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-   -   [TFC] FoxBot 0.791 Final build released! (http://forums.bots-united.com/showthread.php?t=10088)

RoboCop 10-08-2018 13:20

[TFC] FoxBot 0.791 Final build released!
 
Foxbot has been developed by:

Tom, Aka RedFox
Jordan, Aka FURY
Jeremy, Aka DrEvil
Paul, Aka GoaT_RopeR
Grubber
Yuraj
Victor
JASMINE
Richard, Aka Zybby

Special thanks to:
RoboCop
Safety1st
Arkshine
Globoss
pizzahut

==============================
FoxBot Version History
==============================

--------------------------------------------------------------------------------
Version 0.791
August-07-2018
Updated by RoboCop
--------------------------------------------------------------------------------

- Removed unwanted tchar.h dependancies that are no longer required - Thanks to Globoss

- Linux build should now work for Assault and Capture Point maps due to syntax error fixed - Thanks to Globoss

- Fixed Write Strings and compile time for version.cpp that fails on GCC 6+

- Fixed extdll.h that appears to fail to compile on GCC 6+ for #ifndef min and max

- Added optimisation for faster float point for Win32 build

- Linux build optimised for floating-point arithmetic and tuned for newer arch

- bot_job_think.cpp should be fairly adjusted for the bots to choose their paths and tasks wisely

- h_export.cpp Linux 'h_Library' can now detect both old and new TFC server build (tfc.so or tfc_i386.so)

- Added teleport waypoints for baconbowl_r, chimkey_l and siege

- Added more map configs for rats maps, plus turkeyburgers2002, fishburgers and donutburgers to spawn 1 sniper per 4 teams

- Enhanced the map configs for the Assault & Defend maps, rock2 and flagrun to spawn the recommended bot classes for each team

- Enhanced the hunted waypoints to prevent the Red team and the Hunted wondering back and forth in entrance tunnel

- Added some more defensive waypoints for avanti, casbah, flagrun, chimkey_l and warpath

- Added some important conc/rocket jump waypoints for the stock maps, palermo, ksour, cornfield, baconbowl_r and sandbowl_r2

- Reduced the risk of bots invading enemy spawns for the stock maps, chimkey_l, tf2fort and ksour

- Reduced excessive waypoint and pathwaypoint quantity for rats, rats2 and rats3, rats_cmd, palermo and baconbowl_r

- Removed non recommended waypoints for dustbowl that includes sentry that are not suitable for defending CP3

- Fixed the waypoint problems for 55, openfire_lowgrens, xpress2k4, destroy_l, phantom, shutdown2, sandbowl_r2 and tf2fort

- Added new waypoints for bases2k3, momentum_l, mortality_l and hellion

Known bugs:-

>> botdontmove, bot_chat, bot_bot_balance and bot_team_balance cvars may not be 100% operational

>> FoxBot appears to crash sometimes on Windows Listenservers

https://apg-clan.org/vbdownloads.php...downloadid=980

The Storm 12-08-2018 22:23

Re: [TFC] FoxBot 0.791 Final build released!
 
Well done! :)

RoboCop 12-08-2018 22:33

Re: [TFC] FoxBot 0.791 Final build released!
 
Quote:

Originally Posted by The Storm (Post 67191)
Well done! :)

Well tbh I needed outside help for some problems based from tchar.h - no thanks to MS. I was so close to giving it up.

The Storm 13-08-2018 00:39

Re: [TFC] FoxBot 0.791 Final build released!
 
If you have experience with character code tables and encodings you would not blame Microsoft. :)

Actually I really wanted to find some time and help you with that but everything is so busy around me these days...

Whistler 13-08-2018 11:08

Re: [TFC] FoxBot 0.791 Final build released!
 
Quote:

Originally Posted by RoboCop (Post 67192)
Well tbh I needed outside help for some problems based from tchar.h - no thanks to MS. I was so close to giving it up.

what were the problems ?

RoboCop 13-08-2018 14:06

Re: [TFC] FoxBot 0.791 Final build released!
 
They were syntax errors for the /scripts files but it turns out that it needed to be formatted as Unix LF. They seem to work now on both Windows and Linux servers.

Not also that the Linux build had some problems with newer compilers as well don't work with Clang++.

And the bot task priority needed readjusted - which can be only done by editing the bot_think_job.cpp file then recompiling it.

