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-   -   Bug Report - Wip #2, Build 2049 (http://forums.bots-united.com/showthread.php?t=126)

stefanhendriks 01-01-2004 19:42

Bug Report - Wip #1, Build 2049
 

Official bug-report thread:

RealBot
BUILD 2049
realbot_mm.dll
realbot_mm_i486.so



For changes/fixes/adds:
http://forums.bots-united.com/showthread.php?t=71

Pancak3 01-01-2004 21:20

Re: Bug Report - Wip #1, Build 2049
 
When i change the map the realbot doesn't work any more. For example When i start the server the realbot works but when i change map i put rb_addbot it says unknowed command. plz help me!!!!

gotdilbert 01-01-2004 21:26

Re: Bug Report - Wip #1, Build 2049
 
Yup, the plugin unloads during the map change, and the dedicated server won't let me start with a different map, seems like some other people also have this problem :(.

stefanhendriks 01-01-2004 21:34

Re: Bug Report - Wip #1, Build 2049
 
If you have a map change problem, try this WINDOWS DLL, let me know if it fixes your problem:

http://realbot.bots-united.com/files/realbot_mm.zip

DopaD 01-01-2004 21:53

Re: Bug Report - Wip #1, Build 2049
 
when I play...I play for like 1 minute then cs crash!!! You now why?? It worked fine before i installed WIP (I use amx and HL_Guard) (And it's 1.5)

stefanhendriks 01-01-2004 21:56

Re: Bug Report - Wip #1, Build 2049
 
AMX Mod has some bad modules i have been told, you also need to update your metamod.dll with the one provided at my site.

stefanhendriks 01-01-2004 22:03

Re: Bug Report - Wip #1, Build 2049
 
information
i tried running RealBot with the patched metamod.dll file and the latest (from website) realbot wip. IT WORKS. I do NOT use any other plugins!

i use

rbds addbot

and it works, you have to wait a little and a bit comes in. You can see in the stats window if players join. I joined the game too with a loopback connection to see if they where playing, and everything was just fine.

to see the picture:
http://realbot.bots-united.com/images/hlds.jpg

:o

gotdilbert 01-01-2004 22:23

Re: Bug Report - Wip #1, Build 2049
 
This is with the new dll:
couldn't exec listip.cfg
couldn't exec banned.cfg
Adding master server 207.173.177.11:27010
Adding master server 207.173.177.12:27010
Executing Admin Mod config file
] meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] RealBot RUN - realbot_mm.dll vv2.0 ini Start ANY
[ 2] Adminmod RUN - admin_mm.dll v2.50.58 ini Start Start
2 plugins, 2 running
] changelevel de_vertigo
] meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] RealBot open - realbot_mm.dll vv2.0 ini Start ANY
[ 2] Adminmod RUN - admin_mm.dll v2.50.58 ini Start Start
2 plugins, 1 running
Still doesn't seem to work.

stefanhendriks 01-01-2004 22:29

Re: Bug Report - Wip #1, Build 2049
 
try to remove your admin mod plugin too.

btw, my list:

Code:

[ 1] RealBot          RUN  -    realbot_mm.dll    vWork In  ini  Start ANY 
1 plugins, 1 running
] changelevel cs_estate
Dropped Blaster from server
Reason:  Dropping fakeclient on level change
Dropped Dr00l from server
Reason:  Dropping fakeclient on level change
Dropped Stefan from server
Reason:  Dropping fakeclient on level change
Dropped Me from server
Reason:  Dropping fakeclient on level change
Dropped Tub from server
Reason:  Dropping fakeclient on level change
Dropped Eek from server
Reason:  Dropping fakeclient on level change
Dropped Player from server
Reason:  Dropping fakeclient on level change
Dropped Coward from server
Reason:  Dropping fakeclient on level change
Dropped GrandMa from server
Reason:  Dropping fakeclient on level change
] meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] RealBot          RUN  -    realbot_mm.dll    vWork In  ini  Start ANY 
1 plugins, 1 running

as you can see the official version is even used here, and that also works.

