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-   -   Joebot for cs 1.6 with metamod, windows (http://forums.bots-united.com/showthread.php?t=1060)

ZeRo-LiFe 11-03-2004 02:25

Joebot for cs 1.6 with metamod, windows
 
Hey, I havn't found any of this to be really answered, or at least if it was, i didnt grab it or understand me. First off, IS THERE A JOEBOT WITH COMPATIBILITY ON CS 1.6? Where they use the new weapons, and shield and stuff. Second, it was told for us to compile the new source right? Well, wut about us with Linux systems? I need a windows version, I've loved joebot since it came out, on cs 1.5. I used to make the best waypoints, with all secret places, and the nades worked on them. I really would love a metamod version, for cs 1.6, for use with windows. unless the linux .so file works on windows somehow. Im not really begging, more of asking if this is possible. Thnx for any replies, and i hope u continue the good work on joebot!

ZeRo-LiFe 12-03-2004 03:21

Re: Joebot for cs 1.6 with metamod, windows
 
Quote:

Originally Posted by ZeRo-LiFe
Well, wut about us with Linux systems?

I meant, without linux systems...

dead bwoy 13-03-2004 19:54

Re: Joebot for cs 1.6 with metamod, windows
 
so... no "windows/CS 1.6/Metamod" version yet? ???:(

@$3.1415rin 13-03-2004 19:57

Re: Joebot for cs 1.6 with metamod, windows
 
not officially yet, but you can compile it yourself if you cannot wait :)

ZeRo-LiFe 13-03-2004 21:02

Re: Joebot for cs 1.6 with metamod, windows
 
OK....... you see, now I would do that... but uhh, how do u compile for windows? into a dll file? OR COULD SUM1 DO IT FOR ME! PLEASE!

dead bwoy 13-03-2004 22:10

Re: Joebot for cs 1.6 with metamod, windows
 
I have Dev-C++, which files do I open/compile?
(1st attempt at compiling <n00b>)

dead bwoy 14-03-2004 17:11

Re: Joebot for cs 1.6 with metamod, windows
 
still trying to compile... am i wasting my time, or am I learning? :|

@$3.1415rin 14-03-2004 18:39

Re: Joebot for cs 1.6 with metamod, windows
 
use the commandline !

go to the directory and type "make" :)

( there is also a readme.txt file ! )

dead bwoy 15-03-2004 00:11

Re: Joebot for cs 1.6 with metamod, windows
 
here is what i got:

Executing make...
make.exe -f "C:\joe-bot test\src\dlls\Makefile.win" all
g++.exe -c ../NNSim/Activations.cpp -o ../NNSim/Activations.o -I"C:/Dev-Cpp/include/c++" -I"C:/Dev-Cpp/include/c++/mingw32" -I"C:/Dev-Cpp/include/c++/backward" -I"C:/Dev-Cpp/include" -I"../dlls" -I"../engine" -I"../common" -I"../pm_shared" -I"..//" -I"../NNSim/" -I"../NNSim/SOM/" -D__GNUWIN32__ -mcpu=pentiumpro -D_M_IX86=600 -W -DNDEBUG -DWIN32 -D_WINDOWS -DVALVE_DLL -D_WIN32 -fno-access-control -fdollar-in-identifiers -fsave-memoized
cc1plus.exe: unrecognized option `-fdollar-in-identifiers'
cc1plus.exe: warning: ignoring command line option '-fsave-memoized'
cc1plus.exe: warning: (it is valid for C++ but not the selected language)
make.exe: *** [../NNSim/Activations.o] Error 1
Execution terminated

any ideas?
================================================== ====
When you say command line I was assuming you meant the command prompt (DOS prompt). the command prompt does not recognise make as a valid file type (exe, bat, etc.)
================================================
oh yeah, there were 4 missing files when i imported MS Visual C++ proj into Dev-C++:

"$(InputPath)"
"$(InputPath)"
..\NNSim\Impl\liste.h
..\NNSim\Defs\listedef.h
..\NNSim\Impl\listeelem.h
..\NNSim\Defs\listeelemdef.h

can these files be posted or something?

Pierre-Marie Baty 15-03-2004 01:49

Re: Joebot for cs 1.6 with metamod, windows
 
You probably have your compiler's environment variables incorrectly set... I don't know Dev-C++ but there should be some sort of .bat file in the compiler's install dir to run that would set the variables before calling Make on the command line.

dead bwoy 15-03-2004 02:43

Re: Joebot for cs 1.6 with metamod, windows
 
perhaps this is something someone who does not know c++ yet should attempt? Im still getting errors... missing files (see above^^^), [unrecognized option `-fdollar-in-identifiers'], ... :( :'(
==================================================
EDIT: Well, I figured out that -fdollar-in-identifiers cannot be used with GCC 3.2, which is what Dev-C++ uses. Any advice? can I roll back to a previous version of GCC or Dev-C++??? SHOULD I??? I also get these same errors when trying to compile botmixer5000 src... 9_9

Pierre-Marie Baty 15-03-2004 05:35

Re: Joebot for cs 1.6 with metamod, windows
 
I've always heard that GCC 2.95.3 was the mandatory compiler for compiling HL stuff, but maybe I'm wrong and people manage to compile things with GCC 3.0 series...

cruft 15-03-2004 07:43

Re: Joebot for cs 1.6 with metamod, windows
 
dead bwoy, is there any particular reason why you have to use Dev-C++? If it's just for learning purposes on how to compile joebot with Dev-C++, then go for it. Otherwise, I suggest you try the free Borland C++ compiler since the source already comes with a makefile for that particular compiler.

