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Come on guys...
Release a beta, or SOMETHING. Because our Flying Dutchman is disappeared again and if none of you compile the code so that we can play something you will lose your community.
Wow, I'm about to leave myself. You know why? I don't see any news or discussion about the source. Nada. That's not a community, that's 4 developers testing code and maybe releasing a snippet of news "oh I got something fixed today." Hey, dipshit we don't care! We want to get our hands on something, because the current WIP is not that good. I know Stefan has already fixed some things, and I know you guys have started fixing others. SO WHEN DO WE GET TO SEE IT?! |
Re: Come on guys...
ive heard this before.. and there is nothing stoping you from leaving.. you dont have to stay..
its like this.. for those who dont handle it usually leave for awhile.. but remember this.. bot makers do this for free.. spend own time to give ppl a bot.. ppl like you.. and you got a bot.. you can play with it cant you?.. sit back and wait.. |
Re: Come on guys...
be patient, stefan is/was on a vacantion (he probebly be back this weekend because vacantion time is over now :D ;) ).
I hope he did some coding on his vacantion, but i'm sure if he gets back he has some fresh idea's about RB and releasing the source. |
Re: Come on guys...
stefan isnt getting paid for this hes sacraficing his time to make us a good bot and REALBOT has gone months w/o news and we really never lost our community many of us are still here.
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Re: Come on guys...
still here. been here a few years. not from the beginning, but for quite a while.
stefan dissapears relatively frequently actually. it hurt a bit more this time, cuz he has so many updates in his progress thread, but its not released. and about the whole 'team' thing, as far as i know, stefan hasnt really set up that team yet, he asked people to sign up and then dissapeared. anyone can get a look at the code. i did. and downloaded, but i had too much trouble trying to compile it, and gave up. even if i could compile it, i imagine its rather buggy right now, which would explain why stefan hasnt released it yet. and like everyone else said, stefan isnt getting paid for this, so he owes us nothing. granted, it can be annoying when he toys with us saying that he has all these cool changes, but not releasing them. but that is power that he has. just trust stefan that he will release it when it/he is ready. |
Re: Come on guys...
lets put up some facts here ;)
- i am just back from vacation, i was back at friday but i had a big party so i am actually really 'back' today... which is also relative btw. - the coming weeks will be superbly hectic on the school side. I have big tests coming, practice assignments and actually not enough time to even get through that. So i am getting stressed on that part. - there is a girl (need to say more?) again in the scene... and we are not a 'we' yet, so you can imagine how things would go now. - i am busy with rb on several things, things you do not notice immidiatly. In the vacation i cleaned up one source file. Hey, its vacation dude! But it also took a lot of time for just one file. I decided i would clean the code later on because its off no use - there is no official team yet. There is nothing officially released. If you can download the source now, you can compile it, the easiest way would be to download the HPB_Bot (metamod one) template, if you can compile that then you just remove the source files and replace them with RB ones. After that you can simply try to compile it again but make sure the dll file is now 'realbot.dll' and not 'hpb_bot.dll'... play with MSVC! |
Re: Come on guys...
peice a cake.. lets compile o_O
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Re: Come on guys...
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Best Bytes®, Harry |
Re: Come on guys...
I do not have the necessary stuff to compile anything.
Why can't somebody release it? I'm not requesting anybody go out of their way. But merely a compiled version released would keep people posting. Don't turn Whiney-Jackass-Come-Pussy and decide to protect people who have the source and can compile, but choose not to release it. From what I've heard, a lot of stuff has actually been done on RB already, that a bunch of things from WIP#9 are fixed. So what if WIP#10 isn't officially done. Am I asking for an official release? NO! I AM ASKING FOR A COMPILED BETA! |
Re: Come on guys...
@V or 'Tex
we have a working version, be happy with that. a lot of ppl are waiting for WIP 10 or something new, but as RAV pointed out nobody is being paid for there work. so just wait like ever one else. if you want to leave then feel free, no one is forceing you to stay. |
Re: Come on guys...
when you think RealBot is one of the most often updated bots...
that guy would have gone completely nuts waiting if he was a RACC fan instead of a RealBot one :D |
Re: Come on guys...
i think what he is asking is for anyone (that could be you) that is able to, please compile the code and release it for us.
anyone can download the source now, and i have heard of people compiling it successfully. i, however, have not been able to successfully compile it because i dont know what i am doing, and i am guessing he has the same problem. or he hasnt found out how to download it either. but either way, if anyone were to release a compiled version of the latest source code, that would be great. |
Re: Come on guys...
if someone succeeds in compiling it, put a link here. I won't because i only release things officially ;) And i know how things are going once i release something, my mailbox will be full again :S
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Re: Come on guys...