my plugins.ini

Code:

// vim: set ft=c :
//
// Format is as follows:
//  <platform>        <path>                        <description>
//
// Fields are whitespace delimited (tabs/spaces).
//
// - Platform must be either "linux" or "win32".
// - Path can be either an absolute pathname, or a pathname relative to the
//  gamedir.  Paths should use unix-style forward slashes (/) rather than
//  windows-style backslashes (\), even on windows platforms.  Also, the
//  path (once expanded to full path name) is expected to be unique within
//  the list of plugins.  Thus, a plugin with a fullpathname matching that
//  of a previous plugin is considered a duplicate, and is not loaded.
// - Description is optional, and replaces the plugin's internal name in
//  console output and log messages.
//
// Comments are either c++ style ("//") or unix shell style ("#"), and
// can appear ONLY at the beginning of a line.
//
// Note that the plugins are loaded and accessed in the order specified, so
// ordering CAN be important, depending on the plugin(s).
//
// The following are examples of valid lines.
//

win32                ../realbot/dll/realbot_mm.dll                RealBot


gotdilbert 01-01-2004 22:42

Re: Bug Report - Wip #1, Build 2049
 
Still doesn't seem to work.
Code:


] meta list
Currently loaded plugins:
          description          stat pend  file                          vers          src  load  unlod
 [ 1] RealBot                  RUN  -        realbot_mm.dll        vv2.0        ini  Start ANY 
1 plugins, 1 running
Skipping reconnect on =[RW]=The Nameless, no pvPrivateData
] meta list
Currently loaded plugins:
          description          stat pend  file                          vers          src  load  unlod
 [ 1] RealBot                  open  -        realbot_mm.dll        vv2.0        ini  Start ANY 
1 plugins, 0 running


Pancak3 01-01-2004 22:44

Re: Bug Report - Wip #1, Build 2049
 
the one dll provided up there, i tryed it and it doesn't work :/....

KinXen 01-01-2004 23:31

Re: Bug Report - Wip #1, Build 2049
 
I did download the latest version (2049) and I was playing de_dust just fine (besides the fact that the ct's wouldn't even go near where the bomb was planted and that if a bot plants the bomb, he gets stuck on it).

Anyways, I then typed in "changelevel de_dust2" and I played a few rounds without the bots. But then when I tried to add them, it said it was an unknown command to addbots.

CybaWolf 02-01-2004 01:13

Re: Bug Report - Wip #1, Build 2049
 
Stefan,

I'm having similar problems still. I am using WIP 2049, and have disabled AMX. Bots load fine first round, but on next round, they fill up the server to the max amount of players. I have my server set to max players of 24 and rbds maxbots_11. However, from second round onwards, there are 23 bots on the server. Luckily I have a Hyper-Threading processor so it works fine (I run a dedicated HLDS server as well as Steam on my machine), but the point is that the new DLL (both version 2043 and 2049) are not recognizing most of the rbds commands.

The same thing happpens if I start a listen server (i.e. load up Counter-strike and start a game).

This happens whether I am running AMX (I have AMX 0.9.3) or not.

CybaWolf 02-01-2004 01:25

Re: Bug Report - Wip #1, Build 2049
 
Some useles information....8D :) 9_9

I am running Windows Server 2003 Enterprise Edition in a VMWare Virtual machine (will setup Mandrake Linux v9.2 soon as well in it's own Virtual machine) (http://www.vmware.com). In this virtual machine, I run a HLDS server and then run Steam and connect to the server running in the Virtual machine. With 23 bots running on this server, my machine was still as smooth as anything. Gotta love Hyper-threading.

Machine specs. - Pentium IV 2.8GHz with HT, S-ATA HDD, 1GB 400MHz RAM, OS Windows XP Pro SP1

Pancak3 02-01-2004 05:29

Re: Bug Report - Wip #1, Build 2049
 
PLZ HELP ME, i want realbot to work wen i change map plz. Stefan can u fix this, anyone????