dead bwoy 15-03-2004 07:47

Re: Joebot for cs 1.6 with metamod, windows
 
I successfully compiled a dll (botmixer5000) but I dont know if it works, never got botmixer to work before anyway...
still getting lots of errors when trying to compile joebot!
Is there an updated source code maybe?
Ive been trying to compile the source that came with 1.6.2 win32

cruft 15-03-2004 07:50

Re: Joebot for cs 1.6 with metamod, windows
 
ZeRo-Life, someone compiled a win32 metamod joebot dll in this thread:
http://forums.bots-united.com/showthread.php?t=775

It may have a few bugs but it's worth a try until the official 1.6.5 release.

cruft 15-03-2004 08:31

Re: Joebot for cs 1.6 with metamod, windows
 
Quote:

Originally Posted by dead bwoy
I successfully compiled a dll (botmixer5000) but I dont know if it works, never got botmixer to work before anyway...
still getting lots of errors when trying to compile joebot!
Is there an updated source code maybe?
Ive been trying to compile the source that came with 1.6.2 win32

You'll have better luck compiling with the latest code from sourceforge:
http://sourceforge.net/projects/joebot/

dead bwoy 15-03-2004 10:05

Re: Joebot for cs 1.6 with metamod, windows
 
@cruft that win32 metamod zip is for Linux! NOT windows!
the latest dll is posted at sourceforge (1.6.3) but not the latest source (1.6.3), 1.6.2 source is posted there. can you post the most recent 1.6.3 source please???

@$3.1415rin 15-03-2004 10:12

Re: Joebot for cs 1.6 with metamod, windows
 
you can get the current source from sourceforge, no question about that ... maybe you have to look a bit more careful :D

lookie here : http://sourceforge.net/cvs/?group_id=60253

dead bwoy 15-03-2004 10:30

Re: Joebot for cs 1.6 with metamod, windows
 
of course, I check back here AFTER I found the CVS... 9_9
I guess I'll worry about how to set that up tomorrow:(
===========================================
After a half hour of tinkering I kept getting this:
cvs [login aborted]: authorization failed: server cvs.sourceforge.net rejected access to /cvsroot/joebot login for user Anonymous

***** CVS exited normally with code 1 *****

Im guessing I have to dl each individual file from the http cvs viewer, because I'm not a developer. right?


Terran 15-03-2004 10:55

Re: Joebot for cs 1.6 with metamod, windows
 
Quote:

-fdollar-in-identifiers
Simply try removing those options from the makefile.

Joebot gave me a ton of warnings but still compiled fine. I'm using gcc 3.3.3 at my debian system. I also tried gcc 2.95 but got unresolved symbol errors while metamod tried to attach the plugins.

Rick 15-03-2004 16:08

Re: Joebot for cs 1.6 with metamod, windows
 
I presume there is a .dsp file?
You can import those and make dev project file of it.Maybe then compiling is a bit more easy...

dead bwoy 15-03-2004 17:50

Re: Joebot for cs 1.6 with metamod, windows
 
Yes there is a dsp file. the problem is: I get errors (missing files) when I try to import. I looked in the CVS, even downloaded every single file from the CVS, the missing files are not there either? what tha deal? 9_9 >:(
Do I NOT need these files?

"$(InputPath)"
"$(InputPath)"
..\NNSim\Impl\liste.h
..\NNSim\Defs\listedef.h
..\NNSim\Impl\listeelem.h
..\NNSim\Defs\listeelemdef.h

cruft 15-03-2004 18:46

Re: Joebot for cs 1.6 with metamod, windows
 
Quote:

Originally Posted by dead bwoy
@cruft that win32 metamod zip is for Linux! NOT windows!
the latest dll is posted at sourceforge (1.6.3) but not the latest source (1.6.3), 1.6.2 source is posted there. can you post the most recent 1.6.3 source please???

Sorry about that. Try this forum post instead:
http://forums.bots-united.com/showpost.php?p=8113

cruft 15-03-2004 18:48

Re: Joebot for cs 1.6 with metamod, windows
 
Quote:

Originally Posted by dead bwoy
of course, I check back here AFTER I found the CVS... 9_9
I guess I'll worry about how to set that up tomorrow:(
===========================================
After a half hour of tinkering I kept getting this:
cvs [login aborted]: authorization failed: server cvs.sourceforge.net rejected access to /cvsroot/joebot login for user Anonymous

***** CVS exited normally with code 1 *****

Im guessing I have to dl each individual file from the http cvs viewer, because I'm not a developer. right?


Nope, anonymous access works. I just tried it and checked out all the sourcecode anonymously. Follow the instructions at this link:
http://sourceforge.net/cvs/?group_id=60253

Note that you should NOT enter a password as the instructions indicate. Just hit enter.

dead bwoy 15-03-2004 23:58

Re: Joebot for cs 1.6 with metamod, windows
 
Thanks for all your help! :D
Too bad I spent two days trying to compile an already compiled and working bot...>:( Maybe the most current versions should be posted to a sticky, to the joebot webpage, or to sourceforge? ???:( ...just a thought... 9_9
================================================== =========
ANYWAYZ...
I've been playing with JoE-bot all day! Very good bot!!! Even got it to work with Realbot!:D both are loaded from metamod plugins.ini. I set both bot.cfg's at a max of 6 and got 12 bots (6 of each) on my 18-slot server! 8D MAXIMUM CARNAGE!!! I'll leave my server on de_dust2, not having many joebot waypoints right now. It's still a blast anywayz!!! :P

Oh yeah: 420blunt.got-game.org:27016


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