Roberto 03-09-2020 14:20

Re: [TFC] FoxBot 0.791 Final build released!
 
I'm a bit late, but thanks for all the continued support and work put into this RoboCop.

I just downloaded this latest version because I had been using an old version for some time but I cannot play more than about 5 minutes on 2fort before crashing to desktop with no error message. It's been quite a while since I last played TFC with bots so I cannot remember if the older versions had this problem. I might have to test that again if I have no other option.

I'm using Windows 7 64-bit and don't have any other addons installed than FoxBot. I play on a listen server because I just like to play by myself sometimes against bots. I know it says that this is the final build and that it is acknowledged that it crashes sometimes on Windows listen servers, but... do you have any tips for me that could let me play without crashing a few minutes into the game despite that? Thanks.

RoboCop 04-09-2020 16:38

Re: [TFC] FoxBot 0.791 Final build released!
 
Quote:

Originally Posted by Roberto (Post 67354)
I'm a bit late, but thanks for all the continued support and work put into this RoboCop.

I just downloaded this latest version because I had been using an old version for some time but I cannot play more than about 5 minutes on 2fort before crashing to desktop with no error message. It's been quite a while since I last played TFC with bots so I cannot remember if the older versions had this problem. I might have to test that again if I have no other option.

I'm using Windows 7 64-bit and don't have any other addons installed than FoxBot. I play on a listen server because I just like to play by myself sometimes against bots. I know it says that this is the final build and that it is acknowledged that it crashes sometimes on Windows listen servers, but... do you have any tips for me that could let me play without crashing a few minutes into the game despite that? Thanks.

FoxBot 0.792 is also been released, and yes it does tend to crash on Windows Listenservers - as I've already added that to the changelog in Foxbot Github.

https://github.com/APGRoboCop/foxbot

Roberto 05-09-2020 05:33

Re: [TFC] FoxBot 0.791 Final build released!
 
I tried 0.792 as well, same problem :( . Looks like foxbot on a listen server on windows is just a no-no, at least for me.

sixcentgeorgefr 02-12-2020 03:21

Re: [TFC] FoxBot 0.791 Final build released!
 
Roberto : use a second computer with a dedicated server ...listen server is not able to handle correctly most games execpt single player... i saw that with svencoop 4.7 .. having a second pc is also very good for backup..[ if you create or modify maps or mods ]
plus it is very easy to handle [ beware of not using the "usb hub" made to share keyboard and mouse accross two or four computers.. : that connects computers by the usb .. some computers having some power on / charging mobiles [options not in bios ] that can "behave very badly.. " and kill mobos... good thing is to have one keyb by mainboard .. sharing a display [ one hdmi + one dvi or vga ...]


RoboCop , are you the author of echoes mod ? , i think you live in the same town..as him ..
in a very cold city near the North Pole ...[lol ]
may be you can help spiciiiinng his mod...he uses a very old version of spirit of half life , with very old Nvidia Cg Toolkit. plus this mod could play Tor : the very good New Model Monster from "sovietscoop" [ i am from svencoop 3.0 and before Ages ] ...
i also need some dlls with new monsters... [spoiler self question ] that should be a "good job" , "paying well" , to produce dll for mods "on demand" for "very low game budgets" No ? [/spoiler]

RoboCop 03-12-2020 17:59

Re: [TFC] FoxBot 0.791 Final build released!
 
No I'm not the author.

sixcentgeorgefr 04-12-2020 09:51

Re: [TFC] FoxBot 0.791 Final build released!
 
that is super good news.. 2 brothers of hl in the same city..
do you know him ?
can you build him updated dlls ??

https://www.moddb.com/mods/half-life-echoes

he posted the mod :
https://www.moddb.com/mods/half-life...ife-echoes-v14

and the source of its dlls and maps :
https://www.moddb.com/mods/half-life...es-source-v1-4

