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Joebot for cs 1.6 with metamod, windows
Hey, I havn't found any of this to be really answered, or at least if it was, i didnt grab it or understand me. First off, IS THERE A JOEBOT WITH COMPATIBILITY ON CS 1.6? Where they use the new weapons, and shield and stuff. Second, it was told for us to compile the new source right? Well, wut about us with Linux systems? I need a windows version, I've loved joebot since it came out, on cs 1.5. I used to make the best waypoints, with all secret places, and the nades worked on them. I really would love a metamod version, for cs 1.6, for use with windows. unless the linux .so file works on windows somehow. Im not really begging, more of asking if this is possible. Thnx for any replies, and i hope u continue the good work on joebot!
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Re: Joebot for cs 1.6 with metamod, windows
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Re: Joebot for cs 1.6 with metamod, windows
so... no "windows/CS 1.6/Metamod" version yet? ???:(
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Re: Joebot for cs 1.6 with metamod, windows
not officially yet, but you can compile it yourself if you cannot wait :)
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Re: Joebot for cs 1.6 with metamod, windows
OK....... you see, now I would do that... but uhh, how do u compile for windows? into a dll file? OR COULD SUM1 DO IT FOR ME! PLEASE!
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Re: Joebot for cs 1.6 with metamod, windows
I have Dev-C++, which files do I open/compile?
(1st attempt at compiling <n00b>) |
Re: Joebot for cs 1.6 with metamod, windows
still trying to compile... am i wasting my time, or am I learning? :|
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Re: Joebot for cs 1.6 with metamod, windows
use the commandline !
go to the directory and type "make" :) ( there is also a readme.txt file ! ) |
Re: Joebot for cs 1.6 with metamod, windows
here is what i got:
Executing make... make.exe -f "C:\joe-bot test\src\dlls\Makefile.win" all g++.exe -c ../NNSim/Activations.cpp -o ../NNSim/Activations.o -I"C:/Dev-Cpp/include/c++" -I"C:/Dev-Cpp/include/c++/mingw32" -I"C:/Dev-Cpp/include/c++/backward" -I"C:/Dev-Cpp/include" -I"../dlls" -I"../engine" -I"../common" -I"../pm_shared" -I"..//" -I"../NNSim/" -I"../NNSim/SOM/" -D__GNUWIN32__ -mcpu=pentiumpro -D_M_IX86=600 -W -DNDEBUG -DWIN32 -D_WINDOWS -DVALVE_DLL -D_WIN32 -fno-access-control -fdollar-in-identifiers -fsave-memoized cc1plus.exe: unrecognized option `-fdollar-in-identifiers' cc1plus.exe: warning: ignoring command line option '-fsave-memoized' cc1plus.exe: warning: (it is valid for C++ but not the selected language) make.exe: *** [../NNSim/Activations.o] Error 1 Execution terminated any ideas? ================================================== ==== When you say command line I was assuming you meant the command prompt (DOS prompt). the command prompt does not recognise make as a valid file type (exe, bat, etc.) ================================================ oh yeah, there were 4 missing files when i imported MS Visual C++ proj into Dev-C++: "$(InputPath)" "$(InputPath)" ..\NNSim\Impl\liste.h ..\NNSim\Defs\listedef.h ..\NNSim\Impl\listeelem.h ..\NNSim\Defs\listeelemdef.h can these files be posted or something? |
Re: Joebot for cs 1.6 with metamod, windows
You probably have your compiler's environment variables incorrectly set... I don't know Dev-C++ but there should be some sort of .bat file in the compiler's install dir to run that would set the variables before calling Make on the command line.
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Re: Joebot for cs 1.6 with metamod, windows
perhaps this is something someone who does not know c++ yet should attempt? Im still getting errors... missing files (see above^^^), [unrecognized option `-fdollar-in-identifiers'], ... :( :'(
================================================== EDIT: Well, I figured out that -fdollar-in-identifiers cannot be used with GCC 3.2, which is what Dev-C++ uses. Any advice? can I roll back to a previous version of GCC or Dev-C++??? SHOULD I??? I also get these same errors when trying to compile botmixer5000 src... 9_9 |
Re: Joebot for cs 1.6 with metamod, windows
I've always heard that GCC 2.95.3 was the mandatory compiler for compiling HL stuff, but maybe I'm wrong and people manage to compile things with GCC 3.0 series...
