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-   -   pod bot waypoint delete (http://forums.bots-united.com/showthread.php?t=1469)

Huntkillaz 22-04-2004 12:09

pod bot waypoint delete
 
just wondering is it possible to go 'wp delete 13' in console to delete node 13?
coz i tried it but it just deletes the waypoint i'm standing at if i am standing at..

if it hasn't been implemented could we have it implemented...i guess it would be a paramater check on the wp delete function where if a no. is giiven then delete that no. else delete current waypoint entity is at....??

line 535 waypoint.cpp where a big if then would be stuck in?

also is it possible to create a backup folder for if creator=name then backto name folder? (ie in console: backup soulfather) will make a folder (soulfather) in wptdefault or better in a directory defined in podbot.cfg...but only happens in wpt editing mode when u ask it to....

>BKA< T Wrecks 22-04-2004 13:13

Re: pod bot waypoint delete
 
1. This should be moved to the "ideas" forum. Moddy, please! :D

2. I'm not sure if it's very wise to delete a WP if you don't even see it. Then again, it's in the waypointer's responsibility...
Besides, I don't know if the upcoming version will provide the possibility to delete a WP by pointing at it and if it's possible to combine these two ways of deleting WPs.

All in all, I'm wondering if the benefits of such a function would outweigh the risk of accidentally deleting a wrong WP. If you hit the del key while standing on a WP, you know exactly which one you are deleting. And if you hit the del key accidentally, you see what happens and where it happens. But if you make a typo when entering the # of a WP to delete, you don't see anything... just a thought.

Now to that backup thingy: I think the way I work is different from yours, so I don't see some points because they are simply not an issue for me. This is one of these cases where I'm not really sure what this idea would improve and why you'd need it. Mind you, I don't want to criticise here or say that it's a bad idea - I'm just not sure if I have understood your point yet. Could you explain this backup idea a bit in detail? What do you want to improve / prevent and why? Just to get the whole concept; this sounds interesting.

SoUlFaThEr 22-04-2004 14:37

Re: pod bot waypoint delete
 
i think he wants to catalog by wp author inside the wptdefault folder.

i dont think this is a bad idea......

his initial question fit in this forums so im leaving it here but asking the following:

do that HK please, post those ideas seperately in the ideas forum. think before you post and about where you post what :) OK bud?
im a stickler for that stuff :)

keep up th3 brainstorming

>BKA< T Wrecks 22-04-2004 16:15

Re: pod bot waypoint delete
 
Quote:

Originally Posted by SoUlFaThEr
i think he wants to catalog by wp author inside the wptdefault folder.

i dont think this is a bad idea......

Ah, if this is it, it's indeed not a bad idea. However, what happens when there are two WP files for one map, each inside a different waypointer's folder?

SoUlFaThEr 22-04-2004 21:01

Re: pod bot waypoint delete
 
T Wrecks found the first bug :)

hehehe

>BKA< T Wrecks 22-04-2004 23:24

Re: pod bot waypoint delete
 
I wonder if my ways of working are really so old-fashioned.
I have all my own, finished WPs in a separate folder, and the ones I'm using in wptdefault. And if It think that I'd like to check the one I have for cs_shootme, I look at it. And if I want to know who waypointed cs_shootme, I doubleclick cs_shootme.pwf and read the name. And if I know that this cs_shootme.pwf sux0rs, I rename it to cs_shootmeOLD.pwf and start a new one. And as soon as it's finished, tested and debugged, I keep it in wptdefault and copy it into my "finished" folder on a different partition. And when CS goes down the drain the next time, all tested and approved WPs by other people are in one backup folder, and my own in another one. And as soon as CS is up again, I copy these two folders into wptdefault, so there are either good WPs there or none at all. If there's none, I look for one in my third archive (many, but untested), test it and... well, next round, same game.
But still it's cool that there are other people who think of different ways! I really like how much Huntkillaz is contributing - it shows that he thinks. He doesn't just accept things (like I seem to do), he wonders and ponders... that's good.
The only downside is that he sometimes makes me think I'm the only one who keeps happily fooling around with stone-age methods and doesn't even realise there could be so much more features... :|

Huntkillaz 22-04-2004 23:24

Re: pod bot waypoint delete
 
sorry sf but i did not know if doing 'wp delete no." was possible i thought i may have been doing something wrong...

the reason i wanted to know if we can implement it was coz i was wp a map and fell off the edge with autowp on......so i accidentally made waypoints but some of them went right off the map where i can't even see em using wp find....so if wp delete no. was possible then i could just use find to get the no. and delete it


it will also be usefull in other areas i presume....and "I'm not sure if it's very wise to delete a WP if you don't even see it" well first u have to goto console n type it ...which will reduce the error alot and maybe we could have a "save no check" done b4 it deletes it..the rest of the errors will be wp'ers fault

2) the reason i thought of the second one was i got ur guys wp for the bots ....but i wanted to redo someof those maps (not that their bad just preference thing) so after redoing em since the only way to know who's who is playing the map. i wanted to seperate mine from the rest...so maybe later i can release em

would help other waypointers too...

