where players can enter & edit their favourite bot personalities and backup them for the next time they have to reinstall their OS or something?

3. Doors & buttons: I'm not convinced of the button code as it is. When I place one WP 100+ units away from one side of the door and the other one 100+ units behind the other side (totalling in a distance of 200+ units, and the hardcoded WP radius amounting to 50 units) I don't think it's a waypoint error when bots don't handle the door correctly. At the very least, it should not be a problem, for in some cases, there isn't even that much space! Think of a sliding door that connects two narrow corridors running parallel to each other...
The only thing the button code has fixed for me is that bots no longer push buttons to close doors; they leave the door open instead. But if a player closes the door, the bots will either run into it or move to the button and keep standing there for the rest of the round.

Huntkillaz 10-05-2004 22:51

Re: More Ideas
 
i always back myold ones to zip....with every release

since they're tweaked nicely...i dont want to lose em...

i think we should include a new folder (when we make and installer) called backup0 (increase by no. if one already exist)..that will send every cfg file to it and than place the new ones..so that the user's old ones don't get deleted...

biohazerd87 11-05-2004 00:53

Re: More Ideas
 
Quote:

Originally Posted by >BKA< T Wrecks
2. Bot personalisation: Yes, not bad. However, at least IMHO, this should remain an option, with other ways of adding bots (bot menu or whatever) still remaining. Nobody wants to spend seven hours choosing each bot's likelihood to fall over its own shoelace on a de_map on thursdays in a dark corner when less than 4 players are remaining and he's carrying a gun with more than 10 rounds of ammo left and the bomb has been planted etc etc etc... It's great if you have the possibility to do so, but it should remain a possibility (as I am sure you all had planned it, just to make things clear).
Come to think of it, would it be possible to add a further cfg file where players can enter & edit their favourite bot personalities and backup them for the next time they have to reinstall their OS or something?

I am not sure if you are fimilular with REALbot AI or not but they come with a bot personality manager. It works by using a CFG file. That way all you have to do is make a CFG for a custom bot but you don't even have to do that it will add random bots if there are no configs. Check it out it is a sweet program.

And yeah the first idea i really liked, I knew it would be hard or impossible to work. At first i thought you could just reverse the coding for the flashbang then i relized it is a little different.

>BKA< T Wrecks 11-05-2004 00:59

Re: More Ideas
 
Nope, I'm not familiar with the way RealBot manages bot personality - but it sounds exactly like I'd appreciate it - use it if you want, be happy without it if you don't. That sounds nice. I would certainly not object against having that in PB 2.6mm, too... although chances are I wouldn't use it myself... 9_9

sPlOrYgOn 11-05-2004 01:06

Re: More Ideas
 
so perhaps something like this:
Code:

[bot]
name "blah"
skill 100
personality 1
team 5
model 5

and if it finds this in a certain file it'll add a bot named "blah" with or without detailnames depending on your setting then the bot will have 100 skill, be aggressive, in a random team, and chooses a random skin/model?

[edit]
I just realized how stupid this post was...
perhaps you guys meant:
Code:

"blah" 100 1 5 5
So when a bot named blah joins he will have a skill of 100, a personality of aggressive, in a random team, and with a random model.
[/edit]

>BKA< T Wrecks 11-05-2004 13:45

Re: More Ideas
 
Well, I think he meant even more - not only basic personality type and skill level, but also personally set weapon preferences etc... what's now general for any bot. So you could really add a mad P90 rusher to the game, who'll never use a sniper weapon. Stuff like that, I think.

biohazerd87 12-05-2004 00:17

Re: More Ideas
 
if you wanna know what i mean just DL the Real Bot Personality it is really cool to look at and again it is just a siggestion

sPlOrYgOn 12-05-2004 01:11

Re: More Ideas
 
I'll try to do your suggestion after I check out realbot...
if I find it of any use or interest...


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