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Re: Joebot for cs 1.6 with metamod, windows
dead bwoy, is there any particular reason why you have to use Dev-C++? If it's just for learning purposes on how to compile joebot with Dev-C++, then go for it. Otherwise, I suggest you try the free Borland C++ compiler since the source already comes with a makefile for that particular compiler.
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Re: Joebot for cs 1.6 with metamod, windows
I successfully compiled a dll (botmixer5000) but I dont know if it works, never got botmixer to work before anyway...
still getting lots of errors when trying to compile joebot! Is there an updated source code maybe? Ive been trying to compile the source that came with 1.6.2 win32 |
Re: Joebot for cs 1.6 with metamod, windows
ZeRo-Life, someone compiled a win32 metamod joebot dll in this thread:
http://forums.bots-united.com/showthread.php?t=775 It may have a few bugs but it's worth a try until the official 1.6.5 release. |
Re: Joebot for cs 1.6 with metamod, windows
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http://sourceforge.net/projects/joebot/ |
Re: Joebot for cs 1.6 with metamod, windows
@cruft that win32 metamod zip is for Linux! NOT windows!
the latest dll is posted at sourceforge (1.6.3) but not the latest source (1.6.3), 1.6.2 source is posted there. can you post the most recent 1.6.3 source please??? |
Re: Joebot for cs 1.6 with metamod, windows
you can get the current source from sourceforge, no question about that ... maybe you have to look a bit more careful :D
lookie here : http://sourceforge.net/cvs/?group_id=60253 |
Re: Joebot for cs 1.6 with metamod, windows
of course, I check back here AFTER I found the CVS... 9_9
I guess I'll worry about how to set that up tomorrow:( =========================================== After a half hour of tinkering I kept getting this: cvs [login aborted]: authorization failed: server cvs.sourceforge.net rejected access to /cvsroot/joebot login for user Anonymous ***** CVS exited normally with code 1 ***** Im guessing I have to dl each individual file from the http cvs viewer, because I'm not a developer. right? |
Re: Joebot for cs 1.6 with metamod, windows
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Joebot gave me a ton of warnings but still compiled fine. I'm using gcc 3.3.3 at my debian system. I also tried gcc 2.95 but got unresolved symbol errors while metamod tried to attach the plugins. |
Re: Joebot for cs 1.6 with metamod, windows
I presume there is a .dsp file?
You can import those and make dev project file of it.Maybe then compiling is a bit more easy... |
Re: Joebot for cs 1.6 with metamod, windows
Yes there is a dsp file. the problem is: I get errors (missing files) when I try to import. I looked in the CVS, even downloaded every single file from the CVS, the missing files are not there either? what tha deal? 9_9 >:(
Do I NOT need these files? "$(InputPath)" "$(InputPath)" ..\NNSim\Impl\liste.h ..\NNSim\Defs\listedef.h ..\NNSim\Impl\listeelem.h ..\NNSim\Defs\listeelemdef.h |
Re: Joebot for cs 1.6 with metamod, windows
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http://forums.bots-united.com/showpost.php?p=8113 |
Re: Joebot for cs 1.6 with metamod, windows
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http://sourceforge.net/cvs/?group_id=60253 Note that you should NOT enter a password as the instructions indicate. Just hit enter. |
Re: Joebot for cs 1.6 with metamod, windows
Thanks for all your help! :D
Too bad I spent two days trying to compile an already compiled and working bot...>:( Maybe the most current versions should be posted to a sticky, to the joebot webpage, or to sourceforge? ???:( ...just a thought... 9_9 ================================================== ========= ANYWAYZ... I've been playing with JoE-bot all day! Very good bot!!! Even got it to work with Realbot!:D both are loaded from metamod plugins.ini. I set both bot.cfg's at a max of 6 and got 12 bots (6 of each) on my 18-slot server! 8D MAXIMUM CARNAGE!!! I'll leave my server on de_dust2, not having many joebot waypoints right now. It's still a blast anywayz!!! :P Oh yeah: 420blunt.got-game.org:27016 |
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