his mods and mine[s] have a lot in common .. and he makes miracles as a mapper :
https://www.youtube.com/watch?v=MCXS2FRzGnY
to create the dlls for him ..could mean : here ... to start a kind of wiki of creating the dlls for hl ..
i see things based around fgd files of mods..
with all fgds for mappers from mods , with the doc saying what they do in the map , and the "best" source code to add them in the dlls [ a la open source : with a kind of topic/form forum style where anyone can post some questions or source files [like with news groups] the first post being under "moderation" ]
this could be based on the spirit of half life , but also have some parts about others things that are / were used a lot like fmod for the sound ..[ may be in Atmos now.. 11.2.4 or more speakers.. ] and cg toolkit from nvidia that opens doors to use dx12 ..[ if i am not wrong ] by opengl ... you have luck to have him near you ;']
[ spoiler [ pour se marrer : se poiler in francais ] ] i take you both in my team for the giant mod ...i am as greedy as you "should be" [/s'poiler]

c est dans ce combat : qu il faudrait ajouter Tor [ sorry i am french and too lazy to edit it in english ]

https://www.youtube.com/watch?v=ONykvvlfquM

he was ported to hl2 / gmod
https://www.youtube.com/watch?v=7ifsGiIjKJQ
https://www.youtube.com/watch?v=ta3YJUWjZ1w

https://svencoopedia.fandom.com/wiki/Xen_Commander
https://www.svencoop.com/manual/enemies.html

i also want to use it .. at end of my giant mod..against the kingpin.. [ the player being him like in decay bonus map or pov mod ] in the sweet half life mod xen part and ending..

Roberto 12-12-2020 07:46

Re: [TFC] FoxBot 0.791 Final build released!
 
I could use a second computer, but it's just annoying :P

sixcentgeorgefr 14-12-2020 06:41

Re: [TFC] FoxBot 0.791 Final build released!
 
that is not...
but working Bots , obliges you to test with lan dedicated server ... the good speed is Gb/s ... and tool like SG TCP Optimizer ...

Roberto 04-10-2021 05:14

Re: [TFC] FoxBot 0.791 Final build released!
 
Well, well, looks like whatever you did on the 0.800 version you released on the apg-clan.org site fixed my crashes on Windows listen servers! Now I can finally play without any dedicated server hassle. I only tested it twice on 2fort (crashy map for me) for the length of 20 mins per match, so it lasted like 40 minutes without crashing, whereas before it crashed after max 5-10 minutes. Hopefully it works the same on all maps. Thanks for the update RoboCop!

RoboCop 05-10-2021 23:28

Re: [TFC] FoxBot 0.791 Final build released!
 
Quote:

Originally Posted by Roberto (Post 67439)
Well, well, looks like whatever you did on the 0.800 version you released on the apg-clan.org site fixed my crashes on Windows listen servers! Now I can finally play without any dedicated server hassle. I only tested it twice on 2fort (crashy map for me) for the length of 20 mins per match, so it lasted like 40 minutes without crashing, whereas before it crashed after max 5-10 minutes. Hopefully it works the same on all maps. Thanks for the update RoboCop!

Well the stability fixes were added for 0.800 but it appears that the Job List of 45 in total is too much for Foxbot to handle maybe for an 32-bit engine. I've tried to add some experimental fixes but doesn't appear to work so far. Plus I'm hoping to allow bots to throw nades more accurately by adjusting the angle and distance.

https://github.com/APGRoboCop/foxbot...59c246c0e7bbd2

Roberto 06-10-2021 10:00

Re: [TFC] FoxBot 0.791 Final build released!
 
It works for me though! Compared to versions below 0.800 I can definitely say there's an improvement. I can have 20 minute matches without those crashes, so it's finally playable. But I tested a few maps only so far, so I hope it works with the rest of them. Anyway, setting up a dedicated server is just a pain in the ass for me. I much prefer the listen server option, so I will be looking forward to future updates as well if you make them.

sixcentgeorgefr 17-10-2021 15:35

Re: [TFC] FoxBot 0.791 Final build released!
 
you are exactly KILLING mE ....

you must use very old files with some very new..[ like half life..]
but instead of following as much as possible the rules for a LINUX server [ i mean metamod + hlds...] you want it with a listen server... running windows...

then you waste hours trying this to be stable.. that is a big waste...somewhere ..now i feel why sc3.5 was never made ..& why i was banned because i made theyhunger for sc3... :shuriken: :yinyang: :chinese:

i joke but feel the good vibes .. i found the artist who has the source files of the hl2 cinematic mod...she is a woman...quite cool and sexy.. the kind of girl that would like to live in a haunted scottish casttle...for the fun.. :big_smile: :sorcerer: :clover:


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