>BKA< T Wrecks:
"Ah, if this is it, it's indeed not a bad idea. However, what happens when there are two WP files for one map, each inside a different waypointer's folder?"


well it 's not like that basically it works like this: the wpt folders are as they r now (where any wpt of the same map overwrites the) old...now if i wanted to backup sf's wp then i execute the command in console possibly while in wpt mode...it will only copy wpt's made by sf into a folder called sf. but the originals will still be in the wpt default folder....

so now u'll have a wpt default folder with everyones wpt's and another folder within wpt deafult (or maybe make another folder cstrike\wptbackup\ (better here i think) ) called sf with a copy of sf's waypoints.

if sf makes a new version later on and i decide to back that up using the command the old ones will be written over..

so the bots won't be confused by 2 sets of wyapoints they will just use the whole thing as they r now..but for wpt package n safety purposes wpt'ers can have backups


hope this clears up what i'm trying to say

>BKA< T Wrecks 22-04-2004 23:31

Re: pod bot waypoint delete
 
Damn, we've been writing at the same time! :D

Ok, the wp delete problem: Dp you know the # of these waypoints? Can't you teleport there? Or go where you fell down in noclip mode? Anyway, that's one more reason not to enable autowaypointing... :D

Ok, NOW I got your idea with the WP backup thingy. Yes, that sounds good! As I mentioned in the post I wrote just before, I'll stick to my stone-age methods (me build waypoints, me rename old file), but I'm sure there would be people who'd appreciate that feature. Good one! Let's see what our coding department says...

SoUlFaThEr 23-04-2004 02:56

Re: pod bot waypoint delete
 
yes Huntkillaz.........noclip is the way to go.......in our new DLL......which will be released as soon as the knife problem is fixed and i then take out ALL friggin button flags from every waypoint again...GRRR but worth it!....you will be able to turn on noclip AND off without have to turn off waypoints !!!

nice feature (i find it great for testing my jump/climb map projects)

you REALLY do not need the wp del no. commands anymore.......for no reason at all.....just chill till the release duder i promise yer gonna love it.......all of you.

i like the seperate folder idea a lot.....just dont know if its possible.....or who will do it.....

still since its lost in this thread where no one is looking for IDEAS........please make a new thread with this idea. and explain it as clearly as your last post :)(copy paste?)

yer working with us here and i like it too :) go go go

>BKA< T Wrecks 23-04-2004 12:29

Re: pod bot waypoint delete
 
So you can finally toggle noclip mode w/o having to exit wp editing mode?
Whoooaaaaa, what a relief!!! You know, I lost loads of work 2 times when I turned wp off after a little "noclip" session, and suddenly the map restarted wothout saving anything... >:( That was so frustrating! Good to know that this dirty little PITA is removed.
Can't wait to get my hands on this new dll...

rob 23-04-2004 12:45

Re: pod bot waypoint delete
 
Quote:

Originally Posted by >BKA< T Wrecks
Ah, if this is it, it's indeed not a bad idea. However, what happens when there are two WP files for one map, each inside a different waypointer's folder?

the bot should ask you which waypoints to use ;)

Huntkillaz 24-04-2004 11:00

Re: pod bot waypoint delete
 
Quote:

Originally Posted by >BKA< T Wrecks
So you can finally toggle noclip mode w/o having to exit wp editing mode?
Whoooaaaaa, what a relief!!! You know, I lost loads of work 2 times when I turned wp off after a little "noclip" session, and suddenly the map restarted wothout saving anything... >:( That was so frustrating! Good to know that this dirty little PITA is removed.
Can't wait to get my hands on this new dll...

ive used no clip and hasn't happened to me i'm using pmb's last release..

SF:
"you REALLY do not need the wp del no. commands anymore.......for no reason at all.....just chill till the release duder i promise yer gonna love it.......all of you."

i still think it would be a good idea to implement as i hate no clip...u can easily screw up with it. I tend to do it without it then i know excatly how and what a bot can do and move like..