Fooska 02-01-2004 06:02

Re: Bug Report - Wip #1, Build 2049
 
It seems the new WIP has the same problem working with Stefan's metamod.dll as 2043 did with Metamod 1.17...

I tried changing all the bots' personalities to 100 values for Bomb and Hostage and they still rarely plant or defuse the bomb... Come to think of it... I never have actually seen a CT defuse the bomb... he ran up to it... I heard the use key but no defuse sound... then he ran and camped the bombspot until it exploded...

EDIT:
I have also noticed that the bots will waste waste money by rebuying their weapon at the start of the next round...

Pon 02-01-2004 06:41

Re: Bug Report - Wip #1, Build 2049
 
I have that same problem as well.

KinXen 02-01-2004 08:52

Re: Bug Report - Wip #1, Build 2049
 
I think that bots need to learn to do their objectives more. If its the start of the round (on de_ maps) then go ahead and let the bots roam around, but if for any chance that the bomb were to fall, the bots need to be able to work their way to it. Then after the bomb is picked up, they need to plant it (the bots can plant but they need to be able to plant more often). Then if a bot planted the bomb, the bot need to be able to move to a different location near the bomb and be able to guard it for at least 25 seconds. While the ct's try to go to the bomb, clear the area, then defuse.

Oh, also i've noticed that when the bots camp at spawn, sometimes tking them will get them to start moving again...

Pon 02-01-2004 08:59

Re: Bug Report - Wip #1, Build 2049
 
And how did you find that out? ;)

KinXen 02-01-2004 09:00

Re: Bug Report - Wip #1, Build 2049
 
i've got experience 8)

DopaD 02-01-2004 11:22

Re: Bug Report - Wip #1, Build 2049
 
Ok...I'm pissed off
I have reinstalled cs (1.5) Dowloaded metamod, WIP, and the realbot 1.0 from the site. Installed all and...Cs still crash!!!
]meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] RealBot RUN - realbot_mm.dll vv2.0 ini Start ANY

------------------------------------------------------------
nothing wrong right??? But why??

KinXen 02-01-2004 11:50

Re: Bug Report - Wip #1, Build 2049
 
try installing 1.6

DopaD 02-01-2004 11:56

Re: Bug Report - Wip #1, Build 2049
 
I got it going :D
I read through the forums and tried everything and suddenly it worked???:(
Dont now why but what the heck!! I love you stefan;)

gersma 02-01-2004 13:44

Re: Bug Report - Wip #1, Build 2049
 
do you guys now how to make the bots climb the ladders?

in the map cs_frabrimex for example? the hostages have to be accessed via ladder, and the counter terrorists dont, or rarely take the ladder, and if they do, they jump of on the first ladder exit, allthough they should have climbed the ladder higher, to rescue the hostages...

Greetz...

Pon 02-01-2004 13:45

Re: Bug Report - Wip #1, Build 2049
 
try deleting the node file and starting a new one? sorry, that is all I can think of

stefanhendriks 02-01-2004 17:16

Re: Bug Report - Wip #1, Build 2049
 
Read the progress thread, i am totally rewriting the code so metamod handles the console commands as well. THis means a bit different command structure, but it should work on DS/listen server (CS 1.5 and CS 1.6).

T!m 02-01-2004 22:11

Re: Bug Report - Wip #1, Build 2049
 
rb runs good on my server but sometimes bots don't know with way to go, the bots seem to run between 2 points a few meters from eachother over and over again.
if you walk by it has no effect they still run between those points.

stefanhendriks 02-01-2004 22:32

Re: Bug Report - Wip #1, Build 2049
 
true, this is the moment of hasitation. Here the bots could not figure a path and start to do random stuff, then after 3 seconds they retry to calculate a path and mos of the time succeed.. looks odd, but its a temp fix ;)


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