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the optimal binds for this 2.6mm editor
ok this is my waypoint.cfg (w.cfg)
you may not want all this crap but.....with these binds you will be as efficient as possible with all the new options......it will just take a few waypoints for you to get used to the position of all options. most things are 2 keys and it happens........1st key hit=menu, 2nd key hit=option the only typing left for this Editor is pwp add/del N.....but we are working on getting rid of that too !! copy and paste if you like......i get into the game and type exec w.cfg and im ready to go : // Waypoint binds mp_timelimit 0 mp_roundtime 10 mp_startmoney 16000 developer 1; echo Waypoint binds loaded and willing...; developer 0 bind "g" "wpmenu all" bind "o" "wp add" bind "p" "wp delete" bind "h" "wpmenu flags" bind "l" "wpmenu setradius" bind "k" "wpmenu apmd" name SoUlFaThEr wp on wp nohostage sv_restartround 1 hope this can speed up your process |
Re: the optimal binds for this 2.6mm editor
ok now......the next PODBOT 2.6 mm dll will have a completely different menu set up for the waypoint editor.
those who wil download that and use it will be able to use binds still but they will be different. since im testing it, i have already prepared binds for you all :) here they are (just change keys to a key you like) : // Waypoint binds mp_timelimit 0 mp_roundtime 10 mp_startmoney 16000 developer 1; echo You look absaroutely marvelous today SoUlFaThEr; developer 0 name SoUlFaThEr //Turn on Waypoint Editor wpmenu;menuselect 9;menuselect 1 //G = Main Menu bind "g" "wpmenu" //O = Waypoint Add Menu bind "o" "wpmenu;menuselect 1" //P = Waypoint Delete, and answering YES to "Are you sure?" bind "p" "wpmenu;menuselect 2;menuselect 1" //Ü = Pathwaypoint Add bind "[" "wpmenu;menuselect 5" //* = Pathwaypoint Delete, and answering YES to "Are you sure?" bind "]" "wpmenu;menuselect 6;menuselect 1" //H = Flagmenu bind "h" "wpmenu;menuselect 4" //L = Waypoint Setradius Menu bind "l" "wpmenu;menuselect 3" //K = Auto Path Max Distance Menu bind "k" "wpmenu;menuselect 9;menuselect 5" sv_restartround 1 wait for the next release of this bot though before you go changing your binds :) |
Re: the optimal binds for this 2.6mm editor
My one :)
(mouse disco will be optional though :P) dont want it get rid of the 3 lines at bottom: Alias +disco "+attack;adjust_crosshair" Alias -disco "-attack;adjust_crosshair" bind Mouse1 "+disco" *bug fillserver not working // Waypoint binds Alias dev1 “developer 1” Alias dev0 “developer 0” Alias wadd "waypoint add" Alias wdele "waypoint delete" Alias wsave "waypoint save" Alias wload "waypoint load" Alias all "wpmenu all" Alias apmd "wpmenu apmd" Alias flag "wpmenu flags" Alias srad "wpmenu setradius" Alias wrad1 "radio1" Alias wrad2 "radio2" Alias wrad3 "radio3" Alias wvrec "+voicerecord" Alias wsb "showbriefing" Alias wabc " " Alias winp "invprev" Alias winn "invnext" Alias WPG "removebots; mp_timelimit 0; mp_roundtime 60; waypoint on; pathwaypoint on; wp nohostage; bind z wadd; bind x wdele; bind k wsave; bind l wload; bind c srad; bind p flags; bind [ all; bind ] apmd" Alias WPGF "waypoint off; pathwaypoint off; bind z wrad1; bind x wrad2; bind k wvrec; bind l wsb; bind c wrad3 bind [ winp; bind ] winn; bind p wabc; fillserver" Alias Wpg_toggle "WPG_ON; dev1; echo Waypoitning Online And Ready; dev0" Alias WPG_ON "alias Wpg_toggle WPG_OFF; WPGF; dev1; echo Waypointing Off; dev0" Alias WPG_OFF "alias Wpg_toggle WPG_ON; WPG; dev1; echo Waypointing On; dev0" Alias +disco "+attack;adjust_crosshair" Alias -disco "-attack;adjust_crosshair" bind Mouse1 "+disco" bind = "Wpg_toggle" sv_restartround 1 |
Re: the optimal binds for this 2.6mm editor
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Re: the optimal binds for this 2.6mm editor
Huntkillaz.......those "wpcommand" things are not going to work anymore. that is why i posted the new way......cuz thats how they are now. theres no more wpmenu all or wpmenu apmd or wp flags or wpmenu setradius!!!