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you want a binary for win32 or linux? Best Bytes®, Harry |
Re: Come on guys...
I'd prefer it be released as both, but I use Windows myself.
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Re: Come on guys...
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right then...
here's a compiled win32 binary. don't forget to backup and then delete RBN/RBX for levels that contain ladders. since the source has changed in the meantime this might not be the latest binary. a couple of notes: "(1)BOTNAME" names still get created even with more than 32 names in rb_names.txt bots are still too stupid to get out of the fridge in de_rats ;) and to get up the ladder by the red box in de_assault. happy testing... Best Bytes®, Harry |
Re: Come on guys...
Thanks mate, will download and try it out.
keep up the good work. |
Re: Come on guys...
Yes, you still need to tweak here and there in the nodes files for de_rats. Anyway, i did not work on it for a long time so i can't be bothered about it right now as i have to much on my head already.
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Re: Come on guys...
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so far, it seems that path randomization has been all but removed. but maybe they just need more time to play. |
Re: Come on guys...
note, you can add important area/nodes , this helps a LOT (Important Area definitions, thats what they are called).
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Re: Come on guys...
-> Hacker Harry <-
Got one for linux too buddy? :| Cheers! :D |
Re: Come on guys...
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i wasn't sure about which sources to compile against .. so i'm attaching two versions. i had to alter the source though... because it wouldn't compile at first. i ran into two gotchas: --- cut here --- ChatEngine.cpp: In member function `void cChatEngine::set_sentence(char*, char*)': ChatEngine.cpp:441: request for member `begin' in `csentence', which is of non-aggregate type `char*' ChatEngine.cpp:441: request for member `end' in `csentence', which is of non-aggregate type `char*' ChatEngine.cpp:441: request for member `begin' in `csentence', which is of non-aggregate type `char*' ChatEngine.cpp:441: `transform' undeclared (first use this function) ChatEngine.cpp:441: (Each undeclared identifier is reported only once for each function it appears in.) [...] IniParser.cpp: In function `void INI_PARSE_CHATFILE()': IniParser.cpp:703: request for member `begin' in `chWord', which is of non-aggregate type `char[25]' IniParser.cpp:703: request for member `end' in `chWord', which is of non-aggregate type `char[25]' IniParser.cpp:703: request for member `begin' in `chWord', which is of non-aggregate type `char[25]' IniParser.cpp:703: `transform' undeclared (first use this function) IniParser.cpp:703: (Each undeclared identifier is reported only once for each function it appears in.) --- and here --- so i uglily commented out the transform() functions: ChatEngine.cpp:441 //for linux by ok: // transform (csentence.begin(), csentence.end(), csentence.begin(), toupper); (... same in IniParser.cpp in line 703) be aware that this _might_ screw up two things: - the chat engine and - the ini parser (which is crucial) i have no idea whether these binaries work... i'm not running a hl server on linux. happy testing! Best Bytes®, Harry P.S Stefan... my comments on the current source were not meant to offend you...i know how busy you are.... |
Re: Come on guys...
Thanks for the linux versions Harry. I cant test until Monday and it will be on Mandrake 10. :) thanks for your work, we are all grateful.
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Re: Come on guys...
Cheers Harry...
Will give it a go this weekend... :) Running CS1.6 and HLStats on RH9... Runs like a dream!!! 9_9 |
Re: Come on guys...
@DigitalRolly and Harry. Sorry, I couldn't get these recompiled WIP to run properly. They both crashed out on Mandrake 10. I'll try to get some dianostics when I get the time. Has anyone else been able to get Harry's WIP compiled dlls for linux to work, please?
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Re: Come on guys...
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as i was saying... i'm not running a linux hl server, so i couldn't test what i had compiled :( i compiled it on a debian system 2.4.22-xfs with a # gcc --version gcc (GCC) 3.2.3 (Debian) and linked against libdl-2.3.2.so hope this helpz Best Bytes®, Harry |
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