(i'm still sad that i lost my pack of 10 wpt's that i did a year ago :( they were nasty map to play with podbot :) ) coz bots would do stuff u proally would think..unless u saw my wpts...like on this 1 map they would climb big steel bridge and camp it on top....i hadn't even put a camp up there :O


well i hope the new realese is as good as u say.....i will make a new bind script so that all on\off can be done at a button after this bot is released.

sPlOrYgOn 24-04-2004 15:17

Re: pod bot waypoint delete
 
Quote:

Originally Posted by Huntkillaz
like on this 1 map they would climb big steel bridge and camp it on top....i hadn't even put a camp up there :O

hmmm...
maybe they don't camp...
maybe they're stuck up there...

SoUlFaThEr 25-04-2004 01:48

Re: pod bot waypoint delete
 
youhate noclip?????

dude thats one of the greatest functions for a waypointer.......you must be lost or something :)

Huntkillaz 25-04-2004 04:29

Re: pod bot waypoint delete
 
no no clip sux i don't really see the point of it...coz u can get anywhere on a map without it...and if u wanna goto the other side of a map just teleport :)

no clip +autowaypoint = disaster
no clip = danger

but if u say it's a wp'rs best tool then i guess i'll have to add it to my bind script...

ps: when's this release coming....soon seems ages way like valve :P

ps: on the current realease (pmbs last one) can i refer to auto waypoint and other things like u have done in ur optimal bind script? "wpmenu menuselect....."

SoUlFaThEr 25-04-2004 05:50

Re: pod bot waypoint delete
 
not really sure which one you have but i dont think so.......

i dont EVER autowaypoint so......but everyone has thier style right :)

>BKA< T Wrecks 25-04-2004 10:55

Re: pod bot waypoint delete
 
Quote:

Originally Posted by Huntkillaz
no no clip sux i don't really see the point of it...
no clip +autowaypoint = disaster

I imagine... but noclip is not intended to be used all the time anyway. It's useful in few tricky situations, most notably underwater waypointing (fully manual, of course, that allows for more control than swimming through in autoWP mode) and for placing WPs inside walls. How do you want to do that w/o noclip? Or take your wp del problem - noclip is great for such cases.

Btw, which maps did you refer to in your "waypoint lost" post? `cause your steel bridge thingy doesn't really tell anything if nobody knows which bridge in which map. You don't mean de_bridge, do you?

Huntkillaz 25-04-2004 22:56

Re: pod bot waypoint delete
 
y would u waypoint inside a wall...u trying to make the bots cry?

nvm about the steel bridge ..i lost all my old wp's i spent a whole two weeks on that map perfecting it.....(hence y i request that back up feature,(will repost it in ideas later after i brainstrom some more)

the map if u must know was de_bridge.

SoUlFaThEr 25-04-2004 23:06

Re: pod bot waypoint delete
 
de_prodigy was an example where the "wp inside the wall" was used to get them to run into the button there......so the door would open and it worked ok.......i also used it on de_pandemonium.....a tall lader onto a thin ledge.....the bot dont normally get on the ledge...so by placing a waypoint a bit into the wall...the do get on the ledge and continue.

tricks of the trade :)

>BKA< T Wrecks 26-04-2004 00:20

Re: pod bot waypoint delete
 
Exactly. TAZ even used WPs inside walls to get bots around corners on extremely narrow ledges in cs_bigwong, I used several WPs inside walls in cs_waterside to get bots to walk around open doors sticking into the corridor instead of running into them, etc. etc. ... Like SF says, it belongs to the "tricks of the trade". And even if most other issues could be fixed, I wouldn't know a way to avoid the ladder bug without going noclip into the walls and placing a WP there...

Ah yes, de_bridge... Actually, it's not very hard to get bots to walk up the bridge and camp on top of it, but given the enormous size and wide open areas of the map, it costs loads of work and time indeed... I have that one waypointed for the old PODBot, and as far as I remember, some more difficult bits were a) getting the bots to camp on top of the rocks next to the top of the steel bridge and b) that stupid underwater passage to the 2nd bomb spot. Not to mention the jumps from that higher passage in the rocks over the lake to the smaller bridge (2nd bomb spot) and back... Did you get that underwater passage to work perfectly (i.e. w/o bots losing health) in both ways? I gave up after 7 or 8 attempts... :(

Huntkillaz 26-04-2004 00:37

Re: pod bot waypoint delete
 
almost basically i made a line to go in and come straight out n surface then from there they can swim around..

i think i had to use crouch wp at the center to make em go through they lost a bit but not a lot..

the jumps was easy and the top rock at the bridge

try the above to see what happens...


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