its only wpmenu and thats it!! the rest are the menuselect N really :) |
Re: the optimal binds for this 2.6mm editor
wait wait wait SoUlFaThEr man, don't make him cry before getting hurt :)
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Re: the optimal binds for this 2.6mm editor
hehe PM
these changes will take effect when PM releases the next version of this bot........coming soon....... |
Re: the optimal binds for this 2.6mm editor
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i just have to change the aliases :D if u look at the top few lines. it's much better coz u don't have to bind and unbind...and not have the server crash unexpectedly when u accidentally press a button....hence why i was wondering if we could add it with podbot :) i'll wait for the new release and update that post to go with the new one ..... |
Re: the optimal binds for this 2.6mm editor
thats cool thanks for this addition :)
any type of script or bind combo is good to have bnecause some may like it my way......or your way :) but when you turn on waypoints , the pathwaypoints are turned on automatically......so this part of your alias is obsolete and will normally give you an error message in the console when you hit that button so : THIS : Alias WPG "removebots; mp_timelimit 0; mp_roundtime 60; waypoint on; pathwaypoint on; wp nohostage; bind z wadd; bind x wdele; bind k wsave; bind l wload; bind c srad; bind p flags; bind [ all; bind ] apmd" Alias WPGF "waypoint off; pathwaypoint off; bind z wrad1; bind x wrad2; bind k wvrec; bind l wsb; bind c wrad3 bind [ winp; bind ] winn; bind p wabc; should be THIS : Alias WPG "removebots; mp_timelimit 0; mp_roundtime 60; waypoint on; bind z wadd; bind x wdele; bind k wsave; bind l wload; bind c srad; bind p flags; bind [ all; bind ] apmd" Alias WPGF "waypoint off; bind z wrad1; bind x wrad2; bind k wvrec; bind l wsb; bind c wrad3 bind [ winp; bind ] winn; bind p wabc; the "wp nohostage" thing will also disappear in our next release btw......whats the disco thing about? |
Re: the optimal binds for this 2.6mm editor
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you should look at my binds..
had this setup for quite a while :D helps a lot because in certain areas you can't see your cursor that good. |
Re: the optimal binds for this 2.6mm editor
lol....as i said i had modified the old podbot2.5 version so a few things are old :(
the only cool thing bout mine is having no to assign n reassign keys for games\waypointing... disco is ur crosshair changing colour every time u shoot ....i have to change it soto it's diabled when playing but enabled when waypointing will change it all after new version out |
Re: the optimal binds for this 2.6mm editor
what good is disco mode for waypointing?
ok the release is coming up shortly and a small change has been made to my binds....... heres the way it was: //K = Auto Path Max Distance Menu bind "k" "wpmenu;menuselect 9;menuselect 5" heres the change: //K = Auto Path Max Distance Menu bind "k" "wpmenu;menuselect 9;menuselect 6" |
Re: the optimal binds for this 2.6mm editor
well if u want to play with it on u can....
so can i access any wp command in this format? bind "#" "wpmenu;menuselect #;menuselect #" |
Re: the optimal binds for this 2.6mm editor
yes
:D |
Re: the optimal binds for this 2.6mm editor
Today I realised that it's a VERY bad idea not to have the "waypoint save" command bound to a key. I was happily waypointing around, when suddenly the end round scores popped up... with the old version, I would have made a quick "wp save nocheck" in the console, but now... Life's just twice as hard if you're stupid. 9_9
So people, bind your waypoint save command. Seriously... :D |
Re: the optimal binds for this 2.6mm editor
i dont have mine binded........but my w.cfg allows me to have a very long roundtime and no timelimits........and i just simply hit
g8(wpmenu then save) real fast and its saving........and you can do this before the LOADING appears and it still works......... |
Re: the optimal binds for this 2.6mm editor
That's true, you can use commands as long as the scores are floating on your screen, but it was the first time I used this editor and I was so paralyzed (totally forgot about time while I was waypointing) that I didn't remember which number in the menu it was... You've been testing and co-developing this editor, and in many respects the editor reflects your suggestions and your style, so it's all natural for you. For me, it was quite a change. Unlike you, I gotta :RTFM: some more... 9_9
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Re: the optimal binds for this 2.6mm editor
yeah ....wp save is one of the first things i bind :) hey soulfather, do u know a way to stop the game from sending u back to spawn pt at end of round ...
coz whilst i was messing with my script at 1 stage i managed to freeze the time and continue wp after 0.00 ???:( now i can't get that back ps: i just found a really handy use for disco mouse...path wp editing can't see ur cross hair on a wp just shoot :D to change n same for dark\light areas.... |
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